The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Allison always enjoyed the middle of long runs more than the beginning or end. The beginning was nothing but anticipating how exhausted she’d be at the end, the end was being exhausted, but in the middle she felt okay, and was generally in the middle of places she didn’t know. She wasn’t quite lost, she knew the path she was on, but two blocks off that path and she’d have no idea. It gave her a bit of an adventurous thrill, which she tried to simultaneously enjoy and ignore, as she was fairly certain that feeling adventurous for going near places she didn’t know was really kind of pathetic.
She didn’t have one of her more spontaneous ink patterns today, but what she did have was still enough to get looks. Thin lines of ink in blue, green and black, covering her in as organic a pattern as she could make while having to pay so much attention to making them, in what had become a weird combination of vines (which she’d been aiming for) and tracing muscles (which she’d not been aiming for, but was admittedly organic). Not the strangest or most obvious thing she’d done by far, but having ink on literally every square inch of skin was still a bit unusual. Maybe she’d trace veins next time. Probably better to save that for Halloween. She was getting some odd looks, from people who were rarely outside or didn’t live in the places she ran, and some curious looks from people who were outside often, and saw her running enough to know she always had some kind of pattern, and it was always different, even if not why.
Not that she thought why would be hard to figure out, but people could be incredibly stupid at times.
Allison half-jumped over a tree root, speeding up a bit as she stepped over and between varied cracks in the sidewalk. She’d tripped here before, though the scar had disappeared already.
Another ten minutes of running took her through several smooth sections, and left her stumbling as her toe collided with the first crack in a new section of broken and upheaved sidewalk. Allison glared at the cracks in front of her, too tired to say anything like she’d like to, ducked automatically under a tree branch that probably wasn’t actually low enough to hit her, and promptly collided with something. She stumbled back a step, tripped over a raised edge of cement from a crack, and fell with a yelp that was more surprise than pain.
She ended up sitting, on the raised edge that had made her fall, and looking at a large pile of cloth that she was quite sure had not been there or anywhere nearby any time she’d run through the area before, and was not high enough for her to have run into anyway. A few blinks turned the apparently pile of cloth into a person covered in lots of cloth, and Allison was up and holding out a hand, words falling out before she could think of them. “I’m sorry, my fault, I wasn’t watching where I was going, are you alright?” Are you insane? It’s summer, I’m wearing less than I want to think about and still melting. What did you do, teleport here from Alaska?
Character's full name: Allison Lily Sinnocent Alias/ Nickname/ Code name: none Gender: Female Age: 22 Date of Birth: (5/17/1990) Nationality/ Ethnicity: American/ mixed Western European Birthplace/ Home/ Place of origin: Chicago
Appearance
Hair color and style: Red/orange, a few inches past her waist, and messy. She puts it in a ponytail to run and otherwise leaves it down. Eyes: dark blue-gray Height: 5’ 2” Build: Thin, has been mistaken for a boy when wearing loose clothing Visible mutation: NA Scars/ Tattoos/ Piercings: Other features: She’s very pale, and has a broken vein (little red spots, kind of like a pin prick but permanent and only look like they’re bleeding) under her left eye.
Everyday clothing style: Very casual, and mostly old or otherwise worn out. She doesn’t pay attention to her clothes outside of being able to move, and that attention generally applies only when she has to buy clothes, so she mostly wears whatever she grabs first. 90% of the time this is jeans, some kind of tee shirt, and a jacket, but once in a while she’ll wear a tank top or hoodie. All her clothes are extremely plain; solid color, understated prints/patterns, and occasionally a word that won’t stand out (such as her college’s name when going to class). If she’s not barefoot, she’s wearing tennis shoes; she refuses to wear shoes she can’t run in, and dislikes socks. She has a black ring on a chain that she wears as a necklace; the ring has a helix carved into the side, and is a Mobius strip with a triangular cross-section. Uniform: NA Sleepwear: sports bra and cotton pants or cutoff shorts Miscellaneous clothing: Allison has two jackets; one is dark jean material, and the other is rust red leather. The jean jacket is several years old and worn, and not fitted; the leather one is slightly more fitted though not tight.
