The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Amber Thirsis on Apr 19, 2017 14:28:56 GMT -6
Gamma Mutant
ff0000
Asexual
321
31
Dec 5, 2017 10:57:41 GMT -6
Mage
I just got AV Amber approved. Ambrosia is a somewhat niave, mostly pacifist mutant rights activitst. She's also a faeria who changes into a tiny dragon. She works in a Pagan store and openly offers information and resources to other mutants in need. Want to come save her from a violent assailant, either a anti-mutant bigot (or group there of) or a mutant(s) that take issue with her trying to mend bridges between mutants and humans?
Posted by Amber Thirsis on Apr 19, 2017 14:21:47 GMT -6
Gamma Mutant
ff0000
Asexual
321
31
Dec 5, 2017 10:57:41 GMT -6
Mage
AV Amber! Character's full name: Ambrosia Amber Greydon Alias/ Nickname/ Code name: N/a Gender: Female Age: 22 Date of Birth: (January 3, 1995) Birthplace/ Home/ Place of origin: Las Angeles, California Nationality: Irish Ethnicity/ Cultural Heritage:Caucasian American
Appearance
Hair color and style: Long and white Skin Tone: Creamy and pale Eye Color: Green and shaped like a cat's Height: 5' Build: Thin Visible mutation: Her eyes are bright green and shaped like a cat's. Her ears are tall and pointed, approximately 3 inches from top to bottom. Scars/ Tattoos/ Piercings: None Other features: (if applicable)
Personality: Ambrosia is something of a free spirit and a hippy, wanting nothing more than to be happy and to bring happiness to others. Very few things bring her down or cause her stress for very long. Life is for living, enjoying and bring joy to others. Equal parts introverted and extroverted, she enjoys the company of others just as much as she enjoys her own solitude. She sees wonder in the many small miracles of life that many would instead simply ignore or take for granted. Nothing should be taken for granted because those things can be taken away at any time.
Ambrosia believes both in the power of the natural world and in magic and other superstition. Far more at home in the woods or in a park, sometimes the sheer number of people and pollution of the city can be overwhelming. A self defined druid and witch, she sees everything as connection and every action having ripples that extend out far further than might originally be anticipated. There is a balance to be struck between man and nature and, sadly, sometimes man tips and disrupts that balance.
Tolerance and acceptance or two traits that make up the foundation of her morality. Between her lesbian parents and her being a mutant, the battle for acceptance is one worth fighting and winning. While violence is never the answer, to allow bigots and racists to go unpunished is simply unacceptable. Sometimes you have to fight to create the world you want to live in instead of bowing down and accepting things the way they are.
Hobbies/ Interests: Music, medidation, communing with nature Job or part time job and description: Cashier in a shop specializing in wiccan and pagan tools Fears/ phobias/ concerns: Inadvertently hurting others or being hurt by others. Special talents: Amber can sing and play violin. She also reads tarot and runes.
Morality
Good/ bad/ neutral/ other: Chaotic good - At heart, Ambrosia is a people pleaser and when others are happy she, in turn, is also happy.
Mutations
Mutation description: Faerie Dragon Shifter - Ambrosia can change her shape into that of a faerie dragon. Weighing 25 lbs and just a little larger than a large house cat, her secondary form is covered in bright blue and purple scales. She has a long tail that equals the length of her body and a pair of wings that allow flight. Her body is about 18 inches long and her tail is roughly the equivalent. Her wingspan is about 40 inches across.
Ambrosia can also breathe faerie fire while in both forms. Her faerie fire has the physical appearance of fire except its colored purple and green and does not actually burn. When it hits a target, it lights the target up in what appears to be purple and green flames, letting off as much light as a natural fire. Additionally, if the target is living it also disorients the target.
Strengths: Wings allow for flight and increased agility in the air. She can hover or fly in any direction from a hover, much like a hummingbird.
Her scales protect her from most minor physical damage.
Her senses are enhanced beyond human capability while shifted, roughly the equivalent of a cat's for sight, sound and smell. In human form, she benefits from a lesser version of enhanced senses.
She can remain in shifted form indefinitely.
While shifted, she has a mouth full of sharp teeth and sharp little talons at the end of each of her feet.
When struck with faerie fire, the target cannot hide or otherwise become invisible. Disorientation effects balance. The target would be unable to tell up from down, left from right. Their balance would be effected and they would feel as if the world was spinning or otherwise moving erratically. Throwing up due to motion sickness is possible.
Weaknesses and Limitations: Faerie dragons are small. Thus, her strength is much less than that of a human, only slightly greater than that of a house cat. Related, while her talons and teeth are razor sharp, because of her small size there is only so much damage she can do with them.
