The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Birthplace / Home / Place of Origin: Olympia, Washington
Appearance
Hair Color and Style: Long brown, wavy.
Eyes: Brown
Height: 5'7"
Build: Athletic
Visible Mutation: None
Scars / Tattoos / Piercings: Cree has her tongue, the nape of her neck and her right anti-eyebrow pierced. She has three tattoos one on the under side of her left wrist reading simply “SUPERIOR” and one on the right reading “BEING” and another between her shoulder blades of a dream catcher.
Other Features: None
Everyday Clothing Style: Baggy cargo pants, spaghetti string tank top and skate shoes. Colors may vary.
Uniform: N/A
Sleepwear: Typically a whole lot of nothing.
Miscellaneous Clothing: N/A
Character
Personality: The last word you would use to describe Cree is girly, in fact the results of accusing her of such can often be rather unpleasant. She is very head strong and very serious about most things, although she does enjoy a good joke from time to time. She is very proud of being a mutant and is not afraid to use her powers, you could even say she has a tendency to show off. Cree does suffer from some level of narcissism as she thinks all mutants should and won't even give a human the time of day to speak to her, she won't even greet them in passing. Cree is not one to get emotional or ever say sorry, she believes things like that are signs of weakness, some emotion is okay just not any that leave you to vulnerable. Also Cree does not like children human or mutant she finds them creepy and annoying.
Hobbies / Interests: Working on cars particularly old cars, she also enjoys football whether she's playing it or watching it.
Job or Part Time Job and Description: She doesn't have one quite yet but is looking for something in the line of restoration mechanics.
Fears / Phobias / Concerns: Cree fears that because her mutation is so subtle she will be mistaken for human by most and this bothers her on a very intense level, she hates being called human it makes her feel degenerate.
Special Talents: Gymnastics, so she is very agile and athletic.
Morality
Good / Bad / Neutral / Other:Bad. Cree is definitely bad, she hates humans to a level of mere disgust with there race, and does not see them being of any value to her.
Mutations
Mutation Description: Sense Disruption – Cree can temporarily disrupt a persons senses but only one sense at a time. She is limited to only the 5 main senses sight, hearing, smell, taste and touch. Also she can only affect one person's senses at a time. The way this mutation works is that Cree can temporarily “cancel out” a sense of one person, she cannot heighten anyone’s senses only make them temporarily unusable. Each time she disrupts a sense it's as if the person did not have it at all but this effect only lasts for 10 minutes and then they have the sense back as if it were never gone. Cree's sense disruption has certain limitations such as:
Sight (Blinding): She must make eye contact with the person.
Hearing (Deafening): The person must be in range of hearing Cree speak (not yelling, only speaking in a normal conversation tone).
Touch (Numbing): She must touch the person.
Smell (Anosmia): She must actually be able to smell the person.
Taste (Ageusia): She must taste the person (Meaning yes she would have to lick them).
Strengths:
There are many strength to this ability obviously, in a fight she would be able to cripple an opponent by taking away an important sense such as sight or hearing, or if she were fighting with a partner, she could help them out by numbing them so they would not feel pain of damage they are taking.
Weaknesses:
The weakness to this ability is the limitation related to each sense (seen above), also the fact that she can only affect one sense at a time and only one person at a time.
Fighting Style
Explanation: Boxing Cree Style [teehee] basically Cree has seen Rocky, Cinderella Man, and just about any other boxing movie enough times to get the basic idea of what to do, and her main goal in a fight is to pretty much keep swinging till whatever she's hitting is no longer moving. Her gymnastics background also aids by making her quick and agile.
Pros for fighting style: Cree can pack quite a punch and knows where to hit, and won't stop til she absolutely must, also she is quick and agile so she is good at dodging.
Cons for fighting style: She is untrained so people with a lot of fighting experience or training could easily out maneuver her.
Faction Allegiance
Unaffiliated
History of Your Character
As a child Cree grew up very peaceful, her mother being Native American teaching her to be at peace with the earth and self and giving thanks for what she had. She looked up to her mother as an idol, she was a beautiful, graceful, yet iron willed woman. Her father left when she was to young to even remember him, which she never let bother her. “He's the one missing out” her mother constantly reminded her. They were the best of friends, almost unnaturally happy together for being mother and daughter until the winter after Cree turned 14.
On January 9th Cree and her mother went for one final drive to see the neighborhood Christmas lights before they were taken down for the year. While they drove Cree and her mother carried on conversation of the previous years happenings and the two had a quick moment of eye contact as Cree's mother looked down on her with a smile, that would be the last smile Cree would see upon her mother's face. After glancing away her mother realized she could no longer see the road before them and let out a shriek of terror. Being blind of course, Cree's mother could not see the pickup truck coming down the perpendicular street they were heading towards and the truck crashed head first into the driver side of their car. Cree was able to walk away from the accident no problem, but her mother was not so lucky. She was hospitalized with severe head trauma and a fractured arm. She was non responsive for a week.