Character
Personality: Allison is normally fairly reserved around anyone she doesn't know, though she's much more relaxed around people she trusts, if still fairly quiet. She can put on a persona of being outgoing and sociable, and often does when she thinks it will be useful. However, she more or less collapses as soon as she drops the persona, and will generally be even quieter than usual for a while afterwards. Her ability to do this is also based on being used to the situation and knowing what to expect; if she's in a situation that she isn't used to, she won't know what to do and will revert to either being shy, embarrassed or rude to deal with it, or if she can, just ignore the situation. Once in a while she’ll do something that’s more outgoing or spontaneous without having to, but she’ll still collapse afterwards, if in a significantly better mood. She tends to be fairly cynical most of the time, but will try to sound optimistic when talking to people, and if she ends up arguing an optimistic point long enough she might end up believing it. She hates hypocrisy, but sees it as an inevitable part of humanity, and so doesn't often do much more than avoid people she finds particularly likely to be hypocritical.
Hobbies/ Interests: Allison runs. She’s not entirely convinced she enjoys it, but she’s been running for years, she enjoys the excuse to get away from people, and she feels safer knowing she can outrun just about anyone without a mutation that relates to running. She also has a college scholarship for running. As part of training for running she will sometimes bike or swim, but doesn’t very often. She’s capable of both, but not particularly talented. She also sings and plays drums, and loves music of every kind; she says she's aiming for a job in psychology but she only imagines herself in a band. She learned to play drums from her neighbor and taught herself to sing, but outside of school chorus classes hasn't had any professional training, so she cares much more about the effect of the music than technical skill.
Job or part time job and description: She's a college student, and works at a small coffee shop/used bookstore near her apartment, and does just about everything there depending on the day. Her coworkers try to keep her away from the register, however, as she dislikes speaking, and if in a bad mood or tired will come across as rude due to speaking only when she absolutely has to.
Fears/ phobias/ concerns: Allison absolutely loathes shots, medicine, drugs, and anything that she thinks could affect her without her consent, either physically or mentally. (She probably will resent empaths and telepaths too, but hasn't had any major encounters with any yet, and would put a bit more trust in them to leave her mind alone, while medicine has no morals.) She is also wary of other people, and dislikes having open spaces or people she doesn't know behind her. The same applies to having them on her left; her left eye is bad, so she mostly lacks peripheral vision on that side, and treats the space directly to her left side the same as space behind her; she doesn’t want open space or strangers there at all. This applies mostly when in confined areas (basically, rooms; occasionally hallways if she’s staying in one place) and not when outdoors (she doesn’t generally worry about people she passes on the sidewalk).
Special talents: Running, specifically distance running. She’s able to run faster than a non-athlete, but can't run very fast for long. She can, however, if at the correct pace, run easily for an hour or hour and a half, and up to slightly over three hours before she has to stop.
Morality
Neutral: Allison has mostly stayed out of situations that would involve morality, but if forced into one she'd lean toward a very cynical good, no matter how useless she insists it is. She does have a less common idea of ‘good,’ however; she’s willing to let the ends justify the means in some cases; generally things where no one is hurt (such as manipulation/blackmail, or stealing from a company if for a good reason).
Mutations
Mutation description: Allison can control ink.
If Allison tries to do something that is beyond her limits, it simply won't work. Not headaches or pain or any other repercussion, just nothing will happen.
Strengths: Allison has near complete control over the ink, and can control it up to about five or six feet away from her (depending on how tired or energetic she is and how well she can focus); she can get the ink to go farther (such as when throwing it at someone) with momentum, but has no control over it. She’s particularly good at pulling ink through a surface, such as pulling something on a paper through the paper to the other side. She can control up to about 1/2 of a gallon of ink at a time at most. Allison isn't very limited by time; if she doesn't have energy she can't control ink, but controlling it doesn't drain much energy, so she'll run out of energy simply because she needs to sleep before she'll run out due to controlling ink.
Allison can control ink that is frozen or heated, but cannot affect the temperature; that will change according to the environment it's in like it normally would. Frozen ink, also, she can move but can't reshape, and can break into pieces but not put the pieces back together; heated ink she can control the same as room temperature ink, but it's slightly harder to keep in precisely the shape or place she wants it. If ink were boiled, she could control whatever remained, assuming it was still liquid and not just pigment with all the water boiled off, but she could not control anything that evaporated.
