Interpol: Most Wanted
CODENAME: VALDYR (NO FULL NAME AVAILABLE)
WANTED BY THE EUROPEAN AUTHORITIES TO SERVE A SENTENCE / FACE PROSECUTION
IndividualCharacter's full name: Kirsi Crux (born Kristina Korsavlys)
Alias/ Nickname/ Code name: Renegade, Railgun, Valdyr, Huninn
Gender: Female
Age: 10
Date of Birth: February 23, 2006
Birthplace/ Home/ Place of origin: Finnmark, Norway
Nationality: Norwegian
Ethnicity/ Cultural Heritage: Scandinavian
Charges: Resisting arrest, thirty-four counts -- First-degree murder, forty-three counts -- Second-degree murder, sixteen counts -- Other acts intended to cause injury, a hundred and twelve counts
AppearanceHair color and style: Long, pure white
Skin Tone: Pale
Eye Color: Steel blue-grey
Height: 4' 3"
Build: Scrawny
Visible mutation: Whenever she gets emotional in the slightest, things around her start to vibrate, and whenever she stores energy within her body, it looks like she's glowing a faint white light, which is more visible with the more energy she stores
Scars/ Tattoos/ Piercings: A brand on the back of her left shoulder of monkshood, better known as wolfsbane, a flower historically interpreted as signaling deceit
Other features: N/A
Everyday clothing style: Anything you'd see a child her age wearing
Uniform: Dark clothes - it's best to have clothes that don't stain or scorch too badly. Also, an olive green military coat that is a bit too big for her but she wears anyway.
Sleepwear: Regular pajamas
Miscellaneous clothing: Little bit of everything
CharacterPersonality: Kirsi is, at heart, a child. Yet with the way she acts, that wouldn't be discernible - she behaves like an adult with the mind of a philosopher, which is rather off-putting to most. On the surface, she tends to be rather cheerful and constantly makes jokes, but inside lurks something somewhat darker. Her favorite weapon is human nature, and she excels in exploiting it, so much so that she can play people like puppets, pulling their strings with great dexterity and finesse. Emotion is not an advantage, in her eyes, so she does her best to ignore all her feelings to act in the most rational way possible. Having thoroughly analyzed what she knows, she believes that the only time things go wrong is when emotion enters the picture, as it tends to make people behave in otherwise illogical ways. The only time when she deviates from this mindset is when she sees something she feels obliged to fix, and she will turn to aggressive vigilantism in order to repair the wrongs that she sees. In other words, she is a rather destructive force of nature, and a somewhat terrifying force for what she believes is good. The only problem is, in her eyes, there is very little good in the world. Humans are stupid and too emotional to realize it (as are mutants, most of the time), with only a rare few understanding the world in the logical way she views it. And in the end, everything about her boils down to logic. Illogical things confuse her and leave her unsure of what to do, and she will always take the most logical option - usually the one resulting in the least amount of damage - but her childish side will bleed through occasionally and she may choose to do something that makes very little sense by her standards. She can alternate from being vaguely homicidal to being horribly self-sacrificing, which is more of an identity crisis than anything for her - she's unsure of where she stands on the good-evil spectrum, and is trying to figure it out but ends up just alternating between the extremes on both ends.
Another part of Kirsi is that she can be unintentionally patronizing. Her IQ clocks out at 150, which is lower than that of a genius but is still rather high, considering the IQ of your average American is 98. Because of that, the human race mostly seems rather stupid to her, and she idolizes those who are smarter, seeks out those who are equally smart, and looks down on those who aren’t quite at her level.
Hobbies/ Interests: Physics and math (the more she knows, the better she can use her mutation), homeschools herself in her spare time because education is important, learned Latin in school and so knows some, plays violin
Job or part time job and description: Full-time fugitive
Fears/ phobias/ concerns: She fears nothing but fear itself - clichéd, but true. Fear is the only emotion that would significantly hinder her functionality, which is why that is something she tries to suppress.
Special talents: Speaks fluent Norwegian and some Swedish, knows some Latin that she learned in school, extremely good at talking her way out of situations, skilled with most long-distance weapons such as sniper rifles, surprisingly thorough grasp of physics thanks to far too much free time
MoralityGood/ bad/ neutral/ other: Misguided, but fundamentally good. Kirsi wants to fix the world, but she doesn't always go about the right way doing it.