Her sense of sight, smell and hearing are roughly the equivalent to a cat's while in faerie dragon form. In human form they are slightly increased, roughly twice natural human capability.
In both human and dragon form, she has a strong allergy to iron. Iron touching to her skin will burn and blister.
Tiny dragon scales are only sufficient to protect against low level physical damage. Use of guns or high impact weapons will do just as much damage as if there were no scales there at all.
It takes approximately 30 seconds to shift from one form to another, during which time she is vulnerable.
Clothing does not shift along with her body.
Faerie fire extends out approximately 36 inches from Ambrosia's mouth. While faerie fire looks very much like fire, it does not actually burn and does not actually cause any physical damage. It can be put out with water or by taking away its oxygen just like regular fire. Faerie fire only affects the things it directly comes in contact with. Unlike regular fire, it doesn't spread. That is to say, if it hits a person it will stick to that person. If that person touches their burning arm to a piece of fabric, the fire will not spread to that piece of fabric. If the fire partially strikes a person and partially strikes that person's jacket, both will burn separately but if either one comes into contact with something else otherwise flammable, the fire won't spread to that other thing.
The potency of disorientation depends upon how much fire is burning on a target. Taking a full breath of fire results in being able to do little more than curl up in a ball and throw up as the world spins around and goes topsy turvey. Taking half a breath has the effect of someone being strongly intoxicated and being unable to walk in straight line and difficulties remaining upright. A few licks of flame would result only in a slight loss of equilibrium.
The effect lasts for as long as the fire keeps burning. Once the fire has been put out, the effects dissipate.
Only naturally flammable things can be effected.
Physical Abilities
General Physical Capabilities: Its possible to punch things but that's not necessarily very effected. Fighting Style: Run away? Fighting Style Pros/Cons: If she can shift, she can fly and that's pretty effective as far as run away techniques go.
History Of Your Character Ambrosia doesn’t remember either of her parents. She never knew her father at all and her mother gave her up for adoption only months after she was born. Her mother couldn't afford to take care of her and, in the end, her only choice was to place her daughter into the system. Fortunately, as a healthy and pretty baby it didn't take long her her to be adopted. She was adopted to a gay couple, Mayflower and Ariel Greydon, and her childhood was largely full and happy. While not quite wealthy, her little family was firmly middle class and growing up in liberal California, she rarely experienced overt homophobia directed at her lesbian parents.
A somewhat mediocre student, Ambrosia always had friends at school and rarely got into trouble. Her creative mind was one of the things her parents nurtured and encouraged. Both her parents identified as Druids and she eagerly followed in their footsteps. Learning to read both runes and tarot from a young age, she was taught to be in tune with the energies of the natural world and to nurture life around her. She was surrounded with plants and taught the value of growing her own food and that if you were to treat the earth well, it would treat you well in return.
Ambrosia was 14 when the first signs of being a mutant began to appear. Her ears began to grow and, not long thereafter, her eyes changed to mimic those of a cat's. For months, nothing more unusual than that was to occur. Her parents told her these things happened because she was special and that she should embrace whatever changes might come because the earth spirits had chosen her for something greater. When iron began to burn and blister her skin, they gave her salves and when some of the other students began to make fun of her and give her a hard time, they offered gentle shoulders to cry on.
Her first true change happened nearly a year later. Ambrosia had always wanted to fly and she found herself lying on the ground staring up at the clouds imagining what it might be like. Then, suddenly, she wasn't on the ground anymore, she was in the air looking down at the pile of clothes she had only moments before been wearing. Somehow, flight was hers. Years of struggle followed as she began to learn to control her power, all the while supported by her parents. Without them, she wasn't sure she would have been able to get through such times.
It was a couple years after graduation that Ambrosia made the choice to move to New York. Amidst tears and many promises to call often, she explained that she had to learn to make her own way in the world and she had to meet other mutants like herself. So she made her way, alone for the first time, and began to form new life for herself. Since then, she's been working at a small Pagan store and been involved in numerous mutant rights protests.
Roleplay What’s your OOC alias?: Mage Where did you learn about this site?: Currently Darkshift and Amber, previously Meld and Juka Do you have any other characters on MRO, if so who: Originally Google
Sample RP: It was almost closing and Ambrosia was alone in the little shop she had been working at for the past year. The Silver Chalice was an out of the way place run by a woman, Jessie, who had become almost like an aunt to her. In the absence of her parents, Jessie had taken her in and accepted her for who she was, mutant at all. During the many long, slow shifts, she'd learned that Jessie had a niece who was a mutant so she felt it was her obligation to do what she could to help mutants. Ambrosia appreciated it. Not everyone was nearly so accepting.
