The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Spying wasn't anything like it was in the books or the movies. For one thing, it took longer. Much longer.
The first time she went to the Csendes apartment, she was terrified. She was certain she'd get caught in the first five minutes and get hauled off to the police station for breaking and entering. It didn't happen. In fact not much of anything happened. For two hours. No one was even home.
Finally, right after she decided that she would have to bring a book next time she staked someone out, something happened. Her quarry, the unicorn man, arrived home looking disheveled. With her heart pounding a million miles a minute, Katrina turned herself invisible and followed him through the back door, up the stairs, and into the apartment.
The first thing he did upon arriving home was remove his shoes. Then he checked every room, spending an especially long time checking Jude's. Finally, he sat in the kitchen and pulled out a very plain looking cell phone. He made one call.
“He's not here either. … No, you get some rest. I'll keep looking. Call if he comes home.”
Then it was shoes back on and back out the door. Katrina slipped after him to see where he went. Because that was her job.
She expected him to go somewhere, but he didn't make any stops. He walked and walked in twisty paths all over the city. He went in to a few places, but slow down to browse. It was in and out again in a few minutes. The park, the coffee shops, the book stores, the ice cream parlors, the game shops, even the bars. They breezed through them all. Sebastian didn't stop to talk to anyone, never bought anything, and didn't go in any stores that looked suspicious.
By the end of the day Katrina was exhausted from all the walking, but the unicorn man just kept going. He looked tired too, but he never slowed down.
Finally he returned to the mansion.
When he talked to Ghost, Katrina finally figured out why he had been leading her in circles all over the city. He was looking for Jude, who had run away the night before. With Katrina. To Future Sight. Apparently he hadn't gone home again afterwards.
She gulped, feeling incredibly guilty. She knew exactly where to find Ghost and Sebastian's son... but she couldn't tell them.
The following days fell into a sort of exhausting pattern. Sebastian made phone calls to the police, phone calls back and forth with Ghost, didn't sleep, and spent hours searching the city. Through it all, the circles under the unicorn man's eyes etched themselves deeper and deeper. His chin grew stubbly. His clothes rumpled. His face seemed to harden permanently into a mask of sadness and worry.
He wasn't taking very good care of himself, seeming to be much more worried about finding Jude than anything else.
The only time the unicorn man's worried expression ever faltered was when he saw Ghost. The corners of his mouth twitched like they wanted to smile, his eyes softened like they wanted to twinkle, but then the worried frown face came right back again.
Katrina couldn't help but feel like it was at least partially her fault. She knew where Jude was, or at least had a pretty darn good guess, but she couldn't tell them without also betraying Jude who wanted to stay hidden. It was a horrible feeling and she was tired of it. More tired of that than of walking for hours and hours each day.
Katrina frowned, invisible in the corner, when Sebastian started throwing things around his apartment and yelling in ancient languages. She kind of wished she could throw things, too. No matter how many times she texted Alister, telling him that this needed to stop, to tell Jude to hurry up and get his butt home again, he kept ignoring her.
This had to stop.
Ghost calmed Sebastian down, by offering him breakfast and then having a quiet conversation with him in the bathroom. Katrina's phone vibrated silently in her pocket.
Finally Alister responded to her messages.
“Need you here. ASAP.”
The blonde illusionist stuck her tongue out at his words on the little screen, but did stand up to head for the door.
Right as she reached for the door knob, her ears perked up at something Ghost said. A boy or a girl? That meant...