The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Individual Character's full name: Antonio Hernandez Alias/ Nickname/ Code name: Dragon Speak Gender: Male Age: 25 Birthday: February 14, 1984 Nationality/ Ethnicity: Colombian Birthplace/ Home/ Place of origin: Colombia
Appearance Hair color and style: Black, shoulder length, curly Eyes: Dark brown Height: 5'5" Build: Weasel-like and un-muscled. Tattoos: A large blooming rose on his back. Other features: Tends to be covered in bruises in various states of healing, and in needle marks and small cuts. Is in much better condition now that he is under Kabal care; might even heal completely, one of these days, if the Secretarial force stops tossing him around the Mondragon Labs training mats during Judo practice. But com'on--a room full of hot chicas pinning a poor defenseless man to the floor? He's not in any hurry to improve.
Everyday clothing style: A white tank top and worn-down jeans.
Character Personality: Cringing. Will go anywhere with anyone and do whatever they say, just as long as they please please please don't test out the 'sampler'. At the same time, he is oddly confident in any situation, even in the midst of a raging gun fight--no one is going to kill him. He's absolutely certain of this, because he is absolutely certain of his own monetary value. Currently feels slight loyalty towards Slate and the Kabal, but is waiting for their kindness to come crashing down around his ears. Waiting... waiting... it'll happen. It always does. Hobbies/ Interests: Poker. Job or part time job and description: Formerly provided 'translation services' and 'accounting' for various drug cartels in South America. Is currently employed by the Kabal in the same capacities; it's his first paying job, which is a novelty that makes him a both happy and skittish, and as close to being loyal as he's ever come. Special talents: Knows how to tie some really cool knots. No, seriously. They're cool.
Mutations Mutation description: Gem creation. When the fluids of his body come into contact with the air, they crystallize into precious stones. He spits topaz, he bleeds rubies, he cries diamonds, he snots emeralds, he pees jacinth, he sweats quartz; his stomach bile creates jasper. Making him puke produces what is affectionately known in some circles as 'the sampler'; depending on what he ate, the results vary. Wash them off, though, and they don't even smell bad anymore. He can also make onyx and sapphire, but we don't mention those in polite company.
Strengths: An endless source of pretty money. The gems are real, and do not disappear or revert to their original form with time. Weaknesses: He doesn't replace these fluids, particularly blood, at any quicker rate than the usual human. This ability has put him in high demand among circles that wish to keep up a steady stream of funding. He cannot stop this process. Occasionally, if he talks too much, he starts choking on topaz. Also, he has an interesting love life.
Secondary mutation description: Omnilingual edibles. When any of his gems are ingested, they provide the eater with the ability to understand and speak any human language until the stone, ah, passes.
Strengths: Omnilingual! Weaknesses: Depending on the size of the gem, this is not an entirely pleasant action to take. Gems come out the other end thoroughly digested of any magical properties: they cannot be used twice. If a gem is brought inside of an Adapted's field, it will come out likewise 'digested'.
Fighting Style Explanation: Kicking patsy. Pros for fighting style: Leaves him with the consistency of tenderized meat. Cons for fighting style: Leaves him with the consistency of tenderized meat.
History Of Your Character Dragon Speak was born to a poor family in Colombia, lackeys of the drug trade. When he hit puberty, his powers manifested. He became instantly popular with the high ups, and not in a good way. Since he was thirteen, Dragon Speak has been shuffled between cartels all around South America. His useful qualities have led to many an inter-faction war.
Dragon Speak was rescued by the Kabal members Aiden and Giant's Bane from a poker tournament at which he was the prize, in "A Pair of Aces". He currently serves to bolster the Mondragon Labs cash reserves and provide all of Slate's employees with omnilingual capabilities on demand. Lives at Mondragon Labs. Might get up the nerve to go outside, one of these days, but isn’t in any hurry.
Individual Character's real name: Dr James Ingram Gender: Male Age: 34 Birthday: March 8, 1975 Nationality/Ethnicity: Irish/mutt American Birthplace: Massachusetts
Appearance Hair color and style: Short red. Eye color: Brown. Height: 5’9” Build: average, slightly scrawny
Everyday clothing: A white lab coat over shirt and tie.