Weaknesses: While Allison can control ink up to five or six feet away, she has to already be controlling it; she can only start controlling ink that’s about ten inches away from her at most. She also has to consciously control it; in order to make ink draw a flower she has to move it into each line herself, and if she wants it to float and spin in the air, she has to continually be controlling it to do that; otherwise the ink will just fall. Everything Allison can do takes concentration; it’s much easier for her to control half a gallon of ink in one large mass than a cup in several, and it’s easier for her to control ten different pieces of ink that are all spinning the same way than to control three pieces of ink of the same size that are spinning different ways. The more ink she’s controlling the less she can do with it; as she gets closer to the 1/2 gallon she can’t do much with the ink other than hold it in place or throw it (so no spinning, or anything else that’s fairly detailed/needing attention), and can’t split it up. Trying to do so would just not work; she would lose control of the ink and have to get it back again. She also tends to get headaches when pushing her limits, though that’s due to concentrating rather than the power directly.
While Allison could (theoretically) continuously control ink for an entire day until she ran out of energy and fell asleep, she also has to focus to control the ink, and the more she controls it the harder it is for her to focus. She generally deals with this by not controlling ink for very long; she may be working with ink for an hour, but she'd only be controlling it for a few minutes at a time, then letting go of the ink and working with it again a few minutes later. She could control it for up to twenty minutes without much difficulty, and for about an hour continuously before being absolutely unable to control it, though that would require her to be in an environment that was almost or completely free of distractions. If she lets go of control of the ink for a few minutes, she won't get to restart her focus limit (or energy, but that's basically never going to be relevant); she'll instead get between a half and a third of the time she just used back, with the return moving from half toward a third as she gets closer to about forty minutes, after which it's a third or slightly less. (If she controls ink for ten minutes, then stops, when she starts again it will count as about five minutes toward the time limit. If she then controls ink for another five minutes and stops again, the five minutes would become two and a half, so a total seven and a half minutes toward the twenty/sixty minute limit.) If she stops controlling ink for two hours or more the time limits will be essentially reset.
While Allison can pull ink through porous (non-watertight) surfaces, it sometimes can affect the material she moves it through. Very complicated or delicate materials can be damaged by the ink, particularly if Allison tries to move the ink quickly through them. Inanimate objects are rarely harmed, unless they're very highly technical and the ink encounters a very delicate part. Allison can move ink through skin without causing any damage, but it will disturb the nerves and produce a combined sensation of more or less everything the nerves can report (cold/hot/pain/smooth/sharp/etc), but she can damage more delicate areas. (An attempt to dye her eyes green resulted in her left eye's bad vision; the right eye was undamaged only because she only tried to dye one eye at a time, and so didn't try anything with her right eye.)
Secondary mutation description: None Strengths: NA Weaknesses: NA
Fighting Style
Explanation: Run. Allison doesn’t fight much, and if she suspects she might be about to get into one, the first thing she does is everything she can to get away. If absolutely forced to fight, she primarily defends herself and continues trying to get away. If she has to, she will first try to fight normally, if with slightly more acrobatics and tendency to use her surroundings (either geographically, such as by shoving someone into a wall, or items, like grabbing a stick to hit someone) than most people use. If absolutely desperate (which hasn’t happened yet), she’ll try to get ink into her attacker’s eyes or lungs/nose.
Pros for fighting style: If she’s successful at getting away, she doesn’t get injured, and if not, she doesn’t reveal all of what she’s able to do until she has absolutely no choice.
Cons for fighting style: Since she rarely fights, Allison’s not too amazing at that actual fighting part; any hits she does get in are either lucky or from surprise when she shifts up a level of urgency (or panic). Generally, by the time she starts really fighting and not just trying to get away, she’s already pretty beat up while her opponents aren’t hurt, so she’s at fairly significant disadvantage.
Faction Allegiance Unaffiliated
History Of Your Character Allison's family lives in Chicago, and she spent most of her life there. Her family went on road trips each summer to Seattle to visit her mother's relatives, and to Michigan for Christmas and Easter with her father's relatives. Otherwise she stayed within or near Chicago for most of her childhood.
