The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Calliope on Apr 25, 2008 23:38:14 GMT -6
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Happy MRO Joinmonth!
This is a thread celebrating the members who have officially been on the site for a year or more. This is a place where we can show our appreciation for the senior members by leaving messages or gifts to celebrate the year(s) of MRO awesomeitude they have given us.
Some "gift" ideas include things you have made or found for the person such as pictures, songs, links, or poems. They might remind you of their character, or they may just be something that makes you laugh. Anything goes! Even a simple message, or "joinmonth card" would be awesome.
This month we celebrate Raina, Nicki, and Silver Streak's 1 year anniversary of joining, as well as Fade's 2 year anniversary. Congratulations!
Now accepting nominations for February Mutant of the Month before the end of the month.
Note: Please nominate only one person and include a description of the reason you are nominating them. Double nominations of the same character are not necessary.
Posted by Calliope on Apr 12, 2008 11:15:06 GMT -6
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I think that Abyss is definitely a sheep wrapped in wolves' clothing. Out of your three characters he seems to be the most good, even if he is loyal to his baddie organization. (And hey, there's nothing wrong with a goodie having baddie friends, right?)
I could also see Shrapnel going good though. It sort of seems like he was basically raised to be a killer and has never had an opportunity to see things from the other side of the fence. If he joined the X-squad, even if he slipped up and killed someone every now and then he'd fit right in with the rest of the almost-goodies-who-are-sometimes-violent.
Posted by Calliope on Mar 15, 2008 18:16:22 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
The reasoning behind not having the group work for the government is that it would be too complicated to align the group's goals with the government's goals. Either mods would constantly be having to tell the groups what missions they were receiving from the government, or Glare would end up having to control the government's stance on everything. If they are backed by a private individual it gives the group more freedom to create their own missions.
Posted by Calliope on Mar 15, 2008 17:34:25 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
Also, FORCE sounds so violent for a group that wants peace between two groups.
Another idea is PACEM (pronounced "Pah-chem"), from the traditional song Dona nobis pacem (trans. "Give us peace"). It would stand for Peace And Co-Existence with Mutants (or Peaceful Army for Co-Existence with Mutants)
Idea 2 is HARMONY (Human And Mutant Regiment of New York), which would work except that the m and r are switched which kind of bugs me.
Posted by Calliope on Mar 15, 2008 15:09:25 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
This group won't officially become a faction until after it has gained enough members to support its status as a faction. For now it is just an independent group on the site. If it works out and gains enough support, we'll see about making it into an official "faction" like the X-men, Kabal, and Order.
Posted by Calliope on Feb 20, 2008 19:51:55 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
I am completely against the idea of reorganizing the site., either through deleting or archiving. It would be a huge amount of work to reorganize, both for mods and for members who have to back and redo all their links. If there are people who aren't around any more to fix their links, it would become imposible to find those old threads at all.
Locking threads would be less trouble. I would be okay with that.
I like seeing posts in their original locations and I don't find it troublesome to find out which threads are old and which are new. If there is anyone who doesn't like the clutter, I suggest bookmarking the threads you want to stay caught up on, then all your important threads will be visible in one place.
I also highly suggest that people archive (or rather create a library of) their own threads on their member pages so people can go back and find your histories and back posts. Returning members could also use them to find out what their favorite characters have been up to in their absence.
Posted by Calliope on Feb 16, 2008 23:58:44 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
I like the idea of the diamond as a trophy for the top thief.
Having one thread describing all of the locations, and one thread for each attempted break in would probably work. (All in the fan fic section)
I'm still a little unclear about how the stats will be used. Fever, could you perhaps create one example so we could see how it would work? Say I wanted to steal the Mona Lisa from the Louvre...
I had pictured a thread where the character (or group) writes about how they try to break in and someone else runs the security of the place they are breaking in to. How do the stats fit in?
At MRO, we look for mutations that are based around one central idea—like wind, death, keeping promises, or blowing stuff the heck up. Once you have an idea for your mutation and you send in your application, our Moderators will work with you to make sure that your character's power is clearly defined, balanced, and at an appropriate level of strength for a starting character at our site. We also check to make sure that your power is unique—that is, that it's not taken by a currently active player, or if it is, that the player(s) you overlap don't mind the company.
We're a long-lived site: we've been here for an entire decade, and we don't plan on going belly up any time soon. That means that at MRO, you have the luxury of developing your character over time. The level your character initially starts at is just the beginning--as your character grows and develops as a person through their in character experiences, so too can their mutation. They can discover new facets of their ability, and grow in both strength and skill through power growths (with Moderator approval, of course).
What We Do Not Look for in Mutations
We neither want nor need people able to deal with world-ending threats, or even city-ending threats. In general, we don’t allow our characters to be as powerful as many characters from comics and movies. This is because we strive for a closer-to-realistic setting and focus on how our characters can work together to accomplish goals.
