Individual Character's full name: Cara Jo Ash
Alias/ Nickname/ Code name: Crash
Gender: Female
Age: 21
Date of Birth: (03/05/1992)
Nationality/ Ethnicity: New-Yorker
Birthplace/ Home/ Place of origin: Queens.
Appearance Hair colour and style: Brown and curly, not enough
to be ringlets, not so little as to be ‘wavy’. It can be contained by a
hairband, but usually it is wild and free.
Eyes: Brown with grey
Height: 5’6”
Build: Slender
Visible mutation: While doing calculations her
eyes flick back and forth wildly in her head, it is not recognisable as a
mutation, but it is certainly unsettling.
Scars/ Tattoos/ Piercings: Just ears
Other features: Everyday clothing style: Simple, easy to wear
clothes, usually skirts or shorts with t-shirts and a denim jacket
Uniform: (if applicable)
Sleepwear: PJs
Miscellaneous clothing: An assortment of bangles, bracelets
and hair ties on her wrists.
Character Personality: Friendly in general, particularly
friendly if she is trying to sell you something. Sweet and sassy. Quirks- Just
a liiittle too much eye-contact.
Hobbies/ Interests: Archery, bowling,
pool/snooker, Hackey-sacking. Basically anything that sets the mutation tingles
off.
Job or part time job and description: Part time
fruit and veg packer at the organic farmer’s markets. Part time freelance
writer. Part time journalism student.
Fears/ phobias/ concerns: The destruction of the
planet through humanity’s inattention.
Special talents: She was good at archery even
before her mutation manifested, since it did, she has only improved. Pretty
damn good at stacking oranges too, round citrusy balls of unstackable fury that
they are.
Morality Good/neutral: While she cares about the planet,
and the good of human/mutant kind, she wouldn’t put herself at serious risk
just because of what she thought was right.
Mutations Mutation description: Trajectory calculation.
Basically when an object is moving through the air (or
sliding along the floor or rolling across a table) she can predict where it is
headed and (if it will bounce) where it will ricochet off to. She can see the
path the object will take as dotted lines (like reversed movement lines from a
comic) once it is on the trajectory path but before it gets there.
The speed at which her mind moves to calculate the path
is much higher than an average human, and as such the object seems to move in
slow motion, enough that she can look at the object, see the path and look back
at the object/start to move in time to watch the object take the path she saw.
Currently she can see the trajectory of up to six small
objects (such as bouncy-balls) three medium sized objects (such as soccer
balls) and one large object (beach ball or bigger). No, it doesn’t just work on
round things
.
The trajectory is visible for 6 impacts per object, and
will update as each impact is made.
To see the trajectory Cara has to actually be looking at
the object in question and in real time (photos and video, even live, don’t
work for her). If she looks away from the object or loses her focus the
‘slo-mo’ drops and the object continues at normal speed (as it always had been,
it just seemed slower in her mind).
Strengths: Boss at Hackey-sack and catching things
mid-air. Can react to some moving objects faster than normal people
(improved reflexes but not beyond a skilled human). Good
hand-eye coordination.
Weaknesses: Once her arrow is in the air, knowing
it’s a dud-shot won’t fix it. She can only see the path the object will take
once it is on that path, looking at a pool table she can’t calculate
what would be the best shot to take, she can just see how it will turn out once
she takes it. If something interferes with the object while it is moving
(someone bumps it for instance) then the trajectory changes and the dotted line
will change, that means if she was expecting the object to fall in one place
and something in the situation changes, her calculations will be off. Looking
at the trajectory in slo-mo makes her eyes move rapidly, which is unnerving to
anyone watching (it can look somewhat like a fit)
Fighting Style Explanation: Flight. [Potential for using bow, but
highly unlikely]
Pros for fighting style: Run away where they can’t
hurt you. [Hit them before they get to you]
Cons for fighting style: Oh look, they caught you.
[Out of range due to short/long distance]
Faction AllegianceUnaffiliated
History Of Your CharacterCara grew up in Queens in a quiet (per se) suburb with
her parents and younger sisters. She practiced archery from childhood,
developing a natural talent for it. Somehow in the range, shooting at a variety
of targets she truly felt herself. This may have been due to her mother being
an unknowing Adapted, keeping Cara’s mutation subdued while at home and even at
high school, as she was an English teacher there and never far away. It wasn’t
until she was nineteen and moved out of home to find her own space that her
mutation finally showed itself fully. She couldn’t figure out what it was at
first, she just
knew where things were going to fall. As her power
developed over the next two years she began being able to ‘see’ the angles that
were involved in where the object was headed. She has not told anyone about her
mutation, finding it difficult to properly express what she is experiencing.
RoleplayWhere did you learn about this site?: Directed
here way back when by Cafas.
Do you have any other characters on MRO, if so
who: Poor shelved Verdigris Willow
Sample RP: The orange teetered dangerously atop the pile she was
working on. For a second it held, as if it may just stay, but then it began the
dangerous bounce down. As soon as it caught her eye she could see the path it
would take, as clear as the dotted line on a comic. Her hand snatched out, and
she caught it mid-second bounce. The remaining dotted line faded away as she
carefully replaced the orange at the peak of the pyramid and gave it a stern
look. From behind her she heard a snort of disbelief and she turned to look. It
was her co-worker and classmate Adam, who was arranging carrots in buckets
according to weight.
“How do you always do that Crash? Catch ‘em before they
fall?”
She shrugged after a moment and turned back to the
oranges.
“Dunno. Luck I guess.”
Luck, and a very special gene.