The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Sledgehammer on Nov 19, 2011 21:10:21 GMT -6
Gamma Mutant
277
4
Jul 29, 2017 19:06:43 GMT -6
Individual
Character's full name: David Maxwell Duckland Alias/ Nickname/ Code name: Davie (he hates this), Dave, David Maxwell, Sledgehammer, Sledge, Baby Face Gender: Male Age: Twenty-nine Date of Birth: 03/19/1983 Nationality/ Ethnicity: English Birthplace/ Home/ Place of origin: Bradford, West Yorkshire England
Appearance
Hair color and style: Brown, usually short and spiked, though on occasion Sledge grows it out. Eyes: Brown Height: Five foot nine inches Build: Sledge, despite his best efforts in the gym, is not muscular. One could even say that he is scrawny. His friends have been able to carry him around easily enough and compared him to a girl. Visible mutation: Not applicable Scars/ Tattoos/ Piercings: Small scar in his right eyebrow Other features:
Everyday clothing style: Sledge has always been particular about clothing. Generally speaking he wears trousers instead of jeans. To him a pair of jeans is the same as a pair of sweatpants. If he has any cloths that show distress, it is not because he wore them out, it’s because they are designer. He is fond of fine shirts, vests, and is not afraid of a little color. Raised to be a proper gentleman Sledge doesn’t leave the flat without a hat on his head. That and a hat can be a very useful distraction. Sledge wears three rings, two silver ones (one on each hand) and one gold one (on a chain around his neck). Uniform: Not applicable Sleepwear: For colder weather Sledge wears a t-shirt and sweatpants to bed. Warmer weather is just a simple pair of flannel pants. Miscellaneous clothing: Has a preference for fedoras.
Character
Personality: One of the most positive things about Sledge’s personality is that he is very driven. Once he has decided on a task he will pour all his focus and energy into it, so much so that he, sadly, fails to notice anything that does not have to do with his current obsession. He also has a strict moral code that he adheres to. Morals not necessarily meaning following legal activities. Sledge has manipulated people in the past to get what he wanted, and has no issues with taking advantage of others. He knows that he has an innocent look about him and will use it. Lying is a habit of his, as is cheating. His temper can be brief, and unless he has a job to do it will escape him.
And yet Sledge has boundaries. He cannot stand to see a lady or girl cry, and will cave in to them. Short tempered and dangerous as he is, Sledge frowns upon killing. For one thing corpses are terribly inconvenient. He doesn’t want the guilt, or have to deal with the aftermath of such an act. A large part of him is addicted to his work, but there is still that part that knows he’s young and wants to act that way. Hobbies/ Interests: Give Sledge an atlas and he will be occupied for the rest of the day. He also will play with a Rubik’s cube, though it’s more for the clicking sensation of moving the pieces than trying to solve it. Job or part time job and description: Does pretending to be a member of the Consumer Product Safety Commission to get bribes from people selling knockoff toys count? No? Well, then how about three card monte? No? Sledge is a workaholic, but only at conning people and other illegal methods of money procurement. Fears/ phobias/ concerns: Highly allergic to seafood. Not just shellfish but most fish as well. Special talents: Sledge can make his eyes water up at will. His hands also are rather nimble and he’s great at slight of hand. Hat juggling is something he’s picked up to both pass time and to serve as a distraction.
Morality
Good/ bad/ neutral/ other: Something between neutral and bad. Sledge wants what’s due to him and more, and unless it compromises his moral restrictions, he will lie, cheat and steal.
Mutations
Mutation description: The simple act of making a fist allows Sledge to accelerate his punches. The farther he has to throw his punch, the more it can accelerate, and the faster it goes, the harder it hits Strengths: Faster speed means a more powerful punch. A grazing blow can actually be pretty painful if he has enough distance. The most powerful punch is equivalent to a swing from a sledgehammer (hence the name), and the average is like a trained boxer. Weaknesses: Does not have enhanced speed (outside the punch) or reflexes. He runs at the same rate as a human, his legs do not have a faster or more powerful kick. The increased speed is only brought upon by making a fist, and lasts the length of the punch. Although his mutation serves best in a melee situation, the closer he is to what he’s punching, the less damage Sledge can do. Repetitive use makes his hands stiffen up, which is painful and he can barely hold onto things. He also looses touch in his fingertips at this point, and is unable to detect heat, or cold, and differences in texture. After ten punches he has exhausted the power of his mutation and must recharge.
Secondary mutation description: Sledge’s arms (from the wrist to the trapezius) become harder and sturdier when he punches Strengths: Doesn’t break his arms when a punch makes contact with something Weaknesses: Only activates when throwing a punch. The rest of the time his arms are simple flesh and blood, able to be broken and wounded. Does not make a punch do more damage, simply keeps him from breaking all the bones in his arm. The more he punches, the less effective this mutation is, so if caught in a long fight, he does wear down and can be broken. Does not protect against any cuts or scrapes, simply impact.