Character Personality: A low-level sociopath with an intense focus on his work and a truly intense dislike of anyone stepping into the room with said work while he is busy. He is always busy. Job: A head research scientist, in charge of his own one-man department at Mondragon Labs.
Mutation None: human.
Fighting style Occasionally gets dragged into judo practice, were he is unranked—aka, somewhere below a white belt.
History of your character James was an exceptionally gifted child, and excelled in his studies. He went to Harvard, where he continued to excel, but earned a reputation as a devious, uncaring person. Upon graduation with a PhD in human and mutant physiology he wondered aimlessly form unfulfilling job to unfulfilling job looking for something to excite him. All the while his bad reputation grew until he was diagnosed with Antisocial Personality Disorder, or more commonly known as being a sociopath.
He was recruited by Hunter, the former Kabal leader, and barely batted an eye at Slate’s takeover. Employers do no matter to him. Only his research.
Character's full name: Noin Mortman Gender: Female Age: 30 Birthday: October 16, 1979 Nationality/ Ethnicity: Latvian American Birthplace/ Home/ Place of origin: NYC
Appearance Hair colour and style: Black, straight, just above her shoulders. Eyes: dark brown Height: 5’4” Build: Comfortably curved Other features: Is missing the pinkie finger off her left hand.
Everyday clothing style: light colored, professional blouse, with a dark knee-length skirt and black pantyhose.
Character
Personality: Almost militaristically professional, and dedicated to her job. Unlike the Sanctuary’s Lisa, she does leave her station, though. Likes children. Job or part time job and description: Head secretary at Mondragon Labs
Mutations None: human.
Fighting Style Is learning judo with the other female staff members, every Thursday in the Labs training rooms. Is currently a nikyuu brown belt.
History Of Your Character Noin’s parents immigrated to the United States shortly after their marriage, leaving behind the oppression of the USSR’s long fingers for the broad American skies. Noin was the first of their three daughters, all of whom were drilled with the merits of responsibility, hard work, and pride from a young age. She completed high school and received technical training for secretarial and accounting duties at a two-year college, before joining the workforce. She eventually ended up at Mondragon Labs. Despite some leadership fluctuations—including a few weeks under the reign of Kaz, during which he ordered her finger cut off, along with many others who had done nothing wrong—she is content with her job.
Individual Character's real name: Melissa Rivers Gender: Female Age: 25 Birthday: December 12, 1983 Nationality/Ethnicity: Filipino/ American Birthplace: New York City
Appearance Hair color and style: black Eye color: dark brown Height: 5'4'' Build: curvy Piercings: ears
Everyday clothing: suit dress with colorful scarf for work; glasses
Character Personality: Serious, businesslike, and open with a slightly flirtatious streak. Job or part time job and description: Upper echelon employee, nominally assigned to the research department.
Mutation None: human.
Fighting style Melissa is an expert markswoman. Her favorite weapon is a simple hand gun, but she is a good shot with any kind of gun.
History of your character Melissa graduated from Harvard with a computer science and communications double major. She was in the top five percent of her class. She was looking for a job that was "interesting" when she accepted a job working at Mondragon Labs as a researcher. She researches information on known mutants and on occasion meets with mutants on behalf of Hunter's organization. As time has gone on, she’s become quite well trusted within the Labs hierarchy. Despite her young age, her rank is roughly equivalent to Nigel’s.
Individual Character's real name: Nigel Banks Gender: Male Age: 32 Birthday: October 29, 1977 Nationality/Ethnicity: African American Birthplace: New York
Appearance Hair color and style: Close cut with frizzy curls; naturally black, but currently bleached blonde Eye color: Brown Height: 6 foot Build: Well built, but not heavy set. Scars: A stab wound in his right side.
Everyday clothing: Crisp, grey suit.
Character Personality: While on the job he is cool, calm and serious, but can show wit and charm if it's needed. Off the job he's more relaxed, and actually quite a nice guy. Job or part time job and description: Upper echelon employee, nominally assigned to the security division. Notes (Hobbies, Phobias, Worries, ect.): While Nigel doesn't have much time for hobbies, he does enjoy LARPing.
