The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Allow me to clarify my thoughts regarding Slade's mutation; my theory was that once Slade enters the field he would lose his ability to transform and would have to remain in either his humanoid or vehicle state, likewise he would not be able to create or dismiss his gun hand. Going a step further though I would like to add that, while inside the field Slade would also be incapable of creating his own ammunition as that also is a form of transformation.
All of my reasoning thus far though was assuming that Slade was within the nullification barrier, something I most likely should have stated in plainer terms. In regards to any projectiles fired from outside the field though I'm afraid I would have to agree with Slate simply for reasons of equality. If pushed for a technical explanation of why the bullets would disintegrate I suppose I could make an assumption that the composition of the bullets themselves are highly unstable, and that once they leave Slades body it is only the x-gene within the bullets (these are biological rounds if I remember correctly), that allow them to hold their form. Once inside the field the x gene is deactivated and there is nothing holding the bullet together.
Cafas: "Zephyr is the king of bad decisions, but if Sebby being weak to ghost is anything to go by, not so amazing at follow through."
Agreed with Zephyr's take on your abilities, Slade. What do you think?
I'm thinking that for Calley, as well, and other shifters, it might be simplest to say "you can't shift inside the field", rather than "you turn back to your original form". For Calley at least, that's not always going to be physically possible, and trying to force it would probably end the same way as a forced shift between Slade's forms: INSTO-DEATH!
Posted by brainstorm on Nov 28, 2008 22:31:44 GMT -6
Guest
That brings up another point. If all the field blocks is Slade's ability to transform, not his existence as a sentient car, then what happens if he is brought into the field during mid-morph? From what I understand, it takes time for Slade to change between forms. I am sure that some of the other transformation powers take some time. I will admit that this would be a rare occurence, but my thoughts is that, if the shifter was in a form that could not sustain itself, for example its frame was to heavy for it to lift with out X-Gene and zet wave induced strength, then they would die.
Also, we haven't discussed some of the big hitters, like Kaz, Hunter, or Sebastian. I mean, what possible effect would the Adapted have on Hunter? Would Hunter just die, because he couldn't handle his own blood?
That brings up another point. If all the field blocks is Slade's ability to transform, not his existence as a sentient car, then what happens if he is brought into the field during mid-morph? From what I understand, it takes time for Slade to change between forms. I am sure that some of the other transformation powers take some time. I will admit that this would be a rare occurence, but my thoughts is that, if the shifter was in a form that could not sustain itself, for example its frame was to heavy for it to lift with out X-Gene and zet wave induced strength, then they would die.
Also, we haven't discussed some of the big hitters, like Kaz, Hunter, or Sebastian. I mean, what possible effect would the Adapted have on Hunter? Would Hunter just die, because he couldn't handle his own blood?
I shall express my opinions on these characters in turn,
Kaz Regarding Kaz's speed and strength, due to the most recent advances in his mutation Kaz can only access his powers when he transforms into his azure state, therefore if he is caught off guard he is essentially human for as long as he remains in the field.
If he happens to enter the field while transformed however there would be very little difference. Going back to my earlier discussion about Zeta waves, we decided that zeta waves were the brain wave used by the mutant mind to access and control their mutation. In Kaz's case the zeta waves from his brain would allow him to access his insane speed and strength, as well as his newly acquired energy bursts. If our pointy eared speedster is within the field though his brain cannot produce the Zeta waves needed to access his mutation, therefore he is effectively rendered human.
In regards to his energy bursts and subterranean attacks my belief is that these would fizzle out and disperse just like any ranged mutation attack.
Hunter Somewhat more complicated but I believe Hunter can still be dealt with just like anyone else as long as you regard his unique respiration system as a physical change. If we are to take that as fact then we can simply state that Hunter will still require fresh blood every three days while inside the field in order to breathe. He would however lose his speed, strength and slight telepathic abilities for the same reasons I listed above with Kaz. In addition he would also be unable to utilize any mutant powers he had stolen for as long as he remained within the field.
One aspect which I think needs discussion here though is the question of enhanced senses since it affects a wide number of players and it could be argued that said senses are also physical traits and therefore should not be canceled out by the adepts. My first instinct is to say that any enhanced senses would be rendered null and void because a human brain (which is essentially what a mutant is left with when they enter the field), is only built to handle a certain range of scents, lights, and sounds. Having said that though I would not be completely against ruling in the opposite manner and allowing any enhanced senses to be immune to the barrier under the argument that a mutants brain has been changed physically and thus would still be able to interpret all the information given to it by enhanced senses.
Sebastian I'm not entirely certain why Sebastian was included in the lineup as it would seem to me that my initial answers for Slade would also suffice for Sebastian. The only addition I would make is that Sebastian's healing powers would also be nullified.
As for the question regarding mid transformations, I was actually hoping that wouldn't come up because simply by following basic logic I would agree that it would result in an instant death for any such character. If such an occurence were to happen though I would state that a shifters body never intentionally makes itself unstable while shifting unless said shifter consciously focuses on doing so. This would mean that a shifter would essentially be stuck in between forms, as had happened once with Calley at Mondragon labs. The unfortunate shifter would then have to try and react to their new situation as they best could.