A jingling of the bell at the front door alerted her to the presence of someone who had just entered the store. She walked back to the front to greet whoever had entered. "How can I help you?"
A young man stood, looking slightly uneasy. "I, um, I heard you might be someone I could talk to about a food bank that was willing to help mutants?" No wonder he looked nervous. One couldn't always expect a kind response when asking about mutants and, although at first glance he looked human, that didn't necessarily mean much.
"No need to be nervous," Ambrosia offered with a kind smile. "Give me a moment, I've got a print out for you with some resources." She rifled around behind the register until she found what she was looking for. That was another wonderful thing about Jessie: She encouraged Ambrosia to help her fellow mutants right from the store itself. She handed the piece of paper over to the man. "This has a list of places you can go for food and shelter. Good luck." Maybe it wasn't much, but acts like this made her feel like she was accomplishing something.
Posted by Amber Thirsis on Apr 19, 2017 12:57:39 GMT -6
Gamma Mutant
ff0000
Asexual
321
31
Dec 5, 2017 10:57:41 GMT -6
Mage
Amber thought she was well hidden in her little bush. Being the size of a chicken, you'd almost have to be looking for her to really notice her. Either that, or you'd have to be mutant with one of a variety of different potential powers that might make noticing a small, camouflaged critter easeier than otherwise expected. Of all the places to expect such an indivdiual to reside, this was certainly one of the most likely ones. Without a doubt.
It wasn't long after she had settled down for the night that her sleep was interrupted. The years spent alone among the dangers of the wild world trained her never to sleep so deeply that she could be taken by surprise because, prehistoric predator though she often was, there were still things out there dangerous to her personal well being. Especially when she chose a small form like the one she was in now. Thus, when the door opened and the voice called out, she was awake and alert amost instnatly.
Both the face and the voice were familair and, seeing no reason to expect trouble, she resumed her human form and wrapped the blanket around her. "I've come back and I need shelter." So many more words she could have spoken, about her resons for returning or the hurt she felt, these days words were hard and felt unfamiliar on her tongue.
Posted by Amber Thirsis on Apr 18, 2017 17:23:04 GMT -6
Gamma Mutant
ff0000
Asexual
321
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Dec 5, 2017 10:57:41 GMT -6
Mage
The thought that she might not be let in the door was not one that had occurred to Amber when she had made the decision to come to the Mansion. She remembered the students and teachers living there and she remembered having been offered a room there herself, back so many years ago. Then, she hadn't taken them up on their offer because she preferred to live with her sister and father at Sanctuary. If she had, would her greeting today be any different? Impossible to know.
"There are people who know me here. They...probably missed me." Either that or they didn't even realize she was gone. Her pack had left her, abandoned her all alone and they were supposed to be the ones who cared the most, so what of everyone else? Maybe human friendship was a more myth than reality, something they told each other mattered simply to make themselves feel better. Loneliness was a terrible thing.
Another reiteration that she wasn't going to be allowed in. Her ability to read human emotion was rusty, but she was pretty sure she heard sympathy in his tone. "If you won't let me in I'll sleep out here." The statement was matter of fact and direct. She'd been sleeping outside for many months, so what was one more night?
Posted by Amber Thirsis on Apr 18, 2017 17:12:02 GMT -6
Ghost likes this
Gamma Mutant
ff0000
Asexual
321
31
Dec 5, 2017 10:57:41 GMT -6
Mage
One night ago Amber had made the fateful decision to end her self-imposed exile and return to the city of New York. With no money and no early possessions beyond an old blanket, first priority had been to find a place to stay. In the years she spent in the woods, there had been very little need of anything outside herself. Claws, teeth and superior senses allowed her to hunt and kill all the food she needed and the den she'd created for herself combined with her own natural resistance to cold had kept her relatively warm during even the coldest nights of winter. In returning to the city, however, she was also returning to her human life and that life required more.
Maybe Sanctuary should have been her first choice and the smartest choice of where to find shelter but there were too many painful memories there of the pack who abandoned her and she wasn't yet ready to face those memories. So she had come to the Mansion instead, a place with far fewer memories but most of those memories were good. When she had come the night before, it hadn't occurred to her that she should have called ahead or that she wouldn't be let through the doors. If her first step back was any indication, reintegrating into the human world was going to be very hard.
