The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Lost: A way of life: Sam/Noel. Sam runs into Noel, who teaches him a few things about life and introduces him to Sebastian's church. COMPLETE
New beginning?: Sam/Darren. Getting to know the mansion and more specifically the way to the kitchen. COMPLETE
Moving in: Sam moves his belongings into his new room in the mansion. COMPLETE
Choosing a path: Trying to decide what to do for the rest of your profesional life can be complicated. COMPLETE
Once upon a time: Sam/Celeste. Sam gets turned into a slave for a day by a demanding fourteen year old. After a series of culture clashes the two part on uncertain terms. COMPLETE
January 2012
From Prussia with Love!: Sam goes down to the danger room for his first mutation control lesson. COMPLETE
All is fair in love and war: Sam worries that Celeste will cause havoc in the mansion as she organises an "all mutations allowed" game of paintball. Once he see's that she is behaving he returns to his day to day activities. COMPLETE
Queen's revenge: Celeste sneaks into Sam's room and paints a large crown above his bed. When Sam discovers the drawing he tries to find out who is responsible. COMPLETE
He was just scary!: Sam meets Michael a scared and confused boy and helps him back onto his feet. COMPLETE
Be my valentine: The ultimate frisbee team is holding a valentine's day auction and with Celeste participating Sam feels the need to be around. To prevent any trouble... COMPLETE
No date, no fun: Celeste did not even get one bid in the valentine's day auction. Sam hangs back to manage the damage. After another tear filled confrontation the two agree to go for a meal to try and build some kind of friendship. COMPLETE
Orwell is in the library: Sam meets April in the library. The conversation is awkward at best. COMPLETE
Bringing Home the Bacon: Sam goes into a small restaurant and get's into a whole mess of trouble. COMPLETE
Testing a friendship: Now that Shane and Sam have worked out their previous misunderstanding, Sam is trying to get help. He calls in Celeste.
[AoS] A spark of hope?: Three years after the nuclear war ravaged the world, Sam makes his way back to New York city to try and track down anyone he hold dear.