The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by vampyremage on Feb 19, 2010 17:19:23 GMT -6
Guest
Meld was hating the horrible eye patch all ready and she hadn't even been wearing it for an hour. She hated its necessity, the fact that very soon she would be collared like a common criminal with a collar that would shock her every time she tried to use her powers. Thankfully most of her flesh melds were more or less passive in nature and thus proof against said shocks, but her electronic eye was a different matter. It saw in ways that no normal eyes, or at least no normal human eyes, were supposed to be able to see and thus there were concerns about being shocked every time she looked out it. That was why she had the eye patch now. Her tail eye had a similar problem, but it was easier to keep closed. Not that she could really put a patch on the end of her tail anyway, even if she wanted to.
Aside from the patch, Meld also had 2 trackers hidden on her metal limbs. One was set in such a way that it would not be easily knocked off; she would keep that one one for as long as it took to infiltrate the mutant internment camps and, hopefully, free the mutants within. The other was going to be placed, if she got the opportunity, on the transport vehicle that would bring her to the camps. Hopefully the intel would be enough for the mutant underground to find the camps and free all the mutants captured within. Good pay or not, that was her top priority; getting thos unfortunate mutants freed.
Only moments ago Meld had been let out of a truck just at the edge of a populated area. She was used to dealing the the shadowed alleys that accompanied any big city and, for the time being, remained hidden in her corner. The trick was going to be exactly how to become noticed and captured without being too noticed. After all, she wanted to be imprisoned not killed and she had a feeling if she simply started murdering people, only those proven to have anti-mutant tendencies of course, that the authorities would shoot first and ask questions later. Or not at all, as the case was.
With that in mind, Meld decided that vandelism would be the best way to go. Cause destruction without causing loss of life and emotions wouldn't get the better of those trying to capture her. Hopefully they would collar her and drag her to wherever it was that the camps were located. Nice and simpl. Unfortunately things were rarely quite that simple, but one could hope right?
Posted by vampyremage on Feb 26, 2010 19:57:37 GMT -6
Guest
It wasn't a difficult decision to figure out how to get the authorities attention and once the decision was made it was even simpler to go through with it. Meld was, after all, designed for killing and destruction. Blades built for causing as much damage as possible to living flesh could easily be adapted to cause damage to physical buildings. Not quite as satisfying, perhaps, but still effective.
Once prepared, and preperation really didn't take long, Meld exited her alley and entered a more public commercial square. Around her were many buildings, mostly small storefronts, and even more people. Meld targetted the nearest building. She couldn't tell what it was, exactly, not being fluent in the local language. In the barest moment she smashed the store window. Metal was very effective at smashing glass.
In the minutes to follow Meld smashed several more storefront windows. People around her began to panick, she could hear them screaming and cursing and pointing in her direction. The fear was visceral, she could almsot taste it. And yet not a one of them tried to stop her or even come anywhere near her. It would, she knew, only be a short time until the proper authorities came to halt her rampage and at that time she would be imprisoned and her true mission would begin in ernest.
Posted by vampyremage on Feb 27, 2010 18:09:18 GMT -6
Guest
Meld was almost surprised at the amount of damage that she was able to cause in such a short amount of time. Death was something she was familiar with, she knew how much blood she could shed and how long it would take her, but this was different. This was wanton destruction with no purpose but to attract the attention of the people who's attention she desired, even if those people wouldn't be very smart to attract. No, not smart but certainly necessary. There was a certain freedom in being able to destroy as she was, to simply get out all of her pent up anger upon buildings and glass. So rarely did she truly allow herself that freedom.
Although Meld wasn't poastive exactly how much time had passed since she began her rampage she knew it couldn't have been long. 5 minutes, 10, maybe 15, no longer than that. Eventually, however, the inevitable happened and she heard the sirens that were followed by incomprehensible demands to, probably, halt what she was doing. She ignored them; she couldn't make it too easy for them, couldn't allow them to know that she was intending to be captured. It had to seem authentic so that no one would suspect her deception.
Yelling, in short order, gave way to running. Several men ran towards Meld, rods in hand. She halted and turned to confront them. The first man finally made came close enough to lash out at and she struck him down with her metal tail, opting not to use its blades quite yet. After all, she wanted to be captured not killed. The second and third man reached her, jabbing her with their metal rods. Probably they were some manner of shock rods, though she couldn't know for certain. Her eyes told her they struck her, her flesh felt nothing. And so she acted, falling to the ground and clutching her side where it touched her. Her acting wasn't very good, she had never had to act in such a manner before but hopefully it would be enough.