The X-men run missions and work together with the NYPD, striving to maintain a peaceful balance between humans and mutants. When it comes to a fight, they won't back down from protecting those who need their help.
Haven presents itself as a humanitarian organization for activists, leaders, and high society, yet mutants are the secret leaders working to protect and serve their kind. Behind the scenes they bring their goals into reality.
From the time when mutants became known to the world, SUPER was founded as a black-ops division of the CIA in an attempt to classify, observe, and learn more about this new and rising threat.
The Syndicate works to help bring mutantkind to the forefront of the world. They work from the shadows, a beacon of hope for mutants, but a bane to mankind. With their guiding hand, humanity will finally find extinction.
Since the existence of mutants was first revealed in the nineties, the world has become a changed place. Whether they're genetic misfits or the next stage in humanity's evolution, there's no denying their growing numbers, especially in hubs like New York City. The NYPD has a division devoted to mutant related crimes. Super-powered vigilantes help to maintain the peace. Those who style themselves as Homo Superior work to tear society apart for rebuilding in their own image.
MRO is an intermediate to advanced writing level original character, original plot X-Men RPG. We've been open and active since October of 2005. You can play as a mutant, human, or Adapted— one of the rare humans who nullify mutant powers by their very existence. Goodies, baddies, and neutrals are all welcome.
Short Term Plots:Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
The Fountain of Youth
A chemical serum has been released that's shaving a few years off of the population. In some cases, found to be temporary, and in others...?
MRO MOVES WITH CURRENT TIME: What month and year it is now in real life, it's the same for MRO, too.
Fuegogrande: "Fuegogrande" player of The Ranger, Ion, Rhia, and Null
Neopolitan: "Aly" player of Rebecca Grey, Stephanie Graves, Marisol Cervantes, Vanessa Bookman, Chrysanthemum Van Hart, Sabine Sang, Eupraxia
Ongoing Plots
Magic and Mystics
After the events of the 2020 Harvest Moon and the following Winter Solstice, magic has started manifesting in the MROvere! With the efforts of the Welldrinker Cult, people are being converted into Mystics, a species of people genetically disposed to be great conduits for magical energy.
The Pharoah Dynasty
An ancient sorceress is on a quest to bring her long-lost warrior-king to the modern era in a bid for global domination. Can the heroes of the modern world stop her before all is lost?
Are They Coming for You?
There have been whispers on the streets lately of a boogeyman... mutant and humans, young and old, all have been targets of trafficking.
Adapteds
What if the human race began to adapt to the mutant threat? What if the human race changed ever so subtly... without the x-gene.
Atlanteans
The lost city of Atlantis has been found! Refugees from this undersea mutant dystopia have started to filter in to New York as citizens and businessfolk. You may make one as a player character of run into one on the street.
Got a plot in mind?
MRO plots are player-created the Mods facilitate and organize the big ones, but we get the ideas from you. Do you have a plot in mind, and want to know whether it needs Mod approval? Check out our plot guidelines.
Posted by Calliope on Apr 23, 2009 22:16:28 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
Brand new skin: "Love Lee Eyes"
Updated skin: Clover (aka "Lucky Kat") has a new banner.
All of the new skins or newly updated skins listed above now have fancy new buttons that are clear so they go with any background color. (Thanks Ghost!) They also have had their faction colors adjusted so that they are easy on the eyes. (We can do that by skin now! Yay!)
All of the new skins also have unique images that appear when you scroll over the titles of the boards on the main page. In case you hadn't noticed.
(A special thanks to Jay for all the nifty codes to let us customize member group link colors and scroll over images depending on skin. *hugs*)
Posted by Calliope on Mar 24, 2009 10:30:30 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
Grades are finished! Yay! I'm so excited to get back to posting! I'm sorry to everyone who has been waiting on me for such a long time. Thank you all for your patience!
Posted by Calliope on Mar 22, 2009 14:43:37 GMT -6
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Mar 6, 2013 12:37:14 GMT -6
The X-men Ideals
In the proud tradition of M. L. King the X-Men send the call out.
