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Posted by Zephyr on May 31, 2007 20:19:29 GMT -6
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May 26, 2023 22:14:20 GMT -6
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Character's full name: Simon Oliver Smith Alias/ Nickname/ Code name: Dio, Zephyr Gender: Male Age: 28 Birthday: March 26th Nationality/ Ethnicity: British Birthplace/ Home/ Place of origin: London
Appearance Hair colour and style: Brown, short Eyes: Azure Height: 5'10 Build: Slim Visible mutation: N/A Scars/ Tattoos/ Piercings: a slim vertical scar exists on the left side of elementals lower back, a memento of the first, and only time Simon has been successfully mugged. Other features: N/A
Everyday clothing style: Simon normally wears a navy blue, long sleeved, unbuttoned collar shirt and a black t shirt under that. He also wears tailored grey pants which are just slightly too long for him. He wears no jewelry of any kind except for an oddly thick silver wristwatch on his left hand. On his feet he wears a pair of weathered gray running shoes. Uniform: N/A Sleepwear: Light grey trousers Miscellaneous clothing: protective clothing consisting of a carbon fiber jacket and pants as well as a helmet which Zephyr typically wears whenever riding his motorcycle.
Character Personality: The first word which comes to mind when one thinks of Zephyr is quiet, the second is dissolute. The British elemental is almost a living personification of the mercenary ideal and thus will perform almost any deed provided that the compensation is adequate. Such a nature means that the hessian never truly possess any form of loyalty with his employers and, as a result he has little difficulty with betraying former allies or associates provided, again, that the payment sufficient. Loyalty after all is a form of attachment and when ones career often touches upon death attachments can be... costly.
Despite his mercenary tendencies however Simon is usually rather polite, yet distant to those around him. He frequently attempts to adopt the affectation of a pacifist, endeavoring to settle conflicts with words as opposed to violence. The purpose behind such behavior is twofold; firstly words require relatively little effort and, at times, can actually be more effective than brute force. Secondly many people, rightly or wrongly, tend to view those who display more peaceful natures as lacking the means to behave otherwise, in short pacifists are often underestimated.
A brief side note about Simon's personality is that he harbours rather strong sexist views. In his mind woman are the weaker of two sexes, all too often unable to defend themselves or others and far more at home adopting a submissive role than a dominating one. This perspective could, in part, be due to the environment in which he grew up, having lost his mother at an early age and possessing no memories of any strong female figures the only source of authority in Simons life was his father who possessed a variety of mistresses before finally settling down with his ideal trophy wife. Therefore the idea of fighting a female is distasteful to Zephyr but in the rare event that he does faces a woman in combat he will never fight with his all, but will instead try to tire them out or render them unconscious.
As far as hobbies go the azure eyed hessian is possessed of a keen curiosity and as such is an avid reader of world affairs, not only does this allow him to keep abreast of possible future employers, it also aids him in the investment of his finances, granting him a deeper insight into the business world than most. Simon is also something of a self styled tourist and enjoys discovering new sights and sensations, such an affinity has caused him to lose his way more than once and often has him wander into unwelcoming areas, but what is life without a little spice of danger?
Job or part time job and description: Mercenary Fears/ phobias/ concerns: Zephyr has an immense... dislike, for being in situations where he either cannot control himself or is controlled by others against his will. Special talents: Passable French, German and Russian, also adept at origami
Morality Good/ bad/ neutral/ other: Neutral/Evil Simon possess little in the way or morals and tends to live his life in accordance with a more practical set of rules. He is polite to others because it is more judicious to make friendly acquaintances than enemy's, however if someone were to request his aid they had best be able to compensate him for his time otherwise he will simply abandon them to whatever mess they happen to be in.
Mutations Mutation description: Zephyr possesses the ability to physically manipulate gas molecules thereby earning him the title of air elemental. Over the years since he has gained control of his powers Simon has managed to develop a varied array of abilities revolving around his core mutation, some of which are listed below.
