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Individual
Character's full name: Gregory Michael Anthony Alias/ Nickname/ Code name: Watchmaker Gender: Male Age: 23 Birthday: January 29 Nationality/ Ethnicity: Mixed Asian and Caucasian Birthplace/ Home/ Place of origin: Born in Thailand, raised in NYC since age of three.
Appearance
Hair colour and style: Hair is black, but he has premeture balding, so he keeps it in a buzz-cut. Eyes: Brass Height: 5' 5" Build: Slim, not muscled at all. Visible mutation: He can make his cog tattoos move at will. Scars/ Tattoos/ Piercings: He has tattoos in the shape of interlocking cogs all over his arms, legs, and chest. Other features: N/A
Everyday clothing style: A black t-shirt and black jeans, and tennis shoes. Uniform: N/A Sleepwear: Black shorts and a giant t-shirt Miscellaneous clothing: N/A
Character
Personality: Watchmaker is very professional in everything he does. He does everything with no more effort than it requires, and a certain professional detachment. He won't allow himself to become attached to any one place, person, or thing, since he prefers mechanical company to humans. As such, he remains aloof when around people, though he is a sort of ladies man and loves to flirt with pretty women. Hobbies/ Interests: He loves making old windup watches by hand, and detests digital watches with a vengance. Cogs and pins intrigue him. Job or part time job and description: Watchmaker is a proffessional, well, watchmaker. He makes and repairs antique pocketwatches, clocks, and other such knicknacks that have cogs and gears. Fears/ phobias/ concerns: Watchmaker has an irrational fear of heights. He hates the government, and has been in hiding for a while. He fears, deep down, that one day cogs and pins and gears will completley die out, permanently. Special talents: Watchmaker can sing fairly well.
Morality
Good/ bad/ neutral/ other: Bad.
Mutations
Mutation description: Watchmaker can control all things that have cogs, pins, and gears. Watches, clocks, whatever. He can control it. Take it apart, put it back together again, make it do whatever he wants. He also has an intricate knowledge of the potential of a series of pieces. He describes it as, 'the parts tell me what the want to be put together as, I'm just the messenger that translates it into reality' Strengths: Obviously, he has it made in the watch and clock making industry. He's made a killing out of crazy watches that use no electricity. Weaknesses: He can only control stuff that uses clockwork devices. That's it.
Secondary mutation description: As a result of the aforementioned mutation, Watchmaker can, with sufficient time, parts, and tools, create automotons. Not those dinky things on antiques road show that play the piano, but creations with mechanisms so complex that they posses seemingly human intellegence and emotions. Strengths: Oviously, he has all the company he ever needs, and a possible army of soldiers who can't feel pain. Weaknesses: The Automotons have human inteligence and feelings, and as such are not just mindless slaves that do whatever he asks of them. The have distinct, individual personalities, and even Watchmaker can't predict what they will be.
Fighting Style
Explanation: Watchmaker has never gotten into a fight in his life. He would likely just try to shoot the guy with the glock he keeps under his pillow. Otherwise, one of his Automotons would likely take care of it, though they aren't made for fighting. Pros for fighting style: Guns are pretty effective at what they do, that is, killing people. Also, Automotons cannot feel pain and aren't very susceptable to fear. They are also very strong, and many tools used for watchmaking can also be quite deadly. Cons for fighting style: Since Watchmaker knows no fighting himself if he can't take his opponent out with his gun or Automotons then he's plain old screwed.
Faction Allegiance The X-men/ The Order/ The Kabal/ Other/ Unaffiliated Unaffiliated
History Of Your Character: Watchmaker was born the son of, you guessed it, a watchmaker. His father was a real-estate broker and his mother made watches and clocks in the store on the bottom floor of their house. Watchmaker's father was actually a Thailandian who died in a training accident a month before he was born. His mother was in Thailand on a vacation, and so when her boyfriend died she headed back to America. Shortly after Watchmaker was born, she met John, and they got married. She had taken up the watchmaking trade to support herself during the time before she met Watchmaker's father, and couldn't bear to give it up.
Watchmaker was a child prodigy, at least in the clockworks industry. By the age of two he could take apart, fix, clean, then put back together anything with cogs that his mother gave him. By the age of ten he was making custom watches for rich business people. His mother doted on him, and his father showed his gruff aproval. Live was going good for Watchmaker. Until he was twenty. He still lived with his parents, but only because he wanted to continue working in his mother's little shop and because his father had lost his job and couldn't find another. He was planning on making a watch for a customer, when instead the parts called to him to make them into something different. As he had a week before the customer was coming to pick up the watch, he complied. After three days of constant work locked in his workshop, he slammed the door open to reveal his creation, Lenny.
Lenny was a three-foot tall automoton with a wooden skeleton that exposed his inner workings for all to see. He had an intriguing personality, and his jokes made everyone laugh. He was very helpful around the house, and loved Watchmaker and his family. But then one day Watchmaker's mother dropped her engagement ring while Lenny was helping her wash the dishes. It fell inside of Lenny, but at first, nothing seemed wrong. That was until Lenny started tearing the house apart. He ripped the door from it's hinges and smashed holes in the walls. After destroying Lenny, the government was very interested in what Watchmaker could do. His parents, now hating him with a vengance, sold him into a top secret slavery, where he was forced to make machines of war for the government. The government, however, had a hard time controlling the human personalties of Watchmaker's creations, and only one was deemed acceptable. After so many failures, the government released Watchmaker. Exactly one week before the mutant registration act. Watchmaker was rounded up with the rest of them. There he met a superviser named Ruper Kelly, who he took an immediate liking to. There was something about his proffessional attitude that impressed Watchmaker. If they met down the road, they might just become friends.
He left with all of the others in the breakout, and used some money left over from his college fund to buy a house/shop in NYC. He lives and works there now, making watches and clocks, and the occasional Automoton. His anger and resentment for the government is stirring, though...
Roleplay Where did you learn about this site?: Ahh... Google is such a wonderful device... Do you have any other existing characters, if so who: Nope Sample RP: "Aww, thanks a bunch, Cole. Just set it right over there on top of the others." Watchmaker was sitting at his worktable, his eyes closed as cogs, gears and pins glided their way to fall together exactly right in the center of an open empty watch case. After a few more minutes, the watch was done, and Watchmaker put it aside. He turned to see an automoton made out of brass laying a stack of boxes onto a rapidly growing pile. "That's great, man. How many more are there?" He asked.
The shining brass automoton responded, in a voice that sounded like an old, scratchy phonograph record. "Seventeen. Should I start a new stack?"
Watchmaker nodded. "Sure, thanks." He returned to his table, wound up the watch, and checked to see that it worked the way it should. He pressed a button, activating the stopwatch feature, then another that caused little mini clock faces to pop out of the sides with the time in twenty different places, like Munich, Berlin, Hong Kong, and Mecca. He sighed, satisfied, and set it aside again, this time pulling several large sheets of white graph paper out from underneath his chair. The sheets were covered in diagrams that would look incomprehensible to the average person, a swirl of clockwork that made most people's head swim. But not Watchmaker. Normally he just built his Automotons by winging it, feeling how the parts wanted to be fit together. This was different. This was to be a larger-than-life masterpiece of clockwork, and it had to be perfect.
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