MutationsMutation Description: Energy Vector Manipulation
Essentially, Kirsi can manipulate kinetic energy - the energy of movement - vectors, by which I mean she can control the force and direction. With kinetic energy, Kirsi can essentially launch small projectiles in a railgun-like manner. By using this method, she can launch things at speeds up to Mach 10, usually breaking the sound barrier as she does so. Essentially, she can fire anything small and solid (otherwise they disintegrate upon launch) faster than a bullet, which is guaranteed to punch through almost anything and whatever is behind it for the next few hundred feet or so. She is, however, limited to small things - anything bigger would move a lot slower due to things like wind resistance and gravity and would tend to arc, and her limit is anything the size of a stuffed teddy bear. Any larger and it would be less of a launch and more of a punch. She can throw your average human male back maybe four feet, and maybe send Hulk Hogan staggering back a foot or two, but give her anything larger than the sizes a human being can normally achieve and it’ll just kind of move back a couple inches at best or just twitch a bit and not really go anywhere. Anything bigger than said teddy bear will also end up exemplifying Newton's Third Law, but in a somewhat more minor way - a third of the force exerted on her target will be exerted on her, which does make it somewhat dangerous for her to try and launch things that are very large, considering she has to use more force to get them to go further. For example, by shoving an average human back four feet, she feels as if someone has just given her a particularly hard shove. By trying to push a Hulk Hogan-sized person back a foot or two, it feels as if someone has tackled her. Thus, she can control he strength of her pushes for this very purpose, limiting herself to things that will throw her opponent off balance and not herself as well.
The inverse also works for Kirsi - anything slower than Mach 10 she can stop by absorbing its energy in any form but kinetic. More practically, she can stop bullets, slow herself if she’s falling from a high place, slow someone else who may be falling from a high place, etc. She can only fully stop things within the teddy bear-sized limit, however - anything else will be slowed by - not to - a third of its original speed, but cannot be stopped. For example, if someone were to try to swing at her with a baseball bat, she could keep it from cracking her skull but she'd still get a concussion. If someone tried to punch her, it would hit her at regular speed, as she can only absorb the kinetic energy of the whole body, not of specific parts like limbs. More generally, she can just absorb any type of energy, period, to store for reuse later. But she cannot store most of the energy in her own body, so she stores it in the air around her within her radius, which is the range things have to be in for her to be able to affect them. Physical contact is not needed as long as things are within ten feet of her, and it is within this ten feet that she stores unused energy (the field moves with her), and also within things like empty batteries that she carries with her, along with other, less-energy conducive, objects that she has - for example, her clothes. Energy can only be stored for fifty hours before it starts to decay, with a half-life of two weeks from then on out - in other words, energy can be effectively stored for a week or so, but will start to drastically drop once it does start to decay. If she stores too much energy in an object, though, the object can and will become unstable and either disintegrate or explode. (When I say explode, by the way, I don’t mean in a plume of flame. I mean like how your soup explodes if you microwave it wrong and it gets everywhere in said microwave.) While she prefers for that not to happen - she loses all the energy that was stored inside - she does it sometimes on purpose if the object as a whole is a lot more helpful if in pieces everywhere - say, a bag of flour, when she’s being chased. In addition, if she tries to launch the same object more than once, the smaller it is, the more unstable it gets. A coin she can only launch twice before it shatters, anything between the sizes of a coin and a hand grenade only three times, and anything between a hand grenade and a teddy bear only four. Anything larger will not “shatter” upon being launched/pushed multiple times.
Strengths: Try stopping something at Mach 10 - it doesn’t work. Also, her aim tends to be impeccable, as she’s got so much practice. Stopping bullets also tends to help when in a fight, as does being able to shoot bullets without a gun. She can also throw people (I use throw very lightly, as it’s more like aggressively shoving people) around and break things by sending out energy pulses.
