The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Margo Jewell on Jun 30, 2014 8:57:40 GMT -6
Gamma Mutant
256
7
May 25, 2018 5:55:50 GMT -6
MRO!Margo
Individual
Character's full name: Margaret Grace Jewell Alias/ Nickname/ Code name: Margo Gender: Female Age: 18 Date of Birth: April 14, 1999 Birthplace/ Home/ Place of origin: Born in Toronto, Canada Nationality: Canadian/ American (dual citizenship) Ethnicity/ Cultural Heritage: Caucasian (father) and Japanese (mother)
Appearance
Hair color and style: Chestnut brown, thick and straight, cut in a way so that when it's down the front is just past her shoulders but it's longer in the back. Long. Often worn up in a ponytail. Skin Tone: Fair but tans easily Eye Color: Brown/hazel depending on the lighting Height: 5'8" Build: Slender, very boyish Visible mutation: N/A Scars/ Tattoos/ Piercings: The normal pierced ears. A scar on her lower left leg from an encounter with a sharp-edged table, no nerve endings there. Other features:
Everyday clothing style:Casual shorts and sneakers, but likes to dress up nicely on occasion. Usually whatever fits in-- that is, a lot of black and t-shirts with names of bands she doesn't really listen to. Uniform: N/A Sleepwear: Any old t-shirt and sweatpants Miscellaneous clothing:
Character
Personality: Margo has a strange, almost contradictory personality in some ways; very quiet, she often keeps to herself and she likes to judge other people. She's kind on the inside and can sympathize with anyone, although she holds certain people in high contempt. She either respects a person a lot or looks down on them. It's difficult to gain her trust and/or respect, but she is incredibly devoted and caring to her small group of friends and will do almost anything to ensure they are safe. She's a very good liar and actor and knows how to manipulate people; she also knows when she is being manipulated most of the time. She respects honesty, kindness, honor, courage, and intelligence in people, and is constantly looking for those traits in everybody, including herself. Therefore, she has very little self- respect, thinking that she is a bad person. Sometimes, she feels like she doesn't even know who she exactly is. The fact that since her mother died she didn't really have anyone to tell her how much she is worth doesn't help much either.
Although it may not be that obvious (deep philosophical discussions intrigue her to the point that she will ditch small talk for them) she has a very strong sense of humor and is fun to be around. She likes to read a lot, and can learn almost anything as long as she sees the purpose in it.
Hobbies/ Interests: Reading, learning of any sort, sports (used to play table tennis) Job or part time job and description: none Works at a local coffee shop Fears/ phobias/ concerns: Spiders, heights, the dark, needles, no purpose to life, nobody to care about her, being a monster, being the cause to other people's pain... etc. Special talents: Can speak Japanese (Her mother taught her up until she passed away when Margo was 7, then she kept on studying by herself) and is very good at table tennis. Has an excellent memory for things that interest her
Morality
Good/ bad/ neutral/ other: Neutral, but could go to either side. Although she is mature for her age, she is still slightly childish in a sense, still undefined. If somebody would come up to her and honestly persuade her to do something to the advantage of her friends or herself she would do it as long as she wasn't aware that she was crossing the line between good and evil. Or, she might realize but pretend to herself she wasn't. She has strong moral standards, and often appears as a goodie-goodie to others because of that, but give her a good reason and she'll do almost anything.
Mutations
Mutation description: Margo can send out various frequencies of emotional inclination and/or beauty perception. She can magnify any emotion she's ever felt, or distortion (as in perception of beautiful or ugly) to a certain strength and send it out over a given area in the form of waves, very similar to radio waves, but on a mental level. The waves, when they reach a person in her range, either suggest the particular emotion (former power) or alter the beauty perception of everyone in the affected area (the latter). someone standing by Margo when she increases his beauty perception will see everything through the new "lenses", not just her or the area she is affecting. Nothing tangible changes; if someone was able to snap a picture of the new, beautiful world and compared it to a Before picture, there would be no difference. How effective her power is depends on the previous mood and/or disposition of the person/people affected- at her highest strength frequency for an incredibly short amount of time (Maybe, 30 secs) she can make a sad person feel better to the point of seemingly illogical contentment(He would return to his previous mood once her power tapered out) It takes less effort to influence somebody whose current emotions matched her influencing ones; an already happy person could reach slightly greater heights of joy. Strengths: Overuse of her power has no particularly bad physical side effects, perhaps she might be a bit tired after exerting herself but nothing more. If her body senses that she is pushing herself too hard it will simply shut the troublesome power down. Weaknesses and Limitations: Margo can't read minds, so she has no way of knowing how her powers affect the people around her, except through visual observation; she only knows how much of what she's doing and about how far she's affecting. Sending out a medium strength frequency with a radius of 10 feet for about two minutes is just about all she can currently do. (This is the same for however many people in the area she is affecting- if there was only one person the effects would be considerably stronger however than if there were ten) The greater the strength of the frequency, the less distance she can radiate the feeling, and the less time she can keep it up.
