The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Sennyo: "Ghost" player of Raine, Noel, Jude, Kalos, AJ, and Spencer
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, and Rhia
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Strategic Unit for Preternatural Experimentation and Research (aka SUPER) Ideals
Many employers will tell you that you can make a difference in your career, but few offer the opportunity to do so on behalf of your country. We serve the masses. 90% of people are humans who would like nothing more than to go through their day in peace. These are the little guys, the silent majority who have no power and who, until SUPER, had no one to hold others accountable on their behalf.
We keep ahead of the bleeding leading edge of information. Information is power for those who were born powerless. It helps those in power make informed decisions. Control of information is everything. If there are secrets, we want to know them. If there is power, we want to measure it. If there is misuse of mutations, the punishment will be severe.
As part of the premier agency responsible for intelligence about the ever-changing political, social, economic, technological and military environment, SUPER continuously offers exciting and challenging career opportunities. Work with very smart people in very smart ways to stop those who know less and are less. No working day will be the same for you, ever. You'll have limited area access to global events, legal authority to command situations, and contribute to the work of a nation at the center of intelligence.
Apply your skills to help us collect, assimilate, analyze, and report information in support of US government policy decisions.
NPC Staff: Jim Fine: Director of SUPER. Human. Jim's responsibilities are the "big picture" plans for the SUPER department. When the political poo hit the fan, he serves as a shield to protect and preserve the function and funding for SUPER. He is also in charge of disciplinary action.
Chrysanthemum “Chris” Williams: Head of SUPER Operations. Human. Chris' job is to assign work details, projects, and assignments. Agents will have the most personal interaction with Chris.
How to Join
If you have an IC reason to join SUPER, consider yourself approached by an NPC member of the current SUPER team or go sign up IC. Contact a mod so that your faction status can be updated appropriately and you are good to go.
SUPER Agent - help identify and combat threats, covert actions, mutant tagging, spying SUPER Soldier - overt actions, muscle, enforcement
SUPER Threat Classifications:
Alpha (α) - Mental affecting Psychics Kappa (κ) - Adapteds Gamma (γ) - Elementals Delta (δ) - Active Mutation Exterior Epsilon (ε) - Active Mutation Internal Iota (ι) - Passive, Always-on, or Visible Mutation Omega (ω) - Human
SUPER Op Sec
Sandwiched between a debt settlement office and J. Ramirez’s Dental School sits a beige, three story building, unmarked. Men and women staff the building 24 hours a day, 7 days a week. They walk through the front doors in pressed suits after tapping a blank card to a RFID scanner.
This is Operations Security, the support staff for SUPER field members referred to as OpSec. The SUPER director and SUPER head of operations can both be found at this location from time to time. SUPER members can visit for meetings or paperwork, but are generally discouraged from drawing attention to this location.
Predict and avert conflict by means of tagging and tracking mutants.
Experiment on mutants in order to provide a cure and determine mutant limits.
Recruit mutants into service of the USA to further world military superiority.
Response priority is to help humans first, Adapteds second, and mutants last.
Strive for anonymity, secrecy, and plausible deniability.
Faction Leadership Structure:
Jim Fine and Chris Williams are the NPC leaders which means that anyone in the SUPER faction must take initiative in order to be involved. There won't be a leader handing you easy ideas, but you'll have more freedom in how you execute your threads.
All faction members will be secretive about who they work for, all information they report in to Op Sec is Secret level "Need to Know" which means it is not sharable information. Any sharing of mutant activity with any parties not authorized by SUPER leadership will be considered an act of espionage and is punishable by warning, dismissal, or possible internment.
Agents are charged with identifying threats. As such they are expected to learn about and know all key mutant figures. Enforcers are charged with containing and subduing any threat deemed to have inappropriately used a mutation. We're not talking small offenses, but the large things like shooting cars off of bridges or tearing down buildings: any time massive damage is made an enforcer will be deployed to attain reparations (aka: a beat down and a warning not to do it again).
Evergreen Faction Thread Ideas:
Bag and Tag: Every field member of SUPER is equipped with a chip gun. If they find a mutant that fits a SUPER profile, they are authorized to take the necessary steps to tag said mutant. OOC MISSION NOTES: This mission is open to any mutant that would like an encounter with an Agent trying to tag them. Whether the tag is successful or not will be negotiated OOCly beforehand. Either way, data will be taken from the encounter. Agent actions must be discreet. Agents must act in order to keep property damage to a minimum.
Analysis: Analysts back at HQ may notice a number of tags congregating in one place or an algorithm my suggest that a mutant event is imminent. Agents or Soldiers may be sent as needed. OOC MISSION NOTES: This mission is for anyone who wants an excuse to have a group brawl. Can be on American soil or overseas and may include holiday bad guys.
Erratic Tags: Noticing erratic behavior of a tagged mutant, an analyst may send an Agent or Soldier to engage the mutant to find out why. OOC MISSION NOTES: This mission is for any mutant with an active tag that has grossly deviated from their normal behavior (drastic changes in location, a lot of power triggers within a timespan, etc.).
Experimentation: Whether captured or in the “wild” mutants can provide useful data to SUPER. Any SUPER are authorized to push mutants to their limits for the sake of SCIENCE! Give SUPER an excuse for a new datapoint and they will give you hell. OOC MISSION NOTES: Need some trauma in your life? Have you found your characters limits? Are you looking for an excuse to try out a new power growth?
Differences from groups:
Humans want to maintain status quo, so does SUPER. These two have harmonious goals.
SUPER is like the X-men in that they value life and believe themselves above the law, however, as an actual branch of the United States government, SUPER enjoys some legitimate power when it comes to interactions between SUPER and the police.
SUPER would be a foil to the Syndicate. Where the Syndicate believes the world must end and be built again (with mutants in charge) from the ashes, SUPER believes the current system is fine and will actively work to protect the status quo. Law and order are their supreme ideals.
Haven is unknown to SUPER. They are fundamentally opposed in that Haven is focused on helping mutants, SUPER is focused on helping those poor disadvantaged humans.
SUPER has a love/hate relationship with mutants as a whole. One one hand, they are terrible at keeping a lid on their oddities and often are the cause of disruptions and dangerous situations, on the other hand SUPER could not function without some of the more unique abilities that allow them to gather information.
Adapteds as a whole are too small to have a social agenda as far as SUPER is concerned.
How to Interact with other groups:
Humans are the people that Super will champion. As part of a powerless group of people, SUPER is expected to prioritize their help.
X-men are to be ignored. SUPER is not a law enforcement agency so we can afford to look the other way from acts of vigilantism so long as damage is kept to a minimum. Overt use of a mutation by an agent goes against the primary goal of remaining low-key and undetected. Disengage or remove from the public eye in order to tag or suppress the threat.
The Syndicate is to be stopped. Any members are to be subdued and tagged or captured and experimented on.
Haven are to be treated as any other mutant unless they are acting suspicious. Follow and report.
Mutants with obvious physical tells are to be tagged. If they are perceived to be isolated or 'unwanted' they are free to be experimented on.
Mutants with powers that are considered strong enough to threaten a building are to be tagged.
Mind-affecting psychics are to be tagged and recruited and controlled.
Adapteds are to be recruited or coerced into recruitment for their own safety.