The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Well, the original idea was that they were doing this for money, so they basically did whatever people would pay to see/do. Mixing science with that would work well to explain why they're doing so much more, but first I want to figure out exactly what people actually want to have happen, then how to fit everything together. So far I know that all those options have been mentioned, but not which people actually want and which were just random thoughts that someone tossed out.
*two more cents* Person who owns the island let's people pay for a chance to do the hunting? More a person pays the more they can do/watch? *tosses money*
Two pennies for you! Suggestion for a villain: A profiler.
He or she could be a psychologist, far more interested with learning how the mind thinks and reacts on specific situations. Mutants and their social situation can make them think or react so differently from the rest of the populace that he/she's attracted to figuring out how their brains work and what they're capable of doing to survive. He or she excels at figuring out mutant powers, their weaknesses, predicting people's reactions and is extremely interested when they react differently from what's expected. Loves to cause emotional trauma and push people to their limits and see what happens, documenting it all.
Kind of like a human GLADoS, doing everything for psychological science. Unknown to the hunters, this person is also profiling them as well as the mutants and can always sell his/her findings to rivals of the rich hunters.
Posted by Gina Schuyler on Jun 27, 2012 14:51:41 GMT -6
Omega Mutant
palevioletred
pansexual
taken - by nessa
1,265
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Apr 25, 2024 23:12:30 GMT -6
Sophy
I also like option two. I think that since CS has a plot that one of my characters will be kidnapped in, I'll use the other one in here... just don't know which one I'll put where yet.
Also, the offer still stands that I'd be willing to control one of the NPC hunters, if ya want, Alli.
I do appreciate that offer! Sorry I haven't said much about it; I'm mostly just focusing on the things that I'm not sure what's going on yet.
So, possible scenario: A group of money-rich and moral-poor people have an island off somewhere in the middle of the ocean. Said island is wild; primarily jungle, maybe some clearings/small fields as well. And of course beaches. The island is a decent size; large enough to get a bit lost in and have at least a few streams, maybe about a day or two's walk across.
When this group kidnaps mutants, they're first taken to a nearby island (a few miles away, maybe; in sight but not easily reachable), which has buildings, including cells that the kidnapped mutants are kept in while the group determines what the mutant's abilities are (or tries to). This might mean a day or a month, whatever you want it to be. Most of the group is just concerned with figuring out a price for hunting the mutant, some also want to study the mutants. Said study could, but probably generally won't, involve forcing them to fight another mutant. (Character or NPC; whatever you want.) Study could also be targeted at just about anything; psychology, biology, what causes the mutations to grow, how different mutations react to each other or to adapteds, whatever suits what you want. Or there could be no study on your character, and they're quickly released onto the main hunting island.
Once released on the island, the mutants are generally left alone. The island is surrounded with an electric fence, which combined with the distance from any shore prevents most mutants from escaping. Food and water can be found on the island, but not much of it; same for shelter, though most will be looking for shade rather than warmth. Mutants on the island may stay by themselves, fight each other for any reason from food to being in a bad mood, or may team up. Or any combination thereof.
Once a mutant is released, they're also available to be hunted. Periodically, people who pay the group running this can travel to the main island, and hunt mutants. Most of the time they will have a specific target, but if someone's rich enough they can pay to hunt any mutant they can find (and some may just decide to kill whoever they find anyway, even if they didn't pay for it). Most of the time these people will be in groups of anywhere from 2 to 10, accompanied by a mutant or adapted guide who is there to help find the target mutant and keep the hunters alive (but probably won't help to kill the mutants they find). Some/most of the guides are voluntary workers, but some of the mutant guides may be mind controlled or brainwashed. Humans, mutants and adapteds can all pay to hunt the kidnapped mutants, and they have the option of choosing to hunt alone (with no group or no guide).
After some time, Amber will break out of the island with the use of her sea monster form, potentially battling another sea monster shifter mutant who patrols around the island to escape. Once she gets back to New York, she'll inform the X men, who can probably be relied on to attempt saving the kidnapped mutants and shut down the group running this in some way. I'll have to talk to X men leaders to be totally sure of this, but... I'd be surprised if they didn't. If not, the mutants on the island can find some way of escaping the hunting island (now that Amber's made a hole in the electric fence and probably killed the patrolling sea monster), getting to the buildings island and taking it over. Or, if the X men do get involved, the kidnapped mutants can still have the option of somehow getting to the building island and helping the X men.
It'll probably require some adaptation and expansion to be finished, but how does that work for everyone as a general idea of how the plot will go? Alternate forms would be to have the kidnapped mutants be immediately dumped on the hunting island, with no cells/experiment/testing options, or to have them be kept in the cells until someone wants to hunt them, and only released right before the hunters get there.
I like it, Alli! It seems to hit everything that the majority of people wanted. It seems to work great for what the 'Dangerous Game' feel that was wanted. I'd say no cages, but that's just my want to have Sarah be kidnapped talking. ^_^ I like it very much!
I like it. I think Teddy will work nicely and be a very difficult mutant to find once he's released into the jungle. A small stuffed animal can hide pretty well in a big jungle.
Also I think Teddy might benefit from a little experimentation before someone tries to hunt him.
sounds like a really fun plot, but im not sure aura would fit into it well. Aura could easily be kidnapped herself though and taken to the island. Aura reputation is pretty high profile so she could be a main atraction
So! It has been pointed out to me that adapteds are extremely rare, so there would be very few if any adapteds involved. We could potentially still say there's one adapted guide, and people pay extra to get that guide, probably with everyone under the impression that they're just a special sort of mutant. Or maybe have an adapted bodyguard of whoever's in charge of this whole thing, to make it extra difficult for the X men (likely with the same misassumptions). Or, just not have adapteds. Any preferences/other ideas?
Perhaps the only adapted on the island should be the person who owns it. This way when there's a face off between him and any other mutants who would most likely despise him for what he's done, would find it a challenge to kill him. Also I think the summary for the plot sounds good.
I got an idea for how the mutants won't be able to escape the island And I'm pulling this from Battle Royale here, what about collars that explode if they try to escape? We obviously aren't going to kill anyone off but if the mutants have the threat of death and particularly violent one would be more than enough incentive to follow by the crazies rules. We can make them demonstrate it on a Cantalope wearing the collar, throwing it out of bounds with the boundaries and it explodes. Just to give people more of an inncentive to believe that they are in deep stuff right now.
Adaptads work but I think giving the humans more power over the mutants would make things very tense and would build up tension. That way the humans and the mutants are in the same playing field.
Current plan: Kidnapped mutants will be contained on the island by a combination of an electric fence around the island, two patrolling mutants (one sea monster, which Amber will deal with, and one sky monster, which she probably won't), and embedded tracking chips.
Current options: If a mutant escapes and is recaptured, they could potentially be given a bomb collar or shock collar, or (possibly) an embedded chip that could shock them. (Basically any of this would probably need mod approval, especially the shock collars.) If a shifter was given a collar like this, they would not be able to shift to larger forms; the pressure on the collar would make it blow up, so shifters with larger forms wouldn't be able to use those forms. Shifters with smaller forms may be able to escape the collar by using the smaller form, but would risk being seen and having the collar blown up manually but the group. Regardless, this would be an option that people could use if they wanted, but wouldn't be required for anyone who didn't want it.
Another option would be fake collars. Recaptured mutants are given what they're told (and, generally, convinced) are bomb collars, but which are actually just fancy pieces of plastic or metal.
So, does anyone want (any variation of) that? As something for their character, specifically, not just as an interesting background.