The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
So, I know I just vanished out of the blue... but I have a good excuse! I had a stroke. Yeah, yeah. Young, blood pressure, yadda.
I finally got out of rehab and got enough typing back to get in touch with some net.presences and let y'all know my status. Will be AWOL for some time yet, probably -- my typing is about 10 wpm and endurance lasts not very long.
Have fun w/o me!
I'm fine, will get all functionality back, etc -- just slow.
Sonya/Teresa looks up at Abyss’ voice and silently blesses him for keeping his mouth shut about her real talent. The fewer people who know about that, the better.
"Yup. I’d demonstrate, but I kinda like this shirt. Also a bit stronger and faster than you might think, though in this room that’s not saying much." She’d been unsure about whether to mention that, but better to volunteer it than have someone notice and become suspicious.
> "Well Teresa, my name is Geo and I don't believe I've had the pleasure of meeting you either."
"Well, that’s reassuring, " she replies with a broad, lazy grin, taking his hand firmly. Yup… mutant. No surprise there. "I’d hate to think we’d met and I forgot a charmer like you." She tilts her head to one side and looks him over carefully. "So… rocks, huh? " It’s a fairly straightforward mutation compared to some, but her guess is it isn’t one she’ll be able to copy.
Meanwhile, she watches the other interactions. Shade is standing around like someone’s awkward younger brother, which is no surprise – she’d gotten the impression when they’d worked together that he was something of a loner. Syn was standing back and observing while her brother worked the crowd… again, no surprise. And Isabel was settling into one of those ridiculous chairs like she’d had one all her life, completing the unsurprising trifecta.
The newest arrival, on the other hand, is at least intriguing. She wonders what his story is, but expects she’ll find out soon enough.
Sonya/Teresa is a little late to the meeting, mostly out of an unwillingness to hurry her snack to get here on time.
Arriving at the “Cathedral” she pauses briefly to take in the completely over-the-top architecture, and attempts mostly successfully to avoid cracking up at the skull-encrusted thrones. Is she serious? I feel like I’m on the set of Buffy or something.
Still, it doesn’t really surprise her… it had become pretty clear, both in the aftermath of the Camps closing and Isabel’s trial, that the Order is quite dedicated to being the Bad Guys. That would have bothered her once, she’s fairly sure. She’s not sure why, other than the sheer outrageous aesthetics of it.
She waves vaguely at Syn and the recently reunited twins, suddenly remembering Slate’s comments about them working for Hunter. Which might be a problem, since she’s at least ostensibly supposed to be trying to find out how to take Hunter down… though the truth is, she hasn’t been doing much along those lines lately.
The multiple Abysses (Abyssi? Abees?) are, as usual, hard to miss; she finds herself wondering whether there are other twins in the group she hasn’t met yet. Isabel, at least, she’s pretty sure is a singleton – good thing, too. She waves to them all as well.
The two guys, she doesn’t know. The scarred shirtless guy is intriguing, but something about him raises her hackles. The kid in the muscle shirt, on the other hand, is actually pretty cute; she wonders what his story is. He seems friendly enough, so she makes her way over to where he is chatting with one of the Abysses. “Hi… don’t think we’ve met, have we? I’m Teresa.”
Sonya 1) Main Thread Posts: 44 2) Personal Thread Posts: 291 3) NPC Posts: 0
unpacked, that's: Main: 6 - And it all hits the fan... 3 - Registration Day Two 20 - Hide and Seek, southern section 15 - Stage 2, the Ground Assault (and side-thread)
> "Doug. Don't get yourself killed by a freak, okay?"
Sonya has become accustomed to the experience of her templates trying to fight her control, over the past few months. It used to be scary. Now, it's more like taking an unruly dog for a walk... sure, it _might_ pull the leash out of your hand at an unexpected moment, but really, the odds are firmly in your favor if you don't freak out.
This is different. It's more like _she's_ the one trying to take control.
Which is ridiculous, of course. She's already _in_ control. Has been all along. Doug has long since been relegated to a copilot role. And who else is there?
Still, the feeling is there, and the almost incoherent sense that, had things turned out differently, things would have been... different.
Which is, also, absurd.
Still, there's an unaccustomed softness in Doug's voice as Sonya calls back, probably too softly to be heard over the gunfire. "Yeah. You, neither."
