The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Lenna smiled her 'I don't think so' smile, and dug her fingernails into the tendons of her guard's hands. As she did so, she smashed back with the expensive arm chair, driving it with leg power into the guard's chest. The nails held him in place. The blow from the chair knocked his legs out from under him. In his shock and his clumsiness, he let go. Lenna rose on the spot, picked up the Louis XV, and brought it cleanly to the side of his head. Wood splintered. He fell like a birdy hit by a racket lightly, over the edge of the net. One nice arc, and he was done for.
Lenna stalked up to the dinosaur lady, drawing her knife from the strap on her thigh. She pressed it up against Cera's neck, forcing her back to lean over her desk. Lenna didn't glance back to see if Michael had things under control with his guard. She'd taken him out of her aura's range, bearing it down on Cera instead. She trusted Michael would be able to handle himself. The important thing now was that Cera knew she had made a grave error. One that could be made up for, possibly, though probably not.
"Take us to the painting." Her nostrils flared. Lenna glared into Cera's green eyes dangerously. "Now." Her tone made it quite clear there was only one sane answer in the world.
Following Cera's revelation of her plans Lenna initiated fighting back. The Ranger would have preferred waiting until they were standing, at gunpoint being an easy to remedy situation, before fighting. But, as she had started he would not sit idly.
He reached down and took hold of the sides of the chair, dug in his heels and with his power boosting his quadriceps, pushed back and flipped the chair down on top of the guard behind it. He then rolled off to the side and sprang to his feet as the guard removed the chair from atop his body and stood drawing his suppressed side-arm. The Ranger took a few steps forward and wrapped his left arm around the guards right, pinning the wrist of the hand holding the gun in his armpit. This had the added benefit of leaving the guard in the Ranger's punching range and the guard stripped of use of his strong arm.
The Ranger pulled back his right arm, made a fist and drove a punch into the guards face. "You owe me one intimate moment!" He pulled back his arm and then drove another punch into the guards face. "Eh... Not with you." One last punch, his power boosting his ability to rotate his hips and deliver a crippling blow.
The guard went limp and the Ranger released his hold so the guard slumped to the ground. He then scooped up the guard's suppressed handgun. The Ranger is not a big fan of Glock, he prefers Sig, but any suppressed weapon is better than no suppressed weapon. He looked to Lenna, she already had a knife to Cera's neck.
"Take us to the painting." "Now."
"I suggest you listen t' her." The Ranger racked the slide and caught the round that was ejected. .40S&W. He dropped the round into a pocket. It served two purposes. The sound is intimidating and he wanted to know what caliber was in the pistol.
Cera's eyes strained to flick from The Ranger, to Lenna's eyes, then up towards the ceiling, away from all the angry looks. "Fine.," She said it like it pained her. All possibilities had been exhausted. She was forced to give in. "Can you let me go so I can breathe a little?"
Lenna stepped back, gave her breathing room, but never gave her enough room to do anything silly. Cera inched away from the desk, back to her feet. She rubbed at her neck, pouting. Her pride had been injured. "When I get the chance, you two will burn for this."
Lenna stepped up behind her, and shoved. Cera stumbled forward, and caught herself. She looked back at Lenna, glaring.
"Walk it off. Ranger. You want to make sure she behaves?" Lenna said, as she bent to sheathe her knife against her leg.
With Lenna pressing a knife to her throat and the Ranger wielding a suppressed sidearm, Cera seemed to see reason as there was no physical resistance. She asked to be let go, for breathing room. To which Lenna responded by moving away a bit. Ranger kept the gun trained on Cera, normally he would go for two in the chest and one in the head, but keeping her alive was preferred. To that end, knee caps were not necessary to stay alive, nor were any other join besides the spine for that matter.
"When I get the chance, you two will burn for this."
"If I had a nickle..."
Lenna shoved Cera, Cera stumbled and glared. She must not be used to being man handled.
"Walk it off. Ranger. You want to make sure she behaves?"
The Ranger nodded and moved to stand behind Cera, handing off the pistol as he passed Lenna. ".40 Smith and Wesson." and once he was behind Cera he grabbed her left arm and wrenched it back, bringing her wrist up between her shoulder blades. His other hand pressed against her right shoulder-blade. Should Cera try to resist he could easily slide that arm around and put her in a blood-choke. Cera initially tried to break Ranger's hold, but a swift jerk of her arm up toward her head and she resigned back to compliance.
Lenna took the gun, appreciatively. Much less messy than a knife, with a whole lot more force. Mess was important to avoid in a dress this good.