Margo also experiences an "echo" after using her power, namely she has to experience the exact opposite of whatever feeling or perception altered, exactly as strong as she sent it out and for the same amount of time. i.e. Sends large load of calmness for a minute to a friend, later experiences overload of panic for a minute.
Physical Abilities
General Physical Capabilities: Margo is not physically strong or flexible, but she has very good reflexes and is very speedy. She has moderate stamina but would much rather sprint. Fighting Style: No fighting style really, has taken basic self-defense lessons and has learned how to make the most of her body in a fight only because it interested her. Not very violent unless frightened Fighting Style Pros/Cons:
History Of Your Character Margo was born in Toronto, Canada to very loving parents; her father was a Canadian scientist who had met her mother, a young Japanese nurse, abroad, after a traumatic accident that hospitalized him for quite a while (luckily, he sustained no lasting injuries). Her father married her mother and brought her back to Canada with him, and she gave birth to Margo soon after. The family continued living in Toronto until just before Margo's third birthday, when they moved to South Carolina (because her Japanese mother couldn't get used to the cold temperatures of Canada, among other reasons). She had a pretty peaceful life, brought up mostly by her mother while her father worked to keep them comfortable. Then her mother was killed in a car crash.
This was the first of two turning points in Margo's life. Her previously loving, but distant father became even more distant; he worked harder and provided for Margo's needs, even humoring her all around interests in foreign languages, table tennis, computer programming, etc., but went out of his way to try to forget her as much as possible. As a consequence, Margo became increasingly lonely, independent, and resentful. Life went on, even though for a while she thought it wouldn't.
She only recently discovered her power, though she had been feeling its effects for a while. Every time she felt a strong emotion in school, the whole class would be subjected to the same emotion. It was freaky, but passed off as purely coincidental, until one day, after Margo received a rare B on her social studies test, a friend confronted her about her suspicions. Margo remembered grudging disbelief and horror when Lucy came up to her and said, quite simply, "I think you might be a mutant." Eventually, she accepted this fact as the only explanation as to why Lucy would have felt such shame and self-anger at the same time as Margo, although Lucy had gotten a perfect score on the test. Her unusually perceptive friend was also the one who confirmed Margo's guesses that her power might also extend to beauty perception:
On one very rare occasion, Margo's father took her and Lucy to a museum; Margo was thrilled, as her father never really paid much attention to her, much less took her anywhere. Her father insisted they visit the science floor first, although the girls wanted to see the art displays downstairs. Unconsciously, Margo made everything on the science floor look starkly brutish, (she liked science, but thought art the more creative and beautiful of the two, so she kept repeating in her head "But the art's so much prettier!") in an effort to get them to go to the art floor. Her father finally caved, and nothing much came of it. Margo never thought much about that coincidence, as her powers didn't affect her and she couldn't tell the science stuff looked bad, simply passing it off as her father finally paying some attention to her wishes, until Lucy brought it up later.
Even after accepting her differences, Margo still found it difficult to live like before. She never told her father about any of it, and decided to travel loner for a bit until she could properly control her mutation and get her feelings under check.
IC History: June of 2014: Margo moves into the Mansion. December of 2016: Margo's father is killed in a car accident.
Roleplay Where did you learn about this site?: Google Do you have any other characters on MRO, if so who: no Kai Sample RP: Margo sighed loudly as she scribbled down the last answer on her homework, folded it in half, stuck it in her math book, and put it away. Glancing at her watch -she was done rather early today- she pondered what to do for the rest of her afternoon. Her father was away on yet another business trip, not that it was really that different when he was home, so the house was quiet. Normally, she'd have invited one of her friends over, not that she exactly felt normal around her friends that much anymore. She felt like a freak, a freak who had to hide her freakiness, and Lucy was the only friend who really understood her. Clever, brutal Lucy. She should invite Lucy over- Wait, never mind. Her hand already on her phone, she put it down deliberately. She'd ruined it with Lucy, too, yesterday.
She hadn't meant to, she really hadn't. She'd tried, for once, to use her power deliberately, for something useful. She'd walked in on Lucy crying, nearly backed down, but sent her the gentlest of whispers of peacefulness. She berated herself now- Margo, you should have said something. You shouldn't have tried to be subtle. You know how Lucy hates subtle.
"Get away from me, you freak" Lucy had spat, her whisper more hurtful than any shout. Freak. Not Margo. Lucy, maybe the only person she had left in the world, had called her a freak.