It's the last word anyone will ever hear coming out of Doug's mouth. She folds his uniform neatly, throwing each piece of clothing into the fire as it comes off, looking thoughtfully into the flames before his body melts and reforms as Teresa's, and the shorts he wore under his uniform flow into a familiar black bodysuit.
She picks up the pulse-rifle and sniffs the air. Back in this body, she can smell the sweet aroma of charred flesh intermingling with the chemical stink of busted gas lines, and decides it's time for a quiet retreat before the whole place goes up in flames.
And inside her own mind, she gives Doug a little push into oblivion. She's gotten better at that lately. And the truth is, he doesn't seem to mind.
Sonya/Doug watches carefully as the three gun-happy guards take the long way back to central base, then breathes a sigh of relief. OK. I’m gonna get this Cloud girl to the exit point and switching to Teresa… next guard who points a gun at me gets it shoved in his mouth rectally.
"OK, hon. Coast is clear, but we gotta move." He stays several meters ahead of her until he can see daylight, then stops. "OK… I’m figuring anybody out there spots me, they’ll shoot/spit/fire/freeze/whatever first and as questions never… this uniform ain’t exactly popular among your people. Not that I blame ‘em, you understand." He waves her towards the courtyard, fairly confident that there are no guards in range of the Resistance’s weapons, and heads back into the facility.
A few steps in he turns over his shoulder and adds "Oh, and if you run into a funky-eyed black lady named Neena, tell ‘er Doug says hi…"
The next few days of testimony are almost a blur for Cynthia… important, of course, but really just laying the framework for her star witness, Mr. Kelly.
There weren’t many witnesses to the Slaughter – not many left alive, anyway – and those few had been frightened at the time and remained frightened now. They testified about what they saw and heard, but couldn’t – or in some cases wouldn’t -- definitively identify Isabel as the perpetrator, and the defense had made that perfectly clear on cross-examination. The families of the dead officers were even less relevant; she’d been lucky to get their testimony included at all. Still, they’d all served their purpose… they proved nothing, but they set the tone, set the jury’s mood. Which was just as important, if not more so.
Then, the forensic medical expert who testified about the bone fragments found in officer Isaac’s chest, and their match to Isabel’s DNA. The other forensic experts who testified about the dozens of fatal stab wounds, slice wounds, etc. that were consistent with her powers (though, of course – as the defense pointed out – consistent with other types of weapons as well). These were dull as ditchwater – expert evidence always was – but they provided a much-needed grounding in observed, recorded, scientific facts.
For her entire career as a prosecutor Cynthia has been amazed by how little importance juries actually assign to facts. In her early years she kept trying, and failing, to build cases on them. She’s learned from experience, though… first, you tell them what to believe, then you give them just enough facts to justify believing it. The defense always has experts of their own, of course… so at the end of the day it’s really all about what the jury wants to believe. Which makes it all about who has the most compelling story.
She’d been torn about whether to include psychiatric evaluation… ultimately, decided against it. Juries never believe in them anyway, and she doesn’t need the usual droning about “pronounced sociopathic and psychopathic tendencies” to creep the jury out when she can show the jury pictures of streets full of sliced-up cops.
She’s pleased with herself – she’d handled the case so far with an attention to detail as well as her usual flair. If her star witness performs as well on the stand as he did during their prep sessions, she’s confident they have this case locked down tight.
Sonya breathes a quiet sigh of relief when the gunman stands down, and hopes Maya stays out of sight. This is all taking way longer than she’d anticipated, but at least she knows she’s doing something useful… this corridor has got to be kept clear for stragglers.
Granted, in one of her standard forms she could just take out all three guards, which would be faster… but that would reveal those forms to Ghost, which he’d rather not do. So we do this the slow way.
> "Have you heard anything... I mean, we all lost communication, but it's getting quiet –“ > “You think they're retreating? Are they gonna leave us alone?"
Are we going to leave them alone? The question is absurd, but this is hardly the time for Sonya to raise an issue about it.
She shrugs Doug’s shoulders, figuring that seeming too knowledgeable would seem suspicious. "Dunno. What I do know is they ain’t busting out from inside – just before everything shut down there were f--king tanks blowing down the outside wall. So it’s either a breakin, or a breakout… and if they were breakin in, we’d be neck-deep in ‘em by now, right? So yeah, I think they’re running."
