Kari Teagan :: Shatter
IndividualCharacter's full name: Kari Atalanta Teagan
Alias/ Nickname/ Codename: Shatter (So maybe there’s no actual
reason to have a codename right now. But if she’s gonna have to deal with being a mutant, she’d better at least get a cool secret name, d*** it!)
Gender: Female
Age: 21
Date of Birth: February 12, 1990
Nationality/ Ethnicity: American/Caucasian
Birthplace/ Home/ Place of origin: Coronado, CA, United States of America
AppearanceHair color and style: Chestnut brown, relaxed-cut with bangs.
Eyes: Sometimes hazel, sometimes brown?
Height: 5’8”
Build: Described by a friend as “Scrawny looks, secret muscle.”
Visible mutation:
- Thin layers of what appear to be glass on her right calf and the inside of her left wrist, as well as on her a portion of her stomach.
- When her abilities are in active use, her eyes glow a bright yellow-white.
Scars/ Tattoos/ Piercings:
- Two lobe piercings in her right ear.
- A triple helix spiral piercing in her left.
- A couple of small scars mark her ankles.
- A larger one on her knee is a badge of honor (or epic failure) from surfing.
- She covers up her visible mutation by telling people they’re burn scars. Does that count?
Everyday clothing style: Kari leans towards casual outfits, soft cotton, and worn things. She prefers things that are comfortable and easy to move around in, but also have a feminine look to them — she’s been known to occasionally don a sundress. Living in Coronado and spending most days surfing or boarding definitely rubbed off on her, though. No matter what she wears, she always looks kind of ...
beachy.
Uniform: None, unless you count the very sexy shapeless green apron she has to wear to work.
Sleepwear: Oversized graphic-print tees and shorts
Miscellaneous clothing: She wears a piece of green sea glass on a cord around her neck.
CharacterPersonality: While Kari has settled down a bit since leaving California, one could call her a troublemaker, if one didn’t mind sounding like a fussy, 75-year-old schoolteacher. She’s friendly, playful, a bit of a flirt, and seems to be one of those people who are rarely serious about anything. Kari has always been an open and (sometimes brutally) honest person, but relies now more than ever on sarcasm and jokes to keep people from getting too close. She’s got a lot of spirit and it makes her brave and willful — stubborn and headstrong, too, especially when it comes to her own (rather contradictory) moral compass. Kari is usually pretty laid-back, but when she gets angry, her violent streak shows.
Hobbies/ Interests: Making little glass figurines (woodland animals and dolphins are her favorites), long walks, and a bit of longboarding now and then. She makes a mean blended drink, and collects sea glass, glass bottles, and samples of naturally-formed crystal.
Job or Part-time Job and Description: She works at Buzz Cup, a small cafe near her apartment.
Fears/ phobias/ concerns: There’s a lot about Kari’s mutation that she doesn’t understand, most of which she just finds kind of amusing; she’s tried to hone her powers over the last couple of years, but uses them for little else but recreation. The recent appearance of patches of glass that have begun to form on her body worry her, however. The prospect of turning into an inanimate, shiny decoration is, probably rather understandably, a bit unnerving to her.
Special talents: Surfing, longboarding, and a bit of parkour, along with not dropping hot beverages on herself and/or others (usually).
MoralityGood/ bad/ neutral/ other: Kari has her very own (sometimes contradictory) idea of justice, but is mostly harmless ... Unless angered, anyways. Cue the dramatic sound effect!
MutationsVitreokinesis
Mutation description: Kari has the ability to exercise a wide range of telekinetic control over a single type of substance: glass. She can alter the state of any glass, man-made or natural, by focusing on its specific composition and molecular arrangement. This includes moving it between its liquified and solid states without the use of heat or cold.
Strengths
- Control: Staring hard enough at something made of glass — a window, a fancy table, a cup — can effectively shatter it, and break it down into easy-to-use bits and pieces. Thinking hard at it with sustained effort allows her to move up to about a medium-sized store window’s worth of glass through the air at speeds of up to 25 miles per hour depending on the size, weight, and amount of it there is. This includes stopping glass already in motion, or holding together glass as it breaks, which comes in pretty handy when you drop nice things.
- Pointiness: Shards of glass hurt. If you make Kari mad enough, she will not hesitate to poke you with them. Except, it’ll be more like stabbing, which sucks even more if you don’t have anything to block them with.
- Glass Sense: She has a constant telekinetic awareness of any and all glass within a 5-meter range of her including its type, current form, and arrangement.
- Glassworking: By shifting glass into a liquified form and back in a matter of seconds, Kari can shape it into tools, weapons, lovely vases, and pretty much anything else she can think of. She can wrap glass around a subject to restrict its motion. Liquified glass under her control isn’t molten glass, so she can’t be burned by it, and can even touch it without any negative effects.
