The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Sanctuary truly was built like a maze; each corridor was as bland as the last. The most outgoing decoration the elemental had seen so far in the place had been a plotted plant and even that had been synthetic.
Wandering around listlessly as was his want Zephyr found his eyes drawn to the rather large windows that adorned Sanctuary's outer walls. He was somewhat surprised that an institution housing a horde of mutants would contain such large, and apparently easily breakable, windows. Upon closer inspection of the glass portals though the elemental found something somewhat surprising although not altogether unexpected.
Both above and below the windows were thin slits which parallel with the glass frame. The slits were no more than a few inches across if that and there was clearly something wedged in it's dark shadows that Zephyr couldn't quite see. His curiosity being what it was he couldn't simply let it be and so Simon set out to find exactly what was hidden in the alcoves above each window.
Taking a moment to examine his surroundings the elemental quickly noted the two security cameras nestled in the corridors natural shadows, not the type of person who enjoyed being watched Zephyr allowed a moment to catch the cameras on his own spy cam like he had done with all the others he had found so far. With that done Zephyr proceeded to summon duplicate gusts of wind which were just strong enough to move the camera's ever so slightly in order to remove himself from their range of vision.
Now that he was no longer being monitored Zephyr went to work on revealing exactly what was hidden in the narrow wedges. Retrieving the Zippo lighter from his pocket the elemental created a small flame and raised it into the dark hollow before bending the flame to his will by manipulating the nearby oxygen, with this new lighting Zephyr was granted a clear view of the jagged metallic teeth hidden within the narrow slit. 'Not good' the elemental had seen this type of security measure before; the jagged metal teeth were the top half of an interlock steel plate. During times of emergency the plate would fall down to cover the widows half way and would be met by another set of teeth rising from the below the window to protect the structure of the building.
'Some would consider this kind of security excessive, especially for a place bearing "Sanctuary" as it's title' Zephyr mused as he shut the lighter and returned it to his pocket. He'd probably have to report this to hunter later since it was somewhat difficult to catch the hidden steel plates on camera, for now though he would continue with his exploration.
Despite their annoying security measures the view he was granted through the expensive looking windows was the only indicator the elemental had that he was moving forward and not going in circles, as he been previously thinking when he had first deviated away from Abyss. Still the view would only help him as long as he staid in the outer corridors. If he truly wanted to become familiar with the complex twist and turns of this self declared haven then he would have to wander away from the natural light granted by the sun like a damn vampire and seek out the artificial fluorescence granted by the humming electrical lights placed overhead.
That episode of his exploration could come later though for as Zephyr turned the latest corner he found himself wandering down a hall lined with doors on either side. Glancing at the few doors that were ajar the elemental quickly determined that he had stumbled onto Sanctuary's living quarters, the perfect place to observe and possibly interrogate residents, he might even find one of the priority targets that Hunter was so keen on examining.
A good forty minutes passed for the British merc as he waited for a likely candidate to appear. It wasn't that sanctuary was deserted, far from it, every 30 seconds or so the elemental would spy groups or individuals wandering the hall ways. Zephyr had greeted all of them with a polite nod of his head and friendly smile in an attempt to engage in conversation. However it seemed the inhabitants of Sanctuary were not a very trusting of strangers for he had either been ignored or gazed at suspiciously. He probably shouldn't have been surprised at such behavior; after all most, if not all of the Sanctuary's population came from the streets and current attitude towards mutants meant that most of them had been betrayed at some point in their lives, sometimes by their own family. It was understandable that they would be wary around strangers, even their own kind.
'This is taking too long' Zephyr thought with an air of irritation as yet another group passed him by with silent stares. He was actually surprised that Hunter hadn't contacted him to tell him to get a move on, the man apparently had more patience then elemental had, still being 400+ his employer probably got a lot of practice.
The sound of a door opening caught his ears and Zephyr whipped his head round in time to see a sickly youth with shifting eyes and a hunched posture exiting his chambers. 'He'll do' Zephyr concluded as he recognized the tell tale signs of a social outcast; the kind of person no one wanted to associate with and often pretended didn't exist, causing them to pick up a lot of the local gossip. Pushing himself off the wall he had been leaning against Zephyr made a bee line straight towards his intended target who had already headed down the hall...
---
Zephyr strolled down Sanctuary's corridors with a bored look on his face. The kid had known an impressive amount about the many social cliques that inhabited this little haven but hadn't been able to tell the elemental anything he wanted know. After he'd pressed the boy for a bit and bought him a chocolate bar he'd learned that, aside from Abyss whom he'd already met, all his other targets hadn't been seen for a while and were most likely out in the city somewhere. This meant it was unlikely he'd actually be able to complete his mission but he was disinclined to leave Sanctuary's walls just yet; he was after all a keen explorer and this was one of the few mutant strongholds that existed in the world. He'd wander around for a bit and if he happened to wind up somewhere he shouldn't well...that would just be a bonus really.
---
Two hours later after touring the classrooms, library, dining hall and a rather large garage Simon finally stumbled upon the foyer and made his exit through the ornate golden doors. He may not have done exactly what his employer wanted but he'd managed to get a decent idea of Sanctuary's layout and that was enough for him.
[Topic Left/Thread Closed]
Cafas: "Zephyr is the king of bad decisions, but if Sebby being weak to ghost is anything to go by, not so amazing at follow through."