The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by vampyremage on May 23, 2010 10:07:38 GMT -6
Guest
Meld still couldn't quite wrap her head around the fact that Hunter was so much older than he appeared, so much older than anyone should naturally even be able to be. She wasn't certain she would ever be able to completely comprehend that fact. How did one even conceive of generations passing while you remained young and unchanging?
Meld looked briefly at the folder and then shook her head. "If you don't mind waiting for a few minutes I think I've got something in mind on my laptop. I'm sure I can find you some sheet music for it." Because the internet had everything and free wifi was an amazing thing. She ran off to her room to fetch her laptop and begin searching.
“Sure,” Hunter said as Meld headed to her room. As he finished his piece he thought about what to play next. Almost without thinking he picked up the violin. He knew that it was in tune as he was quite meticulous in that regard.
His mind briefly wondered to Katrina and the duet the pair of them had played. Having lived as long as he had two years didn’t seem that long ago. Thinking of a tune that he thought Katrina would like Hunter began to play.
Posted by vampyremage on May 23, 2010 19:55:26 GMT -6
Guest
Finding an appropriate song proved to be more difficult than Meld had expected it to be. Her personal musical tastes tended towards a more industrial or industrial metal vein, neither of which could be played very well on a piano nor could they really be sung very well. She had to go a little outside of her usual listening tastes but finally managed to find what she was looking for, complete with lyrics and sheet music. It probably wasn't what Hunter was used to but she found it to be personally gorgeous.
"Are you familiar with gothic rock at all?" Meld asked, bringing the sheet music out for Hunter to view. Upon it were the words Last Exit for the Lost by the Fields of Nephilim. It was a little slower and a little quieter than most of her music, but it was also one of the most moving pieces that she could think of.
Gothic rock wasn’t something that Hunter had really looked into. However he was more than willing to try. Setting the violin back on its stand on the piano he took the sheet Meld held out and had a quick scan. It was certainly interesting.
“Not heard this before,” he said as he put the sheet on the stand and sat back down, “but let’s give it a go.” With that Hunter began to play. Despite having never seen or even heard the piece before Hunter was still very good. Then again he had had two centuries to learn, so it wasn’t as impressive as all these little maestros who had only been learning a few years.
Posted by vampyremage on May 23, 2010 20:58:46 GMT -6
Guest
Meld felt a little inadequate that her singing that accompanied Hunter's playing was so sub-par. She just wasn't a singer and would probably never be a singer. Maybe if she had spent time on it when she was young and still able to pick up new skills with ease it might have been different, but she knew she would only every be passable at best and she was pretty sure she wasn't at her best.
Still, the song was something that meant something to Meld and what she lacked in refinement she almost managed to make up for in authentic feeling. She closed her eyes as she sang, almost managing to put out of her mind the fact that there was someone else there listening to her and potentially judging her and gave herself into the music.
While Meld might not be the world’s greatest singer, or even an above average singer, she was putting true emotion into the song and that counted for a lot. When the piece finished Hunter turned to her with a smile. “Good choice.”
“So how are your game skills?” he asked with another smile. Pointing over to a tack of board games he had over to one side, both modern and new, he suggested “Go and pick anyone you like. We’ll see if you can beat me.” While he may not be an expert at all of them he was an expert at gaming. There were also decks of card if Meld thought she could best him at a card game.
Posted by vampyremage on May 23, 2010 21:43:55 GMT -6
Guest
Meld acknowledged the compliment with a nod of her head. It seemed to be a genuine statement and so she didn't' call him out on it. Everything about him seemed to be genuine, which was an odd feeling for someone who as so used to interacting with people who had motivation to keep secrets and not be entirely honest. One of the disadvantages to running with criminals.
"Game skills?" She had dabbled in games of skill in the past, particularly cards, but was by no means a master. If it didn't involve combat and it didn't involve survival then her knowledge was, by necessity, minimal. "I guess we could try a game of cards. Whatever you'd like."
“Do you know the game crazy eights?” Hunter asked as he picked up a deck of cards and took a seat at the table. He began to shuffle the deck with consummate skill and explain the rules. “We each get a hand of seven cards. The rest of the deck is placed in the middle and the top card flipped over. You must play a card from your hand that is the same suit or same value as that card. The next person would then need to do the same for the card you just played. If you play an eight you name a suit and the next person must play a card of the named suit. If you cannot play you pick up a card from the pile. First person to play all the cards from their hand wins.”
The game was largely chance with a little bit of skill thrown in. He was looking for a relaxing game rather than a competitive one. There was just enough skill involved in crazy eights to make it interesting without making it the overriding factor. Dealing them each a hand he set the deck down in the middle of the table. “You first,” he said with a smile.
Posted by vampyremage on May 24, 2010 9:01:07 GMT -6
Guest
Meld laughed at the mention of Crazy Eights, a rare full hearted and authentic laugh. Now that was something straight out of her past and brought back pleasant memories of sitting around a table with her sister and her parents. She felt an unexpected pang of sorrow at the way things had turned out, with her parents thinking of her as something less than human and her sister, long thought dead, being locked away in some insane asylum back in Canada.