She points back towards the central command-post. "Anyway, Kelly’s coordinating the defense… they authorized some new weapons that can really do some damage to these freaks," she adds, indicating the anti-Stalker rifle Doug is carrying. "You wanna go around through cell block D and F, though… there’s some kinda fire blocking the main route. " A lie, but she figures the faint smell of smoke attached to her clothes will make it more convincing.
" Once you get the new-issue weapons, he’ll put you out on the new perimeter. I figure there’s no way to stop ‘em from gettin’ out – outer perimeter is way, way down – but we can sure as hell keep ‘em from getting further in, right?"
> "How do we know you're really one of us? Just hand over the mutants. They're dangerous, can't you see?"
"You’re kidding, right? I’ve been working here since the damn place started. " S/he tries to remember the guards’ names, but under stress they don’t come to her. "I’ve been drinking coffee from the same stupid break-room you have, with the post-it note on the decaf pot that says “This really is decaf” as if anybody here actually fucking drinks decaf. I’ve been getting dirty looks from Kelly every time I run into him in the halls, like I’m personally ruining his day. I’ve been watching freaks do my laundry and cleaning up the city and now I’m watchin’ ‘em kill half the folks I work with. So if I ain’t one of ‘us’, Curly, then you damned well better start explaining who you are, ‘cuz I goddammit work here. Got that?"
She winds down from the outrage, takes a slow, casual step towards the gunman, puts Doug’s hand out. " Come on, man. You don’t want to do this. They’ve just got you seeing ghosts, is all. I don’t blame you… it’s a fucking massacre out there… but we humans gotta stick together, right?"
Sonya/Doug smirks. “That ain’t the luckiest name you could have chosen, girl.” Despite herself, his tone is almost paternal… something about Ghost awakens the protective in him. Or them. Geez. All the real assholes who stayed on the streets and this one gets thrown in? Stupid.
Sonya dimly remembers when she’d been on the side of the imprisoned mutants because she’d thought they were innocent. She’d been disabused of that notion pretty quickly, and the sheer amount of blood sprayed on the walls in the last hour had done nothing to change her mind. And she no longer really cares all that much about guilt and innocence, anyway. But in a weird sort of way, meeting Ghost makes her wish she still did.
> "STOP!"
Sonya ducks around the corner with Ghost, and is equally startled by the flames. Judging from the utter incompetence of the gunfire, Sonya concludes the challenger is probably a “fellow” guard. And, since their other line of retreat seems cut off by flames, that seems to make this particular obstacle her job. Remind me, again, why I got involved in this mess?
She takes a moment to indulge in a long-suffering sigh before stepping back out. “Hey, moron, take it easy with the damn ammo, willya? I work here!”
She stays close to the corner as she waits for the shooter’s reaction, muttering under her breath "I’ll deal with this one. Just hang loose and stay out of sight."
(( OOC: Introducing the lead prosecutor, Cynthia Keys. She's a thin, tall, black woman wearing an expensive and conservatively styled pantsuit and a thin silver chain around her throat. She wears glasses at her desk -- she finds they make her look smarter -- but she takes them off when she's addressing a jury.
She's not famous, but has a few solid cases behind her. Besides, nobody else in the office wanted to touch a case this volatile. She has a growing reputation within the DA's office as an expert hand with a jury, but a bit sloppy with her research. Fortunately, for this case she has assistants to handle the research side.
The biggest surprise about her is that she was a vociferous critic of the MRA from when it was first proposed, and a strong and vocal supporter of mutant rights. The news has been full of speculation for weeks now about what exactly that means; no two commentators seem to agree.))
Cynthia stands, walks casually to the edge of the jury box, leans conspiratorially in to address the jury.
"Wow. This is going to be some case, huh?" Her eyes widen slightly, as though in anticipation. "I mean, it's got everything. A pretty girl. Mutant powers. Elimination of due process. Brutal oppression of a minority. Race riots. An exciting rescue from a concentration camp. All the elements of a movie-of-the-week, right? I know I'd watch."
Nobody nods, but she didn't expect them to. She sees a couple of hesitant smiles, though. It's a start.
