The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Historian on Jan 13, 2009 3:51:53 GMT -6
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This PM is to get us all on the same page with major events and updates at the site. As always, important information will be posted on the News and Announcements board.
Rise of the Adapteds
Adaptation vs. Mutation It is an observable fact in nature that when a new species of plant or animal is introduced into a previously existing Eco system one of two things will happen. Either the new species will take over and destroy all its competition for life or the previously existing species will adapt in order to counteract this new threat.
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtley... without the X-Gene.
Full Description Of Idea: Around the world humans are changing. The human race currently uses only somewhere between 4-10% of their brain function capacity. With the mutant threat increasing certain humans are changing so that they use 15-20% of their brain. After having been affected by the X-Gene in some way (i.e. Healed by a mutant, Hurt by a mutant, Controlled by a mutant, etc.) these Adapted Humans will develop the ability to produce an aura around their bodies that extends anywhere between 6-10 feet. This aura temporarily disables the X-Gene as well as turning any objects previously affected by the X-Gene back to their normal state.
Examples: 1. Energy beams fired from a mutants hands would disappear as soon as it hit the 'aura'. 2. Someone with super strength would suddenly find themselves only as strong as a normal person when they got within range to actually hit these people. 3. Someone with super speed would be unable to move at super speed while within the aura. If they were to already be at super speed and suddenly strike the aura inertia would carry them forward but they would suddenly be unable to control things until they were outside of the aura. 4. Someone with special vision, senses, or other abilities would find them nullified upon entering the field. 5. Objects changed and then thrown or otherwise sent into the aura (i.e. Pebble enlarged and then thrown toward an adapted, Bones transformed into a different shape and thrown, etc.) would return to their original state. The laws of inertia would continue to propel the object forward but it would no longer be different than its original form.
Attribute Profile Modification: For an adapted human the sections of Mutated Strength & Mutated Control will be tossed aside. Replacing them will be a stat labeled Adaptation Strength. The following scale will apply to adapted humans.
1-5 = A mutant's power is weakened by not completely nullified. 6-10 = A mutant's power is canceled but objects already affected by the mutation are not changed back. (i.e. bone knives do not revert back to normal shape (Isabel), ice shaped spears or knives do not disappear (CS), etc, etc, etc.) 11+ = A mutant's powers are completely canceled out but the aura.
NOTE: Having a stat over 11 will not increase the adapted's range or control of their aura period. This stat is a stand alone stat in that it does not fight against mutated strength. They are not comparable. This is simply a scale provided for those that wish to have an adapted that does not cancel out the X-Gene completely.
Rules/Downsides/Problem/Explanations: 1. The aura can not be turned off. It is an unconscious projection of the adapteds brain that they can not sense or control. The aura is on even if the adapted human is sleeping or rendered unconscious. 2. The aura has a maximum range of 10 feet period. There will be no power growth beyond that range. 3. The aura can not be recreated by scientists with a machine period. No matter how brilliant the scientist, for at least the next 100 years (until 2109), they will be unable to understand this previously silent part of the human brain. 4. Adapteds can not sense mutants around them period. The aura is produced unconsciously so they do not have the ability to monitor it. 5. The haywire virus does not enhance an adapted's aura. All it will do is make them sick just like any other human. 6. It makes the most sense that physical characteristics (i.e. fur, tails, scales, etc.) do not disappear upon entering the aura, however if you really want to and/or if it makes sense for your character then this is allowable. 7. Organized government strike teams will not appear until, at the earliest, September 2009 period. 8. NPC Adapted Humans will have an attribute profile with an adapted control of 11+. They will automatically be able to nullify all mutant powers. If you want to RP with an NPC adapted that does not completely nullify a mutant's ability ask a MOD for permission.
Where the Plot is Now
The Adapted are beginning to appear, but they are very rare--it's unlikely that your character will encounter one, though still remotely possible. The government, media, and public are as of yet unaware of the Adapted's existence--not even the Adapted know what they are, yet.
There has been a coup within the Kabal ranks; Slate now leads at Mondragon Labs. Existing Kabal members will be PMed shortly, if they haven't already been, concerning the opportunity to switch their loyalty over.
Missions will be beginning shortly, and will take Kabal members all over the world. Are the X-Men and Order too petty and limiting in your character's view? Do you want six untaxed figures a year deposited into your off-shores bank account? Join us. PM Slate.
Site Updates
Our Avatars and Signatures board has been dusted off and dragged onto the main page. Photoshop fiends, feel free to set up shop. Folks requesting avis and sigs, you've got a place for it now.
We've expanded RP Requests and Open Threads from one cramped thread to a whooooole sub-board. Check it out; it's roomy.
General Reminders
Two words: server fires. Remember to back up your character profiles and favorite threads on your hard drives!
Remember to get all power growths for your characters approved. E-mail the growth and its weaknesses/limitations to <MutantRevolver@yahoo.com>.
Remember the rules for creating new characters! When your first character is at 300 posts, you can apply for your second. Trying to sneak in extra characters is just about the only thing that will get you immediately banned from the site. I know that for the vast majority of you, following that simple rule is no problem.
Make sure to say hello to our newest members on their profiles and on the Cbox! Yay, new members!
Good luck remembering to write "2009" on all your papers,
Posted by Historian on Jan 12, 2009 0:30:01 GMT -6
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You no longer have to use this thread if you do not wish, peeps. We've got a whole board for RP Requests and Open Threads, now! Feel free to post your open thread/RP request up as a thread, and discuss details there, through PM, or wherever.
Remember, our suggested max sizes for avatars is 120 x 155 pixels; our suggested max size for signatures is 555 x 190 pixels. Those sizes keep things easy to load for our low-speed connection members and prevent the page from being stretched out, no matter what browser you use or how large your monitor happens to be. You can see those sizes modeled on the gorgeous fallback. Feel free to make your avatar and sig smaller, but please do not make them bigger. The Mods retain the right to ask anyone to resize their avatar or signature. If you're having trouble with resizing, just ask us for help.
Posted by Historian on Jan 11, 2009 1:02:44 GMT -6
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Unused subboards have been cleared out and their posts moved elsewhere, and the Avatars and Signatures subboard has been brought out to the main page and placed below Character Profiles and Archives. Enjoy!
Posted by Historian on Jan 9, 2009 22:24:08 GMT -6
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Just to clear up the inevitable question, and provide a bit of a cautionary tale: those were all multiple accounts of the same player, who has been lying to us all for several months now. He/she is no longer welcome at this site.
Remember to follow the rules for creating second and third characters, everyone! I know this is not a problem for the vast majority of us. As a note to anyone else who may be doing this--if you fess up to it voluntarily, the Mods will allow you to choose between your accounts and keep one active; you can gain the others back when you reach the appropriate post levels. If you do not willingly confess, however, and we catch you at it, you will be banned from the site. Please keep this in mind.
My heartfelt apologies to all the new members and existing members whose applications, questions, and thread replies have been slowed down while the Mod Team dealt with this issue.
Posted by Historian on Jan 1, 2009 21:53:36 GMT -6
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Note: The Adapted initially had their own plotline at MRO, but it ended in the Spring of 2011. Adapteds are now regular citizens of MRO; they still exist, they still lead their lives, but there is no larger plot line specifically for them.
January 1, 2009: the plot so far
The Adapted are beginning to appear, but they are very rare--it's unlikely that your character will encounter one, though still remotely possible. The government, media, and public are as of yet unaware of the Adapted's existence--not even the Adapted know what they are, yet.