The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Welldrinker Cult
A shadowy group is gaining power, drawing in people who are curious, vulnerable, or malicious, and turning them into Mystics. They are recruiting people into their ranks to spread the influence of magic in the world, but for what end goal?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Character's real name: James Quinn Codename/Alias: Kiljoy
Gender: Male Age: 32 Nationality/Ethnicity: American Birthplace: Alaska Personality: James is a loner and doesn’t care much about other people’s lives. Notes (Hobbies, Phobias, Worries, etc.):
Allegiance (Good, Bad, or Neutral): Neutral
Everyday clothing: Grey vest with a black trench coat overtop, has a black fedora with white pinstripes going down, wears long black pants with old military boots. Uniform (Optional. Required if eventually becoming part of the X-Men): Wears a dark sneaking suit ( picture included in another post) Pajamas: long black pants and a dark blue tank top.
Hair color and style: short black hair, has a short beard. Eye color: Blue Height: 6’2 Build: average size, but is strong.
Scars: none Tattoos: One tattoo on his arm of a fox holding a knife in it’s teeth. Piercings: none
Description of ability(ies): enhanced abilities due to Nano machines, the nanos can slao be used like a radio, that way nobody can listen in. (not greatly enhanced but better then an average humans.) Cons (weaknesses) of ability(ies): Due to the Nano machines in his bloodstream his wounds will bleed more than a normal persons. Also when Kiljoy loses nanos the remaining nanos will replicate more using resources fro mhis body, causing him to half less stamina after losing some. Fighting style (if any): An expert in CQC.
History of your character: James joined the Navy directly from High School, he didn’t do it because he was forced to, he did it because it sounded good. They gave him a lot of money to join the Navy SEALS, and seeing as how he was already in good shape he went for it. While in the SEALS he led his team through numerous missions, all ending well. The government took notice to his great record and decided to offer hi ma job in a new unit, a secret unit designed to handle mutant problems. James took the job and eagerly moved to his new base in Seattle. In order to perform at the best level against the mutants he volunteered for a new Nan machine treatment to enhance his abilities. The procedure was still experimental though, and even though it made him slightly faster and stronger, it also impeded his bodies natural ability to heal. James accepted the problems, knowing that the mutants he will be up against were stronger than any normal human he had fought. After a few missions James was getting ready to retire, he had been fighting for the military his whole life, and he wanted to leave. Before he could the military had one last mission for him, a rather strong psychic had taken control over a military base in Alaska and brainwashed all the personnel, he was threatening to fire the nukes if the American government did not hand over control to a rogue mutant organization. James was sent in alone to stop him, but upon arriving he found out that the mutant was not just some rogue, but was actually part of a group of mutants the U.S. military had captured and was experimenting on, James carried out his mission, killing the mutant, but immediately afterwards he retired to a small home in Vermont. Only after a few years he realized he couldn’t live a quiet life, he knew his life was fighting, and as the Mutant issue developed, he knew his services would again be needed,
Sample RP: James took a seat in the large office, the room had large pictures decorating the walls and in the middle was a wooden desk. On the other side sat a distinguished looking older man, the leader of James’ unit “We have one last job for you.” he said to James as he handed him a yellow folder “We have a problem in Alaska, it seems a strong psychic mutant has brainwashed a military base and his threatening to launch the nukes if we don’t give in to his demands.” James opened the file and looked at the intel that was inside “and what is his demands?” James asked. “Hand over the government to a mutant organization “ James scoffed at the demands “he must know we could never do that.” James responded. “We can’t have him firing the nukes, you have to go in to stop him, were sending you in alone, we can’t risk a larger group, or else he may sense it, good luck.”
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