As an example, comic book characters like Daredevil, Black Canary, Hawkman, Nightcrawler, and Cyclops would only need some minor tweaks to fit in very well here, if we allowed trademarked characters. Other characters like Storm, Spider-Man, Green Lantern, the Human Torch, and Beast Boy would require moderate-to-major scale-downs, possibly some additional weaknesses, but their powerset is mostly fine. Superman, Thor, the Flash, Jean Grey, and Dr. Strange would require extensive overhauls and most of their abilities would need to be stripped away and vastly scaled down, and definitely given more weaknesses to balance everything out.
When you make a new character, even if it’s a character you’ve played elsewhere or is based on an actual comic book character, keep the above examples in mind to get a feel for how we do things around here. Also remember that we do allow room for Power Growths, so it’s possible your character can increase their limits or pick up related abilities later on. To see all of this in action, check out our previously accepted Character Applications, to get more nuanced examples of what we expect.
How do I get started thinking of an original idea?
There are lots of places you can go for inspiration. Some food for brainstorming thought:
Think of the type of role or job you want your character to have. What power would help them to fulfill that role? Or, if you like torturing your characters—what power would make that role really difficult?
Choose a random word, body part, animal, object, or maybe just something you've always wanted to do: can you make a mutant power out of that?
Read up on mythology from different cultures around the world. Behind every old god, demon, or spirit, there may very well have been a mutant...
Check out the list of superhero abilities on wikipedia or wikia. Pick one you like and personalize it with your own special touches!
Still need help? Visit the Discord at the bottom of every page or on the direct server itself. It's a great place to brainstorm with other people and bounce ideas around. Be warned: power ideas can get a little silly down there, and members can't go into the details of balancing your power (otherwise, us Mods would be out of a job).
Balancing Strengths and Weaknesses
At MRO, we believe that the strengths of a power should be in balance with its weaknesses/limitations. Try to pick weaknesses that make your life as a writer more interesting: weaknesses and strengths are just two sides to the same coin, so why not have fun with both?
Note: While you and the Mods need to know what a character's limits and weaknesses are, your character doesn't necessarily need to. Having them figure out their limits in character through trial and error (read: mishaps and mayhem) is perfectly encouraged. Characters only know as much about their abilities as you, their authors, want them to. Oh what fun it can be to keep secrets from your own characters...
Weaknesses/Limitations: the Basics
Some of these may not apply, depending upon your power. For the ones that do... work those answers in, and you're sure to have a much quicker character approval! (Want some help with this? The Measure of Things is an awesome resource!)
“How far?” (Range limits) How far away can your teleporter jump? How far can your lightning user sling bolts?
"For how long?" (Time limits) How long does it take for your tiger shifter to change forms? How long can your speedster stay at top speed?
"How many times?" (Usage limits) How many times can your sun absorber fire his awesome solar cannon?
“What is it weak against?” (Pokémon-style weaknesses) So, you’re a water user: how do you like electric attacks? Air elemental: do your powers quench fire, or is your entire body a flammable substance? Does your statue controller use so much brain power moving his minions that he’s wide open to psychic attacks?
“How much?” (Mass/volume limits) How much weight can your super strength character lift? How much water can your water manipulator handle at one time? Powers can be defined in terms of either a strict measurement, or something more easily visualized: ie, either "Sam the shadow jumper can take 200 lbs with him" or "Sam the shadow jumper can take the weight of another person with him" would both be fine.
“How many?” (Quantity limits) How many objects can your telekinetic keep in the air? How many shadow beasties can your character make and control?
If your character affects more things at one time, does that decrease the total mass/volume they can affect, or the range they can work in? ie, A telekinetic who can levitate 200 lbs total might be able to lift a 200 lb anvil, but keeping track of ten moving 20 lb anvils might strain their mind—perhaps they can only keep track of six or seven at a time, even though that’s below their total weight limit. A teleporter who can go 50 feet solo—maybe when dragging another person with him, he can only go 30.
What happens if your character approaches or goes past their limits? Some typical side-effects include fatigue, headaches, migraines, nosebleeds, vomiting, seizures, fainting, coma, etc. Generally, the more your character tries to push themselves, the worse these effects will get, until they simply can’t use their power anymore. Pick effects that you'd be wiling to RP on a regular basis.
"My character doesn't have much training" Once you get RPing, your character's lack of experience will soon be remedied; save yourself the trouble of updating your profile a few months down the road, and just leave lines like this out.
Weaknesses/Limitations: the Awesome Things
Everyone’s got basic weaknesses/limitations. The fun really starts when you make things unique to your character; things that you look forward to RPing. Because, let's be honest: who doesn't like to torture their character a little? Weaknesses/limits can make RPing more... "interesting."
A few examples from our members:
Noel can erase memories, but there's a trade-off: she also erases equivalent memories of her own with each memory erasure.
Alice has her own person HUD (Heads Up Display) that leads her on quests, but she can't turn it off, meaning it limits her vision and can be especially distracting.
Allegra can give mutants a secondary power, but she doesn't get to choose what it is, and it doesn't work on humans. She has to shoot wisely!