After arguing with the stranger who had answered her knocks the night prior, she eventually gave in and walked away, although she didn't walk far. Finding a large bush to hide in, still on Mansion grounds and within view of the door, she changed into a compsognathus curled up in her blanket and went to sleep, waiting for someone familiar to come by so she could plead her case to be allowed to come live there for a time.
Posted by Amber Thirsis on Apr 17, 2017 18:19:13 GMT -6
Gamma Mutant
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Asexual
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Dec 5, 2017 10:57:41 GMT -6
Mage
It looks like I'm in need of an official Mansion greeter. Any official greeters that want to come join us and (hopefully) allow Amber back into the Mansion? She promises not to eat anyone.
Posted by Amber Thirsis on Apr 17, 2017 17:44:12 GMT -6
Gamma Mutant
ff0000
Asexual
321
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Dec 5, 2017 10:57:41 GMT -6
Mage
Despite feeling of trepidation, Amber stood stalk still in front of the door as she waited for an answer. As a deinonychus, she hunted much like that of a cat, first lying in wait then slowly stalking her prey and finally making a mad dash towards it, grasping it in her claws and teeth and finishing it off. Having spent far more time in that form than her human one in recent years, she walked and moved like the stalking predator she was. Thus, when the door finally opened, she looked upon the newcomer, unblinking black eyes staring into his.
"What do you want? Why are you here?"
On the surface, he looked normal enough. He was a newcomer at the Mansion, or at least she didn't think he'd been there when she had last been around. That was a long time ago. Maybe too long. Maybe she shouldn't have come back. There was something about the way he moved, however and the way he looked at her that indicated that there might be more to him than that. A predator recognized its own and she was far more predator than human these days. If she wasn't mistaken, she might even detect the faint scent of blood.
Amber's lips curled up in a smile, something probably disturbing in her corps-like form. "This is still a place for mutants, isn't it? To offer shelter? I need shelter." The tattered blanket probably should have given that away, in addition to the lack of shoes. She looked like someone long homeless, lacking in even the most basic of necessities. These things, however, bothered her not at all.
Posted by Amber Thirsis on Apr 17, 2017 11:14:35 GMT -6
Gamma Mutant
ff0000
Asexual
321
31
Dec 5, 2017 10:57:41 GMT -6
Mage
For hundreds of days, Amber's routine had been the same; so many hundreds of days, in fact, that she had long ago lost count. During most of the daylight hours she hid and slept in the den she had created for herself. Close to dusk she would emerge and, careful to keep well out of sight of humans, would find herself prey. Sometimes she would be lucky and find a deer or a stray dog but more often she subsisted on squirrels, rabbits and other small forrest creatures. In every way that mattered, she was a creature of nature, apart and away from the rest of humanity.
She wished she could have been happy living among the trees forever. It was simple out there, her only obligations to care for herself and survive. Simple but lonely. So lonely and in the end that loneliness had one out. Her adopted father Abyss had abandoned her. Her adopted sister Aura had abandoned her. Why? She didn't know but it hurt. It hurt so much. It was time for her self-enforced exile to end.
Late the previous night Amber had made her way to the city. Stealing a tattered blanket from a homeless person on the way, she had dragged it with her to a small cove of trees near the Mansion. Finding a small out of the way corner for herself wedged between several bushes, she had spent the brightest part of the day sleeping. Dusk had now come and with dusk came the safety to resume her human form and take the short walk to her destination.
If the corpse girl covered only by a long blanket noticed the stares she got as she made her way, she made no indication of it. Human modesty was irrational and discarded long before she had made her return. The cold had ceased to bother her years ago, one of the advantages of being half dead. If not for human convention, she wouldn't have even bothered with the blanket. Still, she hadn't been gone so long as to forget some of the lines regarding the sorts of things she could actually get away from.
Arriving at the Mansion doors, it was with a surprising amount of nervousness that she knocked. While she had frequented The Mansion for school and learning, it had never been home. For now, however, there were too many painful memories back at Sanctuary and she couldn't bring herself to go back there yet. Thus, she found herself standing nervously outside, waiting to see what kind of reception she'd receive.
Posted by Amber Thirsis on Apr 16, 2017 23:48:04 GMT -6
Gamma Mutant
ff0000
Asexual
321
31
Dec 5, 2017 10:57:41 GMT -6
Mage
After several years spent living in the woods, Amber has returned to the city seeking a pack to replace the once she lost. I think I'd like to have her approach the Mansion as a possible place to stay in her first thread, Sanctuary being being too painful a reminder of her lost family. Anyone who frequents the Mansion like to be involved in her return? Either someone she's known in her past or someone new?
