The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Sam had watched the girl awkwardly pick herself off the floor and explain in a rather pathetic manner that she was lost. His answer to that would have been “well aren’t we all” but instead his companion picked up the conversation and Sam let him. The illusion mutant had lost interest in the girl the minute he deemed her no longer to be an immediate threat. Because if there this had been a trap it would have been sprung by now.
So he only half listened to the brief exchange between the other two, all the while planning what his next move would be. One thing he could say for sure, after these two chance encounters, was that he wanted to move on solo. So as soon as they reached the town and he got the info he needed, he would set off again alone.
"Shelter, If there is any left here. Would you happen to know?"
So she was probably going to be tagging along, that was fine with him as long as they got moving again fast. And seeing as he didn’t care either way he decided to leave the decision up to his younger companion.
“Bring her or don’t bring her, I don’t care. Though whatever you do choose fast.”
He gave the boy one last long look and then turned on his heels and started walking back the way they had been heading.
Teddy was basically out of information. This girl didn't seem to be posing a threat to them. His hand relaxed from around the hilt of his knife. Mostly they needed to keep moving. He didn't really like the idea of her tagging along but he wasn't going to turn her away.
If they were one thing he'd learned living around here it was that if you pissed someone off it would probably come back and haunt you. Friends were a thing of the past, now they were all acquaintances and subjects that he used for information. That was nothing new considering that everyone did it to everyone else. "If you want to come with us you can. But we're going to be moving fast." He didn't really offer her any more information about it. If she was going to join them then he would tell her, but if she wasn't than her certainly wasn't going to risk himself incase anyone was looking for him.
He'd made plenty of enemies since the end of the world and many of them would be glad to know where he was going. His traveling companion didn't seem to really like the idea of her tagging along either, but he apparently wasn't going to object to the extra person along for the trip. The older guy turned and continued heading in the direction that they were originally headed before she popped up from out of nowhere.
Ted knew the dangers of taking on a third person with the trip just as well as the other guy and probably just as well as she did. The main problem with traveling with three people instead of just two is that three is easier to spot and it takes a little more to conceal three than one or even two people. The stuffed animal shifter spun on his heels and started to follow the older guy. He was only going to offer her the option once and it would be up to her if she took the offer or not. Ted actually started to wonder if she was going to join them as he caught up with the other guy.
Posted by Aadi Lapointe on Aug 21, 2012 12:26:44 GMT -6
Epsilon Mutant
51
0
Sept 19, 2012 14:45:05 GMT -6
Looking from one guy to the other, Aadi resisted throwing something at the head of the one who didn't even bother answering her directly, instead talking to his companion. “Bring her or don’t bring her, I don’t care. Though whatever you do choose fast.” Fine, the world ending had resulted in people losing their manners too, she got that. But was it so hard to talk to her face?
>> "If you want to come with us you can. But we're going to be moving fast," The younger of the two said to her then, and though the kid didn't seem much friendlier than the first, Aadi would take what she got. Neither of them had said where they were going, or even answered her question really, but yeah...better than nothing. And there was a whole lot of nothing everywhere else. Even if they ended up being complete psychopaths, at least she'd have company for a while. And she did know how to deal with psychopaths.
So Aadi followed after them, quickening her pace. She didn't say thank you, just like they didn't bother with saying anything else to her. Truthfully, she was just glad she wasn't going to be walking alone with her own thoughts for company. Even if these two looked about as companionable as statues.
The trip to town was long and silent. Sam didn’t mind, he hadn’t done anything in the last three years that warranted talking about. He contemplated the ruins of what had been New York with a mix of sadness mixed with the knowledge that the whole thing had been unavoidable. Humans would have found a way to destroy each other one day or another.
The buildings looked a lot worse than they had when he had been forced to flee the city. Rain and scavengers had finished bringing down what little had survived the initial crisis. And it was pretty eerie the way all of those empty and broken windows no longer framed the bustling life of one of the world’s most prominent cities.
However as they walked Sam began to see areas where the buildings had been stripped to the bare bones. This he took as a sign that they were nearing their destination; it would make sense for a small population to salvage any materials they might re-use to create a livable area. And sure enough once they were past the bare buildings they soon caught sight of ones that had been patched up and looked almost inviting in the midst of all this chaos.
Their trip was uneventful. Just what someone who'd survived all this craziness could hope for. They'd past many buildings that we now just pathetic shadows of their former glory. It was actually a little sad to see how much this city, and probably others, had suffered from people and the general devastation of the armageddon.
Soon they found simple signs of a possible city. There were stripped buildings, gutted and even completely torn down, from people salvaging. It was a promising sign that they were getting close to the city that he'd been told about. For once some information that he'd been told was right. Teddy was actually relieved that they'd made it. He'd spent so long with misinformed ideas and directions that he thought this city was just a myth.
Once they reached the city, Ted gave a simple wave and to his fellow travelers and went his own way. There was no need to say goodbye he felt sure that they might see each other again. Of course one or the other might be a job later on, if he found the right people to talk to. This time it was all about survival and that's what he meant to do. Survive.