Mutations None: human.
History of your character Nigel was one of the CIA's top agents who got a little greedy. He made some shady deals and a lot of money, and got away with it for a time. However, all good things must come to an end and eventually Nigel's less than legal activities were brought to light. Nigel was backed into a corner with no way out, then in came Hunter, the Kabal’s former leader.
Hunter offered Nigel a way out. Come and work with his as his right hand man, get a six figure salary, and the charges against him dropped. There was really no choice, and Nigel accepted the offer. Thus Nigel became the latest in a long line of human servants, starting with a man called Balthazar, that had become Hunter's most trusted men. Like those before him Nigel was subjugated to Hunter's mesmerizing stare, imbuing him with unwavering loyalty to the immortal.
Nigel knew all of Hunter's secrets, but was set to never reveal them unless another psychic could remove the mental defenses that Hunter had put in place over the years. He never regretted working for Hunter: in fact, he couldn't regret it. Slate has since adjusted Hunter's commands for his own uses, with one difference—Nigel is now completely aware of them, and has still chosen to work under the Kabal's new Leader of his own free will.
On November 1st, 2009, the Kabal will begin its takeover of Romania; by January 1st, 2010, Slate will own the country from the shadows. The X-Men and the Order are invited to play—chances are, anything they do will end up furthering the Kabal’s aims.
Let’s explain.
The Setting Romania is quite like its RW self: it’s a new member of the European Union; home to some of the most beautiful natural preserves in the world (and Transylvania, former residence of Vlad the Impaler); it was second only to Germany for the atrocious treatment of human life during WWII; and, last but not least, it’s government has a long history of corruption at all levels.
The difference: in the MROverse, two years of Romania politics just cumulated in the passing of a Mutant Registration Act. All mutants are henceforth to be fitted with power-suppressing shock collars. Those who resist—or those who are simply deemed “too dangerous for human society”—will be imprisoned. There has been a well-organized Mutant Resistance against this law for quite some time. [Note: Unlike the NYC version of the Mutant Registration Act, Romania does not have Stalker Bots. Just human enforcers.]
Weather—Since we’ll be there in Nov/Dec, the weather will be freakin’ cold by Texas standards, and a balmy spring day by Minnesota standards: heaps of snow, and temperatures around 32-50 °F (0-10 °C).
Language—Romanians speak Romanian. If your character does too... great! If they don’t, Dragon Speak’s gems are on Slate, this time, for all Factions. The Kabal and X’s will be given them; the Resistance will be given some in good will, which can just “happen” to fall in the hands of any O’s that come. These gems will make your character omni-lingual until the end of the plot. Though you risk some digestive discomfort... [gems are for those that want them: it can certainly be fun to play out the language barrier . No stashing gems for after the plot, sorry.]
Slate’s Plan (co-planned with the wonderful Circe, OOC. Kudos to her for suggesting this entire idea. Moving in small teams, the Kabal is going to bribe its way into power, giving lower governmental officials a few pretty pennies to change their mind on the issue of mutant rights. This bribery will be made easier by the continued assassinations of the true zealots in the government, and the destruction of the National Bank. As for the Senate... good thing Slate will be there to heal the survivors, when their building so unfortunately detonates. [Bribe money will be drawn from Slate’s new cut into the South American drug trade.]
At the same time, Slate will be rallying international pressure against Romania’s actions by playing up the obvious Holocaust parallels. Considering that the Romanian government saved money by simply re-fitting their former concentration camps for use as the new mutant detention centers, it will be rather hard to ignore those ties...
Your Place Kabal and Commissioners: stand by for mission postings, coming soon on this thread. There will be both fast and slow-paced ones, so look at how your RL Dec/Nov will be, and sign up accordingly.
Order: Contacts with the Romanian Resistance will be arranged for you IC; you have Lori’s blessings to come and play. There’s a lot of killin’ and explodin’ that ain’t going to do itself...
X-Men: The Kabal will invite you fine folks IC, and Cold Steel will accept--part of the team will be brought over. Talk to CS if you'd like to be included in that.