Posted by Amber Thirsis on Apr 16, 2017 23:45:02 GMT -6
Gamma Mutant
ff0000
Asexual
321
31
Dec 5, 2017 10:57:41 GMT -6
Mage
I've just gotten Amber re-approved and would greatly appreciate some help with a sig. Faceclaim isn't really important as her face should be mostly covered in a similar fashion as her avatar. Something with dinosaurs and/or themes of death would be appropriate. Thanks in advance.
Character's full name: Amber Thirsis Alias/ Nickname/ Code name: N/a Gender: Female Age: 22 Date of Birth: (January 3, 1995) Birthplace/ Home/ Place of origin: New York, NY Nationality: American Ethnicity/ Cultural Heritage:Caucasian American
Appearance
Hair color and style: Long and white with the texture of straw Skin Tone: Yellowish grey Eye Color: Completely black Height: 5' Build: Thin Visible mutation: Her eyes are completely black and her hair is as white as paper. She is sickly and pale, with skin a slightly yellowish grey and the texture of cracked parchment. Her veins are visibly blue under her skin as is her bone structure. She resembles a mummufied corpse that has been left in the sun for too long. If touched, her skin is dry and slightly cool. Scars/ Tattoos/ Piercings: None Other features: (if applicable)
Everyday clothing style: Because of her extreme sensitivity to sunlight, Amber is almost always completely covered in fabric, including veiling her face. At first glance its similar to middle eastern veils, but done for the purpose of hiding her sensitive skin from the sun rather than hiding herself from the eyes of others. Uniform: (if applicable) Sleepwear: Miscellaneous clothing: (if applicable)
Character
Personality: In the past, Amber was a painfully shy and sheltered individual, however that has changed. She isn’t the talkative sort, preferring her actions to speak in place of her words. Despite her quiet nature, however, she is comfortable around people and family is very important to her. She considers her family to be her pack and pack takes care of one another. Trust is something that has to be earned and must go both ways. One has to prove oneself worthy of trust and worthy to sacrifice oneself to prove that trust as necessary. Although it is not something to be assumed outright, it is something that is almost impossible to break once given. For those in which she has given her trust and especially those she sees as pack, she will glad die or kill.
Honesty is something Amber possesses as a defining feature. Not so much a matter of morals or ethics, she is almost incapable of lying and has little understanding of deceit in others. Once, when she was a more active part of the human world, she may have had a greater understanding of the complexities of human deception, now now such understanding is rudimentary at best. She will take others words at face value and offer bluntly honest words in return. A natural predator has no need of deceit and nor does she; it is a human failing and one she wants no part of. The mind of a predator is something she has embraced to its fullest and if her humanity isn’t something she has fully rejected, it is something that is firmly behind that of the predator within in terms of its importance to her and her sense of identity.
Hobbies/ Interests: Hunting and people watching Job or part time job and description: N/a Fears/ phobias/ concerns: Amber yearns for the acceptance and belonging of pack. Special talents: Although it has been many years, Amber can play the violin.
Morality
Good/ bad/ neutral/ other: If someone were to ask Amber what she thought her own morality was, she would have stated that she is neutral. To the hunter, morality is irrelevant and it is a matter of pack and survival. Ask anyone else, however, and Amber would probably be put rather prominently on the darker side of neutral as she has lost most of her compassion for humanity.
Mutations
Mutation description: Undead Dinosaur Shifting: Amber is able to change into undead dinosaurs. In order to do so she imprints the essence of such a creature by handling a remnant of the creature, usually a fossil. These forms are identical to the original save for the following differences. The dinosaurs shifted into are like the newly dead. They are cold to the touch and their colors are muted and dull. When cut they bleed slow, thick, black blood. From a distance the forms may look alive, however close up it is unmistakable that the dinosaurs are not entirely alive. When choosing which forms Amber is able to shift into, dinosaur is used in the colloquial rather than scientific sense. Thus she is potentially able to shift into any of the great reptiles of the Mesozoic era, including land, sky and sea reptiles.
Imprinting a form and shifting work in the following manner. When Amber imprints a form, she is essentially infusing herself with the necrotic energy from the long dead target. Accompanying that necrotic energy is an echo of what that creature used to be. Thus the necrotic energy comes with a sort of shape or memory of the dinosaur’s past life. Shifting into a form has two components to it. The first is the echo that was taken, which serves as a sort of blueprint for what she’ll look like once shifted. The second is the necrotic energy itself, which serves as the fuel that allows her to shift. The necrotic energy and the echo are related, the echo dictates the way in which the necrotic energy infuses her system and once the necrotic energy has completely infused her system, she shifts forms. However, because necrotic energy is death tainted energy, the most she can ever achieve is an undead or unliving version of what the creature once was.
