The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Force fields we've mentioned... but, I think it'd be simpler, IC, for the people to find some deserted island and a few helicopters or small planes than to buy, wall off, and redesign a bunch of land to make it seem like an island, plus there's the weather. I have not been to Northern Canada, but if this plot happens any time other than midsummer, wouldn't the cold be a problem? (Also, there are some fun creepy islands, but that's less of an issue if we'd be recreating an island anyway.)
True, but I was thinking for the characters. Unless the kidnapped mutants were somehow immune to cold or given coats/blankets/shelter/whatever, or it's just warm, my concern would be that some just wouldn't be able to be involved, because they'd freeze.
I was trying to say it would be a building. Just fancy. The humans made it seem real or something. That gives the humans more control, which they'd like to have, I would think. *watches pennies fall*
I say we should do it on an actual secluded island. There are thousands of them and it'd be a more intense atmosphere if it was hot out and in a jungle. Add to the safari like feel of it all. Also have the base of operations be a large complex of say 4 buildings taking up a small piece of the island. Also we should draw up rules for this blood sport. What the event should be called, how no one is allowed to leave the island until all others have died or something else has ruined their plans etc.
Posted by Skydancer on Jun 26, 2012 22:09:44 GMT -6
Gamma Mutant
328
0
Nov 10, 2013 17:18:54 GMT -6
Even being on an island, there are still some potential concerns about how they'd prevent flying mutants from simply flying away. With very wealthy people running it, however, I doubt transporting mutants to the island would be too difficult.
Force fields were also mentioned as a way to keep flying mutants from leaving the island, or simply having the island so far from anything that there's nowhere for (most) flying mutants to fly to that they can actually reach. Though, now that I think of it, how many flying mutants do we actually have? I don't know Zephyr's limit, but it sounded like Soot has a short enough time limit that he wouldn't be able to just fly away too easily.
Very interested in this. Definitely signing Shane up to be hunted (nice change of pace since I'll probably have him doing some hunting in AoS). I'm also pretty intrigued by this Villain Creation Facility. Correct me if I'm wrong, but it's goal is to make mutants in to meaner/nastier versions of what they were before?
Amber can be a flying mutant. Mind you, she's limited to the natural flight of a pterasaur so if the island is far enough from other islands, flying would just lead her straight into the ocean. Although now that I think of it...she can also be a swimming mutant...
Should be an island smack dab in the middle of the Atlantic so they will be far from any form of civilization for thousands of miles, and also have a PA system to explain the rules to the contestants. Also I do not know much about that part yet Shane.
Shane: Meaner, nastier, stronger, stranger looking; basically better (meaning more expensive, so either harder to kill or stranger looking) prey in any way. It could possibly also be connected to the facility that kidnapped and researched Juka, but that's just been suggested.
So! Cbox conversation in summary: An island seems to be the best idea, surrounded by an electric barrier (and possibly one or more additional barriers, to contain electric and electric-immune mutants). Amber will likely be the one to escape, and let the X-men know about the kidnapping and island if they want to attempt a rescue. (I will add that Martin still may be involved somehow, particularly in the 'tear the entire organization to shreds' part.) This may involve her having to battle a patrolling sea monster shifter mutant. And, as said, the villain creation facility may be connected to the facility that kidnapped Juka.
Also, it seems we do want to have kidnapped mutant vs kidnapped mutant battles as well? I'm not entirely sure what kind/s, so here are all the options I can think of/remember: 1: Kidnapped mutants are hunted by people paying for the chance to hunt them. Hunters may be alone or in groups, and may have a mutant or adapted guide. (original idea) 2: Kidnapped mutants, while being hunted, fight each other over food/water/defensible areas, because one is trying to throw the other to the hunters in order to save themselves, or just because they got mad and a fight started. Other than requiring multiple kidnapped mutants to be loose on the island at the same time, we shouldn't have any problems with this. 3: Kidnapped mutants are made to fight each other in some kind of arena for an audience. Basically it's Roach's death pit from AoS, only not in AoS and the kidnapped mutants who win probably don't get any reward other than 'live to fight again.' Could be one on one or multiple fights; the multiples could be teams or free for alls. 4: Lots of kidnapped mutants are released together onto an island, and somehow made to fight each other in a battle royal, probably with something along the lines of 'whoever is the last survivor will be allowed to leave,' possibly with some more direct control (bomb collars that will be detonated if someone tries to escape or avoid fights, etc.).
I think that's all. Anyone have preferences/ideas how these could be included/one I missed?
*edit* All the options up there, if included, would be options, which characters could pick from; every character wouldn't have to do everything on the list. For that matter, they wouldn't have to do any of them; someone could be kidnapped, taken to the island, but then just be kept in some sort of cell/be left alone until the X men get there.
The man who runs the island or owns it or whatever, has rented it out to these scientists and their organization for the purpose of running tests on mutants they have captured or seek to learn about and in exchange they can be hunted by the man who runs it and his hunting party while the scientists watch from a more observant area and maybe a few other people who are there just to watch it unfold for their entertainment.
Like Markus said, (mad) scientists doing research on mutants seems like a pretty plausible way to have multiple scenarios (like the ones listed) happening at the same time on the island. I think without that element that ties it all together though you'd be better off just picking one thing (hunters chasing down the mutants, gladiator pit, etc...) and sticking with it. You don't want too much happening on this island (I'm picturing it as a relatively small island).
I'm just brainstorming here, but if you were to go with the scientist angle, perhaps it could have something to do with trying to stress them into further mutation, or something along those lines. We already have it so mutations tend to first show up in our characters lives after a traumatic experience, perhaps they could be testing the theory that putting enough pressure on these captured mutants could cause growths in their powers, hence throwing them into a pretty grim life or death scenario?