The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by dragonfang on Nov 14, 2007 1:46:32 GMT -6
Guest
Here is my idea: To have a large training session for the Resistance. Basic hand to hand offensive and defensive training. From there, separate people into smaller groups for specialized training, where the members of each group will train and work together so they'd be more effective when they fought against the Stalkers and the Camps.
The project recieves an official stamp of approval from me. Kaz, I leave you to sort out the details seeing as I'm going off on a little father & daughter outing to the Church of Humanity.
Posted by dragonfang on Nov 14, 2007 2:47:58 GMT -6
Guest
Glad ya'll like it. Shogun....possibly. Like I said there'd be co-instructors. Probably one for a specific area of training or something, haven't ironed everything out yet.
Oh, I forgot to mention, in this training, using your abilities will be forbidden. There are a few reasons for this, of which I can't remember at the moment (had them in my head...), but one of them is to give each person a slight bit of how those in the camps feel.
(cover of darkness group) Nox (Kabal-knife fighter, manipulates entire light spectrum) Sapphire (Kabal-dingo, darkness control, portals) Overcast (Order-bends light away from places, shoots nothingness bullets) Nicki (mansion-telepath)-Nicki is in the darkness group so Vibe can send signals to her from the infiltration group
(strike team a) Abyss (Order-clones, super strength) Shogun (Kabal-fighter, sees auras) Kami (free lance-energy user) Zodiac (free lance-powers vary, scorpion stinger, energy arrows, electricity <-next 3 months) Mandain (free lance-powers vary, ion beams)
(strike team b) Kaz (Kabal-muscle memory, speed, transformation) Geo (mansion-earth elemental) Tris (Kabal-explosions, freezes matter) Raven Fire (mansion-heat, fire, fly) Dream (mansion-dreams things into reality)
Groups could pick their own leaders once they are formed.
Posted by dragonking on Nov 14, 2007 4:10:12 GMT -6
Guest
so as for groupings is that for the actual mansion raid? and where could Hades fit in , could i do some trainint as Hades has had the covert ops training, and all that stuff
I like the look of this, it seems that the resistance will be nice and organised while I'm away. Feel free to rope in any of my soldiers to help out with training as opponents, but just don't injure them too badly.
1. Everyone has hand to hand, no powers, combat session with either Kami, Kaz or Shogun. 2. Fade and Hades lead stealth training exercises (for those who will be needing stealth during the mission)
3. Small groups will spend 48 hours (or however long it takes) on an island learning survive and trust each other (without using powers). 4. Same small groups practice using powers together.
Posted by ssj6nappa on Nov 14, 2007 4:48:12 GMT -6
Guest
One training idea I have is a big game of hide and seek. The objective is to find Katrina (who is allowed to use her illusions) without using any of your powers (passive ones like Shogun's life sensing are allowed, but not active, like Shogun's psychic sonar). You'll be in your teams and the first team to find her wins.
I am very much liking the looks of this! Ooh, having shogun practise without pyschic sonar could be very interesting. I like the teams, and it'll give shogun a chance to practise actual warfare, instead of the games he played with his grandfather