During this week Cree was left pretty much to fend for herself and left to think about these odd goings on that led to her mother's hospitalization. In this time she met a man named Ron, he was a mechanic, an old man in his 50's. Ron had shacked himself up in his old garage in an attempt to separate himself from the society he had deemed tainted by humans. Ron was a mutant, a mutant detector of sorts that could sense any mutant within a certain distance and even get a vague idea as to their abilities. As Cree told him what had happened that day Ron explained to her what made her mother's sight go. Naturally this freaked Cree out, she had caused her mother all this trouble, she didn't even know if her mother would make it. Cree decided to stay with Ron while waiting on news of her mother and he agreed at a chance to help develop a mutant newly coming into their abilities.
During her stay Ron mentally prepared her for the inevitable outcome of Cree revealing her true nature to her mother. Ron, being a mutant supremacist told Cree that she would most likely be rejected, as most parents seemed too in the development of a mutant species. He made Cree aware that her mother would either physically remove her from her life or slowly and unknowingly push her away. This worried Cree but she didn't think her mother would do that, she was always so accepting. She decided she would wait and see how her mother would do, when she showed consciousness Cree would tell her the truth about the accident.
When Cree finally got word of her mother regaining conciseness she hurried to the hospital to see her and tell her what happened. Cree explained to her mother that she was the cause of the accident that she was a mutant and had caused her mother to go temporarily blind. Cree's mother automatically felt a bit of shell shock. She loved her daughter but knowing she was a mutant made her feel as though little Cree was no longer her daughter but a disfigured being to which she had given life. She hid this of course but Cree knew almost instantly. Ron's words echoed through her mind the next few days as she watched her mother's actions towards her change as she silently suffered inside.
After several days of watching her mother slowly deteriorate Cree packed a small bag of her personal things and ran once more for Ron's garage, he was the only other mutant she knew and it seemed like he was the only voice of reason. Cree lived with Ron for four years. During which Ron instilled upon Cree his opinion of the Human-Mutant debate, explaining to her that her mother's suffering is because of her human condition leaving her weak an inferior to mutants. Cree developed a disgust for humans, seeing them not as other beings but creatures below her and unworthy of her time.
Over the years Ron aided Cree in the development of her abilities, over time Cree found that she had the ability to disable the other four senses as well. That isn't the only knowledge Ron instilled upon his young protege though, he also taught Cree his trade which soon became her obsession, cars. Ron taught Cree how to build a car from the ground up and tear it down again. He taught her which cars were quality and which were over rated go karts. Cree soon began to think of nothing else and upon her eighteenth birthday Ron even payed for her to become ASC certified as an auto-technician.
Though Ron had given Cree the nurture and knowledge she needed during her time of adjustment she felt the need to go out and do something about the human plague that was infecting society. Anyone who followed the News knew that New York was the main battleground for the mutant crisis. Cree knew that if she had any chance at taking part in the conflict it would be there so she promptly bought a ticket and was on her way.
Roleplay
Where did you learn about this site?: Geo
Do you have any other characters on MRO, if so who: N/A
“Attention all passengers departing in New York City, we are approximately 15 minutes away from our destination” Cree heard the train engineer inform over the loudspeaker, which ironically was way to quiet to understand ninety percent of the time. Great, 20 more minutes she had to spend with these flawed organisms she thought to herself, she hadn't seen a single mutant since she left Ron's garage. Which was very disappointing to her, beings that the whole point of her travels was to help the mutant cause.
The train was warm inside, that clammy, sweat just enough to be sticky but not quite drip type of warm which if you've ever experienced you know is completely miserable. It's seats were hard and uncomfortable, the stewardess' say they recline but it's a lie, only a rocket scientist could figure out those dumb-witted contraptions, and the cabins smelled of sweat and bad breath. 20 minutes left to N.Y. and Cree was only 5 minutes from losing her calm, this was going to be thee longest 20 minutes in history.
The woman 2 rows up brought 3 children on the train, one boy and two girls. The boy had sandy blonde hair and wore a Led Zeppelin t-shirt, he couldn't have been more than 10 years old. The two girls looked like the Olson twins, dressed exactly alike with matching ribbons in their straight perfect blonde hair, it was disgusting Cree thought. She hated children, they were creepy and dirty and didn't know when to shut up. And the twins, well they were just to delicate to be worth anything to any society she concluded, they were to innocent to fight and to dumb to work. The boy would pull up pictures on his phone of gross things, like bugs and guts and show it to the girls and they would scream and act outrageous, which grinded Cree's nerve more than anything, just furthering her hatred for humanity.
Cree's seat was an isle seat, meaning yes she had to sit next to a human the whole train ride who had the window side which wasn't the worst part because the man next to her slept most of the ride either that or read, not bother trying to talk to her once. The disadvantage to this was that every time someone walked up or down the isle they bumped her making her feel disgusted and only amplified the urge to do away with them as if it wasn't strong enough already. How dare a human think it was okay to touch her, she didn't even think they should breath the same air!
Cree looked out the window past the sleeping businessman next to her, there she saw it New York City, all the skyscrapers that she new potential targets worked in. Just on the horizon laid her future, her path to supremacy, her path to happiness and destruction which went hand in hand for Cree. This gave her hope, the sight of her new home, finally she was sure this was exactly where she was meant to be.