The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by TheLibrarian on Nov 18, 2007 6:35:22 GMT -6
Delta Mutant
Narrator of Plots, Moderator of Attribute Profiles
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Jan 17, 2009 20:41:29 GMT -6
Okay I would like more than just faceless guards in this plot so I would like people to create their own NPC guards that they themselves can play as or that can be played by other people. I would like an equal number of psychotic guards as well as guards that are just there because its another day.
Here is the template.
Name: Age Personality Appearance Intentions within the camp Side of camp they are on
Name: Caden Finch Age: 53 Personality: Despite his age, Caden is a very active and useful man. He is extrememly intelligent and very neutral. He doesn't hate mutants, and see's them just as he would a human. He is kind, considerate, and charming. However, if you get him angry, be prepared for a Hellstorm. Appearance:click Intentions within the camp: Caden's true intentions won't be revealed, but he is actually a mutant and just wants everything to stay calm. No mutants get hurt, and wait for the Bill to be disbanded. Side of camp they are on: Either. Caden wavers and goes where he pleases do to his CIA Authorization.
Posted by dragonking on Nov 18, 2007 15:33:03 GMT -6
Guest
Name:Grit Age: 41 Personality: Gruff and abrupt on the outside but he actually has a heart of gold Appearance: burly man big and muscular and tough Intentions within the camp: His department offered him a bonus to entice people to work ther and he needs top put his daughter through school, so he does sympathize with the mutants somewhat Side of camp they are on: Both
Name: Sarah Thomas Age 40 Personality: very kind person,who was put to do this. She is just trying to feed her kids, and make a living. Appearance www.linmarstrategies.com/images/175_Jackee_copy.jpg Intentions within the camp: To get her paycheck at the end of the day,but, her gut is to help the mutants,even though she isnt one. Side of camp they are on:women's side
Posted by ssj5nappa on Nov 18, 2007 16:14:51 GMT -6
Guest
Name: George Fawks Age: 33 Personality: Twisted individual who should by all rights be locked up. They thought that he'd serve a better purpose in the camps. Appearance: Thin and wirey, but with a tought look about him and a strength that belays his size. Intentions within the camp: When offered the choice of guard at the camps of a high security prison he chose the camps. He's only aim is to inflict maximum pain. Side of camp they are on: Both, he's the Warden's right hand man and dishes out punishment on both sides of the camps, often without a reason.
((OOC: Here's a couple for you nice people in the camps))
Name: Nicholas Taggert Age: 36 Personality: He’s a man with a sickness. He derives great pleasure from making others do things they normally wouldn’t do. This also includes taking personal pleasure from others. Appearance: 6’1” 226lbs. He’s big enough to hold his own in a fight and enjoys being rough. Intentions within the camp: To get as much personal pleasure out of making the camp inmates do whatever he wishes. Side of camp they are on: Mostly on the men’s side but has ended up on the women’s side frequently.
Name: Michelle Howard Age: 28 Personality: She thinks mutants are the scum of the earth and will do and say whatever it takes to get her point across. Appearance: 5’9” 126lbs with long black hair to her shoulder blades and light blue eyes. Intentions within the camp: To make the mutie filth hate life. Side of camp they are on: Women’s side.
Posted by dragonking on Nov 18, 2007 16:32:20 GMT -6
Guest
Name: mike grunt Age: 45 Personality: mean and as sadistic as could be Appearance: This man looks like he was build for torture, and looks horrible Intentions within the camp: to torture and generally make life difficult for the mutants, enjoying humilitaing them and beating them whenever tehre is an opportunity Side of camp they are on: female's
Posted by Amp/Vibe on Nov 18, 2007 22:53:39 GMT -6
Beta Mutant
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Nov 20, 2008 23:30:31 GMT -6
Name: Betsy Blagg (aka, She-Thing
Age: 43
Personality: Doesn't like anyone who challenges her authority, be it mutant or human. Reminds you of a mix between a school marm that walks around smacking a ruler into the palm of one hand, and the school Lunch Lady chasing you around with a ladle. She has cooked for various places from hotels to nursing homes.
Appearance: 5' 7" Salt-and-pepper hair (early graying runs in the family) worn in a hair net. A tad chunky, but not overly so. Brown eyes. Treats everyone, including humans, like they are bad children. Intentions within the camp: Cafeteria and Kitchen overseer. She oversees all of the cooking, including inmates who are assigned to kitchen duty, and makes sure everyone follows orders when in her domain: No chatting or fraternizing (sp?) and no back talk. She is also a bit frustrated because they won't let her cook the way she wants to; she doesn't like flavorless food, but the camp overseers won't allow any spices but salt and pepper. Thus she takes it out on everyone else.