Allison discovered her power while in art class in seventh grade. The class had been drawing with ink, and Allison was unsatisfied with how her drawing turned out. Since there was time left in class she sat there staring at the drawing and thinking where she wanted the ink to be instead, and eventually noticed the ink lines moving where she wanted them to be. She spent the rest of the class experimenting, and eventually decided that she could control ink; not paper, color, or anything else pigmented (such as paint).
Allison kept experimenting with the ink for a few more years, eventually discovering that she could move the ink through, into and out of things and through the air as well as within something (such as a piece of paper). She then began experimenting with pulling ink into her own skin, and noticed the sensation it produced, but generally ignored it. Once she felt fairly confident with that she began playing with more detailed ink patterns, such as vine patterns on her eyelids. She got into the habit of creating a new pattern and wearing it every day, then getting rid of it at night and wearing a new one the next day. Some of the designs were hidden or subtle, but some were very obvious; as a result her entire school knew she could control ink. Some people treated her like they were scared or disgusted, some treated her like she was fascinating, and some seemed to change their mind depending on the moment, who they were friends with, or if they wanted her to create or remove a tattoo for them. This is a lot of where her paranoia of people came from; she expects everyone to have some kind of motive.
When Allison was sixteen she decided to try dying her eyes by absorbing ink into them. The ink disturbed the rods and cones in her eye, and the eventual result was that, while she didn't completely lose her vision in her left eye, it became bad enough that she couldn't see clearly at any distance, and glasses couldn't fix it. Her right eye was fine since she didn't attempt dying it; she was going to dye one eye at a time. Since then she has decided that she probably could have dyed her eye without too many bad consequences if she'd been much more careful and slower about drawing the ink in, but hasn't tried again anyway, and is much more cautious about trying new things with the ink.
Allison went to New York for college, and stayed in the dorms for her first year, but didn't get along with her roommate very well. As a result she got an apartment of her own for her second year, despite most people staying in the dorms for at least another year.
Roleplay Where did you learn about this site?: referred by someone on another site; their characters are Meld, Amber and Raven; they said they're inactive right now. Do you have any other characters on MRO, if so who:No.Blake/Persi Sample RP: Allison was pretty sure that desks didn't normally belong in kitchens. She was also pretty sure she didn't care, it wasn't like it fit anywhere else, but she was still probably going to get some odd looks if anyone ever came into her tinier-than-an-apartment.
Which was, fortunately, unlikely. No one Allison knew had come to New York with her, much as they might have insisted they would. And no one from New York had become friends with her even in the nearly two years she'd been there, she hadn't really made friends; plenty of people to talk to when they happened to be around, but no one who'd really seek her out. Considering the amount of work she had, that was definitely a good thing.
Allison leaned back from the desk, tipping her chair back and letting her head rest on the counter behind her. There was plenty to do, even if it was all homework, but nothing she actually wanted to do. She'd already been running, and… well, that was all she could think of to do outside of homework, really. Or going to some random bar or party, but going by herself never seemed appealing.
So…. She sighed, leaning farther back until she lost balance and had to flail back to sitting up, with the chair properly on four legs. She cast it an exasperated look as she stood up, stepping around the corner to grab a jacket, brushing her fingers over her pockets to confirm the presence of keys and a pocketknife. Random walk it is, then.
Character's full name: Allison Lily Sinnocent Alias/ Nickname/ Code name: none Gender: Female Age: 20 Date of Birth: (5/17/1990) Nationality/ Ethnicity: American/ mixed Western European Birthplace/ Home/ Place of origin: Chicago
Appearance
Hair color and style: Red/orange, a few inches past her waist, and messy. She puts it in a ponytail to run and otherwise leaves it down. Eyes: dark blue-gray Height: 5’ 2” Build: Thin, has been mistaken for a boy when wearing loose clothing Visible mutation: NA Scars/ Tattoos/ Piercings: Other features: She’s very pale, and has a broken vein (little red spots, kind of like a pin prick but permanent and only look like they’re bleeding) under her left eye.
