The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Character's full name: Blaine Matthew Sinclaire Alias/ Nickname/ Code name: Painless Blaine, “Painkiller” Gender: Male Age: 36 Date of Birth: 12/7/81 Birthplace/ Home/ Place of origin: Maine Nationality: American Ethnicity/ Cultural Heritage: European, mostly
Appearance
Hair color and style: Dark, usually about shoulder length Skin Tone: Tan Eye Color: Blue Height: About 6’3 Build: Athletic Visible mutation: N/A Scars/ Tattoos/ Piercings:He’s got assorted scars on his body, along with a number of tattoos on his chest and back. Other features: N/A
Everyday clothing style: Tee shirt, jeans, boots, leather jacket if needed Uniform:None Sleepwear: Nothing Miscellaneous clothing: N/A
Character
Personality: Blaine sees himself as more of the strong silent type. He keeps his emotions close to his chest, and he’s not keen on letting anyone in. He’s a tough guy who doesn’t let anything get to him, and he doesn’t take anything off of anybody. He’s as solid as a rock, and as cold as ice.
At least, that’s what Blaine wants people to think. He hides his inner pain, his fears and his weaknesses behind a tough guy persona. While he is pretty tough, he’s not invincible, and he’s definitely not as cold or as hard as he lets on. While usually level-headed, he can’t stand seeing someone bullying or hurting someone weaker than them. His temper, though controlled for the most part, can be quite explosive. He’s also got a fierce protective streak.
When he’s not working or trying to drown his problems, Blaine sits at home, looking out of his window with a pencil and sketchbook, drawing portraits of people and sometimes landscapes, but just to unwind. He likes the simpler things in life: beer, some relaxing music and friendly company. He portrays himself as a fearless, heartless individual, but in the end, he’s a dreamer, an artist, and he just wants to bring out some good in this dark, dismal world.
Hobbies/ Interests: Drinking, Gym, drawing Job or part time job and description: Former amateur/semi-pro MMA fighter, currently works as a bouncer and fights on the….less than legal circuit. Fears/ phobias/ concerns: Someone sneaking up on him with bad intentions. Also, the dark; the kind of pitch dark where you can’t see your hand in front of your face. Though not technically an outright ‘fear,’ slugs give him the creeps. Special talents: Athletic, skilled fighter, decent artist
Morality
Good/ bad/ neutral/ other: Best described as chaotic good. His heart is in the right place, but his methods are less than orthodox, and he doesn’t always adhere to the law.
Mutations
Mutation description: Blaine can’t physically feel anything; temperature, wounds, the wind in his hair, or even a kiss. He can feel just enough to keep his balance and to know when he’s holding something, but that may just be his brain compensating. Strengths: Without a pain threshold, injuries don’t usually hold him back, unless it’s something like a broken bone or a restraint. He can keep going because there’s no pain there to tell him not to. Weaknesses and Limitations: He’s still just a mortal, and he has no ability to heal beyond the normal human means. Anything fatal would still kill him, he’d just meet a painless end, though he still can suffer fatigue. Being unable to feel also robs him of intimacy and things like the breeze on your face that other people take for granted.
Also, Blaine has to carefully judge each injury; since he can’t feel, he has trouble gauging the severity of injuries. Similarly, he has to pay attention to the weather so he’ll know whether to bring a jacket.
Physical Abilities
General Physical Capabilities: Blaine is strong and agile, with decent stamina to boot, due to his days as a fighter. Fighting Style: Trained in generic mixed martial arts, Blaine is a striker first and foremost, preferring to stand and slug it out with his opponent. His mutation helps him take a beating, while his training helps him give one. Fighting Style Pros/Cons: Pros: He’s got a variety of strikes and ways to take down an opponent, and he can take far more punishment than the average human.
Cons: He can be outmaneuvered, especially by someone trained in takedowns or submissions. Since he can’t feel, a big weakness would be to get behind him.
History Of Your Character Blaine was born to Alec and Olivia Sinclaire, the middle child of three. He had an older brother named Allister, and a younger sister named Candace. They were spaced close enough in age that they usually got a long pretty well, and he lived a pretty decent life. Blaine loved sports and art, and always did pretty well in school. He wasn’t popular, but he wasn’t bullied, either.
When he was twelve, he was at school one day and someone accidentally slammed his hand in a locker, breaking it. However, Blaine didn’t even seem to notice, despite the loud noise and the hand being obviously broken. It was this day that Blaine discovered his double-edged sword of a gift, and the day the bullying started.
All through school, he would have to deal with bullying and torment from the other kids, and his siblings—though they still loved him—were a bit scared of his new abilities. To combat the bullies, Blaine learned to fight, taking karate classes as early as thirteen, while still maintaining his grades. The open bullying turned into hushed whispers and dares, but he never really made any friends.
When he finally graduated, Blaine decided to put his “gift” to good use, and he left for Vegas, taking up odd jobs as he trained to be a professional fighter. He worked his way up the ladder, eventually earning the name Painless Blaine, because he “seemed to feel no pain at all.” Eventually, he made it to a semi-pro level, and his family would come to his events to watch him fight. All the while, he kept his mutation a secret.
Then, one fateful night, when he was twenty-three, he had his chance at the big-time. Scouts were there to watch him fight, and if they liked what they saw, he’d be earning the big money. However, during the fight, the guy got behind him and managed to take him down and put him in a submission hold, effectively snapping his arm. Using the surprise to his advantage, Blaine managed to work his way out and knock the guy out with one punch while he was still gawking at what happened. However, his secret was out, and he was blackballed from professional fighting forever; his mutation was deemed an ‘unfair advantage.’