Weaknesses
- Energy Restrictions: Prolonged use of her telekinetic abilities can effectively overheat her brain, leading to loss of consciousness and even death. The amount of energy she has to exert is influenced by how tired or hungry she is, and even her mood, as it affects her willpower.
- Range: Kari can’t exercise her power on glass outside of a 5-meter range of influence. If she tried to propel a shard any further than that, it would immediately succumb to gravity as soon as it left her telekinetic field. The same goes for glass she has liquified: as soon at is out of range, it immediately hardens, reverting back to its ordinary, solidified state.
- Not Hot: She can make glass liquified, not molten — hitting someone with a glob of squishy glass can be a mess to clean up afterwards, but it doesn’t leave any burns.
- An Exclusive Relationship: Her telekinesis is limited to glass and glass only — rocks too low in silicates that have melted into a crystallized state, for example, are out of her control. Additionally, so is glass formed as a result of another person’s mutation; though she can still weakly detect it, the structure is distinct enough from the norm to be beyond her power to manipulate.
- What You Telekinetically Detect is What You Get: Kari can’t make her own glass or change glass to a different type. All she can do is work with what she’s got around her, which puts her at a serious disadvantage if there isn’t much or any at all nearby.
- Mood Swings: While she is much more powerful when experiencing extreme emotions like rage or fear, she loses just as much in control as she gains in power, making her a danger to others and herself.
Vitreomutation
Secondary mutation description: Strange patches of glass have started to appear on Kari’s skin. When cut, they heal back just as normal skin would. Her body is also beginning to mimic some qualities of the substance she manipulates.
Strengths
- Microwave Safe: She shows a slightly heightened resistance to extreme temperatures. Picking up a scalding hot pan doesn’t hurt her anymore, though stepping into an open flame still would.
- Not Fragile: Kari isn’t any more breakable than an ordinary human, to her relief.
Weaknesses
- The Unknown: Kari understands little about the progression of this mutation, though she’s tried; it has yet to be determined as stable or deadly. Worst case scenario: she turns into a solid glass statue or something. Best case ... well, let’s say the worst case is far more distracting.
Fighting StyleExplanation: A combination of what little experience in kickboxing and kenpo karate she has, Kari’s fight plans outside of using her powers can generally be described as “kick, punch, and GTFO.” Past experience in parkour makes her fast (and pretty good at that last part, when she wants to be).
Pros for fighting style: She’s got a lot of enthusiasm when she fights, and can pack a pretty hard punch or couple well-aimed swift and merciless kicks. When combined with her mutant abilities, it’s served her pretty well.
Cons for fighting style: While she’d hate to admit it, there’s not much skill involved. For someone with actual training, she could still put up a bit of a fight, but would ultimately be a pretty easy opponent to take down.
History of Your Character:Life was pretty normal for Kari, up until she discovered her powers. Skating, surfing, enjoying choice baked goods with friends, and getting into trouble made up most of her days. High school definitely wasn’t her favorite, and she found most teachers there to be unhelpful and self-righteous, but got away with abysmal attendance and surprisingly good grades. She spent time away from her friends curled up in secret spots reading — a worn old book about Greek mythology, a gift from her dad, was her favorite.
Her family was ordinary. Her father taught classes on ancient Greece and Rome at the local college, and her mom worked at the library there. They lived in the suburbs, a short ride away from the beach, in a tiny but comfortable little house.
Things changed the day she and her friends got into more trouble than they could handle. Petty theft, graffiti, pranks ... if you could run off fast enough, there weren’t any consequences. Scoot was one of the guys she ran around with, though they always had to keep an eye on him. He had a thing for stealing bigger things than spray paint and candy bars — namely, cars. One night, he pulled up to the beach in a sweet, stolen ride. It was hilarious. They checked out the custom upholstery, commended him on his good work (there was some serious security on that thing) and popped the trunk. Inside? 57 grams of cocaine. Things got significantly less funny, then.
Three guys came up over the dunes, cussing them out. It all happened fast. Before they realized who they were, and that they should run, they had already popped a cap into Scoot. Kari screamed at them to run, and stayed with him.
Like h*ll they’re gonna get him, she thought, as they ran to the car and checked the goods.
But they did. Scoot died beside her, on the beach. “God d*mn it!” Hot tears streamed down her face. “God d*mn it, Scotty!” She hadn’t used his real name in years, since they were kids. 17 years of living, and it was all over.
The guys from the car came towards her. They called her a b*tch. Talked sh*t about Scotty. The one at the front said she was coming with them, came towards her with his pistol. The one that shot him. Suddenly, it was all rage, like everything went white with it. Her eyes glowed bright like the sun. She screamed, and pieces of sea glass pulled up from the shore and out of the sand, breaking apart into shards in mid-air. They froze in fear but she couldn’t stop. She screamed again, and every piece of glass rushed towards the one who killed him. He was torn to ribbons. The lights from the cop cars shone off in the distance, and she bolted.
