The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Character's real name: Michael Alexander Asters Codename: Cassiel Gender: Male Age: 18 Nationality: American Birthplace: Cleveland, OH
Personality: Due to the nature of his ability, Mike's mood tends to fluctuate with the people in his surroundings. Generally, he's approachable, and sometimes unintentionally intrusive because of things he picks up on with his power. He's rather sarcastic, though not in an obnoxious way. He's defensive of himself, and even more defensive of his friends or those he judges to be in need of defense Notes (hobbies, phobias, worries, ect.): Michael's emotions are often influenced by his psychic abilities. He has, once in the past, let other people's anger take hold of him, and he's terrified of it happening again, to the point of overcompensation. He's determined to use his powers to make up for the trouble they've already caused.
Side (good, bad, or neutral): Neutral, leaning heavily toward good. He wants to do what is right, but is unsure of what that is at times. He reveres the X-Men and their work, but sympathizes occasionally with the Brotherhood's aims, though not their means.
Everyday clothing: Jeans/cargo pants, loose button-up shirts (usually unbuttoned over t-shirts) or sweaters. Uniform: Black and gold jacket over a grey padded shirt, black pants, shaded glasses. Pajamas: Light pajama pants, tight tee-shirt (likely no shirt in warm weather)
Hair color and style: Close-cropped sandy blonde hair, neatly spiked up naturally Eye color: Grey Height: 5'9" Build: Lightly muscular, though obviously not over-built.
Scars: Deep scar in his right side, a few inches above his waist. Tatoos: None Piercings: None
Description of ability(ies): Michael has telepathic and telekinetic abilities centered around emotion. He can actively read people's surface thoughts and emotions, and memories with very strong emotional association. He can send thoughts, manipulate people's current emotions, and much more difficultly manipulate their emotional reactions to specific stimuli. His telekinetic ability is limited in its natural form, allowing him to move objects, apply force, and fly. His telekinesis can be used to augment his physical strength, roughly doubling his strength (and thus giving a measure of its natural strength). Both his abilities grow stronger with emotion, both from Michael and those he feels around him. Michael has some ability to shield himself, rooted in his experience blocking out other people's thoughts, from psychic intrusion. His eyes glow dark blue when he's using his powers or occasionally when in a highly emotional state.
Cons (weaknesses) of abilities: Michael constantly feels the stronger emotions about him (normal ones only feel like a buzzing, or background noise unless he focuses on them) and hears emotionally charged thoughts. He has to sort through these emotions, making sure to anchor himself in his own emotions, or else get swept into fits of anger, depression, happiness, etc. that come from someone else's mind.
Fighting style (if any): Trained in the Doble Bastion discipline of Escrima, with passable skill in the Suntukan discipline as well.
History of your character: Michael comes from an affluent family, the son of a powerful lawyer. He was his father's favorite, being oldest, and was somewhat spoiled, though that often embarrassed him.
When his powers began to surface, the family's lives turned fairly upside down. Not even knowing of his psychic powers, Mike had little hope of controlling them. He would be assaulted by other people's emotions, which he would often mistake for his own, leading to erratic behavior that often culminated in him getting into fights. Soon, as the fights became more frequent, Mike would pick up only anger and disgust directed at him, and with his empathy projecting his own anger on others, the fights became nearly continuous, particularly when his telepathy appeared.
Michael was kicked out of his private school at 15, much to his father's embarassment. Mr. Asters continued to groom his son as his protégé for a short while before lawsuits were threatened from classmates he'd been fighting with. The family was forced to move two times because Mr. Asters didn't want Michael's status as a mutant (which was growing increasingly hard to hide) to hinder his business.
His reputation followed him, though, until finally at a new school, he was surrounded in the gym and assaulted. He still isn't sure what he was stabbed with, the weapon or object was never found, but after that, everything became a red haze. He spent a good deal of time in the hospital recovering, which was where a nurse suggested to him, privately, without his father to object, that he enroll in Xavier's.