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Nov 17, 2024 11:40:40 GMT -6
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Individual
Character's full name: Princess Iris Beryl Amethyst Alias/ Nickname/ Code name: Your Royal Highness, Your Majesty, Your Grace Gender: Female Age: 17 Date of Birth: (02/01/2001) Birthplace/ Home/ Place of origin: Atlantis Nationality: Atlantean Ethnicity/ Cultural Heritage: Atlantean (mixed Mediterranean)
Appearance
Hair color and style: Black, straight, silky and long Skin Tone: Tan Eye Color: Sparkling, amethyst-like dark purple Height: 5'5" Build: Slender Visible mutation: Absolutely none Scars/ Tattoos/ Piercings: Her earlobes are pierced in multiple places, and her nose is also pierced. She wears various jewelry in them. There are a few scars on her thigh where she'd been cut for rubies. Other features: None
Everyday clothing style: The princess enjoys the Atlantean fashion of flowing dresses and flashy jewelry. Good color coordination is important to her, and she obviously likes jewel colors best. She likes dresses, tunics, peploses, and gowns, and usually wears jewelry in amounts that has not been in fashion in other countries since Byzantium fell. She dislikes clothing that confines her movements, or hides her figure, and since she doesn't have much experience with colder climates, she tends to prioritize fashion over practicality. Uniform: None, unless royal jewels count Sleepwear: None, unless royal jewels count Miscellaneous clothing: The Princess has not yet been initiated into the fashions of Americans.
Character
Personality: Princess Amethyst is a snob, full stop. She enjoys luxury, admiration and adoration, and she will wreck her privilege before she checks it. She tends to talk down to people, especially humans and gorgons. She has received education fit for royalty, including etiquette and diplomacy, but she tends to say things she wants to say without worrying too much about hurting anyone's feelings. She is self-confident, entitled, and stubborn. Under all that, she is also fairly curious, and capable of awe and even friendship, but growing up as Atlantean royalty has left marks on her behavior that will take a long time to chisel away (especially where gorgon rights are involved). Hobbies/ Interests: Fashion, jewelry, exotic food. She also enjoys music and dancing. Job or part time job and description: Full-time princess, and de facto ambassador of Atlantis to Xavier's Sister School. Fears/ phobias/ concerns: Dirt. Unhygienic people. Being poor. Having to interact with gorgons. Special talents: Amethyst is fairly good with languages. She has received basic musical education, and plays the lyre well. Related to her abilities she also has a good knowledge of gem trade, gem cutting, and other related professions.
Morality
Good/ bad/ neutral/ other: Neutral
Mutations
Mutation description: Gemstone generation. The princess' bodily fluids solidify into crystals when they come into contact with open air outside her body. Once solidified, they have all the physical and chemical attributes of natural uncut gems. Different types of fluids produce different gemstones. Tears: white topaz Saliva: sapphires Blood: rubies Snot/mucus: jade Sweat: opals Urine: citrine Feces: onyx Intimate fluids: diamonds Other bodily discharges: quartz of different colors
Strengths: The gems Amethyst produces are as valuable as any other natural stone of the same size (plus the emotional value of having come from a princess).
Weaknesses and Limitations: The princess has no control over her abilities; whatever fluid her body produces will go through the same process once it is outside her body, whether she likes it or not. This makes things like colds or crying a fairly annoying affair. Since her blood also turns into rubies if she cuts herself, her wounds tend to take a lot longer to heal, and they need special medical care to keep the crystals from forming between the edges of a wound. To match her unusual powers, Princess Amethyst has a fairly slow metabolism. Under healthy conditions she only uses the bathroom once a day or less. It also makes her tire more easily, and crave sweet foods. Not every crystal she produces is priceless. Smaller bits can be of inferior quality, and if they don't crystallize properly they can have flaws or inclusions that render them cheap. They also have to be properly cut to be turned into gemstones.
Physical Abilities
General Physical Capabilities: Princess Amethyst is graceful, but not particularly strong or agile. She carries herself with dignity, but has never been trained or done sports, which makes her fairly week in terms of physical prowess. Fighting Style: No formal training. She had guards to do that for her. Fighting Style Pros/Cons: She doesn't have guards anymore.
