The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Flying cameras wouldn't necessarily have to be military; I imagine it'd be easy enough to take a regular camera and attach it to a remote control helicopter, or even just make something from scratch for it. The technology is limited to military from a combination of there not really being many practical uses for it otherwise, and probably the military restricting it. (Of course, just talking about regular cameras; not infrared or things that can see miles away. Those would definitely be much harder.) So it should be quite possible for the organization to have the cameras, it just may still not be practical to use them between the numbers that would be needed, the people that would need to control them, and the difficulty of having something navigate through a jungle.
I do like the idea of attaching cameras to clothes and things, though. Perhaps also have several scattered through the island, in trees and rocks and such? The sonar thing... I don't know if it would be possible with current technology, I think it might be, but even if it was it probably wouldn't result in the people who fight being very recognizable, which could be an issue, depending on how we want the plot to end.
Camera's can be pretty small and i recall hearing news agencies having flying camera's. People already do aerial photography with remote control planes and helicopters. The Gambler guy on storage wars won a locker full of aerial photo equipment as well. No idea what it costs though. This might help, as camera' will be a big thing in the plot
Why not have aerial/ground cameras for the non-paying viewers and clothes/weapon cameras for those who pay? It would make sense that a business group like this would want to make a profit. If someone enters the betting pool they would have enough money to watch the Hunt from their favorite's view, right?
I'm just throwing virtual money around, so *throws another two cents into the air*
That would make sense... they'd make money anyway off of advertisements on whatever site it was on, but I doubt they'd ever object to making more. The only issue I could see would be them realizing that that much extra might be a little too suspicious along the lines of 'wait, just how did they get all this again? Did they really recreate all those scenes exactly just to record them from another perspective?' and someone realizing that maybe it isn't fictional after all. Or, have separate sites: one that claims to be fictional, for most people to watch, which only has the aerial and ground camera "episodes," and one for the people who know it's real, that can have the options to pay for different perspectives, and the betting?
The only other issue I can think of with perspective cameras is how they'd get the mutants to leave them on....
The only way I would think the perceptive cameras would work is if the mutants don't know they're there. Maybe all the mutants were put into similar clothing during transport? The thing with the double site is interesting, but the humans could always cut the feed of the cameras in that area right before whoever died. Kind of like a 'To Be Continued' thing. Keep 'em coming back? And there could always be a limited viewing time for each person, so that there wasn't too much going on.
I suggested collars because clothes would tear apart or get dirty, maybe blocking or losing the camera... plus Gug do not use shirts. With collars you have a similar view than the player\victim and would not be that easy to take off.
Collars would be much easier than clothes, yeah. They'd still have some issue with a few mutants being able to get them off, but I think those mutants will just have the option of abandoning their collars.
I do agree that they'd cut off the videos and things like that; make them into proper episodes.
I was thinking, maybe the owners of the island could feed them by putting food in certain places... perhaps in boxes or containers/craters, and they could inform the general location through speakers in the collars. That way, mutants that can be take off thier collars would have a very good reason to keep them.
The collar should have a good reason for the mutants to keep it. Otherwise each mutant would find a way to take it off.
Agreed. The collars need something to make the mutants keep them on. Food would be a good idea, but the island should have food all its own. So I think it might need to be something else. A way off perhaps? I see no reason we can't have the humans lie.