Weaknesses: She cannot create energy. There has to be a source, and that source must also be producing kinetic energy. Her only limitations on when/where she can use her ability is that she has to be able to see her target and it has to be within her ten-feet radius. She also cannot store energy in a living being other than herself, and she automatically starts storing energy in the air around her if she reaches her limit within her body, with a maximum of enough power to shove a car back a foot in her body. And while she can harvest energy from a living being - say, taking their kinetic energy from a fall - she can only do so with the whole body, and not from someone waving their arm aggressively back and forth. The living body is considered an object as a whole, and so she cannot perform specific conversions (say, accelerating her punches with kinetic energy) or harvest from specific parts of the body (say, slowing other people’s punches). She can also only push things away from her - pulling towards her is a no.
Physical AbilitiesGeneral Physical Capabilities: Uh, she's nine.
Fighting Style: Use her ability, of course. It's a fast and usually rather clean method of ending a conflict, and she carries small coins, stones, and nails, as well as miscellaneous things she's accumulated from off the street on her for that purpose.
Fighting Style Pros/Cons: Her shots are usually unstoppable, unless the target is a mutant who is capable of stopping projectiles moving at such high speeds. It's also very difficult for her to miss, since she has significant amounts of practice and it's rather difficult to dodge something moving as quickly as Mach 10.
History Of Your CharacterKirsi was born in Finnmark, Norway, near the Finnish border. She had a relatively normal childhood, growing up in a small town, and by normal, I mean dull. Kirsi was a rather precocious and introverted child, and thus didn't really see the value in human interaction, leading to her sub-par social skills of today. From a young age, her parents imparted unto her rather droll aspirations - she was destined to be a doctor from a young age, and was constantly kept working so she would do well in school, and thus have a life. But Kirsi was an idealist relegated to living in the real world. Even worse, she was a highly intelligent one who rapidly became disillusioned about the world as she knew it. She matured faster than most children and spent most of her days lost in her own head, dreaming up ways to make the world a better place. Yet how could she - constantly imparted unto her was the idea that inaction was the best action, and while her parents loved her and Kirsi loved them back (to some degree), they weren't entirely sure how to handle a child who was too smart for her own good and ended up telling her to dumb herself down and blend in.
That all changed when Kirsi was seven and a half, and she was caught in the middle of a shootout as she walked home from the park during summer break. A gang that called themselves the Black Rose had risen to prominence in her otherwise safe town, and the police had located one of its higher-ups staying in the neighborhood she'd been passing through. Being the only real hostage in the area, of course she was grabbed by one of the gang members, who continually brandished the gun at her head. In any other situation, she'd probably have gotten out alive and fine. But her captor had an itchy trigger finger and accidentally fired, and as Kirsi hoped with all her might that the bullet wouldn't hit her, to her surprise, it didn't.
When she opened her eyes, much to the shock of everyone present, the bullet was hovering an inch beside her head. Her captor shoved her away, terrified, and fired again. And again. And the bullets just stopped, as if frozen by an invisible force, whenever she willed them to. When she imagined the bullets flying back at the man, though, she understood the extent of her power when they all flew back the way they came.
Even later, policemen present could swear that they heard the sound barrier being broken every time a bullet launched itself back at the person who fired them originally.
Kirsi missed every shot, of course; she'd had no practice. But now she knew what she could do, and she was exuberant - until, that is, she fell into a six-day coma. The police, of course, didn’t believe that Kirsi could’ve been the one to control the bullets - she was seven, after all, and everyone knew mutations usually manifested when children were almost twice her age. Her parents immediately insisted on not letting her leave the house until they were sure the Black Rose had been wiped from the area, once she woke up, and also to ensure her recovery. Of course, all that did was give her more time to practice. And practice she did. Over the course of that month (after which the Black Rose had calmed enough that her parents allowed her to go back to school), her neighbor’s trees had hundreds of tiny holes bored in them, as she launched small coins, nails, rocks - anything she could find - at them. She was clever, of course. She never used anything too noticeably large, and when she did, it was never often enough to make it obvious what she was doing. It turned out aiming was perfectly simple, it had just been that the first time, her sudden outburst of power had accelerated the bullets to Mach 15, which was faster than her control could handle. The disintegrating and “exploding" part was more of an unintended side effect of her ability to launch things - when she tried to store too much energy in a plastic cup that she’d been using, that was what happened, and she ended up with a few rather nasty cuts. Soon, she reached her goal of being almost proficient with her power. And when she did return to school, she’d set her mind on something else.
Taking down the Black Rose.