Taking what money he had, he moved to New York, calling in the favor of an old friend to work as a bouncer, and fighting in a less-than-savory circuit on the side. As the years went by, Blaine found himself missing the ability to feel things like a kiss on the cheek, or the wind on your face, or the cool water of a summer rain…
Roleplay What’s your OOC alias?: Fishy Where did you learn about this site?: Google Do you have any other characters on MRO, if so who: Jay Fisher Sample RP:
Blaine sat in front of his apartment window, staring out onto the cityscape below as the sun began to set. An old sketchbook on his lap, he just flipped through each page, focusing on each picture. He passed portraits of people he had seen, animals, and even landscapes he found pretty. Coming across an old one, he frowned, looking at the image of a young man in a pair of trunks holding up a title belt. In one swift motion, he tore the page out and tossed it in the trash.
Then, he looked back at the clock and stood to his feet, cursing as he saw little drops of blood trail from his finger to the floor. Paper cut. Not a bad one, but…he really didn’t understand the concept of a ‘bad’ injury. Wiping it up, he then went to the closet, grabbing his jacket and a pair of black gloves that hung next to it. Then, he made his way out the door. When he returned, he would be beaten and bloody, but more than likely several hundred dollars richer.
It may not have been a glamorous way of life, but it was his. And Blain “Painkiller” Sinclaire took care of what was his.
Scars/ Tattoos/ Piercings:He’s got assorted scars on his body, along with a number of military-themed tattoos on his chest and back.
Other features: N/A
Everyday clothing style: Usually wears a black denim jacket over a dark shirt and dark pants with black boots.
Uniform: Officially none; does wear his Army uniform if he needs a little extra weight to throw around.
Sleepwear: Nothing
Miscellaneous clothing: N/A
Character
Personality: Sinclaire sees himself as more of the strong silent type. He keeps his emotions close to his chest, and he’s not keen on letting anyone in. He’s a tough guy who doesn’t let anything get to him, and he doesn’t take anything off of anybody. He’s as solid as a rock, and as cold as ice.
And deep down….that’s exactly what he is. Cold, ruthless, and calculating, Sinclaire was built for one thing, and one thing only—to enter situations that others couldn’t handle, and bring people down. He is determined to see a job through, and feels he is fulfilling not only his promise to the American government, but his destiny.
Sympathy is lost on Sinclaire; emotional relations really aren’t his cup of tea, anyway. While he has lost his humanity, Sinclaire does enjoy a nice drink every now and then, but what he enjoys most is a good fight.
Hobbies/ Interests: Drinking, Fighting Gym,
Job or part time job and description: Formerly part of a secret Army Spec. Ops division; currently SUPER soldier.
Fears/ phobias/ concerns: Pitch black darkness, failure
Special talents: Athletic, skilled fighter, can hold his beer
Morality
Good/ bad/ neutral/ other: Lawful Evil: He does what his higher ups tell him to, and if that involves hurting someone…well that just makes things more fun, doesn’t it?
Mutations
Mutation description: –Unchanged--
Physical Abilities
General Physical Capabilities: Sinclaire is strong and agile, with decent stamina to boot, due to his training
Fighting Style: Trained in generic mixed martial arts along with his military training, Blaine is a striker first and foremost, preferring to stand and slug it out with his opponent. His mutation helps him take a beating, while his training helps him give one.
Fighting Style Pros/Cons: Pros: His strikes are a mixed bag of tricks. He can come at you from any angle, with almost any part of his body, and he mixes in the occasional take down to throw the opponent off guard.
Cons: Sinclaire doesn’t believe in blocking, so though it can take quite a while, he can be worn down, or hindered if someone can cripple him. Or, just take him down and don’t give him any room to breathe.
History Of Your Character
Blaine was born to Alec and Olivia Sinclaire, the middle child of three. He had an older brother named Allister, and a younger sister named Candace. They were spaced close enough in age that they usually got a long pretty well, and he lived a pretty decent life. Blaine loved sports and art, and always did pretty well in school. He wasn’t popular, but he wasn’t bullied, either.
When he was twelve, he was at school one day and someone accidentally slammed his hand in a locker, breaking it. However, Blaine didn’t even seem to notice, despite the loud noise and the hand being obviously broken. It was this day that Blaine discovered his double-edged sword of a gift, and the day the bullying started.
All through school, he would have to deal with bullying and torment from the other kids, and his siblings—though they still loved him—were a bit scared of his new abilities. To combat the bullies, Blaine learned to fight, taking karate classes as early as thirteen, while still maintaining his grades. The open bullying turned into hushed whispers and dares, but he never really made any friends.
When he finally graduated, Blaine decided to put his “gift” to good use, and he left to join the Army, keeping his mutation under wraps as best he could. It didn’t take long before his secret was out. At target practice, someone handled a gun poorly, and he took a bullet to the thigh without even flinching. After being patched up, he was sent to a secret Spec. Ops project, where he endured vigorous training, and became one of the Army’s top operatives for several years.
After ten years in the military, Blaine was told he would be given another opportunity, and he was picked up by SUPER and sent to New York. For eight years running, he’s served as a soldier, usually sent in to handle the more dangerous or volatile situations. Then…the rip opened up, and with it, even more opportunities for the 8th deadly sin…