The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
I always imagined the mansion as a place to interact with other mutants and as a place to train and learn to control your abilities but aside from the generic training in the Danger Room, there is not a lot of learning of control involved. And since there are a lot of requirements for the DR ( IC permission, certain age limit or an X-men in training to supervise), most players tend to ignore it. So I suggest creating school clubs for students to assist to extra classes or some sort of clubs for people with a similar power to help them. The teaching in these clubs will be done by players in order to interact with other players with a similar interest/mutation. It does not need to be a serious class to learn how to use your power but a place for people with similar mutations to exchange ideas, advices or as someone suggested in the Cbox, to play games you can’t play with the rest of the school. (Quidditch without brooms for flying mutants)
Possible clubs: Flying mutants (improve your flying and landing abilities), shape shifters club, small mutants and their advantages (for those little mutants that may need a little self-esteem boost), sew your own clothes (for those with wings and tails!)
Of course these ideas need a lot of participation from the players but it could lead to a lot of RPing for old and new players alike.
Posted by Liz Sundance on Dec 28, 2012 19:21:23 GMT -6
X-Men
Metazoa
Chartreuse
Straight
960
9
Nov 5, 2024 19:08:03 GMT -6
Zek
This reminds me of some of the various classes from the x-men comics, such as a flight class of their own, as well as a strategy/command class and a projectile class. Of course, with a club system, I imagine that everything would be more laid-back and not so structured/mandatory.
With that in mind, here's a quick list I came up with.
The Collective Club
~In which members commonly have multiple personalities, are psychic and deal with the thoughts or feelings of others, have bonds/connections with other organisms (or objects, for that matter), have inhuman instincts, or are just plain crazy fun.
The Extra Senses Group
~Obviously, this group could comprise of those individuals who have additional/alternative methods of understanding their environment. Psychics that can feel thoughts or whatever, elementals with connections to nature, inhuman senses, experiencing different spectrum, or even just having really developed common sense.
The Superhuman Club
~This would generally be for those who possess attributes/characteristics/appendages that are not normal for humans. This can include those with animalistic characteristics, alternative body compositions, unusual visible mutations, or even people who just think they're better than anyone else.
These are just a few more ideas, if anybody likes 'em. Of course, I bet there could easily be other types of groups, not as much dealing with specific types of mutations, but perhaps of a lack of them. Like, Psychic Defense training? Combat Command, for those who think they may want to go into law enforcement or the X-men? Environmental Awareness, to learn about using what's around you to overcome a mutant's advantage? Stuff like that.
But I do like this idea, Fausto. I'd love to see these kinds of things being played out.
I've had threads where Miles is practicing his powers on his own for this or that reason, whether it's at school or outside (He's playing soccer with Ruby on one and met Ty by throwing a stick meant for his dogs to practice giving them commands on another).
I don't think we should constrict this into multiple clubs, since in the end we'd just end up with one or two players on each club depending on what powers they have and since there's an overlap rule on the app process, you'd be bound to playing with very specific people and the idea is opening up threading possibilities.
I'm thinking we could make it an after class club for extra credit or whatever, in which players come up with their own practice ideas scheduled for the club, depending on which players and which mutants are going to participate on a specific thread. That way you could have a group of maybe three or four players, practicing their powers with an exercise of their own creation in the yard. The club idea just makes it the perfect excuse to do something other than intro threading and jumping right into the action in a believable fashion.
Say we wanted to have Miles, Liz and Celeste (if she were in the mansion) to participate in a club thread? We come up with the exercise or mission idea on Cbox and have them play it off for extra credit, despite them having completely different powers. That way, we don't constrict ourselves to specific mutants being in specific clubs and the exercises could be varied, from having them all working together to solve a situation or problem to having them all compete, using their powers in creative ways, to solve a problem on their own.
Say we wanted to have Miles, Liz and Celeste (if she were in the mansion) to participate in a club thread? We come up with the exercise or mission idea on Cbox and have them play it off for extra credit, despite them having completely different powers. That way, we don't constrict ourselves to specific mutants being in specific clubs and the exercises could be varied, from having them all working together to solve a situation or problem to having them all compete, using their powers in creative ways, to solve a problem on their own.