The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Character's full name: Isabel Duskmoor Alias/ Nickname/ Code name: N/A Gender: Female Age: 30 Birthday: December 7 Nationality/ Ethnicity: Irish American/Caucasian Birthplace/ Home/ Place of origin: Boston, MA
Appearance
Hair color and style: Wavy brown hair the stops about mid-spine, usually kept up in loose ribbons with a rather large bow on top. Eyes: Brown Height: 5'10" Build: Lean and well-toned. Rather busty with somewhat wide-set hips. Visible mutation: N/A Scars/ Tattoos/ Piercings: Ears pierced once. A faint, messy burn scar around her wrist and neck from where the Camps' shock collar was placed. Other features: N/A
Everyday clothing style: Due to the issues of identification her rather eccentric choice in clothing has caused, particularly in recent times as her crimes have added up and created a rather unflattering reputation for her, Isabel's everyday outfit has undergone a makeover. While she still wears her over-sized bows atop her head, the rest of her outfit has become slightly more subdued.
She's taken to mostly wearing simple white, long-sleeved, button-up shirts and a pair of slacks. Her cream colored shoes have been replaced by grey boots that stop just below the knees. A choker is usually worn around her neck to hide her scar. Uniform: N/A Sleepwear: Usually shorts and a tank top. Miscellaneous clothing: Whatever she ends up being forced to wear after unfortunate incidents involving mutants with vanishing abilities.
Character
Personality: Isabel is a highly temperamental and volatile young woman. She can and often will fly into a towering rage at the drop of a hat if an individual were to offend or irritate her. She has no qualms about solving her problems with violence and it is often the first option she defaults to. If she can't maim or tear apart the problem she currently feels she is facing, she's at a bit of a loss.
Childish is another way to describe her. She's very easily coaxed into stomping her feet, pouting, and generally throwing temper tantrums over the littlest things, especially any situation that can't be solved with bloodshed. She is very used to getting whatever she wants whenever she wants, due to the strengths that her mutation provides her with as well as the social connections she has, that the minute she is told she can't have something or is unable to do something she will in all likelihood throw a fit and attempt to remove the obstruction, whatever or whoever it may be.
She has a large issue with authority and will outright refuse to do as she's told on most occasions, the exception being anyone in a position of leadership in the Order. Isabel often considers herself to be without the rules and restrictions that inhibit everyone else around her. She does whatever she wants and feels little to no remorse for her words or actions. Her wants and needs are held above almost all others and she likes it that way.
Within the Order, she considers herself to be one of the most valuable team members they have as she is a good fighter with the control she has over her violent mutation. She would be utterly lost without the Faction to fall back on and will mindlessly follow orders given by the faction leader to ensure that they will always find some use for her. To insult the Order is to insult and deeply offend Isabel, something she will not stand for.
The few individuals that she truly considers to be friends are held dearly and close to her heart. Isabel is not someone that often or easily makes friends and those that manage to worm their way into her good graces are held in high esteem in her mind and she would gladly do any number of favors for them. Positive connections with other people are rare for her and therefore cherished if they come into being.
Any sort of relationship, platonic or otherwise, is almost impossible for her to achieve and maintain. For the majority of her years she has known very little of functioning relationships, having been exposed mostly to neglectful and unloving environments with the individuals in her life.
Those same experiences have also taught her that being open with others to varying degrees is generally a bad idea. Because of this she has become largely cynical and highly cautious when it comes to anything friendlier than acquaintances. Because she herself is not the most trustworthy individual, she imagines that others are much the same and experience has taught her that any attempt to open up to another person often ends up with her getting disappointed or hurt in some manner. She has convinced herself that vulnerability is to be avoided at all costs in order to avoid any sort of personal disappointment it tends to bring with it. She believes that she's happier on her own and will adamantly refuse to let others get too close to her.
That is not to say that Isabel is incapable of developing feelings for others, nor is it a claim that she's always so murderously cold toward others. While that is indeed how she acts most of the time, there is a soft side to her somewhere deep down. Very deep down. Thus far there are only two individuals she would admit to that have gained access to this part of her. Or eight, depending on how one would count a particular Red individual and his various selves. She acts like a child and is just as vulnerable as one, though she tries her damnedest not to be.
Vulnerability in any sense of the word is one thing that Isabel is afraid of. She's taught herself to rely rather heavily on her mutation and to pride herself fully on being a mutant. Without her abilities, she doesn't consider herself to be a whole person. It's what sets her apart from the humans she despises and without it, she doesn't see herself as any different from them. She also sees herself as useless to the Order if she's powerless, which deeply distresses her. Being exposed to anything that interrupts her ability to access her mutation, such as a collar or an Adapted, easily sends her into a panic which doesn't abate until the nullifying factor is removed.