Neutrals: Feel free to come over as Kabal Commissioners, or just come on your own.
For anyone of any allegiance with other plans for the month—no need to come at all. Besides, someone needs to stick around NYC to greet the newbs. On that note:
Newbs—Unless you’re coming with a Faction, I’d suggest you sit this out. It’s better to get your chara established in NYC than to have them running around Romania. There will be more take-overs in the near future: never fear.
The Foggy Timeline Pre-November:
Circe’s father, a high ranking politician, gets offed (thread in progress)
Slate starts rallying various international figures against the Registration/Camps
November/December:
[November 1st] Registration Act approved: the NYC players enter the country
[starting Nov 1st] Nationwide Resistance unifies, and instead of going underground, they start taking action: important/zealot politicians start getting targeted; the National Bank and a few key buildings get destroyed
[starting early Nov] the Kabal’s bribe team starts making its move, convincing lower politicians to speak out against the Registration Act. This attitude change is made easier by their pay checks now coming from Slate, and the fear that the Resistance will target them next (<< Kabal and Commissioners only)
[starting early-mid Nov] Slate and Circe (and others) work with the Resistance: Slate and Circe just ‘happen’ to be there on a mission that fails, and Slate heals the Resistance’s leader
[starting late Nov/early Dec] Senate gets blown up/Slate heals survivors: Slate gets arrested and tossed in Camps (<< Anyone else who wants to get tossed in the Camps can feel free, as well, at anytime.)
[starting mid-Dec] Camps breakout!
[New Year’s Eve] Law gets reversed; Slate is left in control of Romanian politics through continued bribery of the lower people and mental commands in the higher-ups. All he needs to do is keep up the payments, and visit the country every two years around election time to meet any up-and-coming politicians. The Resistance Leader, ‘thankfully’, is willing to work with the government towards making the country a more genetically accepting place. Bombings and assassinations end; everyone goes home happy, except the ones who are dead. But there’s no use crying when there’s world peacing to do.
**NOTE FOR ALL KABAL AFFILIATED** The boss man, Slate, would like you to keep your lily white hands as clean as possible. If you must ahem murder or any other such unsavory acts, please do so with discretion for the greater good of the Kabal. The rest of you, feel free to make this a horror-fest worth remembering.
This take-over is Mod-approved. Questions or comments, anyone? Mission listings for Kabal, and suggestions for the other Factions, coming soon. Feel free to post on this thread.
>> "Did your brother ever happen to mention how we met? He's actually the one that first took me over to the mansion. Even notified me when there was going to be a meeting over there."
The memories sounded familiar to Slate, like the echo in a room where furniture one stood.
>> "It was strange to see him on the other side after all of that. I guess I just wish I knew his reasoning."
He selected a danish as well: one with a dark red filling and white stripes of frosting. He had seen the little pastries before, but he could not recall having eaten one. They put a very subtle smell in the air, of bread and fruit. This particular one gave him something to look at while he spoke.
“I can assure you, the Calley you first met and the one on those steps was the same person.” Slate lightly took one of the napkins, as well, as a plate. “Perhaps more honest, if anything. I would not worry about him, if I were you: he will take care of himself.”
Slate took a tentative bite of the danish. ...Oh my.
>> "But I'm sure you didn't set up this meeting so we could discuss your brother. What is it that I can do for you?"
It was really quite good. The breading was not unlike a croissant in texture, though the taste differed somewhat—it seemed more plain, perhaps, so as not to contend with the raspberry filling. Tart. Like jam, but a bit more solid—and significantly more sugared. It was really quite good.
Luke had spoken. Ah. The words... were somewhat delayed in registering. Slate hurriedly swallowed, and set the little pastry down.
“As CEOs—more specifically, as CEOs who publically accept their X-gene, and who lead fairly successful companies—I think we have the potential to do much good.” The danish lured his stomach from its napkin resting spot, but he firmly kept his eyes upon Mr. Jacobs. “As I am sure you are aware, many mutants are discriminated against in the workplace, and in hiring. It is a problem that will only grow worse as the mutant population itself continues growing.”
