The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Ranger and I were talking recently about the AoS plot (recently read, about ten minutes ago from the time of writing this) and both of us agree that to our characters the areas the different factions control would be super important knowledge, so that we can be as precise as possible with our posts. I know I discussed this with a few of the Ferals earlier and they didn't seem to have a clear idea of the size of their range or the location of it, which is of course not really an issue in general, but for certain characters it might be.
I'm not thinking so much as "From third ave to Broadway and as far west as the Manhattan island coast line" but more of "Here is our central point, we control and actively enforce our control over X sort of radius and would consider Y radius as our own though not actively enforcing it." That sort of deal.
For example, say we have the group called "Sexy manly hunks of the wastes" (or as Ranger calls them, "The Argonauts") who have their central point in Times Square, there are four of them, they actively enforce their control over the "Square" itself, and consider their territory to be everything within a quarter mile of that border. That sort of thing.
Feel free to be a bit more vague than that, and talk among yourselves (or maybe leaders lay down yo law) Overlap can be exciting, provide thread opportunities, so don't be put off by it. plus attempts to expand territory, gang markings, have a bit of fun with your turf, and in general describe how you imagine it Us nomads gonna be threading in several of these places, so we'd like to know the deets.
Love you Guys! Cafabulous.
P.S. The SMHotW is not a real group... Though we can't rule out their formation.
P.P.S. I will try to produce a map from the information provided.
I made a townie thread precisely to set up some ideas on the town's location. Jorge is still settling in I think and he has the last word. My suggestion was Central Park, near the Jacqueline Kennedy Onassis water reservoir and maybe some buildings near it as well.
I'm cool with any decision its made, though it does get a little confusing when one is trying to add in the details to a post. Are we living in tents or inside broken down buildings? Do we have any defenses set up?
Once we get a map, it's much easier for orientation purposes and if we're headed this or that way, we can add reactions to what we know is over there.
The Amazons will be claiming this piece of turf: zoomed in linkie. Assume that the central square there is at least partially covered with a bone fortress, and the ruins left as ruin-y as possible. Quick movement through rough terrain is an Amazon strength; there ain't no easy roads to our place.
Not that we defend: we fully welcome small parties of travelers, in ones and twos, to stroll past for lunch. Larger groups might find the place empty when they arrive, but they're welcome to step inside and wait for our return~
Also anyone outside of the settlements and groups, the neutrals, drop me your location, I'll try to add it.
Questions and revisions please be in the thread This one, I can't be trawling the plot and your posts and everything for locations guys
That red part is 20yds or so built up of steel girders, huge shards of glass, dust, deathtraps, covered holes that look solid but cave under you, dropping you to your doom. Think impossible to walk through unless your character already knows the way, or walks at a yard a minute.
Anyways, Cafas! There is one location I forgot to mention in the map. My second, Agnes Nicholas, is going to be living in that park that is up, across the river from Central Park. The park's name is the North Hudson County James L Braddock Park.
Description:
The Hive Lands:[/u] Agnes, former Horsewoman of Pestilence for Sebastian’s Church, has run off into solitude after everything that happened. Because of the part she played in allowing it to happen, she became her greatest and worst fear; the thing that her parents always feared she would become. It was the realization of this, as well as the loss of her love interest Rebecca, that drove Agnes in solitude with only the surviving insects at her disposal.
Moving into the grounds of the North Hudson County James L Braddock Park, Agnes soon began to tap into her more primordial nature. Soon legions upon legions of insects were drawn to her, at her command, and wanted only one thing…for her to be safe. Using the resources from the land and ruins, her insects built for her the Hive Lands. Barren of most resources, the Hive Lands consist of massive mounds, similar to this, that vary in size and shape. Some only reach about ten feet high, others are massive enough to challenge most skyscrapers. It is in the tallest and most massive one that Agnes Nicholas, the Queen of Swarms, resides.
From there she listens and watches through the blankets of insects that skitter in droves across the ground and buzz through the air. They have orders that only a select one or two are allowed into her lands. All others, well, her troops do need to be fed.