Hobbies/ Interests: She enjoys reading and sketching. She's also taken to collecting police badges. She's a closet fan of trashy romance novels and no one is ever to find out about it. Job or part time job and description: N/A Fears/ phobias/ concerns: She has a fear of losing her mutation and becoming essentially useless because of it. Being helpless and vulnerable in any way. Being trapped somewhere without any method of escape. Special talents: N/A
Morality
Good/ bad/ neutral/ other: Bad.
Mutations
Mutation description: Bone Manipulation. Isabel has the frightening ability to manipulate her bones, protruding and pulling them out of the body, shooting them from the fingertips, sculpting them, or creating a layer of bone under the skin to serve as armor.
Strengths: Her body is virtually indestructible when her bones are put to use as a means of defense and her offense allows any point of contact to be as sharp as a spear. The bone under her influence may become hard enough to rival condensed steel or as soft as fine sand. The mutation comes naturally enough to her that she can work with her skeletal structure as soon as she thinks up something to do with it.
Not only can she manipulate her skeletal structure while it is beneath her skin, she can also control it once it's left her body. She can sculpt the bone into just about any shape she desires, even going so far as to create functional sculptures. So long as she has contact with the bone, either directly or as an extension through another section of bone, she can shape it as desired.
An example of this is her use of her ribs to create four to six spider-like appendages to aide her in climbing and quicker movements (image credit to Miles). By contorting their shape she can push them through the skin by her spine and extend and reinforce them as necessary. Three ribs are used for each of the legs, accomplished by regenerating the bones as she forces them out of the body, the separation between the older and newer ribs acting as joints in each leg. From there the can rotate each bone as needed in order to propel herself in whatever direction she desires.
When is comes to projectiles, she rarely hurls anything directly from her body larger than a smaller spike of bone, perhaps a bit smaller than the length of her arm from wrist to elbow. When expelling a projectile she tends to favor small, bullet-sized bits of bone. The smaller they are the faster they can go and the easier they are to aim and release. They can reach the speed of actual bullets expelled from a standard pistol and are able to do just as much damage, provided she reinforces them appropriately. They can shatter glass, pierce skin and break bone. However, should she fail to strengthen them correctly, they can splinter or break on contact, and while that in itself can do damage it is not so dangerous as it would be if done correctly.
Her own bones cause her no harm when manipulated and every bone extracted regenerates within a short amount of time, usually anywhere between a handful of seconds for something simpler like moving ribs or extracting a bone from her arm. More complicated manipulations, such as removing her spine, take a little longer, perhaps a little over half a minute.
It's the same with the size of the object she's trying to shape. Unless it is shaped as the bone is removed, it will add time onto the shift if the sculpting must be done after the bone has been pulled from her body. The larger and/or more complex the object, the slower the sculpting becomes. Generally she can manage her typical shifts in under a minute, but complicated manipulations may take a little longer than that.
Aside from the regeneration of her skeletal structure, her internal organs and her skin remain unharmed by these manipulations. The bone almost always passes through the skin in order to be utilized and leaves no mark behind once it has made its way through.
Weaknesses: She's not a telekinetic, she works with her mutation physically. She is unable to perform any manipulations if she is not in contact with the bone, be it skin-to-bone or bone-to-bone.
She is able to get highly creative with her manipulations, but anything with too many small working parts is a little too complex for her to even bother trying to attempt. She can manage simpler appendages such as her spindly legs, but creating something like a gun for her small projectiles is out of her range. She would be able to replicate the outer appearance of the gun, but there would be nothing inside to make it work. There are too many small working pieces that need to fit together in order for the thing to function like a real gun would.
Everyone reaches their point of exhaustion eventually. She is susceptible to physical fatigue and her supply of bone can also run dry under extensive amounts of use. It isn't something that happens often, as she usually uses smaller amounts of her bone in creating armor and weaponry and tries to make a habit of reabsorbing whatever is lost, but it is of course possible.
To date the largest amount of bone she's been able to expend was a solid wall approximately twice her height with about fifteen of her if placed side by side. This equals out to about thirty skeletons, give or take and arm, a leg, or a section of spine here and there, stretched and knit together to form a solid structure. Once this point is reached she is only able to maintain a layer of armor under her skin. It is at this point where the armor becomes compromised should she need to create an object outside of her body. Unless she reabsorbs what she has lost it will take at least a few hours before she can begin manipulating as she normally would.
Her ability to manipulate her skeletal structure makes her much more flexible than the average person, but aside from that she is not physically exceptional. Without the aid of her mutation, she's on par with any ordinary human when it comes to her physical abilities.
