The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Historian on Jun 28, 2012 5:24:37 GMT -6
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May 5, 2017 20:39:19 GMT -6
Sent June 26, 2012.
A week has passed. All of the applications are in. Let the second round of the new Mod selection begin!
For each of the following candidates, please give us your opinion on how well you think they'd do as a Moderator. Please note that this is not a vote; the actual selection will be made in the third round, by the current Mod Team. We want to know your opinions--both good and bad--before we make those selections.
Your responses will only be viewed by the current Mod Team. We'll be deleting them before the new Mods get a chance to see them, so please speak freely, for good or ill.
Candidates: please also reply to this PM. It's likely that more than one new Mod will be selected, so we'd like to hear your opinion on your fellow candidates. Feel free to leave your own spot blank.
New Members: if you've haven't really met some of these candidates yet, and don't really have an opinion either way, then go ahead and just say that. We greatly value your opinion on the candidates you have met, however--since one of the main Mod duties is working with new members like yourself, you're in a unique position to tell us how you, as one of those new members, feels about these players.
Replies can be as long or as short as you wish. This is voluntary; if you don't want to share your opinions with us, you don't have to. We'll be accepting replies for the next seven days (until July 3rd). Try not to be late--after seven days, the Mod Team will start its own discussions, and late opinions aren't likely to have the same impact that the more timely replies have.
To reply, please copy the following code into a new message, and write your comments after each candidate's name. The final decision is going to be hard. Please help us!
[b]My character(s):[/b]
What do you think of the following players? How well do you think they'd do as an MRO Moderator?
Posted by Historian on Jun 28, 2012 5:15:09 GMT -6
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May 5, 2017 20:39:19 GMT -6
Sent June 24th, 2012.
The Age of Sebastian is upon us. With civilization ripped away, how will your character fare? Read the official plot description here, and get threading in the rubble that was New York City. The alternate future will be open for RPing from now until late August/early September.
Since the present timeline and this alternate future will be running simultaneously, don't forget to mark your future threads with [AoS] in the title, so people can tell at a glance which timeline you're in.
Cheers,
The Mod Team
PS: Special thanks to Graves, who did a sizable amount of the official post writing, in addition to coming up with this idea in the first place.
Posted by Historian on Jun 24, 2012 20:46:06 GMT -6
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May 5, 2017 20:39:19 GMT -6
Sent June 20th, 2012.
With new babies and new jobs and new RL responsibilities all around, this message probably comes as no surprise.
It's official: the Mod Team is looking to hire.
What we look for in new Mods
People who are here for the long haul. You may have been a member for the past five years, or you may have joined just a few months ago; but if you've become an integral member of our community, and if you're here to stay, you've got one of the most important qualifications already.
Ability to stay polite and professional at all times, and be a good role model to other players both IC and out. Regular players can slip up and be forgiven: a Mod who slips up can result in grumblings for months, and bad blood for longer. Once you take up a Mod hat, you can't ever be a regular player again until the day you put it back down. In the Cbox, the Tbox, plot threads, AIM—people will look at what you say and do as a Mod first, and a player second. You will represent the site in all things you do, so you need to try and do it right.
Free time. Specifically, free time that you can spend helping members with their character applications, and anything else that may crop up. Spending an hour a day Modding (or more) is not uncommon, especially during the summer rush. Usually things won't be too stressful, but when the ohcrap hits the fan, decisions need to be made quickly: hearing from all Mods helps keep those decisions fair, so we need Mods who get online regularly, and who can put in the time to get things done.
A reliable internet connection and the ability to load Gmail. Almost all Modwork starts in the Mod Mail; if you can't load Gmail on your regular computer, for whatever reason, then we can't actually use you. Ditto if your ability to get online is sporadic.
Mod Responsibilities
Mod mail duty. This includes handling new member applications, power growth requests, attribute profiles, and other miscellaneous e-mails that come through. You'll be trained in on this, never fear. The primary reason we need new Mods is to help handle new member applications.
Mod Board discussions, and decisions. We have discussions on everything, from player concerns to rule revisions to who gets to open the next brandy bottle. This part is both easy and hard: you've got to share your opinions, comments, questions, and concerns with the rest of the Team, and you have to work with the rest of the Team to reach consensus on the issue at hand. Once the final Mod Team decision is reached in private, you must be prepared to stand by it publically. We're allowed to have our own opinions on the Mod Board. Everywhere else, we are the Mod Borg: public Mod infighting does not help the site, and is not allowed.
Confidentiality. New Mods are going to have access to pages and pages of past site dramas, and will get to take part in all the pages to come. They will learn more than they ever wanted to know about their fellow players, including what Zephyr had for breakfast (and lunch, and dinner). All Mod information must be kept confidential, both to protect the players involved and to shield the sites' innocents from the latest budding drama. The less people who know about what Player X is saying about Player Z's mother, the more everyone can just have fun and RP.
PM writing duty. When a decision is reached on the Mod Board, a PM usually follows. These can be happy PMs, or sad PMs. Whoever's got the free time and motivation usually does the honors.
