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Feb 14, 2021 0:03:20 GMT -6
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Individual
Character's full name: Jack Hitchcock Alias/ Nickname/ Code name: Aion Gender: Male Age: It’s complicated... Date of Birth: 11/13/1926 Birthplace/ Home/ Place of origin: Queens, New York Nationality: American Ethnicity/ Cultural Heritage: Caucasian
Appearance
Hair color and style: A spectrum between brown and grey. Neatly trimmed and swept back most of the time. Tends to grow taller the older he gets... Skin Tone: Pale Eye Color: Blue Height: Approximately 3’5”- 6’0” depending on age Build: Average Visible mutation: None, unless his shift is witnessed. Scars/ Tattoos/ Piercings: None currently (tattoos and superficial scars disappear if Jack reverts his dermis to a younger age than when he received them. This doesn’t extend to injuries.) Other features:
Everyday clothing style: Age appropriate (smart casual as an adult, stylish and comfortable for adolescence...and the occasional dress-up costume for childhood) Uniform: Depends on the job. Sleepwear: Pyjamas (sometimes with dinosaurs on them) Miscellaneous clothing: Specially designed size-adjustable clothing Tactical and infiltration gear. A Kevlar-lined coat. An awesome T-Rex costume!
Character
Personality: For the most part, Jack is a quiet and reserved character, somewhat of a recluse. He presents a friendly and good-humoured face to the few people he interacts with in his day to day life. He does however have quite a wicked sense of humour and a silly streak that he occasionally indulges. All of these aspects hide a razor-sharp ambition that lays at his core. Professionally though, Jack can be cold, manipulative, and utterly ruthless. This is the combat veteran, the gangster, the criminal side of him. The side you don’t want to meet, and that you definitely don’t want to cross. Common between these two aspects of Jack is one constant: Jack is a stickler for good manners and abhors people who aren’t polite. After all, politeness costs nothing. Hobbies/ Interests: Paleontology; Ancient History; Mythology; Esoterica; Reading; Cooking Job or part time job and description: Freelance criminal Fears/ phobias/ concerns: Adapteds; dementia/Alzheimer’s disease. Special talents: Is a talented dancer.
Morality
Good/ bad/ neutral/ other: Negotiable
Jack is under no illusions about who and what he is. He killed his first man before his 18th birthday, and has done unspeakable things throughout his life, both in war and on the streets. Still, there is no excuse for excess mayhem and no reason not to offer the occasional small kindness in the world, however one can. A man has to be realistic after all, and for Jack, morality is less of a guiding beacon and more of a faint itch at the back of his neck that rears up from time to time.
Mutations
Mutation description: Age Shifting
Jack can alter his biological age, making himself younger or older at will.
His physical body alters with this change, changing his size and mass and biological age to the average equivalent of whatever age he chooses. At a child’s age, Jack is small and twiggy. As a teenager, athletic yet gangly. As a young adult Jack is at the physical peak of his muscle mass and strength, healthy and fit though not abnormally so. As an elderly man, he is frailer and weaker.
Other physical aspects change depending on the biological age Jack chooses. For instance, as he grows older his hairline will recede and his eyesight will deteriorate. His voice will become higher at a young age, and will break at early adolescence.
While certain aspects of his brain chemistry will undergo changes, Jack’s memories and personality remain intact regardless of his chosen age, though aspects of his personality may become affected depending on his age - such as the dreaded teenage sullenness.
There is one known exception to Jack’s ability to retain his identity. If Jack regresses too far into infancy, he will lose his sense of ego and self, and his mind will essentially ‘reset’ into that of an infant. From here he will grow and age naturally until his mutant powers reveal themselves again. As his powers appear once more, Jack’s memories of his ‘former’ life will return in a flash, merging with the memories of his ‘current’ life, before dominating them.
Strengths: - Due to his ability, Jack is functionally immune to aging. Theoretically, he can avoid dying of old age. - A multitude of infiltration and espionage benefits. - Can be used as an effective disguise. - The potential for psychological manipulation. - Adds the element of surprise to many situations...
Weaknesses and Limitations: - Jack can safely shift from between 5 to 80 years old. If he goes outside of those limits he runs the risk of losing his sense of self. - Shifting takes half a second per “year”. - Physical weaknesses relevant to age, ie. Jack becomes frailer and more prone to injury when older, is physically weak as a child, etc. - His age can alter his mental faculties, which at times may compromise him. Children don’t always have the patience to conduct lengthy espionage missions, and memory loss is a real concern when you get older... - Jack finds he is most comfortable if he remains in the 50-60 year old range. The younger he shifts, the more effort it takes to hold. The approximate time limits Jack can hold a single form are: Childhood (5-12): 6 hours Adolescence (13-18): 12 hours Early Adulthood (19-34): 18 hours Middle Adulthood (35-49): 24 hours Late Adulthood (50+): No limit - Should Jack lose his powers (for example, from an Adapted’s aura) he would revert back to his true age.
