The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
A point I'd like to bring to the table in relation to the drug thing. Asside from addiction I don't see really any negative to people taking the drug that would tip the Xs off that it was a drug, or make them act against it when they find out it is. Could it not be percieved that it raises mutant empathy among the human population? I think it needs some hectic side effect, like irreversable genetic damage resulting in some negative things, such as degenerative diseases and death. I can understand if people wish to steer clear of those topics however, and would welcome other suggestions for the negative impact.
It raises a lot of chaos if people who take the drugs can't control their abilities, or use them to commit all kinds of crimes. That could go towards the opposite of mutant empathy... Also it goes without saying I'm in, either for being kidnapped, or rescuing those who were. *Gawain strikes heroic pose*
Posted by vampyremage on Dec 20, 2009 13:05:07 GMT -6
Guest
I also like the side effects idea. Just one more reason for the drug to be percieved as negative and needing to be stopped. A question that occurred to me, however, is what would happen if a mutant were to take the drug? Presumedly it would not boost powers since we've all ready done the Haywire thing, but maybe some other sort of fun side effect?
Maybe if mutants took the drug they'd lose their power or just lose control of their power. It'd be interesting if they just lost control of their power.
Posted by vampyremage on Dec 20, 2009 14:08:13 GMT -6
Guest
I agree that would be interesting. Might even consider adding addictive properties to the drug (if that doesn't go against the MRO PG rating). That way, despite the serious side effects for mutants, there might still be some willing/wanting to take the drug.
Posted by vampyremage on Dec 20, 2009 14:13:12 GMT -6
Guest
Actually, something has just occurred to me. Instead of the drug causing mutants to lose control of their powers, something that is rather similar to Haywire, it might actually be better for them to temporarily lose their powers and subsequent weaknesses related to their powers. I can think of a number of mutants who would want to take such a drug in order to gain temporary relief of their powers/weaknesses. Or perhaps something like that plus with prolonged use it leads to long termish (not forever obviously) loss of control of powers once they return, or something like that.
*DISCLAIMER* I am no genetic whiz. If there is something obviously wrong in the genetic department, I'm sorry.
The Drug.
As I see it, the drug works by attaching a the magical mutant code to the human's genetic code. It sort of bonds there and has a limited amount of time before it dissolves away. In the attaching stage the drug altered the genetic code in the following ways:
The place that it attaches makes a difference in how their temporary mutant powers manifest.
The powers that manifest are random, but once a power has been "chosen" or once the drug gets its hooks into the human's code it leaves it's mark on that code.
The next time the human takes the drug, the drug hooks in to the same place, further damaging their genetic code. this means that since it's hooking into the same place, the humans will have the same power every time they use the drug.
Since the humans are unused to their powers it stands to reason that upon their first use they're out of control. Upon later uses they will have more experience and possibly more control
The more a human uses the drug, the bigger the hole left in their genetic code where the drug hooked in (since it's hooking in the same place, it's just making that hole bigger.
That means that the drug will work for less time each time they take it aaaand if stuff is missing in your genetic code it kinda makes sense that something bad is gonna happen to the multiple-time drug users. Physical deformity, an alteration of body chemistry leading to a rise in certain diseases, or even something related to the mutation they had (ex: human with temporary fire manipulation feels slightly cold all the time after using just once)
Because the code is only attaching a weaker mutant factor onto what is already existing I don't think it would work for mutants with an already active x-gene. Sorry. It just wouldn't be fair to have a mutant with another random mutant power. Even just temporarily speaking it makes for a moderating headache.
As cool as it might be to have the drug block powers it would be a lot simpler just to have it have no effect on mutants. Thoughts?
I think if the drug had effects on mutants too - either boosting or canceling powers - that would tip the whole story towards its use on mutants instead of humans. Depends on what we wanna do with the plot, I think humans having powers will be chaotic enough without the mutant angle... But that's just a thought and it's almost midnight here anyway
Posted by vampyremage on Dec 20, 2009 16:16:52 GMT -6
Guest
Thank you for the description on how the drug is supposed to work I think it sounds rather cool. I still think it should have some sort of affect on mutants using it, though I don't propose secondary temporary powers. As you say, that wouldn't exactly make sense. But what would happen if such a drug were to try and bond with a genetic code that all ready had the X factor? I think that something should happen, though likely more on the negative side than the positive side and likely also unpredictable. There are certain to at least be the occasional mutant that would try and experiment with the drug and for interest and rp sake I think it would be cool if the drug did something to said mutants.
Posted by Verdigris on Dec 21, 2009 4:23:20 GMT -6
Beta Mutant
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May 15, 2013 18:46:44 GMT -6
Just to throw in another suggestion. If a user of said drug was either to fall pregnant, or use the drug while pregnant, would it encourage a lot more X-gene positive births, as at the time of formation in the womb, the mother was carrying an X-gene? That could cause long-term effects and oppurtunities for secondary (or third or fourthly) characters to have a history written into the MRO universe already.
I'm all for the drug scenario and I'll put my name forward to be kidnnapped too
Posted by dragonfang on Dec 28, 2009 16:04:13 GMT -6
Guest
My questions: In the development of this drug, was it designed to attach/change part of the genetic code from the start, or is that an unknown side affect?
What is the point of the drug? Is it suppose to be some type of illegal substance like crack/cocaine, speed, acid, etc. and is it targeted towards a specific type, like a hallucinogen?
Or geared towards something like OTC (Over The Counter) or Rx (Prescription), to help (or pretend to help) an actual problem (cold, fever, headache, arthritis, cancer, etc), and if yes, then what is it marketed towards?
Posted by Saphirus on Dec 28, 2009 16:51:53 GMT -6
X-Men
Member of the X-Men
Shelby
1,590
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Apr 16, 2021 19:54:07 GMT -6
Puck
Lets see... The Order want's to kill every human, and place mutants as the single most dominant species on the planet, right? Perhaps, then, the drug could seemingly have no side effects on humans, but over a long period of time, or upon taking to much of a dose, it is fatal or crippling?
The Order could distribute and promote the drug, and use the funding to help take over a nice chunk of NYC, and the long term fatal effects of the drug to deal a heavy blow to man kind.
Or, even better, the drug could have little side effect at all until the Order starts to chase it with other drugs that both get people addicted, and slowly kill them.
The X-men would have to try and cut off the distribution, but they would have a hard time considering the order could just make the drug addicts fight for them for a free fix while they sit on a big pile of money. At that point, both the X-men and the Kabal, should they choose to get involved, would prolly have their hands full with the Order until they could find a way to break their operation, or stop people from taking the drug.
Posted by vampyremage on Dec 28, 2009 22:22:07 GMT -6
Guest
Another question might be who is distributing the drug. Is it actually The Order's creation or are they merely taking advantage of the situation? And if it is another group that has made and distributed the drug, what would the motivations and repercussions be?