The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Historian on Jul 16, 2008 17:44:10 GMT -6
Global Moderator
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May 5, 2017 20:39:19 GMT -6
Our next site-wide plotline is the Future Plot. It will begin and end with the OOC school year (starting in September 2008, and ending in April/May of 2009).
The time: 10 years in the future
[/i]. While the Future Plot lasts, we will be able to play as our future selves. We will remember all of the history leading up to the Future Plot--ie, we won't just wake up one day and wonder what is going on; if your character has gone to college and is now working as a doctor, they will remember everything that has happened to them from the Current time until the Future.
There will be no site-wide scripting: this will be a mostly free-form plot for character development. One common element will unite us all: nine years ago--in the Summer of 2009--a group of New York-based mutant supremacists called the Order unleashed upon the world a devastating virus known as Haywire.[/ul]
The Haywire Virus:
[/url]. For more on how the Haywire Virus was developed IC in 2007, please read up on the KP incident.[/ul]
The Setting:
The World:
[/color] The Haywire Virus struck here as in the rest of the world; however, in 2018, the main viral threat in Africa remains the AIDS virus. Political conditions are about what they were in 2008.
Antarctica Tired of the same-old same-old hate and fear, a group of mutants has established an all-mutant colony in remote Antarctica. Their beautiful home is a sculpted dome of ice raised by resident ice manipulators; they live in self-sufficient comfort with thanks to resident fire manipulators, crop manipulators, healers, and others. They have also stabilized the Antarctic ice shelves from the corrosive effects of global climate change. They are open and friendly to visitors, but if you'd like to stay long, they'd like to see a demonstration of your X-gene, please.
Asia Fears of the Haywire Virus prompted China to brand all of its mutant citizens as public health risks: this lead to mass imprisonment, with rumors of mass graves hidden somewhere out of the foreign media's sight. Many of China's mutant citizens and their families have fled over China's borders into Mongolia and Russia, where they live in refugee camps. Prompted by the global climate change which is rapidly cooling all of northern Europe and Asia, Russia is welcoming these mutants with open arms, embracing them as potential saviors from failing crops and creeping cold. China, however, is demanding the immediate return of their citizens. Russia is denying their demand, and escalating border skirmishes between the two large nations are becoming more common.
Australia When the Haywire Virus struck, Australia's human population took one of the heaviest blows. Now, its resident mutants are in a violent power struggle with the few remaining humans for political control of the world's only island continent. Their goal: repression of the unworthy human population.
Canada In a bizarre twist, the Haywire Virus proved to effect only three species on the planet: mutants, humans, and... moose. The virus twisted the genetic code of these large antlered herbivores in a way that left them with mutant-like abilities. Canada is now well known for its Telekinetic Moose, who repel all bodily threats with an omni-directional force pulse that can easily send a seven member wolf pack flying for twenty feet in all directions. Since they also cause massive property damage when they wander into suburban areas--and since their sudden lack of natural predators has caused a dramatic population expansion--there is a substantial bounty on the heads of all Telekinetic Moose. Hunters from all parts of the globe are flocking in for a shot at these strange new creatures. Casual bounty hunters beware: a single Telekinetic Moose has been known to send twenty of Canada's Armored Anti-Moose Mounties flying with a single pulse.
Europe The Haywire Virus was the least of Europe's concerns. In 2012, as the last of the perennial Arctic ice caps melted, the Gulf Stream collapsed, depriving Europe of the warm air currents it has historically enjoyed and setting into effect what scientists are beginning to call the European Ice Age. Fueled by a more globally conscious fear, many European governments are turning to mutants for their answers: charter schools such as the Pax Academy, which specialize in raising humans and mutants side-by-side with strong socio-ethical principles, are beginning to gain in popularity as politicians and spiritual leaders advocate an age of mutants using their powers publically for the good of all. Many of China's fleeing citizens have gone straight through Russia and ended up in Europe. Most of the continent has switched within a mere decade from the usual fear and hatred to a warm embrace of mutants and their abilities. The belief that the power to restart the Gulf Stream and rescue Europe from wide-spread crop failures and increasingly longer winters lies with mutants has reached almost messianic proportions.
South America A death here in 2010 made Brazil one of the richest nations in the world: an oil manipulating mutant, infected by the Haywire Virus, lost control of his powers and was gunned down by local police. Not before he had brought a long undiscovered deposit of oil to the surface. With oil at $607.87 a barrel and rising, South American politics have suddenly become of great interest to world leaders.
The United States of America Life goes on in America much as it always has. McGrease King still deep-fries its burgers, the Home Shopping Network still has 12-carrot diamond bracelets, and not much has changed in ten years. The Order, the X-Men, and the Kabal still operate in New York, and public opinion towards mutants is about what it was.[/ul]
What You Need to Do to Join: The Future Plot is non-mandatory. If you don't want your character to participate, they don't need to. While the Future Plot is going on, the "Current" time will also exist: ie, you can keep playing normally. All Future Plot threads will be marked with an "FP" in their title to designate them. For example: "[FP] Katrina's Bedroom" would mark the "Katrina's Bedroom" thread taking place in 2018. If you don't want to play in the Future, just avoid the FP threads. Every player will be allowed to run three threads during this time: either two in the Current time and one in the Future, or two in the Future and one in Current time.
