The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Sonya/Doug points to the same staircase she was leading Onyx to earlier. "Up those, straight across, then... hm. In your case, I guess just keep going straight. Don't let the walls slow you down."
The smoke pouring out from under one of the doors didn't phase Sonya/Doug... no doubt someone had set fire to something, either intentionally or otherwise. With all the screaming and shooting and whatnot going on, it would be surprising if that hadn't happened.
On the other hand, when it coalesces into the form of a young girl in the middle of the hallway, she has to rethink her whole interpretation. On the whole, the second interpretation is a better one.
"Hey. That's a nice trick... if you can keep it up all the way out to the pickup site, that's probably your safest bet. If not, come on anyway... you try and stay down, I'll try and keep you covered."
(( OOC: just in case this isn't clear; sonya is a shapeshifter, currently in the form of a guard, Doug. ))
> “I know that, I could easily ask you the same thing though, > anyway, call me Onyx, instead of kid, as I'm perfectly well, not a kid.''
Touchy, touchy! Sonya thinks privately. Admittedly, now that she has a chance to inspect Onyx more carefully, she realizes that the emo girl is about her own age, albeit unusually small. (Sonya’s age, that is, not Doug’s. (She wonders how old Doug is, and his birthdate – November 18th, 1972 – floats up in her memory. 35, then. (She squelches the associated thought that he’d died within weeks of his 35th birthday before Doug can pick up on it, as she’s pretty sure the Doug in her head doesn’t know he’s dead in real life. (Not that it makes that much difference, really… he’s gotten pretty firmly settled up in there by this point, and doesn’t make trouble… but she can’t afford the distraction right now.) She’s getting better at controlling what her templates are aware of, which comes in handy sometimes.) A fine age.) Though sometimes Sonya feels like she’s aged decades since she first moved into this body.)
> ''Oh, and to answer your question, I got myself rather lost as I > was escaping a bunch of Guards trying to tackle me down.''
It takes an effort of will to avoid laughing at the girl, but Sonya/Doug manages to nod seriously at Onyx’s reply. "Fair enough. This way, then…" she waves to Onyx to follow her as she turns back towards the stairs that lead to the inmate recovery point, "let’s get you loaded back on the underground railroad, shall we?"
Standing outside the cell, Sonya/Doug splits her attention between observing the combat training through the one-way glass and waiting for the approaching rat-tat-tat to resolve itself into an identity. It doesn’t take long – in a few moments Ayesac turns the corner and Sonya/Doug nods a greeting.
She hesitates briefly, unsure whether to signal the inmates to hold back while Ayesac is here. She hasn’t interacted much with the draconian guard since their first meeting a while back, and isn’t entirely sure whose side the guy is on.
Still, as far as she knows he hasn’t treated any of the inmates badly; in fact she’s heard a lot of griping about him from the worst of the guards, which is a point in his favor from her perspective. So she decides to give him the benefit of the doubt and see what he does. Worst case, she can claim to have thought they were just beating each other up and not cared.
> "I released another guard of his duties…"
Sonya/Doug blinks, not quite sure how to interpret that. Finally she settles for "Yeah… me too." Indicating the cell with a thumb over Doug’s shoulder, she adds "Cameras broke down in there, they need somebody out here to keep an eye on the inmates. They got ‘em packed pretty tight in there, but no sweaty mutant orgies yet." He doesn’t actually smile, but the edge in Doug’s voice makes it clear that she’s being ironic.
"Haven’t seen you around much… name’s Ayesac, right?" Of course, it’s no surprise that they haven’t run into each other… the mutant guards tend to have their own assignments. Besides which, with the steady reduction in guard manpower, the opportunities for guards to socialize have been fewer and further between.
(( OOC: Welcome! Quick intro to Sonya – she’s a shapeshifter who rarely, if ever, uses her own name and face. Right now (and in the “training” thread where you met her) she’s using the identity of “Doug”, a middle-aged male guard. So the name “Sonya” and the fact that she’s really a mutant girl is something Onyx oughtn’t know; as far as Onyx knows it’s Doug, a renegade mutant-assisting human guard. I know, it’s confusing. Sorry. No need to edit the old post, just keep aware of it moving forward.))
> ''You!''
Sonya/Doug whirls at the threatening voice, ducking to one side and bringing her pulse-rifle to bear before recognizing the emo girl from Sara and Neena’s training session a few days ago. After a tentative second, it becomes clear that Doug is not about to be attacked, and she points the rifle up at the roof, away from the mutant girl.
> ''Sorry, I mean, you’re that person who called me a kid.''
That earns a chuckle. "Yeah, ‘xcept I’m guessing I ain’t the first. Or the last, come to that. Name’s Doug. What the hell are you doing all the way down here, kid? The fast train to The Hell Outta Here is thataway…"
Sonya/Doug looks up sharply at the first sounds of battle and bolts to his feet. OK, then… showtime. The flood of adrenaline coursing through Doug’s body is simply excitement, she tells herself. Certainly not fear, let alone panic. Just excitement, anticipation, the urgency to finally do something after weeks of waiting, the thrill of action.