Cafas: "Zephyr is the king of bad decisions, but if Sebby being weak to ghost is anything to go by, not so amazing at follow through."
Posted by Cold Steel on Nov 28, 2008 23:09:27 GMT -6
X-Men
Team Leader of the X-Men Teacher of Self-Defense
color=48D1CC
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Nov 25, 2024 6:30:31 GMT -6
*nods* i agree with Zephyr, good job explaining it, i also agree that the abilittes should be nulled once they reach the field other wise as it was said before they would be easy targets
For reasons of simplicity: let's simply not have the mid-transformation thing happen, unless a shifter reeeeally wants to deal with that. Sometimes OOC solutions are the best answer to complex IC matters... But yeah, if they want to deal with it: things like Calley accidental chimera shift that left him with crappy half-cat half-human rather-painful-to-walk-on legs would be a logical result. Insto-death == not such a good idea.
For Hunter: Agreed with Zephyr; I think the physical systems he has in place to deal with his own blood would be unaffected just like other physical mutations, but his other abilities would disappear. I could also see his ability to absorb oxygen from his digestive track being affected... might be fun if he starting gasping like a fish on land if he stepped in range. Not lethal and easy enough to get back out of range, but funny. That could be something he decides when he gets back, though. Not a vital point: the main point being that the super strength, mesmer, ability absorption, etc would cease within the field.
Kaz: Agreed with Zephyr again. He'd probably stay in whatever form he was in, but lose the super strength/super speed.
Sebastian: No shifting. And potentially relief from his weakness to virgins... lol
As to Zephyr's question about enhanced senses: I think it will depend on the mutant. For GB, who physically increases the size of his ear to enhance his hearing, I'd think the ability would be nullified--the ear would return to its normal size, and the hearing to normal. For someone like Calley in cat form, or Leila in dolphin form, or Nika with cat ears, though, I'd say the sense would remain unaffected.
PS: I also change what I said earlier about tails and cat ears and such ceasing to function in the fields--since they're a permanent physical structure, I'd say they keep working just fine.
For Hunter: Agreed with Zephyr; I think the physical systems he has in place to deal with his own blood would be unaffected just like other physical mutations, but his other abilities would disappear. I could also see his ability to absorb oxygen from his digestive track being affected... might be fun if he starting gasping like a fish on land if he stepped in range. Not lethal and easy enough to get back out of range, but funny. That could be something he decides when he gets back, though. Not a vital point: the main point being that the super strength, mesmer, ability absorption, etc would cease within the field.
Actually I would argue that Hunters ability to process oxygen via his stomach is an internal physical change. If you think about it, once Hunters mutation surfaced his body was unable to absorb any oxygen via lungs and due to this his internal composition changed in a way akin to how Werecats body gained it's feline attributes. His fangs however would be another matter, unless they're a constant fixture, something I don't believe Hunter has ever specified. I would say that the fangs follow the same logic which has already been stated for other transformations; if they were "sheathed" when he entered the field then he would not be able to summon them, if however the fangs were already present when he came into contact with an adept then they would remain and Hunter would still be able to use them to feed, simply without the added assistance of his enhanced strength, agility or mesmer.
Cafas: "Zephyr is the king of bad decisions, but if Sebby being weak to ghost is anything to go by, not so amazing at follow through."
Okay, that was a lot of points that were brought up in a 24 hour period. Here's my humble opinions on each of the topics discussed:
1) Zeta waves/ anti-zeta waves: The terminology seems to fit. I agree with Luke that these waves should not be able to be reproduced in the MRO universe by technology.
2) How powers/ projectiles react when they enter the field: I like the fizzling out effect when things enter the field. I would rather keep this part simple, rather than complicate it by having a different effect for each power. Brainstorm suggested that each person can define how their own power is affected by the field, and I vehemently vote no on that. As the one who reviewed everyone's FP profiles, I'd rather not have to make sure we approve everyone all over again for another plot. Let's keep it simple, like Calley suggested. All powers fizzle out.
3) Can the Adapteds turn off the aura: I vote no.
4) Effect of aura on physical characteristics of mutants: Mutants with physical changes to their bodies due to long range changes (such as WereCat) or short term changes (such as shifters) should retain their shapes and control over their own bodies. If they remained in the field for weeks, perhaps they would start to feel some effects of switching back to normal human, depending on how individuals would like to play it out. If characters are mid-shift, I think they would be stuck that way, but it would be up to players as to whether they would want to play that out.
5) Mutant sensing abilities: No. I think it would be more interesting if they could not even sense mutants within their own aura.
6) Adapted's powers triggered by contact with mutants: Yes!
7) Should powers be completely nullified or simply weakened: All mutant powers should be nullified completely. Again, for simplicity, I'd rather not have to approve every single person's idea of how their power should not be affected by the aura. If you don't want your character effected by the nullification, you can avoid joining threads with Adapteds. There won't be very many of them.