If you are interested in joining this plot, you must:
Send to the MutantRevolver@yahoo.com account an e-mail with your character's planned Future powers and weaknesses/limitations. Power growths for the Future are allowed, and even expected: remember, though, you can not and can never be all-powerful. Be creative, but keep things within reason. All power growths should be directly related to powers your characters already have.
After your Future powers/weaknesses have been accepted, you may create a Future Plot attribute profile. All players will have up to 100 attribute points available to them; use them wisely, and send your attribute profile to MutantRevolver@yahoo.com (after your powers are approved).
Players should add their approved powers to their profile for ease of look-up. A section on "how you got where you are" history to bridge the 10 year gap is also suggested, but not required--but it could be fun to write! If you're feeling really motivated, you may create an entire "Future Plot Profile", using the normal profile formatting but making it for how your character will be ten years from now. It's recommended that you post such a profile below your normal profile, if you choose to make one.
Ending the Plot:
[/i] to remember what their characters did in the Future Plot, so feel free to do things you might feel inhibited with in the current time; ie, I could have Calley be revealed as a spy in the Future Plot, but ask that no one remembers that detail when we wake up in the Current time. This is a "What If?" scenario plotline; a chance to explore things with your character that you might not, otherwise. Enjoy it![/ul]
A Note on Technology: With all the havoc that the Haywire Virus caused, large advances in technology would be a little unrealistic. Electric cars, more advanced holograms, and cell phone reception on every inch of the planet are attainable, but personal scooters that travel at the speed of light and teleporting machines are out. Just remember: we're a mutations site, not a technology site.
A Note For New/Returning Members: Members who join MRO later then July 31 or who have been inactive for long stretches of time will be asked to wait at least a month before they send in their Future powers/weaknesses to the MutantRevolver@yahoo.com account. This is so they have time to get their character settled in the Current timeline. Once they have read up on the Future Plotline and are feeling comfortable in our community, they may join the Future Plotline if they so choose. A good rule of thumb is that if you're still asking "...What's going on?", you are not ready to join.
In Conclusion: Start thinking of your Future powers/weaknesses, and send them to the MutantRevolver@yahoo.com account!
Posted by Historian on Jul 16, 2008 18:29:40 GMT -6
Global Moderator
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May 5, 2017 20:39:19 GMT -6
PS: Remember, the Future Plot doesn't begin until September. We've posted this announcement early in order to give you all time to think through your character's power growths/weaknesses, and to decide what they'll be doing ten years from now.
Take your time, think it through, and send that e-mail to the MutantRevolver@yahoo.com account when you feel ready! There is no rush on things.
OK, got some questions about Haywire, especially if it's still somewhat floating around in the FP.
1. How infectious is it? 2. How suddenly does it appear? Is there any warning that you're sick before your powers are suddenly out of control? 3. How long does it last for? A few hours, few days, weeks? 4. It's deadly for humans, but how about for young mutants, before their powers show themselves? Would it be deadly for them, make their powers develop and rage out of control early?
Thanks. Kinda want/need to know this for both my history as well as upcoming threads in the plot.
Posted by Iris/Rayne on Aug 16, 2008 16:43:21 GMT -6
Mutant God
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Nov 20, 2008 23:33:20 GMT -6
*dons mod hat, 'cause she's too lazy to switch accounts. *
1. How infectious is it?
I believe in the FP it is comparable to a seasonal flu, so similarly contagious.
2. How suddenly does it appear? Is there any warning that you're sick before your powers are suddenly out of control?
That's actually up to you to decide how it affects you and how fast. In the original serum, the effect began within seconds. With the viral form, I'm guessing it might take a bit longer to really start, just like a flu would, though you'd feel it coming on. At the same time, it would take longer to work out of your system as well. For some mutants the change would be minimal and more human-like. Like in Neena's case, since her mutation affects her eyes, she might have migraines, be unable to see and such, then have the normal symptoms of nausea, shakes, aches, etc. Whereas Iris might cause some serious damage, as she did the first time.
3. How long does it last for? A few hours, few days, weeks?
Good question. Again, I think it depends. I'd guess roughly a week, maybe two. *looks at the other mods for confirmation*
4. It's deadly for humans, but how about for young mutants, before their powers show themselves? Would it be deadly for them, make their powers develop and rage out of control early?
By the time we reach FP, it won't necessarily be deadly to humans all of the time, but still fairly dangerous. For mutants, it would be like going temporarily insane for a short time. Again, severity is up to you to decide, depending on your mutation. Very rarely would it be directly deadly. In other words, the infection itself likely will not kill you, but if it makes your empathy go crazy you may end up in a mental ward. Or someone may go on a rampage and get shot by the police or be crushed under a building. That kind of thing.
Sorry some of the answers are vague, but I hope it gives you a start.
You can send in a profile at anytime, even after the Future Plot begins. You simply need to wait for it to be approved before rping in the FP.
Also, just a reminder to everyone that the current timeline will be running parallel the FP, so it's not required that you send in an application if you simply want to ignore the Future Plot.