The fact that it feels not in the least bit unlike panic is something she tries to avoid paying attention to as she runs through the Camp corridors, cradling the pulse-rifle she’d been issued when this operation started. It ought to be capable of at least slowing down a Stalker, hopefully even of taking one out, but if all goes well even that won’t be necessary… the bulk of the robotic resistance ought to be distracted by the main Resistance force.
And, if all goes according to plan, most of the inmates are mobile – free of sedation, free of shock-collars, free of locks on their cells. Of course, all never goes according to plan, which is why she’s flanking the planned escape routes searching for stragglers.
(( OOC: Side-thread to the main ground-force thread. Open to anyone but restricted to three people total including me, first-post-first-served. ))
Sonya/Doug scans the corridors carefully as she moves through them, both to find stragglers and avoid ambushes.
With just the slightest bit of luck, the bulk of the newly mobile inmates are already lining up and moving out into the yard as they’d been told to, through the (relatively) safe zones the Resistance ground forces are setting up, loading into the vehicles about to extract them.
But no battle plan survives first contact with the enemy; even she knows that much. There will probably be stragglers – inmates too disoriented to follow directions or too suspicious to trust their rescuers; guards clever or lucky enough to interfere with an orderly escape; people on both sides too hot-headed to settle for a clean, simple escape operation when they can screw things up by unnecessary violence.
Which is why she, and those like her, are flanking the planned escape routes, looking for stragglers and unexpected human resistance.
> “I’d rather be ready for the event that unplanned crap happens.”
Sonya/Doug nods to Sara approvingly. It’s important that they know what to expect, so they can take advantage of it when it happens – but it’s equally important that they be able to adapt if – more likely, when – things don’t go according to plan.
> “I’ll need a bit extra food.”
The request, especially whispered to her as it is, is surprising... but ultimately a good sign, Sonya decides. She nods again and replies in the same whisper – not that that makes much difference in a room as crowded as this one -- "That should be easy enough to arrange. Count on it."
More difficult is Neena’s request. "Geez… wish you’d asked earlier. Far as I know, your old school’s flat-out in ruins… I don’t think it still has a second floor." He shrugs. "Not to mention it’s been looted for weeks. I’ll look around, but… well, no promises." She thinks about it for a second and adds "Is there a plan B? Who made the glasses for you in the first place?."
> “I don't how you really feel about mutants, Doug, but I hope that once this mess rolls over, we can be friends. Watch your back out there.”
That’s sweet, she thinks idly. Not that she’s exactly looking for friends at this point, but maintaining some kind of contact with Neena would probably come in handy. "I don’t plan to be around much, after," she responds neutrally – and honestly enough, though she’s beginning to think that ‘Doug’ might be an identity worth preserving after all – "…but I’ll drop you a line if I can."
> "I think we've only got limited time before they check in on Doug."
She’s about to protest when she realizes just how quickly inmates are being dumped in this room… the mirror-skinned guy and the small emo girl had appeared in just the few minutes since she’d closed the door behind her. Not that Doug’s presence inside the detention cell will raise too many eyebrows, but it’s best not to let any suspicion grow.
> “Are you alone Doug? cause something is outside and its coming this way."
OK, OK… I get it. Time to leave the inmates to their wrestling matches and go back to pretending to be a guard.
She gives a quick ironic salute to Neena and slips out the door, locking it behind her as Raina ministers to the newest arrival. Once the door closes, she can hear the rattling sound Acer had referred to, the sound of a nightstick clicking along the wall, and plants herself in a classic bored-guard position to await the newest arrival.
> "I think the first thing we need to do... though I dont know how do-able > this is... but see how much pain from the collars we can take while using our powers.”
Sonya/Doug is surprised by the suggestion… she’s already arranged with Rupert to neutralize the collars when the breakout starts, after all, and she’d thought that information had been disseminated. Before she can respond, Raina continues…
> “Hopefully during the breakout they can be dismaned but till they are > or if they don't we need to still be able to work with the things on"
Which, she realizes, is entirely correct. The breakout is going to be a complex bit of business; there’s no way to predict what’s going to go wrong. Rupert might change his mind, he might be lying in the first place, or something might prevent him from doing his part… or he might just foul it up.
"You’re right. There’s a plan in place to disable them, but you’re best off not counting on it." She wants to ask about Raina’s legs, but this is neither the time nor the place.
> > "I think we can expect to have at least 2 guards against 1 mutant at any > > given time regardless. We may have to rely on our hand to hand combat. " > "I'll volunteer to teach some people hand to hand combat if anyone wants.”
He won’t teach them much in the time they have left, Sonya/Doug thinks privately, but keeps the skepticism out of Doug’s voice. "If you all stay together, you’ll outnumber any guards you run into. But who knows… you might get separated. Can’t hurt to practice."
If nothing else, they could use the exercise now that the sedatives in their food are being neutralized. Which reminds her – "Oh, yeah… spread the word, will you? Those of you they’ve been dosing are gonna start feeling frisky again; you don’t wanna give that away before the big showdown. "
> "If we’re going to break out were still missing a lot of mutants that > could be really helpful in the escape. How are we supposed to get > to them? Do they let us out of here or are we going to be in here 24/7."