Physical Abilities
General Physical Capabilities: Jack’s physical capabilities depend on the age he is currently in, and are mostly average for that expected age. Childhood: Jack is quick and nimble, but lacks physical strength. High stamina. Adolescence: Jack is quick but not so agile, has moderate physical strength, and moderate-high stamina. Early/Middle Adulthood: Jack slows with age, but is at his highest physical strength. Has moderate-low stamina. Elderly: Weak, slow, and fragile.
Fighting Style: Jack is trained in commando and infantry tactics, marksmanship, espionage and infiltration, demolitions and sabotage, assassination, close quarters combat, and knife fighting. Jack has no interest in fighting fair. He prefers to dispose of targets before they know what’s hit them. Guns, explosives, and if things come face to face - his trusty old Fairbairn–Sykes fighting knife. He’s not ashamed to fight dirty. Or run, if things are looking against him.
Fighting Style Pros/Cons: A literal jack-of-all-trades, master of none. Jack has had ample training in several aspects of combat, mostly from his military background. While adequate, none would ever consider him a master, himself least of all.
So while Jack is a capable combatant, he relies mostly on stealth, ambush tactics, and surprise to assassinate targets, or misdirect them.
In a straight up fight Jack can hold his own against most average combatants, but should he come up against a more dedicated practitioner, he will often find himself outclassed. In these cases, or should he find himself outnumbered, Jack will flee to fight again another day.
History Of Your Character
Born to industrious and hard-working parents, Macy and Franz Hitchner, Jack entered the world a scant few years before the Great Depression ravaged the country. In many ways, this global event would be the first shaping influence upon Jack’s life. His childhood was one of self-reliance, delinquency, and comradeship. With his parents, being the lucky few able to retain employment during the Depression, Jack found himself bounced around from babysitter to babysitter, until he was old enough to tag along with the older children of the neighbourhood, who would begrudgingly let Jack join their games and adventures.
As the years passed, this would lead itself into the tribal world of adolescent street ruffians. Truant and delinquent, Jack found himself embroiled in boyhood struggles of petty crime, impressing pretty girls, and street rumbles against rival youth gangs, many of whom proudly modelled themselves on their child-ideas of some of the more notorious adults, who always seemed to have money in their pockets, and nice suits on their backs.
Underpinning the growing division and frustration between Jack and his parents, events were looming across Europe. The Second World War. It was this second major global event that would become the second shaping force in Jack’s life. Jack was 15 when the Pearl Harbour was attacked. A new, greater struggle had called for the young men that brawled on the streets. Caught up in the patriotic fervour that swept through his neighbourhood, Jack made a decision that seemed the only logical possibility at the time. He lied to recruiters about his age.
It was perhaps fortunate for Jack then that, unconsciously, his mutant power had awakened. The recruitment officer had not seen Jack as the 15 year old he was, but as the 18 year old he had desperately been hoping to pass himself off as. In all of his nervous relief, it wasn’t until later that evening that Jack was shocked to discover his newly grown stubble and build.
The third and final event that set Jack’s life upon its future course occurred during his infantry training. It was not unusual for mysterious senior military personnel to observe trainees, gauging and assessing candidates who showed potential. Whether by fortune, fate, or coincidence, some of these privileged individuals were in possession of certain classified knowledge pertaining to the...unusual recruits who had been appearing across multiple training camps. Such recruits were secreted away, assessed, and given specialised training. A new regiment was being formed to serve in the war - clandestine, experimental, and entirely expendable. A regiment with the simple designation ‘XX-0’.
As the man who identified himself only as Tertias relayed this information, as well as the truth of Jack’s mutation, the boy found that he wasn’t sure whether he wanted to laugh, cry, or wet himself. Truthfully, he did all three…
************CLASSIFIED************SUBJECT:AION************** ************AUTHORITY CLEARANCE:OMEGA****************** ******************************DENIED********************************
In 1954, Jack returned to New York City, swore an oath to never use his mutant abilities again, and attempted to reintegrate back into civilian life. He was not successful.