It had hurt like being stabbed, stabbed a thousand times. First she'd been unbelieving, then hurt, then angry. As if Lucy didn't know better than anyone else how much Margo dreaded that five-letter word. As if Lucy hadn't been fascinated and at times longing for her power. Somehow, it hurt more coming from the friend who had told her straightforwardly about Margo's mutation, who hadn't judged, who had encouraged her and been there for her.
The doorbell rung, downstairs, and she knew who it was. Speak of the devil and she should appear. Margo's heart jumped up in hope, then fell. If it really was Lucy, what would she say? Would she still be angry? Probably not; she had always been the type to flare up and forget about it an hour later. That was why she had so many friends. Margo, on the other hand, could hold a grudge.
Could she forgive Lucy? After what she had said?
The bell was ringing again. Then a muffled voice, knocks on the door. Determined to ignore her, Margo went over to her bookcase. Pulling out the closest book- it was science-fiction, she paused. Damn. She'd forgotten. Lucy had a key. No.
She wouldn't. She wouldn't let Lucy in. But if Lucy came in herself... That would mean Margo had no control, not even in her own home. She sighed, steeled herself, went to the door. Sure enough, it was Lucy. Already fumbling for her key. That was incentive enough- Margo opened the door.
"Mar-go" Lucy said, in her usual singsong way, as if nothing had happened. "Mu-tant Mar-go." There was silence, and Margo considered shutting the door.
"Margo." As if, Margo thought, her name had power. Anger resurfaced. She wanted to revoke the privilege to say her name. Freak, was it?
Lucy was looking at her feet. Now she looked up. "I didn't mean it. Margo, I'm sorry. I didn't mean it. I really didn't."
"You've gotten better." She added as an afterthought. Margo considered. After all, the anger was still there. Maybe it would go away with time, maybe it wouldn't. But really, could she live without Lucy?
"Come in." she said.
"I know you're angry, but I can't feel it. Seriously, you're better."
"Really?" Margo asked. This time, the smile came naturally.
Posted by Margo Jewell on Jun 3, 2017 18:12:35 GMT -6
Gamma Mutant
256
7
May 25, 2018 5:55:50 GMT -6
AV!Margo
Individual
Character's full name: Margaret Grace Jewell Alias/ Nickname/ Code name: (if applicable) Maggie, Magpie Gender: Female Age: 18 Date of Birth: April 14, 1999 Birthplace/ Home/ Place of origin: Born in Toronto, Canada Nationality: Canadian Ethnicity/ Cultural Heritage: Caucasian (father) and Japanese (mother)
Appearance
Hair color and style: Chestnut brown, thick and straight. Long. Often worn up in a ponytail. Skin Tone: Fair but tans easily Eye Color: Dark brown Height: 5’3” Build: Slight Visible mutation: N/A Scars/ Tattoos/ Piercings: A curved scar on her right wrist from someone pulling a knife on her.
Everyday clothing style: Usually skinny jeans, combat boots, and a black long-sleeved shirt. Uniform: N/A Sleepwear: Whatever she happens to be wearing at the moment. Miscellaneous clothing: N/A
Character
Personality: Maggie is quiet, reserved, and driven. She knows what she wants in life, and will do almost anything to get her way. She’s a hard worker, and is not above breaking the law and/or breaking other people to get what she wants. Thus she often comes across as ruthless, cold, and selfish. Hobbies/ Interests: Maggie is a huge Disney nerd (her childhood was pretty horrible otherwise, but somehow she always associated Disney with the least horrible times). She loves the animated movies as well as the newer live action movies. Someone around her will often inexplicably have a Disney song stuck in their head. Job or part time job and description: N/A Fears/ phobias/ concerns: Heights, losing her powers or being paralyzed.
Morality
Good/ bad/ neutral/ other: Neutral. Maggie will go out of her way to do neither good nor evil. Her interests lay primarily in her own survival and comfort. That said, she will break the law if she has to and she does have a vindictive streak that will occasionally cause her to lash out at others.