Strengths: There is a great amount of versatility in this power given the wide variety of dinosaurs available. In addition, Amber can remain in her smaller forms indefinitely.
Weaknesses and Limitations: First, in order to gain a new form Amber must actually handle a fossilized remnant of the desired creature. Once a form is gained she must spend a month to gain full familiarity with the form. Over the course of the month, familiarity and control will gradually increase.
Forms can vary in size from about the size of a rat to about the size of a modern elephant (about 3 tons). She cannot shift into anything smaller or larger than these creatures.
While shifted Amber cannot speak. Also, clothing does not shift with her.
Shifting forms takes about 30 seconds, during which time she is vulnerable. Shifting into dinosaur form is incredibly painful because her flesh, muscle and organs shifting and changing. Shifting back to human form is equally painful. Amber cannot shift from one form directly to another without first returning to her human form.
Only 5 forms can be stored at a time. If another form is imprinted, she must choose one of the other forms to lose.
Amber’s black eyes do not change when she shifts forms. Thus she is recognizable always by her eyes.
In human form Amber is incredibly sensitive to sunlight. Being out in direct sunlight is uncomfortable and slightly painful, even 10 minutes in direct sunlight can result in burns and the longer she remains in the sun the worse and more painful these burns become. As such, she is forced to keep her entire body veiled while outside during the day.
Power Growth: 05/12/2013 Undead Physiology - As ever more amount of necrotic energy enter and are stored in Amber's body, her physiology has begun to change to reflect something death tainted. Her blood flows slower than normal, she has more resistance to heat and cold and has a reduced need to breathe.
Strengths: The changes within Amber have made her all around more resilient. She can hold her breath far longer than a natural human, suffers less from minor to moderately severe wounds due to her blood flowing slower and she can survive comfortably in a wider range of environmental conditions than a normal human might be able to.
Weaknesses: Amber's resistance to temperate extends 20 degrees Celsius on both the hot and cold end of the spectrum. Thus, for purposes of suffering ill effects from heat or cold and for determining what manner of clothing is appropriate for the weather, it takes an extra 20 degrees. Effectively, 35 degrees Celsius feels closer to 15 degrees and -35 degrees Celsius feels closer to -15 degrees.
Amber can hold her breath for a maximum of 8 minutes, which is approximately 4X the length of time a natural human can hold their breath for.
Amber's blood flows 1/4 the speed of a normal human's blood. Thus, if she takes a wound that bleeds she will bleed at roughly 1/4 the rate a regular human would. Her blood has become viscous and thick, taking on a darker almost black appearance. Because the blood is thicker, it also clots easier and faster than that of a natural human. If a major artery like the femoral artery in a human is cut, it takes approximately 1 minute for that human to pass out and several minutes for that human to die from blood loss. Were Amber to take a similar wound, it would take her approximately 4 minutes to pass out and 12 minutes to die from blood loss.
Due to the increasing amount of necrotic energy in her system, Amber’s body has begun to change. Her skin has become an emaciated grey-yellow and has taken on an almost mummified appearance, much like that of a corpse that has dried out in the sun. Her body has begun to resemble something no longer alive, her veins becoming bright blue and visible under almost translucently pale skin. Her bone structure is visible under her skin, making her appear almost anorexic and her hair has taken on a straw-like texture. If touched, her skin has is slightly cold with a dry, papery texture.
In shifted form, Amber is also more obviously unnatural and undead. Scales and feathers are patchy and faded and she holds a similar emaciated appearance.
Amber is no longer able to digest processed foods. She is able to eat raw foods or cooked foods, so long as the cooking remains natural. Anything with artificial colour, flavour or any kind of preservative she is not able to digest. This includes such things as boxed cookies, chips, frozen dinners, ect. Eating such foods will cause her to become violently ill. She still maintains the same requirements regarding amount of food as anyone else but is now limited on what she can consume in order to meet these requirements.
A faint hint of decay follows Amber wherever she goes. For those with a normal sense of smell, this is barely detectable and hideable through perfumes. For those with an enhanced sense of smell, it is unmistakable.
Power Growth 09/10/2017
Chimera Shift - Amber has gained the ability to take a single trait from one known form and apply it to another. This can include such things as a set of claws, horns, gills, eyes, ears, vocal chords, scales, ect. Eyes, ears and other sensory tools also impart the senses that go with them. Vocal chords can allow for human speech or, if human, can allow for different kinds vocalizations from her other forms.