It did not take long for Jack to gain the attention of one of New York’s minor crime families. With a deadly skill set, and a lack of morality to match, “Black” Jack Hitchcock became a valued asset to the Genovane Crime Family. Soon, Jack found himself embroiled deeper into a world of crime, violence, and increasingly heavy drinking. Never to be initiated as a made man, Jack nevertheless devoted himself to the family. Despite not using his mutant abilities, Jack rose in infamy through ruthless violence and a willingness to do what others couldn’t or wouldn’t.
The drinking was taking its toll however, as was Jack’s increasing age. Younger men were entering the family’s ranks and questions started being asked about whether “Black” Jack should perhaps looks towards retirement. These questions, asked only once and never a second time, nonetheless left their mark on Jack, and would gnaw at him for years to come.
Jack’s paranoia and alcoholism eventually caught up with him. In a drunken rage, Jack beat a young punk who had made a poorly chosen remark, close to death. While the family mostly indulged the old dog his lesson to the pups, this time Jack had crossed a line. A boss’s son, no matter how obnoxious, was exempt from Jack’s teachings.
With a price on his head, and no allies in his corner, Jack saw that his loyalty had been for nothing. Now a bitter, jaded, and spiteful man reaching old age, Jack finally broke the promise he had made to himself all those years ago, when his feet had first returned to American soil.
“Black” Jack Hitchcock, some would say, had been a significant contributor to the Genovane Family's successes. None would dispute that Aion was the cause of its destruction…
Stepping from the ashes of the former crime syndicate, a broken and empty man, Jack stumbled towards the nearest hospital, stripping himself of all clothing, and pushed his ability further than he had ever attempted…
On the 27th of September 2000, Jeff and Lindsay Sommerman adopted their first child, a newborn baby who had been abandoned outside of a hospital. They named him Sam. Fifteen years later, Sam would disappear without a trace. Only a single clue was left behind: a note that read, “Thanks for raising me. When I make it big, I’ll send you your cut.”
Roleplay What’s your OOC alias?: Effigy Where did you learn about this site?: Google Do you have any other characters on MRO, if so who: Formally Effigy and Adeline Sample RP:
The gunshot cracked sharply through the dim silence of the warehouse. The bullet tore through D’Marco’s right knee in a burst of bone and blood. His shriek was halted momentarily as he hit the floor with a hard “oof”, knocking the wind from his lungs. Didn’t take long for him to find breath enough to begin wailing again.
“Nobody is going to hear you, D’Marco.” The voice was high and reedy. And cold. “Vasinoff won’t be joining us, I’m afraid.” D’Marco, it seemed, didn’t have much to say to that, other than his cries which were slowly dying down to shocked blubbers. Jack sighed, and stepped from the shadows, slowly walking towards the man. He wouldn’t get much out of the man until the blubbers turned to soft whimpers. Still, he figured he had gone to the effort of beginning the conversation, so he may as well continue, even if he was currently the only active participant.
“You upset the wrong people, D’Marco. You and Vasinoff. And when the wrong people get upset, do you know what they do?”
D’Marco’s gaze snapped onto Jack, his expression one of confusion and fear. An understandable reaction, Jack supposed, when you found yourself meeting a bullet rather than a co-conspirator. Licking his lips, shaking, clutching his ruined leg. Not the way he expected to spend his day, one would assume.
“They call me. And they say to me, “We have a job. Two half-wits who think they’ve got the perfect scheme. Who think that no one...could possibly…” Jack crouched beside D’Marco, arms dangling across his knees, pistol lightly held in his grip. “...know.”
The confusion had mostly vanished now, leaving only realisation and fear. Jack craned forward, icy stare locking onto D’Marco’s teary eyes. “You know who I am?”
D’Marco nodded his head hesitantly, as though he knew the answer, but was too dumbfounded to believe it. He swallowed audibly. “Aion…”
Jack smiled with zero warmth. “Bingo. Maybe you ain’t so stupid after all.”
“You’re...just a k-kid...”
“When it suits me,” Jack admitted. He silently considered the poor fool for a moment, before aiming the pistol at D’Marco’s head. “Any last words?”
D’Marco, to his credit, didn’t beg. Didn’t plead or try to bribe. Jack admired that. The man simply nodded and closed his eyes to gather himself for his final moments. When he opened them, there was a hint of acceptance. But the fear was still there. Not that Jack would begrudge him that. Weren’t many, if any, that could face the end without regrets and fear.
“Why are you dressed as a dinosaur?”
Jack’s boyish face stared deadpanned at D’Marco from the between the open jaws of his green T-Rex costume. He thumbed the pistol hammer back, index finger lightly squeezing the trigger. His tiny foam T-Rex arms flopped uselessly at his shoulders.
“To show you just how serious this is.”
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