Question answering. As a Mod, players will ask you questions; if you have a good grasp of site rules and policies, most of these are easy to answer. If you're ever in doubt, you can always ask another Mod, or post on the Mod Board.
General look out duties. Keep an eye on threads, the Cbox, etc for any iffy behavior, and correct it where you see it, or bring it to the Mod Board for discussion.
Miscellaneous. We reserve the right to sell your soul to unforeseen Mod duties, as needed.
Mod Perks
How this will work:
[/i] For the next seven days, we'll accept new Mod applications through PM.
Second Round: All Mod candidates will be announced via another Mass PM; we'll ask all members for their thoughts on this list, both good and bad, and allow another week for those opinions to trickle in.
Last Round: The current Mod Team will take all player advice back to the Mod Board, toss in our own views, and discuss the candidates. This part will take as long as it takes; probably a few days to a week. At the end, anywhere from zero to three new Mods will be selected. Likely one or two. When the decision is reached, the new Mods will be informed by private PM--once they've got their shiny new Mod accounts, we'll tout them out onto the Mass PM stage for all to see. Then shall begin the process of breaking their so-- Err, teaching them the ropes.
Yes.
No soul breaking. What so ever.[/ul]
How New Mods will be judged:
[/i] count against you--significantly--but other factors can outweigh it. In past call outs, we have consistently picked one older member and one green horn. It's not a policy, but there's a lot to be said for the fresh perspective and enthusiasm that new members can bring to the table. The worst that happens is that you put your name in our heads for next time, and we take a little extra care to unofficially groom you to the task in the mean time.[/ul]
To apply, copy the following mini-app into a new message, and send it back. Don't stress about your answers; this application is only one factor among many.
[b]Character name(s):[/b]
[b]What do you think the role of a Moderator is, on MRO?[/b]
[b]Why do you want to be a Moderator?[/b]
[b]If you had to recommend one member (other than yourself) that would make a good Moderator, who would that be? Why?[/b]
You have seven days to apply (last day for apps will be Wednesday, June 27th). Late applications will not be accepted for any reason, just as late votes on the Mod Board would not change a decision made in your absence, nor late replies to a new member's application convince them that MRO is a good place to RP.
Cheers,
The Mod Team Calliope, Historian, Sennyo, Sarasvati, Redcrosse Knight, Mister Yuck, and Blue Badger
Posted by Historian on May 17, 2012 12:07:31 GMT -6
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May 5, 2017 20:39:19 GMT -6
Did you know...
That the first Mutant of the Month contest had 14 contestants?
That the most nominees ever was 20 in a single month?
That in MRO's second month of existence, the Mods totally flaked out and forgot to even run a contest?
Check it out: the history of the Mutant of the Month contest!
Is there someone whose posts you've been following with zeal? Someone you can't imagine the site without? Someone who's awesome, IC or Out? Just getting nominated can mean a lot to someone. The Oldies knew what they were doing, back in the days of 5.4 noms a month. Let's make 2012 a great year for spreading the love, folks.
Posted by Historian on May 13, 2012 18:57:03 GMT -6
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May 5, 2017 20:39:19 GMT -6
*tucks on Mod hat to make this one official:*
Hello, Grim Plotters--
After weighing things out on the Mod Board, the Mods have decided that power growths will not be allowed for the Grim Plot.
However, we do think it makes sense for characters to be stronger in the future--so essentially, feel free to pretend that your Grim Plot characters have earned 10 extra attribute points in the intervening years which you can distribute in any way you want. Ever wondered what your character would be like with a 100 foot range instead of a 20 foot one? With three years of apocalypse-hardened mutation finesse? Go ahead and imagine your character's powers as bigger, badder, and better in this alternate future.
Anyone with questions on this, do feel free to ask us.
PS: No, you don't need to send us attribute profiles for this plot--just pretend you've got the 10 points, and update things in your imagination. We trust yah.
Posted by Historian on May 1, 2012 20:30:02 GMT -6
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May 5, 2017 20:39:19 GMT -6
For whom shall you cast your vote?
Remember, if you have more than one account, just vote once. (Trivia: yep, the Mods do check on that. But nope, no one's ever tried to cheat. Further proof that you folks are awesome.
Posted by Historian on Apr 23, 2012 21:20:03 GMT -6
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May 5, 2017 20:39:19 GMT -6
*feeds Jacob cookies* Don't worry, this isn't exactly a normal occurrence. >.> I can still count the members we've banned on my fingers, and we've been an active site since 2005.
Posted by Historian on Apr 23, 2012 20:44:07 GMT -6
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May 5, 2017 20:39:19 GMT -6
Regrettably, the player of Hokee and Eion has been banned from MRO. As with all bannings, we do not do so lightly—Hokee's posts were fun, but we don't feel that they outweighed the persistent negative effects that he was having on our OOC community. We tried working with him for the last few months on this; unfortunately, he reached his last strike on the behavior contract we'd made with him.
If you are currently threading with one of his characters, please feel free to write them out of the thread as best you see fit.
Anyone with concerns over this may feel free to email the Mod account at <MutantRevolver@gmail.com>.