Strengths - Added versatility in any form. While in a dinosaur form, speech or the articulated use of hands become a possibility. While in human form, natural weapons such as claws, horns or teeth become a possibility. When an aquatic form is possessed, breathing underwater becomes an option. Mixing and matching different traits between forms gives extensive options.
Chimera shifting is much faster than undergoing a full shift, taking only 5 seconds to complete.
Weaknesses - Only a single trait can be taken from another form at a time. If a different trait is desired, the original trait is lost.
Traits must come from one of the forms currently known.
When a trait is assumed, it matches the size and location of her current form as closely as possible.
Unlike full shifts which can be maintained indefinitely, chimera shifts can only be maintained for up to 1 hour after which point the strain gets to be too much. The hour can comprise of either a single chimera trait or several within that hour. A full hour of low activity recovery is needed before another chimera shift can be attempted.
Physical Abilities
General Physical Capabilities: In human form, she is relatively weak and slow. While shifted, her physical characteristics vary by form. Fighting Style: None to speak of. Fighting Style Pros/Cons: Amber has little to no experience fighting in human form.
History Of Your Character Amber doesn’t remember either of her parents. She never knew her father at all and her mother gave her up for adoption at the age of 4. As such she has only the vaguest recollections of her mother and those tinged with the naive optimism and love of a very young child. This lack of a family that she so very nearly had has shaped the entirety of her life and her outlook on life. Everywhere around her she sees those with loving mothers, fathers, sisters and brothers and wishes desperately that she could have a family of her own. No one ever told her why her mother left her to the orphanage and this sense of abandonment and unworthiness haunts her.
Two things in her life set Amber apart from everyone around her. The first, of course, was her lack of family. In the orphanage, of course, such a lack was not uncommon. What was uncommon, however, was her lack of being adopted into a new family despite being an easy tempered child. There were others with problems finding families, but in every instance they were trouble makers, dangerous to themselves and others. Amber wasn’t like that.
The second thing that set Amber apart, the reason she was so difficult to adopt, was her extreme albinoism. Even a few minutes of direct exposure to sunlight was enough to redden her skin, and much more than that would cause her extreme pain. The only way she has ever been able to go outside, as normal children are want to do, was to cover her entire body with thin, light fabric, leaving only a slit for her eyes uncovered. This gave her an exotic almost middle-eastern appearance but also served to further isolate her from all those around her. It also served to start the rumors that she might be a mutant, though there was no further evidence of such a reality.
Most of Amber’s brief life has been relatively uneventful. She lived within the orphanage, mostly solitary but having few conflicts with her peers or supervisors. She was also a good student, near the top of her class but never quite at the very top. In her spare time she mostly read books of all sorts and practiced her violin, her one and only prized possession. She never became particularly close to anyone, however, others considering her to be unapproachable and strange.
Amber has only recently discovered that her albinoism is a symptom of the fact that she is, in fact, a mutant. Shortly after her 15th birthday she went on a rare school vacation to a local dinosaur museum. During the course of that trip her class was able to handle several fossils, including those of a deinonychus and compsognathus. She felt, upon the first touch of the deinonychus claw a thrill of energy shoot through her and again when she touched the compsognathus claw. After the second jolt of energy she refused to touch anything else for the entire trip.
It wasn’t until the next morning, however, that she came to realize that something drastic had happened to her, beyond just feeling strange energy running through her system. When she awoke no one would look her in the eyes and she saw fear on the faces of the children around her. Looking into a mirror revealed what had changed: her eyes, once pale blue, were now entirely black. Her iris and the whites of her eyes had been entirely engulfed by her black pupil. The change made her even less approachable by the other students and she felt increasingly isolated. She was a mutant with all of the disadvantages of being a mutant and none of the advantages; she had no powers.
Amber had long ago all but given up on any prospects of actually being adopted and finding a proper home and now that she was a mutant those final lingering hopes died within her. It was therefore something of a shock when one of her guardians came down telling her that there was someone there to see her and that she would be leaving the orphanage. That someone turned out to be a large, intimidating red mutant that introduced himself as Abyss and led her to Sanctuary’s golden doors.
For approximately 2 years Amber remained in New York, living at Sanctuary with her adopted family. She never meant to leave and the departure itself was complete dumb luck. Simply put, after a curious expedition, she had fallen asleep in mecistotrachelos apeoros form and ended up in a suitcase. Upon awakening she found herself on a plane and, once that plane landed, discovered she was in Brazil. Not knowing the language, having no food or money and now knowing anyone around, she fled into the rainforest. Knowing the only way to survive was to shift and hunt the natural way, Amber changed into deinonychus form.