History Of Your Character Princess Amethyst was born as the daughter of one of the younger sisters of King Atlan. Born into Atlantean nobility, she lived a luxurious and sheltered life along with some siblings and unlawful half-siblings (her father was quite the popular man). While she was the descendant of a junior sibling on the female line, and thus far from the throne in terms of inheritance, the manifestation of her powers at age twelve instantly made her a valuable asset to the king. It happened by accident: the princess, then known by the name of Iris, slipped and fell on the palace steps, splitting her knee open, and out spilled a handful of sparkling rubies. King Atlan immediately saw the advantage in such a rare mutation, and took his new favorite niece under his own wings. Iris, now presented with the new name Amethyst as fit for someone with an active gift, got the education fitting for demigod royalty, with servants awaiting her every request, and guard accompanying her wherever she went. As she grew into a teen, she was mostly occupied with the pleasures of palace life. Her exact powers were kept a secret even from the royal family; most of them only knew about her blood turning into rubies. Things changed when Atlantis rose, and King Atlan fell. Under the new rule of the queen (whom Amethyst did not like very much, since she did not seem to have such a taste for fashion of fancy) gorgons were suddenly freed, and thinking themselves equal to demigods. Diplomatic channels opened to other countries, which would have been fascinating if only it was not so tiresome. Amethyst did her best to avoid all of that... until she couldn't. As tensions rose in Atlantis, and more and more gorgon youth left for mutant schools abroad, the queen realized it was becoming painfully obvious that demigod students were not willing to leave Atlantis the same way. Since it looked increasingly bad that the island nation was sending its gorgon youth abroad and keeping the noble ones at home, the queen decided to make a tactical decision: sending one of her own family to Xavier's Sister School in New York, as a de facto youth ambassador of Atlantis. Hoping to smooth things over in the diplomatic field, Princess Amethyst's move to the United States was going to be a high profile affair, and she had been instructed to be on her best behavior. It was not a request. Princess Amethyst hated the whole idea. She never intended to leave Atlantis, or even the palace, and yet she could not reject the queen's direct orders. After much rage and pleas, she decided on her second best course of action: sabotaging her mission on the inside. Princess Amethyst left Atlantis with the firm conviction that she was going to be the worst ambassador her nation has ever seen, causing mischief and trouble until the school sent her back home. She recently arrived at the school, she is thoroughly disgusted, and she aims to misbehave.
Roleplay What’s your OOC alias?: Mirror Where did you learn about this site?: I have been here forever Do you have any other characters on MRO, if so who: Mirror, Muse, Gemma, Javier Sample RP:
White topaz crystals made clinking sounds on the marble surface of the table as they fell like a miniature hailstorm.
"You can't. Just. Send me away!" Amethyst yelled, glaring at her royal cousin "Those people are barbaric!"
The table between them, with papers and maps spread out for Queen Achlus' inspection, was already littered with topazes, with the occasional jade mixed in. The princess was not on her most presentable state, and frankly, she did not give an onyx about that. The queen sighed the tired sigh of a head of state who had more important things to deal with, and sunk into her seat.
"Believe it or not, darling, you are the best choice for this mission. You are the right age, you have a presentable active gift, and, if I am to be completely honest, you are disposable from the palace duties." her last words had an edge to them, even if her features remained soft "Not that you won't be missed. You know that."
"I know nothing of the sort!" the princess' voice rose to a higher pitch. "You are sending me away so that I am not in the way of your... your... devious plans!"
"My devious plans are to keep this nation afloat, both literally and figuratively, cousin" the queen snapped, her eyes narrowing "We all have a part to play in that. Your is to go and be an ambassador at a school of mutants."
"A school full of gorgons!"
"That's enough!" this time, the queen stood, staring down the younger woman "You are going, even if I have to have the guards drag you all the way to the gates. Don't think I won't do it. You will go, you will be presentable, and. You. Will. Learn. To respect people. If I can't make you see that by world-class education, I am not above sentencing you to community work in the Necropolis. Do I make myself abundantly clear?"
The princess' lips wibbled, more topaz crystals rolling down her cheeks. She pulled herself up to her full height, her hands balled into fists.
"Very. Clear." she said finally. She had no choice, she was out of options. But... but if Achlus thought she'd won, she was in for a rude awakening. One way or another, Princess Amethyst was going to have the last laugh.
A sapphire crystal clinked on the marble defiantly as she turned and walked out.
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