The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Character's full name: Maynard Ashworth Alias/ Nickname/ Code name: (if applicable) The Sorrow Gender: Male Age: Appears to be in his early thirties; actual age is thirty-seven. Birthday: (if applicable) Nationality/ Ethnicity: English Birthplace/ Home/ Place of origin: Rumoured to be somewhere in Great Britain
Appearance
Hair colour and style: Brown and short Eyes: Blue Height: 6’0 Build: Lean, and fit Visible mutation: (if applicable) Scars/ Tattoos/ Piercings: Three matching serpents on his back
Personality: (How you character behaves, social tendencies, quirks, etc.)[/b] Visibly charming, quick witted and well versed; all of his positive qualities are skin deep to mask the torrent of anguish that fuel his darker nature. Hobbies/ Interests: Manipulation and Sorrow Job or part time job and description:[/u] It’s rumoured that he once served as a corporate head hunter Fears/ phobias/ concerns:[/u] Filth and anything dirty, loss of power. Special talents:[/b] (not related to mutation) Pianist, ballroom dancing.
Morality[/b]
Good/ bad/ neutral/ other: (please explain) Driven by his desire to own the world his morality is skewed; his moral compass hasn’t pointed north for a long time
Mutations[/b]
Mutation description: Maynard is able to produce and harness powerful negative energy produced by his body, which has the ability to destroy objects and manipulate the moods of others.
The negative energy ranges depending on the severity of the blast, small amounts of energy effect the physical world by altering the moods and mindsets of the people exposed; the severity of this effect scales depending on the amount of energy their exposed to. When concentrated the energy is able to generate force, much like radiation particles it can be used to break down the fabric of certain materials at an accelerated rate.
Strengths:[/b] Powerful bursts of energy that can devastate whatever environment they’re turned against
Weaknesses:[/u] Each use of this power damages his body, the damage is determined by the level of energy he draws. The damage is dependent on how much energy he uses; small bursts can harm the exterior of his flesh, burns and small scarring. While larger amounts, say enough to destroy something would leave him extremely weakened, sick or possibly crippled temporarily. If he were to use an immense amount of power he could become comatose or even die.
Secondary mutation description: (if applicable)[/u] (not a power) At some point in his life Maynard was coerced by the British Government to take part in a experiment, his blood was filled with advanced nanomachines that assist in speeding up the healing process so that he could tap into his powers without fear of death.
Strengths: Increased regenerated capabilities, instantly healing minor wounds and making it possible to heal in a matter of hours to days for major wounds.
Weaknesses: Prolonged use has slowed the effect of the aging process, but his mind has suffered as the cost. It was rumoured during the test phases to cause psychosis which is the main cause of his complete lack of reality.
Fighting Style (if applicable)[/b]
Explanation: If given the choice he will never stand and fight; seeing himself as a visionary he relies more so on his ability to manipulate others into fighting for him, but if drawn he will defend himself with the powerful energy he can harness.
Pros for fighting style:[/b] Capable of extremely destructive bursts of power at one time.
Cons for fighting style:[/u] Due to the damage caused by his power he is only able to sustain combat at certain levels for so long; he must defeat his opponent quickly or simply use his power to distract them so that he can make his escape.
Faction Allegiance The X-men/ The Order/ The Kabal/ Other/ Unaffiliated: Unaffiliated but interested in the Kabal
History Of Your Character: Please write the history of your character and explain when they discovered (if applicable) their power(s).
Little is known about Maynard’s family; his powers manifested at a young age, the negative energy radiating from his body began to have an affect on his parents. Prolonged exposure drove them to the brink of insanity, by the time Maynard had turned five they had murdered each other in a wild rage.
He was juggled through foster homes for the majority of his young life; the same scenario began to stalk him from family to family. When he turned twenty he was recruited into the program, once he had learned to wield his gift without fear of the consequences his life took a turn. He sought out wealth by using his gift for any violent means that would pay well.
Roleplay
Sample RP:
The light drumming of fingers tapping against the tabletop rang in his ears over and over until he could barely make sense of the thoughts spiralling around in the labyrinth of his mind. His green eyes fell shut as he tried to focus through the racket, but it was all in vain.