While her own bones don't cause her any harm, she can be harmed by any other means, physically or mentally. She is in the habit of placing layers of armor beneath her skin, which leaves her open to shallow flesh wounds. While not immediately any real concern, enough shallow cute can equal one deep wound and can slow her down and even put her in danger due to blood loss. She can make herself nearly indestructible by means of her bone armor if she finds it necessary, but with enough force and tactics behind an attack, she can be injured and even put out of a fight entirely.
When her mutation is unavailable to her, either through exhaustion or outside means such as the Registration-issued shock collars, she is simply a wreck. She relies very heavily on her mutation and to keep her from accessing it reduces her to the level of the humans she so despises. She feels entirely useless without her abilities and is often left a nervous wreck if they're taken away from her. She is still dangerous, if for nothing else but her unpredictability in these times of high stress, but she is much more easily dealt with because she is so scatter brained and panicked as well as her inability to effectively protect herself from physical harm.
Secondary mutation description: As a furthering growth in her mutation Isabel is now also able to control the bones of others.
Strengths: Additional resources are available to her if her own body grows too tired. Her opponents can essentially become a weapon or a mode of defense in and of themselves.
Weaknesses: While she can now control the skeletal structure of others, it is at the moment a very limited ability. It requires her to get very close to her chosen target and even then direct contact with the bone must be made. An incision in the skin is needed in order for skin-to-bone contact to occur and therefore allow her to begin her manipulations. Also, she is unable to toy with any bones she is not in direct contact with.
Fighting Style
Explanation: Stab first, ask questions later. She also has a tendency to toy with her opponents before executing any fatal blows. Pros for fighting style: She can make it up as she goes. Cons for fighting style: She has no real knowledge of a proper fighting style, ad as such can be sloppy in her battles.
Faction Allegiance
The X-men/ The Order/ The Kabal/ Other/ Unaffiliated: The Order
History Of Your Character Isabel's childhood was pretty much normal with average parents, a good school and a few close friends. Until she realized her powers that is. She was still pretty young and some boys were picking on her at school. She told them to stop but they just laughed. It was mostly all a blur. She had wound up curled into a small ball with spines made of bone sticking out all over her.
After that her friends became frightened and refused to even talk to her anymore, the principal at her school considered her a danger to the other students and to the faculty, resulting in her expulsion. Her parents ended up turning on her as well, becoming frightened and no longer knowing how to raise a 'strange child'. They sent her off to an orphanage where Isabel tried her hardest to conceal her abilities, finding it easier than she had anticipated. Once she reached the age of 14 she left the orphanage and became a kind of wanderer.
Isabel has since taken up residence in a place called The Sanctuary, a kind of safe haven for mutants which was established by a man by the name of Dorian King. Since arriving there she's already managed to get herself on the NYPD's wanted list as a bow wearing murdered of some of New York's finest. Mr. King is also the founder of an organization called The Order, which Isabel has become a member of.
Roleplay What’s your OOC alias?: Isabel Where did you learn about this site?: Google. Do you have any other characters on MRO, if so who:Aleksandr Sample RP: "Idiot." Isabel mumbled under her breath after spotting the young man following her, his hands dug deep into his pockets and a large hood over his drooping head, casting dark shadows over his face. The imbecile was planning on robbing her, but what he didn't know was that Isabel was ready and waiting.
Turning into a dead end alley Isabel walked a little ways before turning around to face the man as he picked up speed to catch up with her. "You fool," she said simply a dark smile spreading across her features as the man approached and pulled a knife on her. A small lump appeared under Isabel's coat before the material could be heard ripping, a white knob protruding from her skin. Taking a hold of the protrusion she pulls it out of her flesh, revealing a short dagger-like bone.
"Make sure you don’t dwell on what we did these past few days; it wasn’t important really. You won’t remember what we said of course, but you must recall killing me and how things went after I… woke up. It’s not the sort of thing you’d want to share with others.” (concerning Betrayal)
"Stop fighting me, stop hating me and listen."
“You should consider being polite more often, with me if no one else.”
"We shouldn’t fight each other. I’m not saying you can’t argue; if you can prove me wrong on something I will gladly concede the point, but we can only do that if we talk. Just talk to me Isabel. You don’t want to fight me, and talking is so much easier.”
“In short I don’t want to see you on the news, I don’t want to hear about you on the streets, I want people to forget about you, for now at least.”
“You shouldn’t be afraid to ask me for help Isabel."
“You can’t kill me Duskmoor, we both know that, but it’s a nuisance every time you try. So from now you are forbidden from raising a hand against me, literally or figuratively unless I tell you otherwise."
"I don’t care what you do in private Duskmoor, but unless your life depends on it you are forbidden from going on public rampages."
Thanks for welcoming me to MRO! I love the way Isabel plays off opposite images. On one hand she's a cute girl with a big bow, on the other hand she'll delight in stabbing you. Great work!