The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by ladyspade on Jun 21, 2006 14:01:48 GMT -6
Guest
Daria was completely at fault when it came to fighting with weapons. She remeberedl last time she had fought Mike she chose to go with what she knew-her hands and feet. But it didn't matter, she would make it work for her.
"Alright Mike. On your count. But if I win you have to stop beating yourself up for things that are out of your control."
Mike smiled, squaring off. "Best way is to hold it far enough apart so that you can balance yourself with it and control your swings, but still give yourself some distance at the end to hit with without knocking your knuckles. If you want to get daring, you can give it a wide swing, but that's usually better for when you have more ground than this to steady yourself with. Here, watch." He held up his staff, demonstrating an easy swing in midair.
"And with that, you have just about as many lessons with these things as I do," he added, grinning.
Posted by ladyspade on Jun 21, 2006 18:45:22 GMT -6
Guest
"Sounds simple enough." Daria said sarcastically. She placed her hands on the staff the wa Mike showed her. Walking on the balance beams was the same as walking on flat ground to her, but she still didn't want to attempt a wide swing.
"Alrighty then, that sounds comforting. Ready when you are." She said, her ears wiggling.
He started it out, driving a blow against the middle of her staff, then pivoting so that he spun around on one foot, forcing her staff to spin down low. His telekinesis gave him a balance that anyone, except probably Daria, would be jealous of, so he knew that he could finish the spin and land in his original stance.
Posted by ladyspade on Jun 21, 2006 19:59:58 GMT -6
Guest
Daria was caught off guard. Her instincts immediately told her to let go of the staff but she tried to hold onto it, going down with it and almost losing her footing. As Mike moved back to his spot she cartwheeled forward and hopped to another balance beam.
This would be harder than she thought.
She darted forward, hittinng Mike's staff with her own, still in midair as she swung.
Mike had to keep telling himself not to fly... it was hard, honestly. He could, however, jump higher than normal without really putting any thought into the telekinetic effort required. He jumped up, swinging his staff over the beam she was on, then catching the end of it so he was suspended under it. He swung forward, both to knock her off the beam with his feet well-aimed toward her backside and to swing himself onto that beam, assuming he missed her.
Posted by ladyspade on Jun 21, 2006 20:12:13 GMT -6
Guest
And he did miss her. Daria could dodge his kick but she couldn't prevent him from landing near her. She faced him tail outstretched, standing on her toes and staff held ready-as ready as it was going to be in her hands.
Mike landed and slid forward immediately, looping the staff under hte beam to catch himself if he did fall and trying to slide a foot between her legs. He lined his foot up, then pushed off of the beam, hoping to catch her feet to knock them out, and swinging in a wide arc under the beam, held up by his grip on his staff. He released one hand to free himself, sailing clear of the beam and landing on one a few feet away and a few feet lower.
Posted by ladyspade on Jun 21, 2006 20:28:51 GMT -6
Guest
He caught Daria's feet and she tripped. She flipped over and landed on her hands catching the staff in her tail. She watched Mike land on another balance beam.
She jumped down after him landing behind him andswiping at his feet.
Mike grinned as he saw her catch herself. "You're good," he commented, jumping over the staff and swinging his staff out to push hers and upset the balance of her swing. "Granted, I knew that already, but I couldn't really watch all that without saying it."
Posted by ladyspade on Jun 21, 2006 20:45:38 GMT -6
Guest
Daria fumbled with the staff a bit before regaining her grip. "Thank you. I'm surprising myself." She pretended to be waiting for his next attack, she had her telepathic wall slightly up. Then seemingly out of nowhere she dove forward, holding the staff like a kendo sword she brought it down hard on Mike's staff in an attempt to push him back and off the beam.
Instead of blocking, Michael slipped to the side, letting her staff slide along his and then past him while he hopped off the beam onto the one crossing a few feet beneath it.