7.5) Nullified= not permanent! Once the mutant steps out of the field, their powers work again.
8)
I guess my last point, and it may have been said already but I did read everything and I may have still missed it- is this seems more like a whole plot as opposed to another category we'd add to our regular RP. Personally I'd prefer it unfold as a plot, but regardless, I hope we take a bit before unleashing it on our MRO world
We were looking at this as an addition to the MRO universe. It will unfold slowly over time, with the first characters to appear tentatively Jan. 1. At first they will be just discovering what their abilities are and figuring out what exactly they are. Eventually, there may be small teams of Adapteds that work for the government to counteract “dangerous” mutants, but it will be a looong time before the government figures out what is happening and gets its act together enough to form any teams.
9) Syn: Reactive immunity would not allow her to adapt, since that ability would also get turned off inside the field.
10) Slade: Transformation abilities would be turned off within the field, including ability to create ammunition. Bullets he has created would fizzle out upon entering the field, just like any other mutant-created attack.
11) Hunter: His innards keep working like normal, since they are a part of him. He would retain his need for blood and his ability to absorb oxygen from it. However his fangs are situated when he enters the field are how they will remain until he exits. Other abilities would disappear, though.
12) Kaz: Like all shifters, he loses his ability to change into another form once he enters the field. He also looses any other special abilities that come with that form.
13) Sebastian: No shifting, no healing, and no weakness to virgins within the field. Heh.
14) Enhanced senses: If the enhanced sense is part of their physical characteristics (basically for those with animal characteristics) the senses should probably remain. For those like Kaz, Hunter, and Neena who simply have the enhanced senses, I believe it would be most fair to have those senses be nullified. For GB, I'd say that his giant ear is part of a shift, and since we aren't forcing shifters to change back it should remain extra large as well, with the extra sensitive hearing included. However, his ear is stuck that way until he exits the field.
For GB, I'd say that his giant ear is part of a shift, and since we aren't forcing shifters to change back it should remain extra large as well, with the extra sensitive hearing included.
I would suggest that we count GB as a case distinct from the shifters; otherwise, GB's powers won't really be affected at all by the Adapted. He can still turn into a giant and Fee-Fii-Foo-SPLAT them; he just has to be a couple feet away when he changes. I'd suggest we treat GB as somewhat of a special case, and say that if any part of him touches the field, he returns to normal size until he exits it.
GB, what do you think? How would you like to handle the Adapteds' affect on your powers?
Posted by Luke Jacobs on Nov 29, 2008 7:32:41 GMT -6
Omega Mutant
1,041
0
Sept 8, 2010 9:05:47 GMT -6
I'm still going to maintain agreement with Slate/Calley/Rup in that I think all the powers should fizzle out in the adapted's field. By keeping them from being able to sense mutants on their own it should keep them from being to powerful and the nullification of powers will make everyone have to think outside the box when it comes time to actually fight them. Certain ideas are simple... for those with fire abilities just light an object on fire and then throw it at the adapteds. It wouldn't be burning super hot or anything but it's still an attack option. Just focus on thinking outside of the box and you might be amazed at how many attacks you can come up with that would actually work.
Oh... and Syn, after my adapted character is approved I'll be glad to volunteer in an RP if you're interested in actually meeting one of these adapted people. I think it would be quite interesting to meed the dark lady herself.
Posted by Giant's Bane on Nov 29, 2008 10:25:24 GMT -6
Gamma Mutant
437
0
Feb 21, 2016 13:37:07 GMT -6
*Grins* I am a fan of the Fee-Fii-Foo-SPLAT *laughs* but I was thinking that my growth powers would cancel out once I enter, so for instance the second GB stepped into the field the leg would shrink to normal size and he would fall forward so the rest of his size would shrink, and for safety sake I was wondering if it would be acceptable if GB’s bones would remain as strong as they were other wise every time he would fall it would be a pain to have a broken bone *grins* but if you guys would rather have me break a bone every time I guess i could carry a parachute with me at all times *smiles*
Profile Link Here Normal/Giant Form PS:8/25 AG:6/5 Men:5/5 Stl: 0 Sen: 15/8 MS:12/7 MC:14/10 color=E6E6FA
Posted by rainewater on Nov 29, 2008 11:21:19 GMT -6
Guest
I guess I just really don't like that we dont have a choice to be affected or not. That we are deciding how Syn's powers react, not Syn. And whatever, if players are fine with it... I just am finding it really black or white right now: either lose your powers around these people, or don't RP with them. I would still prefer it if adapted could be treated on an individual bases and choose how strong their 'power' is etc. I like the idea of everything, I really do. It's totally neat and will bring a lot to the game... I just wish everyone wasn't so strong on deciding out every single feature and sorta putting it in stone. I am just finding it personally very limiting and I would hate if in our excitement of having something new we overlook that. I'd like to see more than 1 option and if someone chooses to play an adapted they could pick (even between A and B I think would be better then saying: if you're going to play an adapted, this is how it is).
Anyway, I think everyone's going to disagree with me... and I'm not sure what the solution is but I feel very strongly about it.