"Depends on why you got tossed in here in the first place. Some of you’ll be let out, I’m sure. Either way, you don’t have to get to the others – we’ll pop the locks when the time comes. You guys just have to get out, fast and smooth as you can, take out whoever – or whatever – gets in your way. "
> " Ready, as is organized? Could use improvement. Ready, as in > ready to get out of here? Need you ask?"
Sonya/Doug smiles thinly, despite herself, as Sara and Neena coordinate.
She’s been intrigued by Neena’s enhanced vision since she first read about it in the Mutant Registration Database – it seems like the sort of ability she might be able to copy, and a useful one to have. But in dealing with the woman for the last several weeks she has decided it’s far from being the most important thing about her.
The thing she will forevermore remember about Neena is her astonishing ability to maintain a positive, even cheerful, attitude under the most oppressive conditions Sonya has ever seen. If it weren’t for her example, half of the other inmates would have done something irreperably stupid by now, Sonya judges, out of sheer despair. I wonder if they realize it?
Not that it’s any of her concern, but it’s worth keeping in mind. It’s easy to underestimate the importance of simple leadership skills when surrounded by mind-controllers and one-man armies, but it’s a mistake she doesn’t intend to allow herself to make. If Sonya ever has occasion to put together a team of mutants, she wants Neena on it.
"Yeah, I meant as-in-organized. If there’s anybody who wants to stay in this hellhole, I don’t wanna know about it… just keep ‘em out of the way." She looks around the room, particularly at the two relative strangers, and shrugs. "So. Improvement. What have you got in mind?"
(( OOC: So I know the initial thread setup was for Shield as guard, but I’m butting in anyway… hope nobody minds.))
Sonya/Doug really isn’t sure why she’s bothered to maintain her Camp infiltration all this time.
She vaguely remembers that, initially, she’d been concerned about the condition of the incarcerated mutants, but that feels like a long, long time ago. Besides, it’s not like she’s been able to do that much for them in her time as Doug. Distributing some contraband equipment here, deflecting particularly vicious guard behavior there, but nothing dramatic.
Not to mention that she hates this body – weaker, slower, blinder and deafer than her own, or even Teresa’s. She’s pretty sure it didn’t used to be like that; that her more “baseline” bodies had been improved somehow, but she’s not sure how it happened and she doesn’t know how to do it with Doug’s body.
Not yet, anyway. She’s been working on it. It doesn’t seem like it ought to be that hard to make muscles stronger, or to copy parts of someone else’s body piecemeal, but thus far her attempts to do so have been at best uncomfortable. At worst, excruciatingly painful.
Fortunately, she can “reset” her body to undo the worst consequences… but it still leaves her feeling weak and vulnerable in this body. On the plus side, she reminds herself, I’m not going to accidentally give away that ‘Doug’ is in any way superhuman, which is good.
Anyway, it doesn’t matter why she’s still here… she is here, and she’s got a job to do. The Resistance has finally gotten its act together to plan a breakout, and it’s time to get the inmates organized to take advantage of it. Which she’s been wanting to do since her first day in the Camps, and is rather excited about still, even if she doesn’t really care as much now as she did then.
And this new “group confinement” initiative is the best excuse she can possibly imagine. Of course, rumors have already been making the rounds – hell, she started several of them herself – but that’s not the same thing as a real announcement.
She nods at the portly guard watching over the confinees through the one-way mirror, allowing her contempt to show. He’s a second-rater, somebody’s cousin or something; the fact that he’s got a solo assignment at all is an indication of how many guards have been injured, hospitalized, or disappeared since all this started. I wonder how many of them Shrapnel took out all by himself, she thinks to herself, remembering the addresses database she’d provided the mercurial mercenary.
"Scram, kid," The guard – she doesn’t even remember his name – nods eagerly and scutters off, probably to catch a nap in an unused office or stuff his face with junk food somewhere. It’s not really Doug’s shift, but these days it hardly matters.
A quick glance through the surveillance mirror identifies the group she’d hoped to find there – Sara and Neena had become her primary points of contact among the inmates since he’d first revealed himself to them in the laundry pool – along with Raina, whom she’d been curious about since that weird mermaid incident. Amp, she’s more cautious about – she still hasn’t decided what to do about Slate’s information about her sister being a traitor to the Order – but even so, it seems unlikely that she’d side with the Camp guards. And the two guys are new to her, but things are moving fast enough that Sonya decides it’s time to discard some of her habitual caution.
So, OK… here we go.
Once the guard that “Doug” replaced is out of earshot, she gives a small set of knocks on the mirror… twice, once, and twice, a pre-arranged signal with Neena to let her know that no real guards are monitoring them. A moment later, Sonya/Doug opens the door and faces the gang of inmates, and delivers her message without preamble: "Breakout date is set, and soon. You folks are going to have to get organized so you don’t trip all over each other when the time comes. You ready for it?"
I can offer you Doug as a guard-in-on-the-scam, as well... he's not (officially) a mutant guard, but at least some of the inmates know he's a sympathizer.
I'm not being able to follow all threads, though -- not even most, really -- so please PM me if you want Doug to show up somewhere.