Strengths: Wind Blades: By forcing a thin array of air molecules to travel in a tightly crafted form Zephyr is capable of turning the wind into weapon capable slicing through solid steel. Such blades can easily sever flesh, bone and with effort, steel girders. The downside of such a weapon though is that it invariably leaves quite a mess and so Simon typically tries to avoid using it if at all possible.
Flight Ah yes, where would an air elemental be without the power of flight? This particular ability is something Zephyr has honed since his mutation first surfaced and his current top speed easily surpasses that of most mundane vehicles at 180mph. Due to circumstances which will be mentioned below though Zephyr is unable to fly for more than two hours at a stretch without aid.
Spatial Awareness If one it to dictate the path and movements of the air surrounding them then they must be able to perceive the air even if it is not in direct contact with them. Thus Zephyr has developed what might be termed a sixth sense for his awareness can comprehend every air molecule within his range, as well as every object which displaces the air around him, thereby allowing him to discern many things others would not. Although Simon was previously able to turn this skill on and off at will he has recently lost control and found himself unable to deactivate it.
Incorporeal Form After studying Ghost’s transformation and enduring a series of training sessions with the mansions resident aeromancer Zephyr will be able to emulate her technique; eventually managing to shift his entire body and anything he touches into a vaporous state in the blink of an eye. Whilst ‘ghosting’ Zephyr becomes impervious to physical attacks and is capable of slipping past any barrier which isn’t air tight, assuming of course there is enough room for him on the other side.
Like the abilities namesake Zephyr shall resemble something akin to a phantom whilst incorporeal and his senses shall be limited to his hearing and spatial awareness which shall both become slightly simplified whilst he remains ethereal.
Ethereal Rejuvenation The transformation from corporeal to incorporeal results in Zephyr's body shifting entirely to air. Given that this is his element, the capability to manipulate his ethereal essence is easily within his purview and thus it should be of little surprise that he would see to turn this to his advantage. To provide a somewhat simplistic analogy imagine the human as a collection of rather complex lego blocks. Ordinarily it is somewhat difficult to move or rearrange pieces without causing a good deal of harm to the entity as a whole. While incorporeal however the bonds between pieces become a good deal more flexible and as a result Zephyr is able to manipulate their position as he sees fit and maintain any such alteration when he once again becomes corporeal.
Weaknesses: Limits As with all mortal creatures Zephyr has his limits, though ever getting him to admit such is unlikely. Already it has been stated that the hessians top speed currently cannot exceed 180mph and that this velocity cannot be maintained for more than two hours. Additionally, in terms of sheer weight Zephyr presently cannot lift more than approximately 10,000lbs.
The limitations of the incorporeal form are as follows; firstly it requires a great deal of concentration, thus while Zephyr is ‘ghosting’ he is unable to manipulate any air beyond that relating to his own body. When attempting to shift other items along with his body i.e. clothes, Zephyr shall be limited to approximately 40 liters in additional mass, furthermore, should he attempt to initiate any offensive maneuvers whilst incorporeal, such as using his vaporous form to create a wind blade, he will condense himself to the point where he will become partially vulnerable to physical attacks. Zephyr shall also gain an added weakness against fire based assaults whilst in his ethereal state, additionally should he attempt to resume his solid form without sufficient space the impeding object will be incorporated into his body thus resulting in internal injuries. Healing however takes the complexity to another level and brings with it additional limitations. Firstly Zephyr's healing is limited to his own essence, he cannot simply use any air which happens to be nearby. This means that he cannot regenerate a limb from nothing but he could reattach one if need be. Secondly, there is a great deal of danger inherent in healing as Zephyr is essentially rearranging his own flesh without any medical knowledge. In order alleviate this risk Zephyr must keep the wounded area immobile during healing to ensure that everything lines up as it should. Even with this precaution however there is still a danger of disrupting veins and causing internal hemorrhaging until he gains a certain level of experience.