Everyday clothing style: Very casual, and mostly old or otherwise worn out. She doesn’t pay attention to her clothes outside of being able to move, and that attention generally applies only when she has to buy clothes, so she mostly wears whatever she grabs first. 90% of the time this is jeans, some kind of tee shirt, and a jacket, but once in a while she’ll wear a tank top or hoodie. All her clothes are extremely plain; solid color, understated prints/patterns, and occasionally a word that won’t stand out (such as her college’s name when going to class). If she’s not barefoot, she’s wearing tennis shoes; she refuses to wear shoes she can’t run in, and dislikes socks. She has a black ring on a chain that she wears as a necklace; the ring has a helix carved into the side, and is a Mobius strip with a triangular cross-section. Uniform: NA Sleepwear: sports bra and cotton pants or cutoff shorts Miscellaneous clothing: Allison has two jackets; one is dark jean material, and the other is rust red leather. The jean jacket is several years old and worn, and not fitted; the leather one is slightly more fitted though not tight.
Character
Personality: Allison is normally fairly reserved around anyone she doesn't know, though she's much more relaxed around people she trusts, if still fairly quiet. She can put on a persona of being outgoing and sociable, and often does when she thinks it will be useful. However, she more or less collapses as soon as she drops the persona, and will generally be even quieter than usual for a while afterwards. Her ability to do this is also based on being used to the situation and knowing what to expect; if she's in a situation that she isn't used to, she won't know what to do and will revert to either being shy, embarrassed or rude to deal with it, or if she can, just ignore the situation. Once in a while she’ll do something that’s more outgoing or spontaneous without having to, but she’ll still collapse afterwards, if in a significantly better mood. She tends to be fairly cynical most of the time, but will try to sound optimistic when talking to people, and if she ends up arguing an optimistic point long enough she might end up believing it. She hates hypocrisy, but sees it as an inevitable part of humanity, and so doesn't often do much more than avoid people she finds particularly likely to be hypocritical.
Hobbies/ Interests: Allison runs. She’s not entirely convinced she enjoys it, but she’s been running for years, she enjoys the excuse to get away from people, and she feels safer knowing she can outrun just about anyone without a mutation that relates to running. She also has a college scholarship for running. As part of training for running she will sometimes bike or swim, but doesn’t very often. She’s capable of both, but not particularly talented. She also sings and plays drums, and loves music of every kind; she says she's aiming for a job in psychology but she only imagines herself in a band. She learned to play drums from her neighbor and taught herself to sing, but outside of school chorus classes hasn't had any professional training, so she cares much more about the effect of the music than technical skill.
Job or part time job and description: She's a college student, and works at a small coffee shop/used bookstore near her apartment, and does just about everything there depending on the day. Her coworkers try to keep her away from the register, however, as she dislikes speaking, and if in a bad mood or tired will come across as rude due to speaking only when she absolutely has to.
Fears/ phobias/ concerns: Allison absolutely loathes shots, medicine, drugs, and anything that she thinks could affect her without her consent, either physically or mentally. (She probably will resent empaths and telepaths too, but hasn't had any major encounters with any yet, and would put a bit more trust in them to leave her mind alone, while medicine has no morals.) She is also wary of other people, and dislikes having open spaces or people she doesn't know behind her. The same applies to having them on her left; her left eye is bad, so she mostly lacks peripheral vision on that side, and treats the space directly to her left side the same as space behind her; she doesn’t want open space or strangers there at all. This applies mostly when in confined areas (basically, rooms; occasionally hallways if she’s staying in one place) and not when outdoors (she doesn’t generally worry about people she passes on the sidewalk).
Special talents: Running, specifically distance running. She’s able to run faster than a non-athlete, but can't run very fast for long. She can, however, if at the correct pace, run easily for an hour or hour and a half, and up to slightly over three hours before she has to stop.
Morality
Neutral: Allison has mostly stayed out of situations that would involve morality, but if forced into one she'd lean toward a very cynical good, no matter how useless she insists it is. She does have a less common idea of ‘good,’ however; she’s willing to let the ends justify the means in some cases; generally things where no one is hurt (such as manipulation/blackmail, or stealing from a company if for a good reason).
Mutations
Mutation description: Allison can control ink.
If Allison tries to do something that is beyond her limits, it simply won't work. Not headaches or pain or any other repercussion, just nothing will happen.