It seemed relatively simple to her - there was evil in the area, and she, as a force of good with the abilities to do so, could take them down. She wanted to be a hero, and so she was. She sought out the Black Rose and eventually infiltrated them, working as one of their enforcers. Eventually, she even ran away from home to “work” for the Black Rose full-time, mainly operating out of Sweden. But this whole time, she fed information back to the police force. It turned out she could easily launch things at the station from a distance, and as ridiculous as it sounded, she could toss information at the station from extremely far away, thereby preserving her identity.
But there was an unforeseen side effect to the job she had decided to do, once she moved up from a mere enforcer to a full time contract killer - she was forced to actually kill to maintain her cover. All her 'assassinations,' so to speak, were moral - her higher-ups seemed to get the impression at some point that, while inexperienced, Kirsi only missed when aiming at those who didn't posses the intention to kill others, and so she was assigned only those missions. The first time was horrific, of course, but after that, it got easier. Soon she could kill with only the slightest hint of remorse, having gotten disgustingly used to it, though her coping mechanism ended up being complete desensitization. She started to detach herself from everyone else, working mechanically to do what she had originally intended while maintaining her cover, even as she started to lose her innocence and humanity bit by bit.
Eventually, thanks to the informant the police called “Railgun” (her identity was eventually revealed later, and though inaccurate, that was the name she went by in the Black Rose, because she figured it sounded cool and she didn’t really want to be “Kinetic Energist” or something) they were able to take down the Black Rose for good. Every single higher-up was caught, thanks to the extremely thorough information Kirsi had collected over the course of the last year. All of them were eventually incarcerated.
All but one.
The leader himself, who went by Wither, managed to escape the purge because Kirsi had never even known he existed. Eventually, he dug up who it had been who had torn down his empire, and released it to the public. Kirsi, who had returned to her overjoyed family, was immediately a target.
And so Kirsi fled.
For the next half year, as her parents hid in witness protection, Kirsi roamed Eastern Europe. Wither had released information about some of Kirsi’s more “revolutionary” exploits - in other words, the murders. She had always ensured that the target was someone who deserved to die, like a rival gang boss, but it was still murder to the police, as were the raids on rival gangs. The charges stacked heavily against her, but still she managed to evade both Wither and the police. Yet she couldn’t keep running forever, and it was Wither who found her first.
What happened in that basement was a bit of a hazy, drugged blur for Kirsi. She didn’t remember much afterwards, and she suspected that she didn’t want to - all she remembered was a fight between Wither and an underling, who disapproved of hurting a child like Wither was going to do, and hearing the leader’s mutation in action. The rebel had started to scream very suddenly, and after maybe thirty seconds, there was a sound of a broom as Wither swept up the dust that had used to be his underling.
And then there was the horrible, horrible pain as Wither pressed something burning into her shoulder. She’d learned later that it was a brand of a wolfsbane flower, the universal symbol of treachery, and a very literal target on her back for other gangs who had so much as known of the Black Rose. But she’d broken out, because Wither had made the terrible mistake of taking off the blindfold and allowing her to see the metal branding rod, which rather horribly backfired on him. Literally. She’d heard the crunch but refused to look, eyes tightly shut as she fumbled for the metal keys and uncuffed herself, and she’d felt something warm and wet on her bare feet as she walked out, but that had been it. As soon as she’d launched it - being able to see what she was launching was all she had needed - she’d shut her eyes, because she hadn’t wanted to look.
After that, she had no other choice but to leave the continent entirely. America was the logical choice - she’d learned English in school and so could survive there, and so there she readied to flee. She changed her last name to Crux (Korsavlys was Norwegian for “cross of light,” and Crux was the Latin for cross) and her first name to Kirsi (a Finnish variant on her current name, discovered thanks to her birthplace being so close to the border), and used the skills she’d learned as a temporary member of the Black Rose to obtain documentation to get to America. Yet, even with all the preparation she’d done, she was unable to leave, needing an adult in order to not be conspicuous and money for when she arrived, so she accepted freelance missions here and there as the assassin codenamed Valdyr - old Norse for “wolf” - to gather the funds and scout possible candidates for a "parent.” She was only able to obtain the latter - a plausible father - when she was pursuing a well-known thief, Mad Dog, who similarly wished to flee to America, and had set up a hit on himself so he could propose an alliance working towards their common goal. She agreed, and eventually they both managed to arrive in American with no repercussions, with Mad Dog acting as her "father," so to speak. Adopting the new moniker Renegade when in America, in honor of her new wanted status in much of Eastern Europe, she now acts as a freelancer, doing what she’d learned best and what she’d had the most practice in - killing.