"I used to play this with my sister and my parents," Meld said, putting the first card from her hand down on the table. "It seems like such a long time ago now. Better times and all that." She was not about to get all sentimental about it. The past was the past, dead and gone and never to be returned.
Hunter was glad to hear a genuine laugh from Meld. Considering the severity of their sessions she could do with some time to genuinely relax. He flipped the first card and they started to play. A few minutes in and Meld was pulling ahead slightly. She was down to two cards while Hunter was still on four.
“Maybe next time I’ll pick a game you don’t already know,” he said with a smile. Playing the eight of diamonds he named hearts as the suit. He was fairly certain that she didn’t have any hearts. “So how long has it been since you’ve taken an evening to properly relax?” he asked.
Posted by vampyremage on May 24, 2010 9:20:56 GMT -6
Guest
Meld grimaced as hearts was named as the suite. Both of her remaining cards were spades so she proceeded to pick up cards until a heart was acquired. Finally she chose a seven of hearts and put it onto the stack. "I bet you know quite a few card games that aren't even played any more."
"I can't even remember when the last time was I just spent an evening relaxing," Meld answered. "I'm almost always either training or patrolling the streets or actively working for the mutant cause in other ways." Ways that usually involved someone dying but she didn't mention that particular detail. "My relaxation usually involves my art but even then, usually I'm designing whatever my next flesh meld is going to be." She couldn't remember if she had explained exactly how that aspect of her mutation worked.
Thinking about it Hunter wondered why no one played Quadrille anymore. He rememberd that night back in 1773 where he’d gotten a game going with several French noble women, including Marie Antoinette. There had been a few additional rules added that evening and his skill at the game led to a very entertaining evening.
Bringing himself back to the present he laid the seven of spades and asked, “So how does your flesh melding work?” While the end result of her ability was plain to see she’d not said anything about the process.
Posted by vampyremage on May 24, 2010 9:45:33 GMT -6
Guest
Meld was proud of her flesh melds and proud to talk about them to people that understood. Aura, for example, had been fascinated and had even helped her with her tail. Most people, however, were horrified when she explained exactly how they worked. Not that she didn't understand, of course, even she knew how disturbing the process was.
"The titanium flesh melds I designed myself." She moved her tail by way of example. "I designed and forged them before I melded with them. Actual melding requires the removal of my actual limbs and replacing them with the ones I've crafted. In the case of the tail, it required the removal of one of my vertebrae at the bottom of my spine so the tail could be added on. The hand," she held up her mutant hand with glowing blue veins, "was a little different. I wasn't even aware it was something I could do, but I lost my hand in a fight and in an act of self defense I removed the hand of my attacker in kind. Somehow it melded to my injured wrist, complete with some semblance of the powers of the previous owner."
Although Meld spoke dispassionately about her mutant hand, the entire experience was still something that disturbed her greatly. The hand was useful, but the idea of wearing a mutant hand wasn't a comforting one. In all her time she had never killed a mutant and never intended to even if it could potentially make her stronger.
Hunter listened intently to Meld as she explained how her power worked. The need to remove her own body parts was intriguing. It did mean that she could never go back once she started melding, but it also allowed her to continuously adapt and upgrade herself. The flesh meld was particularly interesting. While she kept her voice deadpan as she spoke about it he could tell from her body language that she wasn’t thrilled with the mutant hand. That was good, she wasn’t in the mindset of killing mutants to steal their powers.
“Must take a lot of determination the first time round,” he said. He’d cut his own hand off before but his grew back. Took some nerve to do so knowing that the changes were irreversible. “Have you ever thought of making some less lethal melds?” he asked. He didn’t say less powerful as he knew that she still wanted to fight for her cause but there was no reason she couldn’t have melds that incapacitated instead of killed.
Posted by vampyremage on May 24, 2010 10:03:35 GMT -6
Guest
"The first time around I didn't even know I could do it," Meld answered. She decided to take a risk and open up a little bit about her past, something she had only previously done with Aura. "Back when I still thought I was human something bad happened. A man came in and attacked my sister and I. I was supposed to be able to protect her but I couldn't. He cut my hand off and killed my sister, or so I thought, before I was able to incapacitate him. I had an art project at the time, sculpting a hand. I used it to replace my lost hand. I think there must have been some unconscious knowledge in my mind about what I could do otherwise I probably would have died from blood loss." Meld shrugged. She loved her flesh melds but hated the fact, to this day, that she had let her sister down so profoundly.
"After that I ran away from home. I thought my sister was dead and my parents I knew would never accept a filthy mutant as their daughter. Hell, they probably would have gone and blamed me or something and I would have ended up in jail. In order to survive I began working for organized crime, adding more flesh melds as time went on to make myself more useful to my employers. I guess it progressed from there."