Strengths: Allison has near complete control over the ink, and can control it up to about five or six feet away from her (depending on how tired or energetic she is and how well she can focus); she can get the ink to go farther (such as when throwing it at someone) with momentum, but has no control over it. She’s particularly good at pulling ink through a surface, such as pulling something on a paper through the paper to the other side. She can control up to about 1/2 of a gallon of ink at a time at most. Allison isn't very limited by time; if she doesn't have energy she can't control ink, but controlling it doesn't drain much energy, so she'll run out of energy simply because she needs to sleep before she'll run out due to controlling ink.
Allison can control ink that is frozen or heated, but cannot affect the temperature; that will change according to the environment it's in like it normally would. Frozen ink, also, she can move but can't reshape, and can break into pieces but not put the pieces back together; heated ink she can control the same as room temperature ink, but it's slightly harder to keep in precisely the shape or place she wants it. If ink were boiled, she could control whatever remained, assuming it was still liquid and not just pigment with all the water boiled off, but she could not control anything that evaporated.
Weaknesses: While Allison can control ink up to five or six feet away, she has to already be controlling it; she can only start controlling ink that’s about ten inches away from her at most. She also has to consciously control it; in order to make ink draw a flower she has to move it into each line herself, and if she wants it to float and spin in the air, she has to continually be controlling it to do that; otherwise the ink will just fall. Everything Allison can do takes concentration; it’s much easier for her to control half a gallon of ink in one large mass than a cup in several, and it’s easier for her to control ten different pieces of ink that are all spinning the same way than to control three pieces of ink of the same size that are spinning different ways. The more ink she’s controlling the less she can do with it; as she gets closer to the 1/2 gallon she can’t do much with the ink other than hold it in place or throw it (so no spinning, or anything else that’s fairly detailed/needing attention), and can’t split it up. Trying to do so would just not work; she would lose control of the ink and have to get it back again. She also tends to get headaches when pushing her limits, though that’s due to concentrating rather than the power directly.
While Allison could (theoretically) continuously control ink for an entire day until she ran out of energy and fell asleep, she also has to focus to control the ink, and the more she controls it the harder it is for her to focus. She generally deals with this by not controlling ink for very long; she may be working with ink for an hour, but she'd only be controlling it for a few minutes at a time, then letting go of the ink and working with it again a few minutes later. She could control it for up to twenty minutes without much difficulty, and for about an hour continuously before being absolutely unable to control it, though that would require her to be in an environment that was almost or completely free of distractions. If she lets go of control of the ink for a few minutes, she won't get to restart her focus limit (or energy, but that's basically never going to be relevant); she'll instead get between a half and a third of the time she just used back, with the return moving from half toward a third as she gets closer to about forty minutes, after which it's a third or slightly less. (If she controls ink for ten minutes, then stops, when she starts again it will count as about five minutes toward the time limit. If she then controls ink for another five minutes and stops again, the five minutes would become two and a half, so a total seven and a half minutes toward the twenty/sixty minute limit.) If she stops controlling ink for two hours or more the time limits will be essentially reset.
While Allison can pull ink through porous (non-watertight) surfaces, it sometimes can affect the material she moves it through. Very complicated or delicate materials can be damaged by the ink, particularly if Allison tries to move the ink quickly through them. Inanimate objects are rarely harmed, unless they're very highly technical and the ink encounters a very delicate part. Allison can move ink through skin without causing any damage, but it will disturb the nerves and produce a combined sensation of more or less everything the nerves can report (cold/hot/pain/smooth/sharp/etc), but she can damage more delicate areas. (An attempt to dye her eyes green resulted in her left eye's bad vision; the right eye was undamaged only because she only tried to dye one eye at a time, and so didn't try anything with her right eye.)
Secondary mutation description: None Strengths: NA Weaknesses: NA
Fighting Style
Explanation: Run. Allison doesn’t fight much, and if she suspects she might be about to get into one, the first thing she does is everything she can to get away. If absolutely forced to fight, she primarily defends herself and continues trying to get away. If she has to, she will first try to fight normally, if with slightly more acrobatics and tendency to use her surroundings (either geographically, such as by shoving someone into a wall, or items, like grabbing a stick to hit someone) than most people use. If absolutely desperate (which hasn’t happened yet), she’ll try to get ink into her attacker’s eyes or lungs/nose.