“What I would like to propose,” Slate concluded, “is an alliance of businesses—those lead both by mutants and humans, who have pledged publically to not discriminate based upon genetics—or on anything else. Would you be interested in joining such an alliance?” And in helping to found it, for that matter.
Slate was not entirely certain what flames Cortez was referring to. There were the obvious flames in front of them, of course, in the fight that was rather close for comfort as far as any non-healers were probably concerned. The context seemed somewhat wrong for that, however. Alcohol—particularly ingested—did not seem likely to ease those flames, nor—considering that the man was on Cortez’ side—did easing them seem wise.
(The red head was shouting something. He seemed to be having some small difficulties with his abilities. Not unlike when Slate had used his own mutation on Lenna, in fact. Curious. Perhaps she was not simply a psychic, then?)
Slate knew of the expression ‘flames of passion’, as well, of course. This... he hoped was wrong. In this particular situation, he did not really wish to imagine who Cortez would be ‘flaming’ for.
(Lenna shot the other man in the knee. Well, then. Slate returned her nod.
>> “Now, we talk.”)
The blue-eyed teenager looked over at the fiery mutant on the ground. “Would you like me to heal you?” Given the earlier conversation with Cortez, Slate somehow suspected the answer would be ‘no’. Still. It seemed like the polite thing to offer.
For once, Slate was grateful to hear Zephyr’s imperious voice. Though somewhat less eloquent than typical, the directness of that particularly sentence seemed appropriate, given their current situation.
“There’s no one here to tell your employers what transpired,” the Kabal’s Leader added. “You’re not letting us walk out: you fought well, but you were outnumbered. That is all.”
Slate took a delicate step towards Zephyr’s side, holding the gun a bit too tightly and unprofessionally for anyone’s comfort, though generally in the direction of their tailed foe. Again: perhaps, in the current situation, that was for the best. Really, what was more frightening: a trained professional, or a teenager liable to fire an adamantium-cutting raygun on accident?
Ordinarily, the answer would be ‘yes’. For example, it had been ‘yes’ when she’d first walked into this room, a small eternity ago. It had been ‘yes’ even after she’d destroyed his table. Chairs. His potted plant. The structural integrity of the room.
She had crossed a line, however, when she had blown off his shirt. And, also, his left arm.
“I suggest you make your decision quickly, Ms. Evans,” the Kabal’s largely clothesless Leader advised. It was still more of a choice than Hunter had given her.
>>"He's a good kid. Misguided yes, but still a good kid. He's not a killer no matter how hard he might try."
...Not a killer. Yes.
It was a very curious feeling, hearing the man complete his sentence; hearing him complete it in that particular way, with all due caring in his voice. It was... hard to place, really. Calley was not a killer, no. The man really did know his brother, to say that. Calley was no killer, because Slate seemed to have taken that potential with him when they split. Was this what it felt like, to be slapped in the face? He simply stood there, his expression not particularly different than it had been a moment before. At least he felt shame about the subject, now: this was, perhaps, a sign that he was growing. And he had founded his Inner Circle. Perhaps he would not kill quite so many people, now. At least, not without asking his advisors, first.
>> "You're a healer? I uh, no, there were no lasting affects. I lost my sight replacement mutation for a week or so but eventually it came back."
“That is good to hear,” the teenager said, pushing a smile onto his lips.
>> "Thank you for your help. I woke up at the Xavier Mansion already healed and noone seemed to know who did it so I simply assumed it was the Doctor. Do you know how Calley is? I didn't really hold back on my part either. Were you able to help him?"
Ah. What an interesting question. It implied that Slate tried to help Calley. From where he had stood, it had seemed that his other half was still breathing. That... had been enough for him, truly.
“...I’m afraid we have grown somewhat estranged, lately.” He answered, somewhat awkwardly. As the man moved to take a seat, so did he: he chose the one directly across the table. “I believe he is doing well.” He had heard no reports to the contrary. There had been no calls from the police or the morgue, for instance.
“So your own mutation compensates for your blindness?” Slate asked, by way of unsubtly changing the topic. Mr. Jacobs was also capable small-scale elephant killings, from what Slate had witnessed from the sidelines.