The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
enjoying a rocking blizzard (well, for here it is a blizzard, okay!) and intermittent power. our heater is gas so we'll stay warm but that means MRO is not often an option.
i hope this post goes through... *sending on phone*
(i don't think i have any apps or super-duper pressing threads. if so, skip me? other mods feel free to feast on apps as they come in)
Sorry if this sounds abrupt, my internet is on the fritz today and I'm trying to get this out before it decides to throw a fit again.
There shouldn't be an issue with technology. If you notice, part of the plot involves kidnapping mutants. There is no reason for a pro-mutant group to kidnap mutants unless they are getting something major from it.
It was my intention to have the research from (and/or using the powers of) the mutants to create something that the drug is derived from. Going the mutant route largely excludes the need for any technology that is above what we have in the real world and it adds another dimension to the plot.
I am sorry if that wasn't communicated clearly enough, I never expected it to be a problem that we'd have to hash out EXACTLY where the drug comes from. It's a plot. A temporary plot with no intended permanence on the site tech level-wise or drug-wise. I don't know a whole, whole lot about science, but it didn't seem too ridiculously far fetched to me which is why I proposed the idea in the first place.
In the development of this drug, was it designed to attach/change part of the genetic code from the start, or is that an unknown side affect?
Yes. I believe this was part of the desired effect, but the actual manifestation is an unknown. The idea for this drug is a step toward the vaccine that Faust Pharms is developing.
Assuming the labs are rebuilt enough to be up and running, this is Lori's goal for Faust Pharmss: to create a vaccine of sorts that will force inactive x-genes and dormant to become active. Assuming that they successfully develop this vaccine Faust Pharms will be offering a "counter-vaccine" that will supposedly keep the x-gene from ever surfacing even if you have it. It won't actually do this, but will probably do the same as the first... (imagine an orphan holding a puppy and a sign that reads "Free Innoculations of Never-B-Mutant" in front of the Church of Humanity *grin*) But we'll cross that bridge when we get to it.
What is the point of the drug?
The point is to increase the amount of active mutation's in the world so that there will be more mutants, more mutant sympathizers, a greater gene pool to draw from for the production of more little mutants in the future. The Order's goal is for an eventual mutant take over. What better way to get someone on your side besides making them be on your side?
Is it suppose to be some type of illegal substance like crack/cocaine, speed, acid, etc. and is it targeted towards a specific type, like a hallucinogen?
Well, I don't imagine it to be legal and I certainly don't imagine it to be a hallucinogen since it has actual physical results. It's certainly targeted to a certain species: humans. I think that it might make this plot too complicated to have it affect mutants. Also our site's last pharmaceutical drug, Haywire, was a mutant-centric drug. I think for diversity's sake it might be nice to have a human-centric one.
Or [is the drug] geared towards something like OTC (Over The Counter) or Rx (Prescription), to help (or pretend to help) an actual problem (cold, fever, headache, arthritis, cancer, etc), and if yes, then what is it marketed towards?
As fun as it would be to spike Rupert's Double Chaser with something that would make him sprout tentacles, OTC and Rx drugs have to be FDA approved and that takes time. For fast acting results, I would think that the Order would do the rash thing and leak the drug. For the vaccine later on down the line? Yes I think they'll take the "legitimate" route *cough* or as legit as the Order is willing to play by human rules.
Another question might be who is distributing the drug
Well, I did tell Bane that he could sell drugs for the Order on the street corner... I think just about anyone could be selling it as long as the initial money
Is it actually The Order's creation or are they merely taking advantage of the situation? And if it is another group that has made and distributed the drug, what would the motivations and repercussions be?
It is my aim to have this drug be Order funded and Order approved. Now did they directly get in the lab and swirl test tubes like fine brandy? Not unless they're involved in the starting kidnapping phase of this idea. But it probably wouldn't be impossible to figure out who is behind the whole shebang. It could be a fun string of missions for the goodies to sniff out the source. As for the idea of another group: why go outside to a NPC group when we have the set up already in place for it to be from the Order? The site works with these factions so by golly let's use them.
Lets see... The Order want's to kill every human, and place mutants as the single most dominant species on the planet, right?
Noooooot quite. The current Order leader is of the understanding that mutants need humans for the genetic diversity they provide. Not everyone can be spawn of ColdSteel despite the many wild oats he's sewn and no one wants Giant's Bane to reproduce.
It is Lori's ultimate goal to make every genetically dormant mutant become an active mutant. This drug is a step in that direction. It's a byproduct of the research that is being done for the activation vaccine.
Your suggestion was good, Saph, but one of the reasons this drug is shaping up like it is, is because the Haywire virus made human's ill. OOCly speaking, this is a mutant forum and 98% of the characters played are mutants. This drug is designed to be a plot device rather than a direct interaction for characters.
Plus it's like like an OOC bonus for our super minority on the site (which is technically still the majority on our IC planet). We forget about those humans/slaughter them sometimes. It makes for several new and interesting plot options to have it focused like it is.
I think OOCly it's about time some mutants got some IC payback.