Mutations
Mutation description: Verbal telepathy. Strengths: Maggie can hear other people’s inner speech as if they were speaking out loud. This is a passive process and requires no conscious effort. Maggie also has the ability to speak directly into other people’s minds by hijacking their inner voice. This allows her to communicate with other people without actually speaking out loud. Maggie’s voice in someone else’s mind sounds to them like their own voice. She has no control over its tone, inflection, or volume in the other person’s mind, since it is their inner speech that she is using. Most people are not in conscious control of their inner speech. Thus, the person whose mind she is speaking in may not even realize that she is in control of their inner speech. Weaknesses and Limitations: Hearing the inner speech of the people around her is a passive process. Maggie cannot turn it off, or stop hearing other people’s thoughts even if she wants to. Maggie can only hear other people’s thoughts if they are in verbal form. She cannot see the memories or feel the emotions of the people around her. She only hears the words. Most of what Maggie hears telepathically is not useful to her. If someone is reading silently in their mind, she will hear their voice reading out loud in her mind. If someone has a song stuck in their head, she will hear the lyrics of that song in her mind. Maggie has no context for the words that she hears telepathically. For example, she cannot tell the difference between someone making up a conversation in their mind, or someone replaying a conversation that they actually had with someone else. If someone knows that Maggie is a telepath, they can easily mislead her by mentally speaking lies. The volume of a person’s inner speech correlates directly to the volume of their actual speech. The louder a person is when they are speaking out loud, the louder their voice is inside their head. Maggie’s range for hearing inner thoughts is only about half as far as she can hear people speak out loud. For example, she can hear the average person speaking out loud from a distance of about 65 feet. However, she can only hear their inner speech from a distance of about 30 feet. Maggie hears the inner speech of everyone in her range, as if everyone in her range is constantly speaking out loud. If she is in a very crowded area, Maggie will not be able to process the inner speech of everyone around her, in the same way that she would not be able to listen to several different conversations happening out loud at once. If an individual is much louder than the other people around her, she will hear his inner speech over the inner speech of the other people around her. Similarly, if she chooses to focus on eavesdropping on one individual, she may not hear the inner speech of other people around her during that time. Unlike hearing other people’s inner speech, speaking directly into another person’s mind is not a passive process. It takes a concentrated effort for Maggie to speak telepathically to another person. Maggie can only speak telepathically to one person at a time. Maggie becomes temporarily, totally deaf for the duration of the time that she is speaking telepathically to another person. She cannot hear any other people’s inner speech, other people speaking out loud, background noise, or anything else except for the inner speech that she is hijacking. Maggie’s range for speaking telepathically is even smaller than her range for hearing other people’s inner speech. Currently, she able to speak directly into the mind of anyone less than 10 feet away from her. Maggie suffers from migraines if she attempts to speak telepathically to another person for an extended period of time. Currently, she is able to speak to someone for a duration of 3 minutes before beginning to have a migraine. Someone with enough mental fortitude can block Maggie’s ability to speak telepathically into their mind and/or to listen in on their inner thoughts.
Physical Abilities
General Physical Capabilities: Despite her stature, Maggie is much stronger than she looks. She is quick on her feet and has fast reflexes. Fighting Style: When faced with a physical conflict, Maggie will most likely run away at the first possible opportunity. She also won’t hesitate to fight dirty, whether that involves using her powers or kicking her opponent in the face while they’re down. Fighting Style Pros/Cons: Pros: Running away minimizes any chances of death or injury. Fighting dirty maximizes her chances of winning the fight. Cons: Neither strategy is particularly dignified or honorable.
History Of Your Character
Maggie was born in Toronto, Canada on April 14, 1999. Her father was a Canadian scientist who had met her mother, a young Japanese nurse, abroad, after a traumatic accident that hospitalized him for quite a while (luckily, he recovered completely). Her father married her mother and brought her back to Canada with him, and she gave birth to Maggie soon after. The family continued living in Toronto until one night just before Maggie’s sixth birthday, when both her parents were killed in a car accident by a drunk driver.
Maggie spent the next twelve years in a variety of foster homes and orphanages, each worse than the last. Her time in the foster care system taught her many things: how to take a beating from a bully, how to blackmail the bully, how to beat up the bully, and how to be the bully. It taught her that families don’t always have enough room in their hearts for someone else’s child, even if they think they do. It taught her that people are not always what they seem. Above all, it taught her that the world was a tough place… and that, in order to survive in it, she had to be tougher.
Maggie heard the word “mutant” for the first time when she was six years old. It wasn’t until several years later, however, that she put the pieces together and realized that she was one of those mutants. She had been able to hear the voices in other people’s heads for as long as she could remember; it had come as naturally to her as hearing them talk out loud. Eventually, she discovered that she could speak telepathically to other people using this ability as well.
There was a learning curve, of course. When Maggie was eleven years old, she was placed in a family that treated her more or less like one of her own. She had a younger sister to play with, and there was even a cute boy who lived next door. Then, one day, she accidentally let it slip that she was a mutant by speaking telepathically to her “sister” instead of out loud. She was shipped back to the orphanage the same day, and she never saw that family again.
When Maggie was fifteen, she began to use her powers to blackmail and scam the other children at the orphanage as well as strangers she happened to overhear on the streets. Thus she lived, bouncing from one foster home to another and making a profit wherever she went, until her eighteenth birthday. Having come of legal age, she set off on her own into the world. Eventually, she found her way to New York City.