Her voice is mellow, friendly, and inviting as she indicates the defense table with a friendly sweep of her arm. "You'll hear more about all that from the defense, I'm sure. And they'll be absolutely right: Isabel Duskmoor, along with hundreds of other mutants, was incarcerated under the Mutant Registration Act and treated horribly. It's a bad law, and the Camps were a horror and a travesty. I opposed the MRA when it was passed and I oppose it now, and so should you."
And now the closed-off faces start to open. Good. They're listening. They didn't expect that.
She'd taken a huge gamble during jury selection... the safe bet would've been to stock the box with anti-mutant bigots and exclude mutant sympathizers, while the defense tried the opposite. Instead, she'd gone the other way... excluding the complete mutant apologists who would never convict a mutant for anything, keeping the reasonable sympathizers, and focusing her efforts on weighting the jury in her favor more subtly.
The result, she'd hoped, was a fairly homogenous jury, with relatively little internal strife. Which should lead to a quick verdict. And with a crime as visceral as this one, that helps the prosecution. Besides, she doesn't want to give the defense any grounds for appeal on this case.
"So if I'm so chummy with the defense on this, if we're both so full of peace, love, and understanding... " (and in the privacy of her own mind she cheers as three of the jurors, the ones she'd pegged as ex-flower-children, turn to face her with just the hint of a smile. That's right, boys and girls, pay attention... look past the expensive suit... real person here...), "...then why are we even here?" She spreads her arms to the side and smiles invitingly, making eye contact with the last holdout, Cynical Man, and smiling a little as he nods. And that makes twelve. Time to move on...
"We're here because none of that has anything to do with this case." Her voice turns crisp and compelling as she straightens up and moves to face the jury directly, and she's pleased to see them straighten up a fraction in sympathy. Got 'em!, she thinks. And now that she's gotten their attention and their sympathy, she moves on to the actual meat of her opening remarks.
"We're not here because Isabel Duskmoor is a mutant. We're not here because she's a woman. We're not here because she's white. We're not here because she's young and pretty. This case is not about minority rights, or women's rights, or mutant rights. Not at all.
We're here because Isabel Duskmoor is a murderer... a cold-blooded killer. And that's the only reason we're here."
She lets herself unbend a little, and the jury relaxes microscopically in sympathy, and she walks casually away from the jury box. "We're here because we're a nation of laws," she continues, "Mostly good laws. 'Don't kill people'. 'Don't take things that don't belong to you.' 'Don't stab people's internal organs with sharp objects.' Laws that apply to blacks and whites, women and men, mutant and baseline human alike." She lets her voice emphasize the rhythm of the opposed pairs, almost sing-song, as she approaches, then turns abruptly and adds: "Isabel Duskmoor has broken those laws, and the law demands that we hold her accountable!"
Her stroll had, seemingly coincidentally, led her to the judge's bench; she delivers that line with the judge seated behind her, in a ringing, oratorial voice her preacher father would have been proud of, and the jury sits up and takes notice again. One thing she had stocked the jury with was practical types; 'accountability' would resonate with them.
"We're here because we've been chosen to stand up for the men and women she killed and demand justice!" And that should be good for hooking the idealists.
"If we let Isabel Duskmoor walk out of this courtroom free, she'll kill again. And again. And again. We're here because of the many, many innocent men and women who depend on us to provide protection." She doesn't shout that one, doesn't do anything to emphasize the underlying message: her next victim might be you, or the people you love. She doesn't want to make them scared of Issie, not this early in the game... she just wants to plant the seed. So she moves on, quickly.
"Later, I'll introduce you to the families of the police officers Isabel Duskmoor killed. I'll introduce you to the one surviving officer and let him tell you about the night Isabel Duskmoor killed his colleagues and maimed him... without compassion, without remorse, and without hesitation.
And when you listen to his story, as you listen to other witness' testimony, as you see the facts of the case, I want you to remember why we're here." She counts off the three points on her fingers as she continues, her voice firm and strong and powerful. "Remember: the law looks to us to hold her accountable. Remember: her victims and their families look to us to ensure justice. And remember: every innocent man, woman and child in this state looks to us to offer protection."
She steps back, spreads her hands to the side, what she thinks of as "stepping down from the pulpit", and concludes with the same friendly, mellow, conspiratorial voice she'd started out with.
"It's not a comfortable place to be. It's not a pleasant place to be. It's not fun. Believe me, I know.
But it's important. It's even, if you don't mind my using such an outdated word, noble.
