The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
So, in the golden door cake shop it occurred to me that the Order has a Human secretary running the show at the sanctuary, It also occurs to me that they produce be a mutant pills by the name of M. why then wouldn't they have a secretary with access to mutant power at the drop of a pill.
and so the question rises. What power(s) should Lisa have?
I can see it going any way, something useful to her, It would be interesting to have something like enhanced memory where she could simply get a boost of super efficiency. or something that makes her also the first line of defense for the sanctuary. she turns into a T-rex for instance?
We could also seeing as she is loyal, see about getting her the shot to make her a mutant permanently.
Posted by Cheshire on Feb 15, 2012 20:16:55 GMT -6
Mutant God
3,233
18
Sept 24, 2018 19:41:05 GMT -6
Calley
Undefined.
I've always loved how it's never been confirmed nor denied if Lisa is human or mutant; she's never shown an obvious power, but she's always been a little too good at her job.
It would be hilarious if some Sanc residents tried slipping her M... and they couldn't tell if it had done anything. Was she working stranger hours? Was her shadow tapping its fingers together out of the corner of people's eyes, but never when they looked at it dead on? Was her smile just a hair more terror-inducing than usual?
The mystery of Lisa: I say we play with it even further.
Subtly makes my heart sing, and really fits with the character she's built up over the years.
Additional appendages for multipurpose receptionating.
Living truth serum. Can get anyone to spill their guts when she requests her papers to be filled out. Either by skin or eye contact.
Survival Mode. Gives off an aura that dissuades anyone from wishing harm on her or prevents them from going through with any harm that is wished. A knack for avoiding injury/ being in the right place at the right time when things get dangerous. A human in a mutant home is awful vulnerable.
Mutant Detection. Knows where every mutant in the Sanctuary is at all times so long as they're in the building. Allows her to call for needed services should trouble arrive, such as medical staff, maintenance staff, someone to break up fights, etc.
I’m just a well-adjusted gal who likes to leave a serious amount of mayhem in her wake.
Posted by Kaitlyn Faust on Feb 15, 2012 20:43:32 GMT -6
Alpha Mutant
866
13
Jul 17, 2017 23:56:20 GMT -6
I think it could be fun to give her a power that completely disrupts her ability to be an effective secretary, or has no bearing on her already prodigious organizational skills. Here are some ideas I came up with:
She can turn wadded up paper balls into deadly explosives. This is a good idea because the Sanctuary hasn't been blown up enough yet.
She breathes fire. All the time. Every time she exhales while on M, fire comes out.
Invisibility that she can't turn off, and which doesn't affect her clothes. This makes it useless for sneaking around unless she's wearing her birthday suit, and extremely irritating for hand-eye coordination purposes, since she can't see her own hands.
She exudes an aura of memory loss. Nobody has any recollection of anything that's happened while they were within 40 feet of her and she was on M.
Edit: though, really, I vote subtlety. In an earlier cbox conversation with Calley, I said I would showcase Lisa's more uncanny abilities, and leave a lot of gray area as to whether it's a mutation or normal human capacity letting her do these things. Should we decide to make it obvious that she has a power, though, I think we should go all out.
I like the idea Calley had: that it remains a mystery whether anything happens or not. One of the most fun things about her is that we don't know for sure whether she is a mutant. Everyone is pretty sure she's human... but there is no absolute certainty.
If she really were a mutant, of course M would have no effect. If she was human, it would, but I think subtlety is the best approach.