The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
The camp breakout thread will begin May 22. (Hooray, right?) -- Rules for the camp breakout thread:
The breakout will be set up with one main thread that folks can post in once per day.
If anyone wants to break off into their own super-active side thread off in their own little corner of the camp, that is fine too (just leave a link back to the main thread!).
Go ahead and start figuring out your final breakout plans!
Interesting... I guess Eris will join in the breakout now that she is back with the Order.
Glare will also join, assuming he hears about the plan to break out the prisoners, he'll be searching madly for Evie, and so I guess we'll have to coordinate that. Fade and Calley, emails headed your way.
Anybody seen Kitra lately??? Her character was supposed to get Glare into the resistance group... and she hasn't been on in a while so I haven't been able to play it out.
Could we go ahead and assume she got me into the labs?
Posted by Calliope on May 13, 2008 18:15:02 GMT -6
Global Moderator
1,702
0
Mar 6, 2013 12:37:14 GMT -6
These will be the main plot threads leading up to and including the camp breakout.
Round 0: Spreading the good news
Start date: May 14 (or as soon as people are ready) Description: Infiltrators prepare the camp for the raid. A date is decided. Hunter tells Syn, Syn tells Sonya, Sonya/Teressa tells Rupert and Rupert tells Neena OR Sonya/Doug tells WereCat. Anyway, that all happens off camera and this thread picks up at a secret meeting of the inmates called by Neena. Fighting opportunities: None Participants: Camp inmates and infiltrators only (includes Sonya, Rupert, Neena, others)
Round 1: Air force
Start date: May 22 Description: Several resistance members will be air dropped into an area near the camps and will engage the Stalkers in battle, drawing Stalkers and attention away from where the inmates are. Special fancy weapons will be used. Anyone who has heard rumors of the breakout may also show up here. Fighting opportunities: Stalkers only, but lots of them Weapons: TBA Participants: Resistance members (includes Hunter, Abyss, and Nox, others) will be dropped by plane, others may arrive separately and join the fight
Round 2: Ground force
Start date: May 23 Description: Once the Stalkers are sufficiently distracted, the resistance members in the ground force will arrive in armored personnel carriers carrying their own fancy weaponry, including extra guns to deliver to camp inmates who want them. They break in, free their friends, and break out again. Guards will try to prevent all of this from happening, except for the ones who are chicken and run away. Some Stalkers will realize what is happening and return to the camps to try and round up the prisoners again. (Someone will help the inmates who cannot fight escape into the armored vehicles.) People who hear about the breakout through rumors on the street/ internet may also show up here and join in the fight. Fighting opportunities: NPC guards, some Stalkers will split off the other battle to attack in the camps as well Weapons: TBA (resistance members will deliver some weapons to camp inmates) NPC guard kill limit: TBA Participants: Resistance members, camp inmates, camp infiltrators (includes ?)
Round 3: Retreat
Start date: TBA (To be announced) Description: As soon as most of the Stalkers are disabled and the guards have been taught their lesson, everyone will escape in the armored cars. Afterwards, anti-stalker missiles filled with technology-destroying-nanobots will be fired at the camps to take care of any Stalkers that were missed. (They do not harm humans or mutants, so anyone left at the camps by accident or design will be safe.) Fighting opportunities: None (we are retreating) Participants: Resistance members and camp inmates
Afterwards: The armored cars will return to Mondragon Labs, where everyone who needs medical attention will be patched up in the infirmary (unless they are so bad off that Dr. Ingram needs to do the patch up job. Hopefully that won't happen. We don't need anymore undead running around.) When everyone is healed and the law has been revoked, everyone will be brought back to their various homes. (IC people will spend approx. a week at the Labs. You can spend time Rping at the labs if you like. OOC the return to homes can happen immediately after the retreat thread.)
---------------
Resistance members only: Please post below whether you'd like to be involved in the air force or the ground force (Round 1 or 2).
Non-resistance/ non-camp inmate type peoples: Please post whether you will be involved in Round 1 or 2. Note: If you are not in the resistance we don't have an airplane ticket or a weapon for you in the air force (Round 1) if you want a fancy gun, we will have extras in the ground force (Round 2).
Camp inmates only: You will be in round 2, which takes place in the camps.
Posted by rainewater on May 13, 2008 18:37:26 GMT -6
Guest
Nice job Calliope! Everyone just remember to post the links in the appropriate places so we can keep track!
I'd really like to get Naveed involved in one aspect so I'm thinking round 2, however I need it to make sense so if anyone woudln't mind volunteering to 'inform' Naveed I'd appreciate it
So, I know I’ve been incredibly lame about posting lately… sorry, life has been life… but will do my best to stay involved here.
Sonya disseminating info as Teresa and as Doug off-camera is fine with me; consider it done. Naveed, Sonya/Teresa will happily inform you of the date off-camera, as well.
I think Sonya will have to bow out of the inmate-planning stages, just due to RL issues. Assume that Doug can’t arrange his schedule to attend, but will obtain any info/materials that y'all ask for (if he can).
When the fighting starts, Sonya will stay with the ground force (round 2) in her Doug persona and engage Stalkers, etc. with Resistance weaponry. Afterwards she might stay behind and borrow a random NPC guard’s persona rather than return to the Labs. You never know what you can find out that way.)
Speed is going to sit this one out; it’ll be hard enough finding bandwidth for one char. He's going to kick himself for HOURS for missing it.