Cera seemed to be behaving. Another thing to be appreciative of, perhaps? Though for some reason, Lenna wanted a reason to slap her around.
The woman led them to the door, begrudgingly. When they reached the panel, she looked over her shoulder to coldly address her captors. "Excuse me." With all the grace and dignity a manhandled richly-dressed yellow dinosaur woman could muster, she pressed her hand against the biometric lock. The scanner scanned hand, and then, it compared retinal picture data. Everything was a match. The door opened.
"In there." Cera sighed.
Everyone entered, Ladies first.
The room was definitely not empty. From the mixed contents, it became clear that this painting was not the only thing Cera fenced. She handled a wide variety of items and clientelle. Other paintings were on display, the occasional vase or bust. Exquisite jewelry, in cases. Everything was nice and visible, a testament to her ego. A normal fence might have kept the important items locked up in a lock-up. Hers weren't ready for immediate delivery. She must've been the type to admire before she sold. Not the type to expect anything to get in the way of the sale, without dealing with her horns first.
Lenna walked up to the Mona Lisa. Cera glowered at her back.
"Where can we find the things to keep this in, for transportation?" She glanced back at the yellow reptile-dame.
Cera led the way to the room where the painting was stored. The Ranger eased up on his hold on Cera so she could unlock the biometric locks to open the door. When they were finally inside the storage room, which seemed to be decorated by the contents rather than just containing them, Lenna located the Mona Lisa and inquired where containers to transport the painting were.
"Find it, yourself."
The Ranger shook his head and then pressed on Cera's shoulder while wrenching her wrist up higher, closer to the back of her head. "That's no way t' talk to yer guests."
"Through the door, on the far side of those statue." Cera growled through gritted teeth.
The Ranger scanned the room, looking for something he could use to tie up Cera, whenever him and Lenna were ready to leave they needed Cera to not be able to immediately try and stop them, also keeping her controlled this whole time was a waste of a pair of hands. Nothing in the room looked like it could be used to bind her.
"Good idea," Lenna agreed, from across the room. She'd already made her way to where the fixings were for transport. Everything was in the room Cera had described. She picked up enough for one painting.
On the way back, Lenna stopped. Another painting had caught her eye. For some reason, she felt compelled to take it, too. For Lori. Not because she was suddenly becoming a kleptomaniac... although the thought momentarily crossed her mind.
Lenna deposited the wrappings for the painting, then went back to the room to grab more things. "We're taking another one." She said. "Should be plenty of room."
The notion of being locked in the side room in the vault did not please Cera one bit, but to avoid the feeling of an arm being ripped of conveyed her disapproval to the idea with a growl.
Lenna had gone into the other room and retrieved all the packaging material to pack up the Mona Lisa for transit. At that point he thought she would being the process carefully packing the painting, but instead she went to get more. She announced they were taking another. Under different circumstances the Ranger might have protested at retrieving something besides the objective, but in this instance they were stealing from a fence and one added painting would not complicate their egression further.
"Alright. I'll handle Cera an' help you pack 'em up. People'll probably start wonderin' where she is soon."
When Lenna had returned with the materials to pack a second painting Ranger moved Cera into the room. He scanned the packing material looking for something to bind her hands with. There was that flat, plastic rope like material used around boxes. Perfect.
The Ranger used his right hand to take hold of a length of it and then pushed Cera against the wall and pulled her wrists together and then binding them. He backed away from her, "I suggest ya stay put, wait 'til one a yer lackeys comes a lookin'. You wouldn't want to damage anythin' openin' the door. And keep quiet 'till we've gone I hear paintin's don't like sharp objects." That said he left the room, shut the door, and moved some paintings so that if the door was opened before the art moved they would puncture one of the paintings.
As Michael moved the fence into the room, Lenna got to work packing the priceless works of art.
Packing paintings is more difficult than you'd think. Damage during transit is the least of your worries. Any idiot can wrap a painting in bubble wrap. It takes a knowledgable person to realize that some paintings compositions deteorate in certain environments, and the plastic of bubble wrap can smear some acrylics. Worrying about heat, moisture, and damage during transit gives you a one up on the fools throwing bubble wrap over any old painting. A smart packer knows how to handle all the variables. Lenna took care to wrap things in the correct order, to protect against everything she could. Packing things properly takes a bit of time, however. By the time Michael was back from locking Cera away, Lenna was only halfway done packing Delacroix's "Liberty Leading the People", the painting she'd picked out for Lori.