Pros for fighting style: If she’s successful at getting away, she doesn’t get injured, and if not, she doesn’t reveal all of what she’s able to do until she has absolutely no choice.
Cons for fighting style: Since she rarely fights, Allison’s not too amazing at that actual fighting part; any hits she does get in are either lucky or from surprise when she shifts up a level of urgency (or panic). Generally, by the time she starts really fighting and not just trying to get away, she’s already pretty beat up while her opponents aren’t hurt, so she’s at fairly significant disadvantage.
Faction Allegiance Unaffiliated
History Of Your Character Allison's family lives in Chicago, and she spent most of her life there. Her family went on road trips each summer to Seattle to visit her mother's relatives, and to Michigan for Christmas and Easter with her father's relatives. Otherwise she stayed within or near Chicago for most of her childhood.
Allison discovered her power while in art class in seventh grade. The class had been drawing with ink, and Allison was unsatisfied with how her drawing turned out. Since there was time left in class she sat there staring at the drawing and thinking where she wanted the ink to be instead, and eventually noticed the ink lines moving where she wanted them to be. She spent the rest of the class experimenting, and eventually decided that she could control ink; not paper, color, or anything else pigmented (such as paint).
Allison kept experimenting with the ink for a few more years, eventually discovering that she could move the ink through, into and out of things and through the air as well as within something (such as a piece of paper). She then began experimenting with pulling ink into her own skin, and noticed the sensation it produced, but generally ignored it. Once she felt fairly confident with that she began playing with more detailed ink patterns, such as vine patterns on her eyelids. She got into the habit of creating a new pattern and wearing it every day, then getting rid of it at night and wearing a new one the next day. Some of the designs were hidden or subtle, but some were very obvious; as a result her entire school knew she could control ink. Some people treated her like they were scared or disgusted, some treated her like she was fascinating, and some seemed to change their mind depending on the moment, who they were friends with, or if they wanted her to create or remove a tattoo for them. This is a lot of where her paranoia of people came from; she expects everyone to have some kind of motive.
When Allison was sixteen she decided to try dying her eyes by absorbing ink into them. The ink disturbed the rods and cones in her eye, and the eventual result was that, while she didn't completely lose her vision in her left eye, it became bad enough that she couldn't see clearly at any distance, and glasses couldn't fix it. Her right eye was fine since she didn't attempt dying it; she was going to dye one eye at a time. Since then she has decided that she probably could have dyed her eye without too many bad consequences if she'd been much more careful and slower about drawing the ink in, but hasn't tried again anyway, and is much more cautious about trying new things with the ink.
Allison went to New York for college, and stayed in the dorms for her first year, but didn't get along with her roommate very well. As a result she got an apartment of her own for her second year, despite most people staying in the dorms for at least another year.
Roleplay Where did you learn about this site?: referred by someone on another site; their characters are Meld, Amber and Raven; they said they're inactive right now. Do you have any other characters on MRO, if so who: No. Sample RP: Allison was pretty sure that desks didn't normally belong in kitchens. She was also pretty sure she didn't care, it wasn't like it fit anywhere else, but she was still probably going to get some odd looks if anyone ever came into her tinier-than-an-apartment.
Which was, fortunately, unlikely. No one Allison knew had come to New York with her, much as they might have insisted they would. And no one from New York had become friends with her even in the nearly two years she'd been there, she hadn't really made friends; plenty of people to talk to when they happened to be around, but no one who'd really seek her out. Considering the amount of work she had, that was definitely a good thing.
Allison leaned back from the desk, tipping her chair back and letting her head rest on the counter behind her. There was plenty to do, even if it was all homework, but nothing she actually wanted to do. She'd already been running, and… well, that was all she could think of to do outside of homework, really. Or going to some random bar or party, but going by herself never seemed appealing.
So…. She sighed, leaning farther back until she lost balance and had to flail back to sitting up, with the chair properly on four legs. She cast it an exasperated look as she stood up, stepping around the corner to grab a jacket, brushing her fingers over her pockets to confirm the presence of keys and a pocketknife. Random walk it is, then.