Fighting Style
Explanation: Sledge punches. Other then a possible distraction with his hat, that’s it. No need to complicate things. Pros for fighting style: Allows him to use his mutation
Cons for fighting style: Predictable and only good for melee. Often leaves himself open, given that he needs to have a longer strike distance to do more damage
Faction Allegiance Unaffiliated
History Of Your Character David was born in Bradford, West Yorkshire, to a lower class family. At a young age he watched his parents struggle financially, which taught him his first important lesson. There isn't enough to go around, take all that you can. As a young teen David and his "friends" ran small cons and scams, doing whatever it took to get what they wanted. His older brother Charlie was frequently the one to have to bail David out. It proved to be something that bonded the two, who due to a large age difference, had been practically strangers.
One day when David was nineteen, a scam went horribly wrong. The mark had police connections and they were promptly brought in. David blamed it on his friend Briggs, who was suppose to be keeping watch, Briggs blamed David for not doing the research. He hadn't been feeling right that day, and Briggs' accusation made him loose his temper. A fight broke out between the two. It's one thing to find out you are a mutant, quite another to find out in a holding cell by punching a hole in the wall. David went into hiding, knowing that breaking out of custody was stepping past a boundary line. Thanks to his age he could no longer slip through the cracks as easily.
Although he managed to get by with his charms and wit, David saw plenty other mutants having problems worse then his. Charlie was willing to cover for him, though the details of David’s escape from prison wasn’t made clear to him. David knew that telling his family, he was mutant would isolate him.
Lesson number two, people are even less fair than life, screw them over.
Around this time David started calling himself Sledgehammer. Since he could no longer run with the same gang, since they could easily turn him in, Sledge started up a new criminal gang, determined to take whatever he could from the wealthy, and especially those that spoke out against mutants. It was difficult, since still hadn’t gotten use to his powers. Something as simple as a handshake seemed out of reach to him, and after trying to get some level of control, he would often wear himself out until his arms felt like useless sacks of pudding.
Clearly things weren’t going well in England. Sledge was drawing too much attention to him and running out of people who could hide him. It was time for him to move on and away. Sledge hopped onto a cargo ship bound for the United States. Roleplay Where did you learn about this site?: Lord Google Do you have any other characters on MRO, if so who: Locke Sample RP: ”How the hell did you miss the fact they were in with the coppers?”
“Shove it,” David snapped back. As far as a holding cell went, this one wasn’t so bad. The ‘bed’ could only fit one of them and there was no way in hell that he was going to let Briggs take it. What difference did it make if David knew if the mark was in with the police? It was Briggs’ job to keep his eyes open and his mouth shut. Today his ‘friend’ couldn’t do either. Too late for them to avoid being brought in, and David did have to admit that he and his mates had gotten away with entirely too much as of late, David would be content if Briggs would just stuff his gob and let him wait until he could get a hold of Charlie.
Maybe greed was a little to blame for this, David thought as he massaged his arms. His hands felt heavy that morning, not the usual light touch. The cards were slipping too easily from his fingers for the quick money fix. David had a new con idea, but had doubted that it would work. Well, it wasn’t that he doubted the idea. Of course it works, he corrected himself. His plans (nearly) always worked. But something was off with him today. He wasn’t sure what, but there was something wrong.
“You’re suppose to be the brains, and you didn’t think ‘Oh maybe I should find out who the bloody hell I’m trying to liberate their paycheck from’”
“I said shove it Briggs.” Honestly couldn’t Briggs just give him five minutes peace? What was it that had gone wrong? More importantly what was going to happen when Charlie arrived? Nineteen meant no more light treatment for being caught with his hands in someone else’s wallets. “The plan would have worked if you could have just kept your eyes off the birds.” David opened an eye and saw the shocked and peeved look on Briggs face. Good, David wanted him to know he was an idiot and that he couldn’t get away with staring at ladies when they were on the job. “Doesn’t make a difference who the mark is. Blimey, why do I bother with you? You bunk off whenever I give you a job.”
The words had set Briggs off. David had to admit his friend was lousy at keeping his nerves in check. Really, why did he keep Briggs around? It was amazing that he was even thinking of this as Briggs forcibly pulled him up and off the bed. Fist fights frequently broke out in his gang. He wasn’t the strongest of them and when there was a row it usually was David who ended up in the worst condition. Briggs released David’s shirt with one hand. David could see the fist coming at him, but he had grabbed onto Briggs’ arms out of instinct and was thrown off balance. Not surprisingly the first hit was aimed straight at David’s mouth. The hit was solid and reminded David why he bothered to keep Briggs around.
One good hit deserved another. Finding his balance once again David lunged at Briggs stomach, forcing the two of them onto the ground. He pulled his arm back for his own punch, but Briggs shoved him off. The two grappled, each one trying to gain the advantage. David had never been the best at controlling his temper, and a hit to his face was a good way to ensure he was going to fight. Poisonous barbs poured from their mouths amidst strings of cursing that would make a sailor blush. The more that they moved about, the heavier David’s arms felt. They started aching as though he had spent the day rowing a boat, and the worst thing was he hadn’t really been able to get a blow on Briggs. Finally an opening presented itself. David pulled his arm back and let it rip.
The noise inside the small cell was stupendous and reverberated through his bones. David’s ears were ringing and there was so much dust that he failed to notice at first the gaping hole where his missed punch landed. Briggs held his head as though a bomb had been dropped in the room. To be honest David thought that was what had happened. At the time it didn’t occur to him that maybe he was the reason for the hole in the wall. It just presented him with an option out and he took it.