The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Personality: Ash has a rather bipolar character. Lately you can never be quite sure what to expect from her. She's been doing a lot of growing up in a short period of time so she is still lingering between an adolescent and adult. Ash doesn't talk much but when she does she can be rather blunt. Mumbled sketchy sarcasm and witty remarks can be expected from her. Along with smirks and shrugs. She has a nasty temper. She secretly holds grudges and is far too good a listener. She may forgive but she never forgets. She is also rather manipulative, too often withholding information, and has a smart tongue; once you get her started its hard to get her to stop. Once in a while, she rants like there's no tomorrow. Just cover your ears and agree every once in a while. Ash finds it hard to get close to people, though she values friendship. She takes her time getting to know someone before opening up. She's rather paranoid and fears being manipulated or rejected. She likes to ask questions, be careful how you answer. -Innocent smile.- Ash is known to over-analyze. Looking past all these less than comforting details, deep down Ash is a sweet girl and hates seeing anyone alone or in pain. If she trusts you, she's nice to you. Simple as that. She is unexpectedly compassionate and sympathetic. Maybe she just needs a little help opening up?
Notes: Ash is secretly afraid of thunderstorms, but she's usually no baby about it. They make her feel alone and helpless. She hides it as best she can, drowning out the thunder with music. Her iPod is one of her few but treasured possessions. Among her other possessions are a sketchbook, charcoal, cell phone, sharpies, and a couple cans of spray paint. You may wonder how a blind girl can draw.. Ask her, she'll explain.. and roll her eyes at you. Ash likes to draw and sing and more often than not, you'll find her humming. She has an odd fascination with spray paint, you've been warned.
Allegiance: Currently neutral but leaning toward bad.
Everyday clothing: Well-worn clunky knee high black boots, a shortish dark gray skirt, a black tank-top, a black jacket and a well-worn graying canvas backpack. Around friends she wears black gloves. (to minimize fingerprint contact) Uniform: None. Pajamas: A black beater and black Jack Skellington boxer shorts.
Hair color and style: Straight, black. Eye color: Purple (they're pretty nifty actually, they glow when she uses her powers ^_^) Height: Five feet. Build: Slight but strong.
Scars: None. Tattoos: None. Piercings: Four holes in each ear.
Description of abilities: > Information absorption from fingerprints --- When Ash touches a fingerprint on an object, she can hear what the owner of the print was thinking and see what the person was seeing when placing the print. She may also experience some of the emotion put down with the print as well. --- Although, when she touches another human/mutants finger-TIPS directly, she can see into his or her mind until the connection is disrupted. (they don't notice this BTW.) > Vitakinesis --- Ash has the power to heal minor wounds quickly and without much effort but she must be relaxed to do so. She doesn't know the exact limits of these powers.
Cons of abilities: > Information absorption from fingerprints --- The thoughts from the fingerprints are often fractions of complete thoughts, not always useful.. Ash cannot read the same fingerprint too many times, the more she touches it, the more it smudges (duh) and the thought is less clear, more like static in her brain. Also, she doesn't always necessarily see whats really there, but what what the person sees or wants to see. See? :P > Vitakinesis --- Ash is effected very little when using this power, she tends to experience a slight ache behind her eyes for up to half an hour, but nothing major. Though the effect could be greater depending on the severity of the wound she is attempting to heal.
Fighting style: Although Ash has a kind heart, she fights less lady-like. Having no formal training she fights using instinct and her four working senses. She does NOT want to be looked down on due to the fact she is blind. Although she is underestimated, she holds her own and uses it to her advantage.
History of your character: Until around the age of ten, Ash lived a happy comfortable life with her mother and father. Her parents both worked normal jobs and she went to school like every other child her age. Ash was blind but her parents loved her all the same. Her father would walk through the park with her and they would count their steps together and remember particular land marks encase Ash was ever lost. They treated it as a pirate treasure hunt. Her father would use a silly pirate accent and she would count paces and get a small present if she could lead them to their destination. Ash had a secret that took her years to understand. Without her father she was sure she never would. She thought she was crazy, hearing voices. She did her best to explain to her father, the one person she could trust. They did some experiments, every little thing they had ever seen in the movies. Nothing worked. Until one birthday when her Dad gave her a locket with her name across the front and each of her parents pictures inside, she picked it up between her fingers and heard the usual static and foreign voices along with her father's voice singingListen to your heart. She looked up at her father and giggled, telling him he was silly. He looked back down at her, confused, because he hadn't said anything. Ash Ash continued to explain, she and her father began to understand. Suddenly everything changed drastically; Her father died in a drunk driving accident during the summer of her tenth year. To make it worse, her father, who to her knowledge had never drank since his wedding, had been the drunk driver in the accident. He died, along with both the driver and passenger of the other car involved. Ash's mother told her that her father was stressed, went out drinking with his friends. He made a bad decision and payed for it. Ash didn't question her mother, though it never seemed right, but why would her mother lie? As Ash got older, she wasn't the naive little girl she used to be. She eventually learned the true story. Her mother had been having an affair. Needless to say, this was much more complicated then a few drinks after a rough day. Her mother could never seem to hold a steady relationship after this and everything was going downhill. With half as much money coming in, Ash and her mother were forced to move to an apartment in New York City. Ash was behind in school, and the sudden changes were weighing down on her. She felt more lost than even before, and with so many people and so much noise, compared to her small hometown in Massachusetts, it seemed nearly impossible to find her way around. Ash was quickly getting more and more discouraged. Her mother started drinking (among other things, she assumed) and her taste in men grew worse and worse. She wasn't the same mother who she remembered tucking her in at night and holding her close during thunderstorms. One particular afternoon, Ash came home and heard the normal screaming behind the door. She took a deep breath and when she opened the door she was hit in the face with a glass serving dish. She froze for a split second before closing the door on her mother with her slurred apologies, and hasn't come back. She realized her mother could hardly take care of herself, let alone a teenage daughter.
Sample RP: Ash ran down the black alley, conscious of every stomp of her boots and every splash of every puddle. "Gotta run faster, can't stop, keep breathing", she coaxed herself, listening as hard as she could for footsteps behind her. She could feel wind on her face, good sign, that meant there wasn't a wall in front of her, the alley had to come out somewhere.. She stumbled over a trash-can lid, but only for half a second. "Dammit", she breathed, so was being too loud! Suddenly she heard a crash from somewhere close behind, way too close behind. She quickened into a sprint, scraping her knee against the dumpster she just missed running into. She could feel the cool blood dripping down her leg, into her boots, but she didn't slow, ignored the pain entirely. "You can fix it later, a scraped knee is nothing when you're dead," she had to focus on living not dieing! Running and breathing, running and breathing.. thats all that mattered right now. The wind on her face was stronger, she ran as hard as she could, legs burning, hair flying into her eyes. (Not that it mattered much.) She could hear cars up ahead, "Cant stop now, almost there, I'll turn left and I'm safe!" A smile crept across her face, her eyes watering from the wind. "I'm almost there, I'm almost th-" She hit something hard in front of her and fell backward, hitting her head against the ground, hard. She felt herself drifting out of consciousness..
Where did you learn about this site?: Isabel Duskmoor.
Welcome officially to MRO, my Sketchiest of Sketches. I can't wait to see Ash around the boards. We'll have to meet up sometime. *grins* *innocently, of course*
I’m just a well-adjusted gal who likes to leave a serious amount of mayhem in her wake.