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Nov 12, 2024 21:43:43 GMT -6
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August Appleberry spell book
Casting Costs:
August has two main modes of casting. The first is somatic gestures. Hands motions. Sometimes, her tosses in verbal with the sound, but mostly he just uses his hands. Sometimes, her plays an instrument. This uses ambient magical energy, or the energy he channels. Overuse starts to dip into life energy, ki, chakra, mana, whatever you call the stuff. Which is why he had a second mode.
The alternative cost for casting is items of monetary value, basically, but it is more complicated. While He can use gold and precious stones/metals, He usually uses gold-leaf painted cards. August takes time to paint them with literal gold. The act also lets August imbue each card with magic, to act as a storage device to pay costs. Using magic while holding a card causes the card to disintegrate, or “burn”. There is no physical fire, and even the ash is consumed. It leaves no trace. Small magic does not consume entire cards. Beginner level spells burn 1/4 to 1/2 a card (depending on spell strength), intermediate spells, a whole card, advanced spells burns cards, starting at two per spell, and rising. The big suggestion august used on the cataclysm, for example, burned a lot of his remaining cards.
August usually carries a deck of bicycles, 52 in count, and maybe 10 business cards. All imbued, paired with gold. He tried silver as a pairing metal, but it did not work as well. There was less value, which meant greater resource expenditure. A big magic would consume like ten silver cards, or maybe even a whole silver necklace/ring. Gold is better.
Props Deck of 52 cards 10 business cards Jewelry Hand signs
Magic
Arcana Praeditus:
Invocation
Arcana Initium:
Illusion
Preferred Foci: Hand signs, or glyphs for stealth. If he uses glyphs, he has a limited supply of glyph cards kept in a pocket. They get burned out of sight, out of mind. Sometimes, he runs out and has to burn life energy through gestures. Doing so tired him out and can weaken him or his immune system.
Magical Theme: Compulsion and Illusions
Snap Spell:
Spell Name:Suggestion
School: Invocation
Spell Level: Intermediate
Effect: August uses compulsion magic to make a suggestion that a target may or may not obey. The more reasonable-sounding the suggestion, the better the compulsion. Suggestions that lead to physical harm instantly fail. It has no visual effect. It compels people to do something.
Limitations: The spell can affect one person per cast. It lasts 8 hours, or until the task is completed. It takes concentration, but breaking concentration to cast it again may not immediately be a bad thing. See Other
The spell is simple to use, but complex in execution. It’s pretty powerful, when it sticks, but the compulsion’s suggestion needs to sound somewhat reasonable to the target, and it cannot lead to direct harm. This leaves it as a spell where the caster has to have a good feel for their target’s current state of mind, and what sorts of suggestions will work best.
Cost:
The price of the spell starts at 1 glyph card per cast, but the user can burn more in order to “heighten” the spell. See notes.
If the target figures out they have been compelled to do something, they may become the negative downside to the spell. They may react poorly to this knowledge.
Activation: The spell is triggered by words, as well as either hand gestures or “burning” glyph cards.
Notes: Other
In the battle for the mansion, August used the Suggestion several times, on several different targets, ordering them to do reasonable things, like leave a battle field because mutants were fighting back and mystics were dropping like flies (because it’s DANGEROUS out here!!), or to flee, run away, stop attacking me, I’m on your side! The compulsion ended the second the spell broke, but more often than not, the affected party had left the area, were out of position to attack him with a reprisal, or else they were no longer interested in pursuing their previous goal. Some did turn around and go back to the battle field, but the ones who liked the suggestion continued with it.
Burning more than one glyph card can increase the chance of the suggestion sticking, as seen on The Cataclysm.
Secondary spell:
Spell Name: Minor Illusion:
Spell School: Illusion
Spell Level: Beginner
Spell Effect: He has practiced making minor illusions. August can create a sensory effect or an image of an object within range that lasts for 1 minute.
Limitations: The range is 30 ft. The object cannot be larger than a 5 foot cube, and the sensory effect is not capable of causing physical harm. A sound cannot be deafening, a smell cannot be strong enough to cause sickness. Physical examination can reveal the illusion to be false.
Cost: Hand gestures of glyph cards, 1/4 a glyph card per cast.
Activation: Hand gestures of glyph cards.
Notes: None
AdditionalSpells
Spell name: Inspiration
Spell school: Invocation
Spell level: Intermediate
Spell Effect: August can inspire someone with timely words. This inspiration lasts 10 minutes. The spell boosts confidence, and clears away mental distractions through compulsion, allowing someone temporarily to be the best them they can be. Once while it lasts, one time, they may be able to recall something, be better at a skill, be more accurate, or resist/avoid the effects of an attack. Or not. Who knows?