Side of camp they are on: Both, oversees both sides of the cafeteria and the kitchen.
Name: Ralph Ryetters Age: 56 Personality: suspected serial killer (he is one) - they decided he was too much trouble in court so kicked him to the camps as to do ‘community service’ until they’ve made up their minds on a final verdict. Does not look like they’re gonna make up their minds anytime soon so Ryetters is here to stay. Stupid but very good with anything sharp. Appearance: Surprisingly decent Intentions within the camp: to kill some more of course! But then again if he did, he has been threatened that he’ll be thrown in as one of those half-breeds, and Ryetters takes this threat seriously. Side of camp they are on: both
Name: Freddy Placeblaker Age: 18 Personality: Studious and not interested in human contact or indeed anything breathing Appearance: lanky, large glasses, perfectly tailored pants, collar shirt, tie and strangely enough, a typical teenage motorcycle jacket. Intentions within the camp: To please his parents. All he’s interested is intellect. So he doesn’t do much, but treats his time at here as a reading break. One worry is he’s running out of books. Side of camp they are on: he doesn’t notice. Just seems to drift back and forth. It would be easy to take advantage of this guy
Name: Georgie Age: 84 Personality: bored at camp. Works methodically. Reliable and efficient, if not a bit slow. Deaf in one ear. Actually not a bad guy, quite likable if you like the silent type who grunts and says little. Does not bother to be horrible, doesn’t care a mite what other guards think. He’s there to dig, and that’s all there is to it. Appearance: Wrinkly, thin, tall with a conductor’s cap from his days as a steam engine conductor. Intentions within the camp: get a check to pay for his 92 year old ‘girlfriend’s’ medical bills Side of camp they are on: wherever he is needed. Works six days a week.
Personality: Sick in the head. He is the type of person to only step up to someone when he believes he has the strength in others to back him up. Catch him alone and he just might cave in fear but in a group he has the habbit of being stubborn and thinking he is stronger then what he actually is.
Appearance: James stands at about 5’10” and has a sturdy strong build. It’s clear that he works out. His brown hair has the classic buzz cut look and there is almost always a five-O-clock shadow around his face.
Intentions within the camp: basically created to bother the other characters. To create some tention and keep the inhabitance in line.
Side of camp they are on: probably mostly the ladies side of the camp, but if he is needed in the other side for some reason he may go there until he is no longer needed.
(If anyone is bothered by the way I play him, tell me.)
Posted by dragonking on Nov 28, 2007 16:44:31 GMT -6
Guest
Name: Shahiel (pornunced Sha-Heel) Age: 29 Personality: could be summed up in a few words, Assassian, Informer. He can move with incredable stealthName: Sheiel Age: 29 Personality: could be summed up in a few words, Assassin, Informer. He can move with incredible stealth, he seems to be everwhere at once, he is the pair of eyes that you can see gazing at you from a window just when you though you had some private time, he is the person who is around the corner every time you want to discuss something dodgy. He was tried and acquitted for 20 deaths which could never be proved. When Sheiel wants someone out of the way, things begin to “happen” to that person, but nothing that could be connected in any way with Sheiel. He also has a unique form of torture, where he has learnt a skill of when he claps you on the back of lodging a small thin needle in your bone, the needle has a poison that will slowly give you increasing amounts of pain till it drives you insane.
He is wiry in appearance, and he always has that chilling smile and a dangerous glint in his eye. He always dresses in loose ish clothing to disguise his true physique.
Intentions within camp: to generally torture, maim, and kill who ever he sees fit, he joined it because he had nothing better to do
Side of the camp he is on: Both, pity the person he fixes his sights on.
Personality: Jeminai is off of the wall cruel. She is just as likely to go skipping down the hall ways of the guard barracks and paths as she is to hit that little red button on her remote to shock one of those evil doing, manipulative mutants. Or both at the same time. That’s fun too.
Appearance: Her hair is short, spiked, and so blond, it’s nearly white. Her body is thin and wiry, and her eyes are an extremely light blue.
Intentions within the camp: She generally wants all mutants to pay. She doesn’t care for what. They just have to pay, and obey her or pay. If you look for sympathy, Jeminai is the last person you should go to.
Side of camp they are on: She goes where she is needed. Or just where ever she feels.