The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Character's full name:Cormack O'Rourke Alias/ Nickname/ Code name: None, yet. Gender: Male Age: 29 Birthday: February 9 Nationality/ Ethnicity: Caucasian Birthplace/ Home/ Place of origin: Cork, Ireland.
Appearance
Hair color and style: Dark brown, shaggy, neck-length Eyes: Dark brown Height: 6' 5'' Build: Athletic Visible mutation: None Scars/ Tattoos/ Piercings:Chest has a burn scar in the shape of a cross- obtained during home's destruction Other features: None
Everyday clothing style: Favors the conservative and dark tones commonly seen in Catholic monasteries. Normally wears very formal attire, such as a suit or dress shirts and slacks. Uniform: None yet. Sleepwear: Boxers. Miscellaneous clothing: Always wears prayer beads and a crucifix.
Character
Personality: Cormack, due to his upbringing in a monastery, is extremely well-versed in languages, especially Latin and the romance variants, and is highly skilled in elocution. He is abnormally cunning, and easily adapts to whatever situation presents itself. He is not driven by his innate desires, but they do provide more weight in decisions than most people give credit. Oddly, he is fascinated by the seven deadly sins. This is probably due to his mannerisms and behavior which closely resemble the seven. He is prideful, selfish, a womanizer, short-tempered, jealous, over-indulges in learning, and is apathetic regarding the weight of sentient life.
Hobbies/ Interests: Cormack likes painting, playing the violin and cello, and enjoys companionship wherever it presents itself. He also likes to practice hand-to-hand combat and armed combat techniques (primarily, pistols and knives) whenever possible, to provide a distraction with which he can further discipline his mind and body. However, he is not a melee fighter, and hardly uses guns, so he is average-level in skill, at best. Job or part time job and description: None. Fears/ phobias/ concerns: Subconsciously, he fears dying alone, but he will never admit it to others or to himself. He also carries a set of "superstitions" regarding his faith, such as no bloodshed on hallowed ground. Special talents: Extensively trained in several languages from the monastery.
Morality
Good/ bad/ neutral/ other: Bad. Compelled by virulent hatred of mankind.
Mutations
Mutation description: Pyrokinesis- advanced control over fire. Able to form shapes and constructs out of fire to burn objects, enemies, and virtually everything else. In terms of strain on the body, the bigger the flame he tries to control, the more tiring it is. Also, this applies to distance, as keeping a fire lit over prolonged times or distance can easily fatigue Cormack. Smaller fires can be maintained and moved over greater distances, but larger fires are much harder to manage, and are usually short-range only. A trade-off has to be made, in other words. Favors throwing fireballs and other streams of flame in addition to making constructs of fire that act as puppets on a string. Strengths: Highly damaging, not difficult to control; passive resistance against the fire- cannot burn himself Weaknesses: Needs oxygen to function; doesn't know how to create the flame; weak against water; maintaining large fires or over a considerable distance puts enormous physical strain on his body
Fighting Style Creates fireballs, flame-streams, and other such improvised fire-weaponry and defenses as the focus of his combat skills. When needed, he resorts to flame-enhanced hand-to-hand combat, though he is highly untrained in martial skills. However, his lack of technique is made up in the fact that his strikes are usually intensified by his pyrokinesis.
Explanation: Predominantly uses pyrokinetic skills to obliterate the enemy or to destroy their means of survival in order to gain the upper hand. Melee attacks are rare, but can be amplified by fire enhancements, since he cannot burn himself. Pros for fighting style: Highly destructive; excellent for frontline combat. Cons for fighting style: Dangerous if used improperly; can inflict allied casualties if he doesn't maintain proper control. Lack of concentration can result in explosive ends.
Faction Allegiance Unaffiliated
History Of Your Character Cormack was born in Cork, Ireland to the impoverished O'Rourke family. His mother, Catherine, and father, Seamus, were both factory workers, and were in direct alliance to the IRA. His father often allowed passage and board for the "freedom fighters," having incredible belief in their cause of liberty from British oppression. The tenement they lived in was cramped and unsanitary, violating countless modern health codes along with hazardous contruction. As a boy, Cormack was inducted into the Catholic faith and schooled in the texts and practices common to a boy. Ironically, these teachings would not be the first he received.