We have a dream to share with you. We have a dream of a new New World, where all people look out for each other. A dream for a world where these people strive to bring out the best in themselves and in others. A dream for a nation in which people who have power use it to bring justice and peace to everyone – so that any may accomplish their betterment under the rule of law they deserve, securing human birthright.
In the proud tradition of Nelson Mandela we want to be able to say: “We stand here before you not as prophets but as humble servants of you, the people.”
We will serve those that the humans commonly label 'Mutants' by educating them on the use of their gifts without harm. We will teach them to have the pride and maturity to take the high road. We want to serve the people by helping to enforce the law for everyone. We want to serve the people by fostering peace.
We want to fulfill James Hintons' words: We will make peace heroic.
To become a student or staff member: Arrive at the mansion grounds or call ahead and schedule a tour! You might have to fill out some paperwork, but there are plenty of rooms if you need a place to stay. To sign up as a teacher or other staff member, request an interview. PM a mod when you have completed an IC interview and we will add you to the list and append your title in the sidebar.
To become an X-Man/X-Trainee: You must be at least 17 years old to be a full X-Man and 15 years old in order to be an X-Trainee. All members of the X-Team start as Trainees and must learn the ropes and earn their team's trust in character in order to be granted full team membership. Communicate your interest to a Team Leader, either through IC or OOC means. Team Leaders will assign up to 3 sponsors to cover your team training. After completing 6 months apprenticeship or 6 training/mission threads with one or more of your sponsors, you qualify for full team membership. X-Trainees will never be sent on missions alone.
To become an X-Kid: Children 5-14 are allowed to help too! Simply have an adult sign your character up for the X-Kid program where aspiring vigilantes can help the community in ways that don’t involve potentially fatal fights. Most of the time. >.>
To become an X-Man: Communicate your interest to join to a Team Leader, either through IC or OOC means. X-leaders run interviews and tryout threads, but can delegate said responsibilities to full X-Men, if they so choose. All members of the X-Team start as trainees, and must work their way up the totem pole to full team membership IC. You must be at least 17 years old to be a full X-Man.
The Mansion: AKA Xavier's Sister School for Gifted Youngsters
Xavier's Sister School is a K-12 mutant boarding school that doubles as a safe house for mutants of any age. Primarily the students that take classes at the mansion range from middle school to high school, since mutations generally appear during puberty. The school was founded after the original Xavier's School for Gifted Youth grew too big for for a single building. While the two schools share a founder, they operate completely independently from each other.
The police-sanctioned X-men also operate out of the mansion. While the X-men aren't exactly a secret, they aren't actively advertising either. The average person may or may not have heard of the X-men, but most New Yorkers know of and have an opinion about the mutant school.
Classes Offered
Basic Security
Giant brick wall with a wrought iron front pedestrian gate/visitor car gate. The pedestrian gate is locked with a numeric keypad and residents are each given a unique entry code. Visiting pedestrians and vehicles can also be buzzed in by the attending security.
Security cameras.
Motion-activated floodlights along the fence.
Wrought iron garage gate around back can only be opened by those who have registered vehicles with the main office.
X-men and X-Trainees are on rotating patrol. (Chief has also been contracted to help cover security.)
Areas with special security measures:
Danger Room: Locked door with a palm scanner. Door will not unlock if the room is in use. Only X-men or Mansion residents over 16 years of age who have completed an authorization request are allowed to enter.
War Room: Locked door with palm scanner. X-men or trainee authorization required to enter
Basement Area (Cerebra/ Blackbird hanger): Locked door with a retinal scanner. Unauthorized entry sounds a silent alarm in the Mansion Security, War Room, and Greeter offices.
Administrative Offices: locked doors
Cerebra
After years of faithful service, the X-men decided to retire the Cerebra system. The room has been disassembled and the space has been repurposed to extend the Danger Room area. The software has been destroyed rather than risk Cerebra falling into the wrong hands. [/ul]