"Help me with Mona," Lenna said, without breaking focus on the task at hand.
Cera dealt with the Ranger returned to the task at hand. Lenna was already fast at work boxing up the other painting they were liberating. "Help me with Mona,"
"On it." The Ranger knew that packing a painting was more of an effort than most other things. He had never packed a painting before though and based on the materials Lenna had brought out and was working with he had a fairly good idea. Based on the materials available and what Lenna's looked like at it's current status of packing he set to work packing the painting to protect it from damage from both exterior forces and the packaging itself.
"We need a plan on gettin' out'a here. I suggest we take the paintin's down in the elevator, one uh us heads out to get one of those food carts and bring it back. While their gone the other hits the switch tha' kills the elevator so no one can get in. The cart's brought back an' they knock to get let back in. I've always been partial to knockin' a hullabaloo." The Ranger knocks on the floor 4 quick hits followed by two sets of two hits, Hullabaloo, Caneck! Caneck! "From there you head out t' get the truck from a valet while I hang back with the cart, I look a little more like one uh the waiter guys in my tux than that dress.
"Alright," Lenna said. Whatever worked. "Good plan." Her eyes flicked up to look at him, then dropped to his fist at the knocking. Not being from Texas, she was not familiar with the reference he'd just made. She got knocking, though. Knocking was pretty much universal. Elevators, signal, truck. Everything made sense.
"You do look like a waiter guy, don't you?" She smiled jokingly at him.
"Well. Done with the painting." She got to her feet, and picked 'Liberty Leading the People' up in her arms. "You good on your end?"
"Remind me never t' walk around with uh plate uh hors d'œuvres than."
The Ranger watched how Lenna finished the packing of her painting. He mimicked the steps she took so that he was only twenty or so seconds behind her when she had finished.
"Done, now let's high tail it out uh here."
Up the boxed painting went, and out came the P228. The Ranger moved to the entrance to the vault and poked his head out, his pistol leading the way. "All clear." He stepped out of the vault, right arm holding out the pistol and left arm holding up the box.
The way to the elevator was clear, no conscious guards were around to hinder their exit. The Ranger hit the button for the elevator with his pistol and stashed the weapon back away when the doors opened without a hostile passenger. Of course he then stepped aside and gestured for Lenna to enter, ladies first and all.
>>"Remind me never t' walk around with uh plate uh hors d'œuvres than."
A small chuckle escaped her as she focused on her packing.
Packing done, it was time to go. The Ranger led the way. Once he knew the path was clear, he signaled her to head on out. They met no opposition from the vault to the elevator. Michael gestured for her to board first. Such a gentlemen. She just had to oblige.
The doors of the elevator slid shut, once both of them were on-board. The numbers on the wall rolled down. Down, to the main floor.
Lenna went into the elevator and the Ranger followed her. He hit the button and the doors closed as he set down the painting and leaned it up against one of the elevator's side walls. The elevator came alive, sending them back down the shaft to the party.
"I'll get us uh cart, you hold down the fort here."
He toggled the switch on the panel. The elevator stopped and switched to emergency lighting. He switched it back off and the elevator returned to normal operations, bringing them to the party and opening the doors.
The Ranger stepped out of the elevator and made his way around the ballroom's exterior to where the waiters were going in and out of the kitchen. The carts seemed to be kept in there and when they were out around the room they were attended. He watched the door for a moment and when a group of three waiters walked out and made their way into the crowd he slid open the door and took a look inside. A few carts were in the room, and another door across the way led to the kitchen itself, the banging of pots and pans could be heard along with the shuffle of feet as food was prepared and dishes cleaned.
He quickly took hold of the cart and hurried back out to the party before anyone could walk in and demand to know why he was back there. He pushed it against the door and it swung open. He picked a relatively clear path through the ballroom to the elevator and upon arriving knocked. Four knocks all together followed by two sets of two knocks.
>>"I'll get us uh cart, you hold down the fort here."
"Right." She agreed. She set her painting down against the side of the wall, just like his.
The elevator reached its destination and Michael left to grab a cart. Lenna killed the power, then waited in her makeshift office. Out of order. Nobody could get in.
It didn't take Michael long to get back. He knocked the signal. She returned power to the elevator and opened the doors.
Now it was her turn to go fetch something. She left the paintings to him. Lenna slipped by the Ranger, off to find that valet.
A few minutes later, the Fordasaurus jerked up in the agreed-upon meeting area, only slightly worse for the wear. The valet jumped out and skittered off, leaving the keys in the ignition.