Cost: Hand gestures of glyph cards, 1 glyph card per cast.
Activation: Hand gestures of glyph cards.
Other Notes: Discovered in the battle for the mansion by accident, when he inspired Carrick to he faster… and also inspired the cataclysm to be more effective in destroying the mansion. Um. Or maybe the last one was just an unintentional side effect of a really good Suggestion. Inspiration is a tweaked suggestion.
Spell Name: Command
School: Invocation
Level: Beginner-can be cast at higher levels
Effect:
August can compel a target to make it obey a basic, single-word command. Sit, approach, flee, drop, kneel, etc. The types of command one would give a a dog. If the target’s will is weak, they obey. The command makes them fulfill the command, to the best of their ability, within the next six seconds. Harmful stuff fails instantly, and the target must understand the word of command ( speak its language, or know/understand the word and its definition).
Visually, there is no effect. The spell is verbal.
Some examples: Approach: target uses all their movement to approach target in the most direct route, stops if within 5 feet Flee : target uses all their movement to flee target, in the most direct route possible Drop: The target drops whatever it is holding and then ends its turn. Grovel: The target falls tp the ground, prone, and then ends its turn. Halt/Heel/Stop: the target doesn’t move, and takes no actions. They stop. If they’re flying with wings, they move enough to stay aloft. Shit: Funny, but no
Limitations: What are the parameters of the spell? How many? How hard? How powerful? How long?
The spell lasts until the one task is completed, or 6 seconds, whichever comes first. It is a simple spell to cast. One word. The power lies in the creativity of the word, and the timing. It affects 1 target, at beginner level. It can affect up to 6. See costs.
Cost:
1/2 a card, at beginner level. Using more energy allows one to target more creatures, up to six at a time. This top end uses 3 spell cards, or gestures and some life energy.
The negative downside is the target may realize you just ordered them around, like a dog.
Activation: What triggers the spell? Actions? Incantations? A particular circumstance? Hand gestures or burning glyph cards (s)
Notes: Optional.
Spell Name: vicious mockery
School: Invocation (mixed with illusion)
Level: Beginner
Effect: a scathing insult
August attacks the targets mind with compulsion and an illusory migraine This has offensive and defensive benefits
Offensive Vicious Mockery The target’s mind gets affected with a momentary blinding migraine. The Target takes a small amount of psychic damage, like a headache. The Target is compelled to feel bad about themselves, from the mean words. That’s emotional damage.
Defensive: Their next attack is more likely to miss, due to annoyance and blinding pain. As well as self-doubt. Repeated usage can actually breeds real migraine! Makes someone feel like trash. Want to go lay down in a dark room to shake the effects of the migraine. Just leave. Maybe even barf from the pain. Nothing lethal, just awful.
There is no visual cue for the spell. It is verbal.
Limitations:
This spell has a single target. The spell is easy to perform. The damage is low, and entirely in the head. An illusory migraine that lasts a couple seconds. The pain can be blinding, but it doesn’t do any physical damage. At most, it can lead to a real migraine and a lost day. Rethinking life choices. The effects last 6-10 seconds, per cast.
Cost: What is the price paid for this spell?
The spell is low level, and costs a small amount of magical energy. A gesture and magical investment, or else 1/4 of a glyph card. It is verbal. This means the drawback is that the target heard what August just said out loud…everyone did, in fact.
Activation: what triggered the spell
Hand signs or glyph card, words words words
Notes: The more impressive the insult, the more impressive the results.
Spell Name: Cutting words Spell type: Invocation
Spell level: beginner
Spell Effect: The targets mind gets inundated with the compulsion to feel crippling feelings of insecurity and self-doubt. The feelings are something they could fight through, but they might make them second-guess their actions and aim? For the next few seconds, they are more likely to fail at Something, be it an action like an attack or a physical task, or using a skill (such as recalling information, or trying to be charming and persuasive to a crowd).
There is no visual cue for either effect.
Limitations:
This spell has a single target. The spell is easy to perform. It lasts a split-second, long enough to potentially foul up something someone is attempting to do.
Cost: What is the price paid for this spell?
The spell is low level, and costs a small amount of magical energy. A gesture and magical investment, or else 1/4 of a glyph card. It is verbal. This means the drawback is the target heard what August just said out loud…everyone did, in fact.
Activation: what triggered the spell
This spell is cast in reaction to something someone is doing, such as an attack or the act of giving a speech. August shouts out cutting words. The activation also requires Hand signs or glyph card, words words words
Notes: The more impressive the insult, the more impressive the results.
Works in progress
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