A woman with fake nails was sitting at the bar; she was the source of his torment. His grip on the pen loosened and it crashed against the page of his journal; wicked was the gaze which he turned upon her, he licked his lips and leaned over. His palm opened and red sparks of energy glowed on his fingertips, a jolt flew low across the floor and struck the woman causing him grief.
She seemed unaffected by the jolt at first; soon after she started to show the signs. Her expression had contorted from lovely to scornful, she threw her hot coffee into the Bartender’s face; he screamed in agony while the woman ran for the exit.
“Time dwindles away like the beauty of a Rose in winter, “ he paused to enjoy a sip of his tea; “I loathe being disturbed,” he picked his pen back up and noticed the cracked skin on his hand as it began to heal.
“Whomever damned the discovery of science never truly admired it’s power,” a smile graced him and he continued to scribble on the margin of the page.
It was common place for Maynard to use discretion when he worked; leaving little trace or evidence of his presence wherever he might be, this was a common courtesy he extended to his business associates.
“I’m here to see Gerald Brasco,” his rich accent seemed to charm the woman at the front desk, who smiled up at him as though she were under some sort of spell.
“I’ll see if he’s available, Mr.?” the woman blinked expectantly.
“Mr. Prescott, I believe he’s expecting me” his fingers drummed against the desktop as his baby blues lingered on the woman, she didn’t seem to mind.
The receptionist spent a few minutes on the phone before giving him the nod of approval; he offered her a wink before making his way toward the elevator. Maynard toyed with his cufflinks out of habit as he stepped inside and selected the appropriate floor.
The doors parted as he reached the tenth floor; his calm demeanour was a mask for the cold lingering on the inside. The penthouse was vast and richly decorated, had Maynard not been there for such a grim purpose he might have been enchanted by the targets taste.
“Mr. Prescott, I was wondering when you might arrive” Gerald strode in from the kitchen, dressed in a finely tailored grey suit; he took a seat on the couch placed directly in front of fireplace.
Maynard did not sit; nor did he regard his company with any form of emotion, his face was a model of stoicism.
“If all goes well my hostile takeover of Genesis Technologies should be finite by the end of the week,” Gerald raised his glass of chardonnay; “Cheers”
While the man boasted proudly Maynard perused the room; taking in the choice of artwork decorating the walls and the manner in which the light entered through the many windows.
“I’ve a feeling you may not see that dream fulfill itself,” his tone was icy; that sweet accent had contorted into something violent and cruel. Maynard’s eyes fell shut as he turned slowly toward Gerald, a deep breath left his lungs as he savoured the brief moments before the act.
“Pardon?” replied Gerald in between sips of his wine.
The energy arcing off of Maynard’s fingers left black marks all over the carpet, drywall and even the horrendous piece of artwork lining the wall. Gerald dropped his glass, spilling wine all over the front of his suit as he moved back with great haste; as he made to speak a large arc left Maynard’s hand. The power lifted Gerald off the ground, his fine suit becoming tattered and degrading slowly from the damage of the energy.
The arc ceased and Gerald fell to the floor, he could barely move; his skin was broken as though he were rotting and patches of his hair had fallen out as though he had been exposed to a massive amount of radiation.
“Mr. Talbot sends his regards,” Maynard crouched down beside Gerald; he ran his fingers through Gerald’s hair, large clumps pulled free and he let them fall to the carpet.
He stood back up and walked around the body; tracing his fingertips along the window; the glass mirrored the reflection of his palms; the tips of his fingers were scarred. Another bright arc left his hand, Gerald’s body rolled along the floor violently; he smashed through the coffee table only to stop when he slammed into the wall on the other side of the room.
He was now the ghostly remnant of his former self; his skin was darkened from the exposure to the harsh radiation of Maynard’s power, his hair had all but fallen out.
His entire body lit up as he discharged a massive amount of power; the room wilted like a dying flower, the drywall grew dark and the furniture appeared burnt. The room became charged with negativity; it was his calling card in a way, keeping the authorities distracted by clouding them with anger.
He took the elevator down again; the receptionist offered him that sweet smile again as he passed by. He pulled his cell phone out from the inside pocket of his blazer; the phone rang twice before someone answered.
“It’s done, consider this my last” without waiting for a response Maynard hung up the phone and tossed it in a nearby trash receptacle.
Could be interesting to see who influences moods more. *smiles* Although, on the other hand, you could be a strong ally as well. BTW I like the statement in your sig.