She hid in the park, a tunnel where they used to skate. What if they followed her? Scotty was dead. She killed that man. What was she, anyways?
She had been clenching something in her hand; Kari looked down and saw a piece of green sea glass, glowing with moonlight, in her palm. The sun was starting to rise, and she went home, climbing through the window and into her bedroom. She washed away the sand, blood and dirt.
Scotty’s body was part of the investigation, but just for a little while. The guys escaped, without their drugs. The police assumed Scotty had been a mutant, and killed one of them in self-defense. People were too deep in mourning to be scared or shocked by it. A week later, she and her friends went to his funeral. She tied the sea glass from that night into a cord and wore it around her neck, and they lit candles for him on the beach. She was more quiet than she’d ever been, but her parents gave her space. They knew how close her friends were to her.
Two weeks later, things were starting to go back to normal — well, as normal as they can be when you’re trying to delude yourself into thinking you’re not a freak. They still hadn’t found the guys, but the cocaine in the car led them on to a bigger bust. She went to the diner with her friends. They laughed together, for the first time in a long time, and things started to look up.
She walked back to find her home in flames, the last of them being put out by the fire department. The house was charred black, and falling to pieces. The cops may have assumed that Scotty had been the mutant, but the two who escaped knew better. They spray painted “freak” in red letters on the driveway.
They never found her parents’ bodies, but the police department assumed that they died in the flames. Everything was gone. She sat dumbstruck in the back of the car with some detectives. They gave her coffee, and told her things were going to be all right. It was all far too hard to believe.
She took what she had left, the contents of her beat-up backpack, and ran. Eventually, she found herself in New York City. She heard there were tons of mutants there. Mutants like she had become.
RoleplayWhere did you learn about this site?: Google
Do you have any other characters on MRO, if so who: Nope!
Sample RP:
A cheap alarm clock sounded off in a tiny walk-up apartment, reverberating off of the exposed brick and chipped paint walls. On the bed, something quivered under a pile of blankets. The muffled “
Nooo ...” that came from it wasn’t enough to appease the little machine’s wrath. A hand reached out to slap it from the nightstand and it crashed to the concrete floor, along with the pile of blankets. “F*ck it. F*ck it all--” Kari squirmed out of the tangle of sheets into a standing position, blew a strand of hair out of her face with an indignant huff, and tossed the sheets back onto the bed before storming off.
Her head pounded, and she stumbled into the kitchen in a large cotton shirt — this one green and emblazoned with a large, fading Triforce symbol on the chest — and loose gray running shorts. It subsided a little as she tore mercilessly into a piece of toast; it was becoming astoundingly clear that last night was not her most brilliant idea.
Then again, maybe it was. Getting inordinately smashed was a pretty good barrier for bad memories ... until the next morning, anyways.
It had been the three-year anniversary of the day Scotty died and she discovered her ... abilities. While she had finally put down some roots — if you could even call a microscopic apartment and a minimum-wage job “putting down roots” — and made some friends, it didn’t get rid of the incredibly pleasant flood of flashbacks that stopped in for a visit from time to time.
She fingered the sea glass around her neck, absentmindedly holding out her other hand, eyes glowing a with a dim, warm light in the poorly-lit room. The glass of water on the table drifted towards her.
The charm on her necklace had been smooth before, but now the glass was polished like a worry stone — she held onto it for comfort, when she was stressed, when she was scared. When she missed her life as it had been before.
A gleam of something on her wrist distracted her, and she paused to look it over. The patch of glass on the inside of her wrist was spreading. She inhaled sharply, trying to pull it off, but it was part of her skin. She had gotten away with it so far by telling people they were scars, but what was she going to do if this kept spreading?
On the worn wooden table in front of her, her phone buzzed, pulling her away from her worries. She groaned. It better not be from Jason. She’d had more than enough of him trying to get into everyone’s pants every second of the day. How did he even get her number, anyways?
Kari got her wish, but not quite in the way she’d hoped. It was from Melissa, her coworker. “get ur a** inhere girl! shift started 10min ago!” The sound audible from the hallway outside her room was not extremely unlike what one would imagine Rage Guy to sound like.
Five minutes later, she was dashing down the street, terrible hangover completely forgotten, slipping through a back alley, and through the door of the cafe. Tying on a dark green apron, she slid to her place beside Melissa behind the bar, who greeted her with a playful bump with her shoulder and a whispered, “Good work, Kitty Kat!” The manager had apparently not noticed, thank God.
“Thanks, but how long are you planning on making me regret letting you find out about my initials?” she whispered back with a playful roll of her eyes. Mel’s play-hiss in reply was interrupted by the distinctly Selleck-y manager turning around.
“I’d better not catch you running in late again, Teagan.” He said firmly, large black mustache twitching with disapproval.
She winced. “Sorry, Tim.”
Okay, so apparently, he did notice.