The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Sennyo: "Ghost" player of Raine, Noel, Jude, Kalos, AJ, and Spencer
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, and Rhia
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
A 13 year old girl, Jacquelyn “Jack” Guy, possessed a dangerous mutation: any human who came near her became deathly ill, and any mutant experienced an uncontrollable surge of power: their mutation went “haywire”. The Order rescued Jack and many other mutants who were being held at a research facility, but kept her at King Pharmaceuticals for their own dastardly schemes. In the following days, a string of seemingly random mutant and human kidnappings made little stir in the NYC news, but changed the lives of those involved. These captives were brought to King Pharmaceuticals, imprisoned, and subjected to exposure to Jack's powers. From these tests, the Order developed a prototype “Haywire virus”: injected into mutants, it causes temporary power boosts at the cost of severe hallucinations. Its effect on humans has yet to be tested.
The X-Men caught wind of the nefarious goings-on at KP, and set out in force to take Jack from the Order's custody. As they rolled out of the Mansion's garage at full throttle, a lone vehicle was dropping off the subject of a field-test at their front gates: Iris, infected with the Haywire virus. As the Order and the X-Men fought an inconclusive fight on the steps of King Pharmaceuticals which caught national attention and hastened the passing of the Mutant Registration Law, the students of the Mansion were desperately working as a team to calm a terrified—and unimaginably dangerous—Iris. Though they left the fight with Jack, the X-Men returned to a Mansion which was half-destroyed, and students who were reeling from their own fight. (PS: Ted helped a great deal in the Mansion destruction, when an Iris-induced injury made him furry for a time. )
In all the chaos, it is safe to say that no one paid particular attention to the house cat who briefly groomed its fur outside of the X-Men's war room. Back at Mondragon Labs, a powerful mutant by the name of Hunter Antonescu set into motion his own plans. As the X-Men and the Order flaunted their public brawl and the Mansion frosted over, the Kabal was founded.
It began innocuously enough: with the introduction of a bill before the United States Congress. Pushed heavily by the Church of Humanity, and with popular public support in the wake of numerous terroristic attacks by mutants, the bill easily passed into law: overnight, it became illegal to be an unregistered mutant in the United States of America. All mutants had to be entered into a database and fitted with either a bracelet or collar that would deliver a searing electrical shock into their system if they tried to use their powers outside of their own homes. The most "dangerous" mutants--including those captured in the police raids at Xavier's Sister School and the Sanctuary--were immediately shipped to state Detention Centers; aka, the Camps. As time went on, more and more mutants seemed to fall into that "dangerous" category, and little was ever heard from those who had been taken away. Meanwhile, eerily intelligent AIs known as the Stalker Robots became a regular sight, patrolling cities for mutants not in compliance with the Registration Law.
Needless to say, a Resistance formed from day one. Staged out of Mondragon Labs, they planned and trained for months, developing anti-Stalker weapons and fighting techniques based on a captured robot. One agent for the Order, Sonya, even managed to acquire an unlikely ally on the inside. Two other Resistance members, Iris and Hunter, went undercover to stage a coup in the Church of Humanity itself. After working his way up their ranks, Hunter attempted to kill every ruling member in one gruesome stroke. The immortal evil met his match in the immortal good that night, and the survivors of the massacre were given something to think about; but that's another story.
Finally, in May of 2008, the Resistance launched a successful breakout raid on the New York State Detention Center for Dangerous Mutants, showing the world just how 'dangerous' mutants could really be. In the bloodbath that followed, the truth about the Camps came out: beatings, rape, torture, murder; not even small children were being spared, as long as they carried the damning X-gene. Even some of those who had supported the Registration Law were appalled.
Within three weeks of the breakout, the Supreme Court deemed the Mutant Registration Law unconstitutional in a 6-3 ruling on the historic Erickson v. the State of California case. Mutants nationwide were freed; collars and bracelets were scrapped; the Stalker bots were disassembled and destroyed. America's mutants were left to scrape up the pieces of their lives after nearly a year of the most blatant persecution yet to face them.
During January, in a logically ruthless sweep, Caleb “Slate” Swartz claimed possession of Mondragon Labs and all of Hunter’s former assets. The title of ‘Kabal Leader’ came with. A complete restructuring of Mondragon Labs and the Kabal ensued in the following months. April lead to its natural conclusion: a take-over of Colombia. One must start somewhere, in this world.
Using the front of rebuilding a rural school torn apart by the country’s internal violence, Slate launched a series of covert Kabal missions that landed large parts of the drug trade and military into his hands. His goal, of course: to fix what is broken. That is simply what a healer does.
During his month long humanitarian absence, Mondragon Labs was renamed Mondragon Labs Medical, and its conversion into an above-the-board research facility cumulated in the public announcement of its first medical advance: a cloned human heart.
Your character would know of that last. The rest? Heh.
From the Fall of 2018 to the Spring of 2019, our characters met old friends, forged new alliances across countries and continents, and faced the aftermath of a world in which the Haywire virus had claimed millions of lives—human and mutant, both. They lived.
Put yourself in their places when, on a June morning in 2009, they awoke to find that the past ten years—the future ten years—had been nothing but a dream. Hard won scars of mind and body were gone; lovers were on the other side of the globe; children had never been born.
There was no Haywire outbreak. There was no mutant rebellion in Australia; no safe refugee in Antarctica. The Gulf Stream was just fine, and no white-haired elementals were losing themselves trying to fix it. There was no World War III. There was only this.
Fragmented memories and feelings, spread far and wide.
Vials of undeveloped Haywire sitting in King Pharmaceuticals.
Welcome to the present, where it’s time to end what never began, for the good of the people we’ll never be. The future is in our hands. It’s worth fighting for.
For a listing of Future Plot threads by character, look here. Future Plot NPC profiles are here. During the Future Plot, MRO had a Fourth Faction. The following is a reposted from the Newb Guide to the Factions. Requiescat in pace, PAX.
(name unavailable)
Founded IC on Christmas Eve, 2007. Allegiance: The lightest shade of gray. No base of which to speak. Unless your character has heard of this group IC, they will not know about them. To join, RP in keeping with their philosophies. They will contact you. Membership in another faction is no bar to joining.
Sickened by the violence prevalent in the X-Men, the Order, the Kabal, and the world, this group came together under the leadership of Katrina Dumonde and Caleb "Slate" Swartz. Its members strive to influence the world through the traffic of information rather than through violent means. If pressed into a fight, they will seek to creatively side-step the situation so that their actions cause damage in the lightest shade of gray. They do not claim to be either good, evil, or neutral: they are what they are. If your character is nonviolent in action as well as intention, it is likely that the members of this group will contact you. How they operate is not a matter for public concern.