Migraines When Zephyr first began to utilize his powers he swiftly discovered that continuous employment of his mutation placed pressure upon his mental faculties resulting in migraines of varying degree which ranged from simple headaches to paralyzing pain should he not cease his activities. Initially this was nothing but a minor inconvenience for Simon had no difficulty in disabling all aspects of his mutation. As has already been noted however the elemental has recently found himself unable to deactivate his spatial awareness and ever since has been constantly plagued with pain which only increases whenever he makes use of another facet of his powers.
Fighting Style: None Explanation: Should an enemy ever make it close enough to engage Zephyr in physical combat it means that either a) Simon was unable to hold them off or b)He is simply toying with them. Either way Simon has no intention of engaging in hand to hand combat if he can possibly avoid it. Pros for fighting style: Cons for fighting style:
Faction Allegiance: Loosely associated with Kabal, and through it, the Order.
History Of Your Character: Simon was born out of an affair as an only child to a vain harlot of a woman who cared more about the state of her hair then the well being of her child. Fortunately, or unfortunately Simon never knew this as his mother died before he turned two. Simons father, a rich CEO of a large corporation, felt no love for the boy, yet because of the media and social expectations he adopted Simon in an attempt to save his career. The ploy worked and the man continued to earn whatever ridiculous amount had been decided for his salary. He also somehow managed to save his marriage, something Simon could never understand.
Although Simon spent more than ten years with his biological father no love was ever shared between the two. The father kept Simon at arms length, going so far as to give him his own apartment and to home school him until the age of seventeen. Isolated as Simon was he never came to expect any kind love from the man who had sired him. Instead Simon viewed his father as a useful tool; something that gave him shelter and provided food but was incapable of anything else.
Years past for Simon as they do for all people. He did things that most normal people did; he ate, he slept, he learned and somewhere in the middle of it he discovered that he was a mutant. Unlike most adolescents who discovered their hidden talents Simon did not panic and start questioning himself on who or what he was, no Simon simply accepted his powers for what they were; having learned long ago that it was not possible to change the fate that you are given.
During Simons early teens his father had another child; a little girl named Sara. As opposed to Simon Sarah was a legitimate child and had the full love of both her father and mother and was almost spoiled rotten because it. Despite the fact that they were brother and sister Simon did not actually get to meet Sarah until she was five years old and first learned of Simons existence. To put it simply the girl was anomaly for the teenager, she laughed and giggled more than he thought any healthy person should and she insisted on visiting him every other day, despite the fact that she was not paid to do so. Over time Simon found himself caring for the younger girl and counted her as his first and only friend.
At the age of seventeen Simon decided that he wanted to go and see the world, to that end he blackmailed his parents for money and gave the media the excuse that he was going to study abroad. He then spent the next year of his life traveling Europe and seeing the many sights it had to offer. He also found a new use for his developing mutant abilities in the criminal underworld. A few months before his eighteenth birthday Simon discovered that he was now capable of supporting himself, finding a strange sense of liberation in this discovery he faked his death and cut off all contact with his family, although he continued to keep tabs on his sister.
Now with his eighteenth birthday drawing closer Simon has decided to set his eyes on America and has rented an apartment in New York City while he searches for someone willing to pay for his unique talents.
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May 16, 2017 20:07:53 GMT -6
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Cafas: "Zephyr is the king of bad decisions, but if Sebby being weak to ghost is anything to go by, not so amazing at follow through."
Character Profile
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Posted by Syn on May 31, 2007 20:38:36 GMT -6
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Aug 12, 2017 22:57:00 GMT -6
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Wind that cuts through steel. Interesting.
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Link to Profile
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Posted by romerod on May 31, 2007 22:36:32 GMT -6
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our charries will have to meet becuase mine controls all types of weather including wind (even though he cant right now lol)
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