For nearly a year Amber remained in the Brazilian rain forest, surviving as best she could as a deinonychus. In the beginning she would shift back to human form occasionally but as the weeks turned into months she stopped returning to human form and, eventually, forgot her human self entirely. For half a year she lived, completely and fully, within the mind of a deinonychus; she was, for all intents and purposes, a preternaturally cunning Mesozoic hunter in the modern era, praying upon anything she could get her claws and teeth into.
Amber once again discovering her human side might never have happened if the same dumb luck that had gotten her to Brazil in the first place hadn’t found her and helped get her out of there. Researchers were rare but not unheard of in her territory and in this particular instance, she came upon one alone. Stalking this particular human was easy with his dull senses and lousy reflexes and it was very little challenge for Amber to sneak up on him. Once in position she dashed out of the shadows and jumped, sickle claws extended. Instead of sinking claws and teeth into flesh and tasting warm blood on her tongue, however, a strange thing happened. She collided with the person, pale fleshy feet hitting fabric and mouth hitting air. It was only afterwards, after a great deal of anguished confusion, that she realized what had happened. The anthropologist was an Adapted and once she entered his field, she reverted to human form because she wasn’t a raptor at all, but rather a mutant. After that it was a matter of calling up her adopted father, Abyss, and arranging to return to New York.
As fate would have it, Amber wasn't to remain in New York for long. Mere months after returning, her mutation to another turn and she began to resemble a mummified corpse. In fact, in all ways she began to resemble something more dead than alive. The scent of death followed her everywhere and with the changes came the need to hunt and kill her food live. Human food began making her violently ill. Was she still even human? That was an answer she didn't have. Then her adopted father, Abyss, disappeared followed shortly thereafter by her Aura sister. With no communication or reason from either one, she was left alone without her pack in a city where she felt she no longer belonged. And so she left herself.
For several years Amber lived in seclusion in the forests outside the city, rarely taking human form and not speaking to another human. When humans came into her territory, mostly she fled and occasionally using her own skills to scare them off. If not exactly content with her life, she at least survived and, skilled hunter that she was, ate well. The loneliness, however, began to get to her. Without her pack she was alone and being alone, she had no purpose. It was for this reason that she finally came back into the city. Somewhere, there must be a new pack for her to join. It was time.
Roleplay What’s your OOC alias?: Mage Where did you learn about this site?: Currently Darkshift, previously Meld and Juka Do you have any other characters on MRO, if so who: Originally Google
Sample RP: Amber stood on the treeline at the edge of Central Park, tail twitching. She was presently in her deinonychus form, her favourite and most used shape. In may ways, she considered herself more deinonychus than human; certainly in recently years she had spent many more days and nights in that form. In that shape, she felt powerful and deadly, her senses alive in a way no human could possibly understand. The sounds and smells of the city were alive around her. They made her uncomfortable. Had they always made her feel that way? Sometimes it felt like it, it had been such a long time since she had been among humans.
Standing still and taking in the night air, the urge to flee and return to the center of the woods was almost too much to deny. There was safety in the woods, safety and silence and prey. She could be alone as she had been for so much of her life. To be alone was to be safe. But. But she was so lonely. It had been such a long time since she had spoken to anyone. She dearly missed her sister Aura and she dearly missed her adopted father Abyss. Why had they gone and abandoned her? Why? Was she not good enough? It hurt, it hurt more than she wanted to admit even to herself. If she was a dinosaur in truth, none of that would matter but, as deny it as she might, part of her was human and that part needed other humans. So, here she was despite all her trepidation.
First she needed to find clothing then a place to stay. Sanctuary, perhaps? Was that still around? Hard to imagine it being gone, but so much of her recent life was hard to imagine. Scenting the air, she scented the smell of stale human and dirt and began running towards it. A homeless man lying in the dirt wrapped in a tattered blanket. Silently, she stalked him until she was next to his face. He continued sleeping until she let out a horrible shriek next to his face. With a scream of his own, he scrambled to his feet and began running in the opposite direction, leaving his blanket behind. Once retreated, she grabbed the blanket with her mouth and dragged it behind a nearby tree, far enough that he wasn't likely to look for her or it. With a thought, bones contorted and scales and feathers melted back into flesh. She might have screamed with the agony if she wasn't used to it by now and if it wasn't blessedly short. Where only moment before was a an ancient dinosaur, now stood a small girl huddled in an old blanket. Covered enough to satisfy human modesty, it was time to enter the city.