*DISCLAIMER* I am no genetic whiz. If there is something obviously wrong in the genetic department, I'm sorry.
The Drug.
As I see it, the drug works by attaching a the magical mutant code to the human's genetic code. It sort of bonds there and has a limited amount of time before it dissolves away. In the attaching stage the drug altered the genetic code in the following ways:
The place that it attaches makes a difference in how their temporary mutant powers manifest.
The powers that manifest are random, but once a power has been "chosen" or once the drug gets its hooks into the human's code it leaves it's mark on that code.
The next time the human takes the drug, the drug hooks in to the same place, further damaging their genetic code. this means that since it's hooking into the same place, the humans will have the same power every time they use the drug.
Since the humans are unused to their powers it stands to reason that upon their first use they're out of control. Upon later uses they will have more experience and possibly more control
The more a human uses the drug, the bigger the hole left in their genetic code where the drug hooked in (since it's hooking in the same place, it's just making that hole bigger.
That means that the drug will work for less time each time they take it aaaand if stuff is missing in your genetic code it kinda makes sense that something bad is gonna happen to the multiple-time drug users. Physical deformity, an alteration of body chemistry leading to a rise in certain diseases, or even something related to the mutation they had (ex: human with temporary fire manipulation feels slightly cold all the time after using just once)
Because the code is only attaching a weaker mutant factor onto what is already existing I don't think it would work for mutants with an already active x-gene. Sorry. It just wouldn't be fair to have a mutant with another random mutant power. Even just temporarily speaking it makes for a moderating headache.
As cool as it might be to have the drug block powers it would be a lot simpler just to have it have no effect on mutants. Thoughts?
*sigh* as much as I love playing my cards close to the chest, I realize that with all of your help we can achieve something truly epic.
Realize that as we type the nefarious minds of Kat and Calley are no doubt brewing up a plot of their own... (last time they brewed world war three) but while they are away let us take this opportunity to dream wicked, Order thoughts. (isn't it fun to be wicked at times?) Because we all know the Order needs a boost in membership and nothing makes a faction more attractive besides action.
I believe you all know that Lori is working to solidify a stronghold of mutants only. She also has begun the rebuilding of the Pharmaceuticals company that was compromised in the KP fight. *cough* She's also started edging the humans out of the Order's area.
It's been hinted, but not directly mentioned that there is still some capacity of research to be had after Romania. (After Romania because to steal the limelight from one plot with another is just not cool. Also it gives credibility to the idea that Faust Pharm will be rebuilt enough to foster some kind of work.)
The next sort of story arc that has been pre-moderator approved is a multi-layered Order scheme and it eerily aligns with what this thread is cooking up. I would appreciate the support and ideas that might be lent to further this crazy idea.
I'll play with Cafas' bullet-point approach.
From the bowls of wickedness, a new street drug is created: It's sort of an anti-haywire. It only affects humans and will, for a temporary amount of time, give them a weakened and random mutant power.
Naturally, for a time the streets will be ruled by chaos as mutant wanna-be's are set loose on the city. Addicts sprout from some of the most unexpected people/places.
Chaos is what the Order does best. It's like Wheaties to them. Chaos: Breakfast of Orderlings. With some properly applied chaos they could easily expand their "territory" as it were.
Perhaps to stop the fast growing takeover some kind of barrier is built a-la Berlin? Who knows. It might not be wise to make it a strict barrier since for OOC play reasons, it would be best for all to not limit who could play with who.
I feel obligated to mention that the "bowels of wickedness" may or may not include kidnapping some mutants (Streak has already been volunteered as a kidnap-ee) which Lori will have to feel guilty about later.
Physical Strength: 4/4 (below average human) Speed: 5/13 (just try to catch him when he's swimming, jerk.) Mental Strength: 5/5 (average human) Stealth: 7/11 (he can be pretty sneaky if he wants to, but when he's on land the smell of fish usually gives him away.) Senses: 4/14 Mutated Strength: 0 (mutation is covered in other areas) Mutated Control: 10 (practiced, not that there's so much to have control over. There's not a very big chance that he'll suddenly start breathing in when he's under water.)
I'll be leaving town directly after work tomorrow (technically today, Tues 24th) And won't be back until Sunday (29th). If I ever check in it'll be via phone.
This is a Sennyo service announcement for all ALL KABAL AFFILIATED.
[/i] murder or any other such unsavory acts, please do so with discretion for the greater good of the Kabal.
The rest of you, feel free to make this a horror-fest worth remembering. Remember, it ain't Order affiliated if it ain't dripping red. <3[/ul] You may now resume your regularly scheduled banter.
"The time has come, the ham fairy said, "to talk many things. Of mutants--and men--and adaptation-- Of tails--and wings-- And why it is a deserved nomination, our monthly MotM conversation."
Yeeeah. Sometimes rhyming is fun. You know what else is fun? Nominating a worthy mutant (human or adapted) for October's Mutant of the Month poll. Finish up your nominations (including rhyme, reason, and a few favorite threads) by the first of November.