RoleplayWhere did you learn about this site?: Google search
Do you have any other characters on MRO, if so who: Danny de Carabas (getting swapped out for Kirsi) and Ambrose Jaager
Sample RP:"Target sighted," she murmured - to herself, really, as a matter of habit - as she sat on the bench in the middle of the square. Florence was beautiful in the summer, and with so many tourists bustling around, trying to take advantage of the time they had to witness that beauty, there was more than enough concealment for her as she followed the man with her eyes. Mad Dog, he was called - a world-renowned cat burglar, so to speak, he'd been making some people very unhappy very recently. And even though Valdyr was a decently well-known assassin in Eastern Europe, that didn't stop some top-secret government agencies from contracting her, as they clearly wanted the plausible deniability that they always craved. So Kirsi, aiming to please, had taken the job to take out Mad Dog. As the man walked determinedly off into an alleyway, she briefly considered following, before shooting that idea down. It was never a good idea to follow someone into an alley, because more often than not, they were setting a trap.
As she strode instead into a gelato shop and purchased a cold treat, she briefly recalled her history with her current target. She and Mad Dog had been keeping an eye on each other ever since she started doing contract work for the Black Rose. Both were prodigies in their respective fields, so of course they had met before - sometimes to work together, sometimes on opposite sides, sometimes just because they happened to be in the same place at the same time. All he knew about her, however, was that she was a white-haired child with the ability to shoot a man with her bare hands. Yet she knew exactly what he looked like and what his mutation was - he was a roguishly handsome, Italian man in his mid- to late-twenties with the very straightforward ability of instantaneous teleportation. Yet, for some absurd reason, he also had a secondary mutation that allowed him to track anyone on the planet as long as he had their scent. It was strange how power sets sometimes manifested that way.
As it turned out, though, he didn't just know what she vaguely looked like. Apparently, he had her scent, too, because when she stood at the counter to pay for her gelato, he swept out of nowhere to pay for it instead.
"Please," he said, saccharine,
"allow me." Kirsi just looked up apathetically at him - even if he knew who she was, she was most definitely his superior in a direct confrontation. And alarm bells weren't going off in her head, so it was a pretty good bet that she was safe for now. As he paid, she thanked him politely in Italian -
grazie, as the tour book in the taxi she'd skimmed on her way here had told her.
Mad Dog - Maddox Idrofobo, which he said he was going by now, as they walked along the picturesque storefronts - was also looking to go to America, as it turned out, and permanently. America was a big place, and like Kirsi, he was sure that he could disappear there. Having heard of Kirsi's similar attempts to get there through the grapevine, he'd ordered a hit on himself to get Kirsi to a place where he could propose an alliance.
"You have many things I don't," he said earnestly.
"And I respect you. I don't really believe that there's a real rivalry between us - only what our employers may lead us to believe to keep us from teaming up.""How can I know I can trust you?" she finally said as they crossed a bridge, halting to stare down at the water below. And without hesitation, Maddox lifted up his shirt to reveal the same brand she possessed, but slightly more lopsided and on top of a multitude of other scars, on the lower right side of his stomach.
"See? he said, Italian accent bleeding through his words - but she knew it was just for show, so people's ears would skim over their conversation, as it sounded as if it belonged.
"I'm serious. I want to go to America for exactly the same reasons as you."Kirsi was very much aware of the power she had in this situation - she did have more than Maddox did, in terms of resources, being somewhat more terrifying than her Italian counterpart. But she still said yes, not wanting to leave a comrade of sorts out to dry, even if they had no kinship at all. She needed an adult, after all, and she knew Maddox wasn't a bad man - he'd just been, like her, someone who was thrown into bad circumstances.
She thought the arrangement would be temporary - get to America and then they would take leave of each other.
She didn't expect to attract attention just for being nine, forcing her to have an adult that she could call her father if anyone got suspicious.
She most definitely didn’t expect to get emotionally attached.