The tenement also had its own "sanctuary" within the attic in which members of the faith could confess their sins and attend services without having to leave the premises. Cormack, at the age of seven, was inside when an IRA spy burst into the room severely wounded, having been shot in the stomach. The young Cormack, knowing the the man would not live through the hour, simply attended to his last moments as he began to slip into death. The British occupying force on nearby patrol, after being informed of the IRA presence, then stormed the building to capture that man. Unwilling to give the British any leads to their operations, the IRA residents bombed the building. The vibrations were so intense that it shook the crucifix from the wall of the sanctuary and pinned Cormack to the ground. As the fires blazed around him, the young boy watched his world collapse. The screams of the dying echoed throughout the collapsing structure, and the cross on top of Cormack caught fire, burning its shape into his chest.
Blacking out at that moment, Cormack's latent mutation took effect and completely annihilated the building and everyone else still alive inside it. After several days of unconsciousness, Cormack finally awoke to find himself in the care of the local order of monastic priests. Unable to recall how he had arrived there or even his own name, Cormack was raised by the monks to become a member of their order. Learning everything from math and science to literature and his own faith, Cormack was schooled in almost every field of study available. He had an insatiable thirst for knowledge, and unable to be sated with just the common fields of learning, he sought how best to use his knowledge for the betterment of mankind.
Upon his seventeenth birthday, Cormack was praying in his room when he began to feel light headed. Strange memories that he did not recognize flooded his mind, and it was then that he realized how he had come to be in the monks' care. Filled with anger at the thought of his parents' pointless deaths, his emotional state unlocked the mutant gene once more; consequently, Cormack accidentaly burned down the monastery and killed the monks in his rage. Blaming humanity for the countless wars and deaths based on nothing except unfounded opinions and discrimination, he left Ireland and journeyed to New York after hearing of a large mutant population there beginning to gain power and influence. Above all, he wants peace, but understands that blood has to be shed if he ever hopes to attain it. He has lived in New York for several years as a mercenary.
Roleplay Where did you learn about this site?: I actually found it by accident. I was getting frustrated with not finding any active X-Men rp sites, and then I just happened across this one. Glad I did. Helpful community and patient players, too, it seems. Hope I make some new friends here. Do you have any other characters on MRO, if so who: No. Sample RP:
"About time you got here, Cormack. I was starting to wonder if you were coming or not." The voice bounced off of the cold, stone walls of the church, and the Gregorian chants further into the cathedral added an eery atmosphere to the entire building. The speaker was a fat, balding, and greasy man in a suit two sizes too small for him. His thick mustache had crumbs in it from where he had just finished his calzone, and his receding hairline revealed a glistening forehead that was quickly wiped down with a kerchief from the man's front shirt pocket.
"You know how valuable my time is, Signor Pagan. I had more important business elsewhere before I could attend to your mistakes. Now, tell me quickly before I lose my temper. What have you done or otherwise fouled up this time?" Cormack stared the other man down like he was little more than a disgusting roach, and his gaze never wavered from his cool disposition.
"O-of course, Cormack. Well... That last client o' yours, Senator Martino. He, uh... He said he isn't gonna pay." Finishing the sentence quickly as though it burned him, Pagan simply flinched backwards when Cormack's right hand flashed out and opened a lighter in the small space between them. Flicking it open, he thumbed the wheel and with a tiny spark, a miniature flame sprouted from the top and guttered in the thin air. The alcove in which he and Pagan were meeting was high in the balconies, just overlooking a vast drop to the pews some fifty feet below.
"You mean to tell me that this... this waste of skin refuses to pay me for the services rendered?" The flame on the lighter grew slightly, gaining intensity, and Cormack's voice was shaking slightly. Closing his eyes, he gripped the lighter harder and continued. "And you have summoned me here, to a house of God... to tell me that your "paisan" is little more than a lying sack of excrement?!"
The flame leapt off the lighter and roared around Pagan's head, making a large serpent out of the fire that snapped its jaws close to the other man's nose. Backing up to get away from the fiery snake, Pagan forgot that he was in a balcony and tripped over the railing, catching himself at the last moment on the wooden banister. Looking up at Cormack, his eyes widened and he put a second hand onto the railing to support his immense weight; the fire grew larger and bore down onto the terrified man, threatening to make him lose his grip and fall to his death. Sweating from his nerves and from the intense heat, Pagan simply cried out.
"I'm sorry! I didn't know what else to do! He threatened to kill me if I didn't leave him alone about it! Please! Help me!"
His words rang unheeded for a long time, and then the flaming serpent circling him vanished in the blink of an eye, and he was pulled up over the edge and back onto solid ground. Cormack looked at him for a long moment with a blank expression on his face and, at last, said simply.
"You should thank Almighty God in Heaven that you decided to hold this little rendevous of ours on holy ground. You would be dead, otherwise, Signor Pagan... Now, tell me." Cormack leaned in close to the shorter Italian man and whispered with a malicious smile on his face, "How much does the Senator owe me?"