Put Isabel Duskmoor in prison for her crimes and for the rest of your lives you'll know you did something that matters. That you stood up to power, and held it accountable. That you served justice. That you saved lives.
Not many get that chance. I hope you'll make the most of it."
There's actually tears in her eyes as she sits, and she realizes that she's selling herself on this just as much as she's selling the jury. Well, why not? It's all true.
That's why she'd become a criminal prosecutor in the first place, after all.
Sonya/Doug watches as Cloud Girl deflects the guard’s gun-arm with a gust of wind… then winces as the sound of gunfire echoes down the hall. Clumsy… but, still, nice trick. Between that and the cloud-form she’d demonstrated earlier, Cloud Girl seems pretty formidable.
Sonya briefly contemplates borrowing “Cloud”’s body, but decides against it… for one thing, she doubts that the girl’s powers are the sort of thing she can copy; for another the girl is obviously spent and quite possibly injured, neither of which Sonya particularly wants to deal with. Still, recruiting her for the Order might be worth doing.
> “I’m sorry.”
It’s partially the apology, but mostly the gentleness of her attack on the guard, that changes Sonya’s mind. She even keeps the guy’s head from cracking against the ground! Nah… too soft for the Order. I bet she ends up at the Mansion. The irony of that observation doesn’t even occur to her. But, first things first.
She’s about to wave away the gun she’s being offered, when it occurs to her that the girl is dazed enough that arming her is probably not a great idea, so she takes it, sets the safety, and shoves it in the back of his uniform waistband.
> "We need to go... now… please."
"Well, yeah, that was the general idea. " He starts moving again, hoping they’ve seen their quota of guards already. Over his shoulder he adds "Nicely handled, by the way. Except for the whole gunfire-noise thing, natch… but it’s not like the place isn’t full of gunfire to start with. Incidentally, didn’t catch your name… I’m Doug."
> "I hate to sound ungrateful, but whose side are you on, exactly?
Sonya/Doug grins at the question as they trot down a corridor. "My own, mostly. The State of New York pays me a salary to treat you guys like shit – or, well, I guess I should say “paid me”, since I’m guessing this probably counts as being let go…" it’s unclear from his gesture whether he means the chaos going on around them, or his defection, or what, "…but that really wasn’t working for me as a career plan, you know? Even with our foreign policy being what it is, there just aren’t that many executive-track positions for “torturer” available in today’s job mark – get down! "
Another guard runs toward them, fleeing from the massacre ahead of them, blood pouring from a nasty-looking gash in his shoulder. Unlike the first one, though, he isn’t stopping to talk or listening to anything about non-existent command points, he’s just fleeing. Which, unfortunately, leads the guard right around the corner past Sonya, to where Maya is hiding.
Sonya could trip him up, she supposes. Or shoot him. But she’s actually curious to see what the cloud-girl is capable of, so she does neither.
> "I'm sure there are plenty of wonderful ways to die. I'd just rather not do it here."
Sonya/Doug smiles grimly. "Let’s see what we can do about ensuring that, then." She makes her way slowly up the stairs, keeping her ears peeled for movement, and regretting not having done this run in her regular form, which is a hell of a lot faster and stronger and has better senses besides.
Consequently, she doesn’t notice the lone guard running down the corridor until they’re practically in sight of each other. On the plus side, the guard is running so furiously he doesn’t seem to notice Doug either, until they’re both facing each other. “What the hell are you doing?!?” pants the new, out-of-breath arrival. “They’re all out there! They’re slaughtering us! We’ve gotta fall back!”
Sonya shakes his head and gestures with the pulse rifle. "Nah, we’re reestablishing a perimeter. Better weapons." It occurs to Sonya that if the guard keeps going the direction he was, he’ll go down the stairs and see cloud-girl. Which probably isn’t a great thing, so she points in another direction. "Head down that way… they’ve set up a defense point and are distributing weapons."
Sonya watches as the girl solidifies, apparently unintentionally, and stumbles.
"Yeah… don’t sweat it. Between the crap in your food and those damned shock-bracelets, most of the inmates are having trouble getting their mutations running smooth again. Temporary." He heads to the stairs, taking point. “Follow me, keep your head down. Coast _should_ be clear between here and the pickup point, but counting on “should”s is a great way to get yourself killed, right? ”